Feedback and Suggestions

Our team will be happy to read these!
  • Ashley from RE4 would be a good addition, she fits DBD much more than Leon or Ada ever could, right?
    12 comments 151 views last activity
  • I think this addition would be very helpful in making sure that we get the dailies done. I also think adding a way to view what the challenge/daily is in game would help too. I have had many games where I forgot what the challenge was and might not be able to complete it.
    0 comments 11 views last activity
  • hooks per gen (even just overall. Better if by killer and comparing general to top MMR) Average chase time per killer (with a definition of how that is counted. I count from found to hooked) Most importantly. Average gens. Completed per game for all MMR and at top MMR. Solo, Duo, 3-man and 4-man teams. This is the most insightful stat you could provide. It contextualizes the argument
    12 comments 211 views last activity
  • My idea for a potential new meta Invocation perk: Grants survivors an extra hook state (they get hooked twice on the second stage) The ritual only lasts 60 seconds (it doesn't stack with other survivors bringing the perk). Only one survivor can perform the ritual for this perk at a time. The survivors become broken for the rest of the match once they finish the ritual. I could see this perk
    0 comments 21 views last activity
  • If communications in DBD were balanced... why isn't it offered to solo survivors in game? Does anyone know the answer to this? I should point out the wording here... 'Offered' is to offer, e.g. the survivors need not accept 'in game' is in the game, not some forum/other form of communication method
    89 comments 1,721 views last activity
  • Charging/Holding Reign of Darkness : 3.68 m/s → 3.8 m/s. Teleportation speed during Daytime : 12 m/s → 18 m/s. Cool-down time during Daytime : 12 seconds → 10 seconds. Exit Locked Locker duration: 3 seconds → 2 seconds. Each injured Survivors adds a stack-able +0.75 c/s per each → +1 c/s per each injured Survivor to Nightfall . Some add-ons would have to be nerfed because
    18 comments 193 views last activity
  • It's never good. So much hostility towards the Solo. I just don't want any part of it.
    0 comments 21 views last activity
  • Now that the FOV slider is out, I would love for a second sleeve to be added to the First Person/Killer POV of the "Classic Ghost Face" Outfit (Assuming this is an intended design choice based on the old FOV). It's really weird to see a texture-less pitch black arm, especially when crouching.
    0 comments 31 views last activity
  • I know the last time Myers was brought into question, the devs stated they weren't planning on touching The Shape, because they think he's in a good state. I would like to ask you to please reconsider that stance. I think a killer is in an objectively bad spot if a killer can be either one of the weakest killers in the game, or absolutely game breakingly strong depending on the addons brought.
    5 comments 111 views last activity
  • Bear with me on this one as it was a random 4 am thought while getting tunneled and I am not sure if this specific idea has already been talked about elsewhere. I'm not sure how but I ended up thinking about how Project Playtime uses pillars with minigames the players have to complete in order to get the objective and how multiple players can be on the same pillar and have their progress be ind
    0 comments 61 views last activity
  • Edit: Accidentally hit enter early and posted this blank Looking at Ruin, I think we made the wrong choice with which nerf to revert. We should have brought it back to 200% instead. That being said, that would mean the removal on death would still apply. That seems to be a better way to deal with the current hyper-fixation on tunneling. I almost think all gen regression should be expanded to thi
    14 comments 152 views last activity
  • https://youtu.be/x1vSY0qQe0Y?si=BTty8QNQhnWL9Lk3 My own thought is that I don’t mind (I even enjoy) a competitive game. However , I do wish that it wasn’t such a constant grind. How about this idea: What if there were random or even scheduled non-MMR games? What if within 100 games, there was a random game when the MMR would turn off. Or what if one day a mon
    0 comments 11 views last activity
  • https://imgur.com/a/h80QH78 If it wasn't because the prompt to grab it popped up, I would have missed it completely. With all the ambient audio of the maps and sound effects of gens and such, it's almost impossible to hear the quiet lighting sound it has unless you are already on top of it. It needs to have either a louder SFX, another type of cue (like a lighting area a
    0 comments 41 views last activity
  • 65 comments 674 views last activity
  • Whether by chance or used as an exploit by bully squads, survivors can perma-deny hooks after a hook is consumed in a map corner and by using 4 petrified oaks and by using other hook-denying perks. This sometimes leads to standoffs and survivors holding the game hostage and refusing to participate in normal gameplay only to deny the killer further hook states. I suggest if a consumed hook is far
    4 comments 51 views last activity
  • There's lots of chatter going around that devs are planning to nerf this next after the Adrenaline nerf. Without this perk I basically feel blind and can't enjoy the game. I can say for myself and perhaps other survivors that if Windows gets nerfed it will be the straw that breaks the camel's back and I will no longer play this game, the amount of survivor nerfs is just getting too unbearable.
    20 comments 394 views last activity
  • If they are going to release a licensed killer they should put a in game survey of what killer it should be E.g (What licensed killer should come to DBD? Slender Man, Slit Mouth Woman, Candy Man, Pennywise etc) because there is no point in releasing a licensed killer that no one is gonna play like Skull Merchant.
    6 comments 81 views last activity
  • Very simple suggestion - Please provide an option to mute the bloodweb so we don't have to turn down game volume to spend blood points. I don't need the sound of the bloodweb and I am sure I am not alone in that. Thank you :)
    3 comments 31 views last activity
  • I recall that there was suppose be some changes to these perks in the upcoming PTB changes. Will these perk be changed?
    7 comments 152 views last activity
  • Legion is, and always has been, one of my favourite killers to play. I love the theme, the designs, and running at high speeds with a knife is very fun. However, as we all know, his playstyle isn't very fun to survivors (inb4 mending simulator comments) and it's incredibly difficult to get value out of Feral Frenzy. While playing Legion earlier, I had the though of two tweaks that may (or may not
    5 comments 91 views last activity
  • Can we please get an Oppurtinite to take us out of the Game, because this killers are always slugging when just 2 survs left. it costs me and all of the survs just time to wait or they had all downed and they just walking through the map. As suggestion after 90 seconds we can «kill ourself». I want to play and not be layned down for 4 minutes for killers fun. It happens in the most of the games.
    5 comments 51 views last activity
  • So we have hatches which is just RNG and nothing else, if the outcome is all RNG without any skill expression, why should we feel good when getting 4k and bad when not getting it Make it so sacrifice caps at 3k, emblem caps at 3k, adept only requires 3k, basically make literally everything only rewards you up to 3k, it'll make game better for everyone 100% Oh yes, change every 4k tome challenge
    0 comments 31 views last activity
  • every time i go against the unknown one of his clones gets plopped down beside a window and in chase i end up trying to dispel it instead of jumping through the window its right beside. it seems that dispeling it takes priority over the windows prompt so i cant even jump through the window. i suggest making it so if your sprinting the ability to dispel doesnt work unless your walking. im on conso
    1 comments 21 views last activity
  • I have a friend with severe cardiophobia who cant play as he is legitimately scared of heartbeat sounds. he genuinely wants to play, but he doesn't want to mute LITERALLY everything as skill check notification sounds are really helpful. I just think it would be a good accessibility option
    0 comments 21 views last activity
  • And I say this as a survivor main! Three matches in a row there was someone who just tried to jump three times into hook stage two then failed all tests to die. If this was a 2 survivors left situation where one kills himself to give the other a chance at finding the hatch, that would be fine, but those were the first or the second hook of the match and we had already finished a gen, so it's not
    14 comments 192 views last activity
  • I already made a post on this before, but as someone who has to restart their account because there's no cross progression— making DBD essentially locked behind a $500 paywall for me— the monetization in this game is still bad, even with the recent shop changes. It genuinely makes no sense that this game is monetized like a free-to-play game. This game costs $20, and with it you get a couple of
    0 comments 182 views last activity
  • self-care 45 seconds, Boon totem: 20 seconds look for the totem, 15 seconds turn on the totem, 35 seconds wait for the companion who notices you (maybe) and comes to you, 10 seconds of healing. 80 seconds ... bond: look for a survivor to heal you for 20 seconds, heal 15 seconds = 35 seconds... in reality, every time I turned on the totem no one came to heal me and I never used it again... It ne
    29 comments 521 views last activity
  • Can we make this happen for our other Reworks that didn’t go so well. Yay Billy! Truly! However the others were…….not so hot.
    9 comments 111 views last activity
  • Can the killer have a switch that spawns in the middle of the map or at the exit gate and when pressed remove the exit gate floor? I want survivors to move on without wasting my time waiting to tbag. The fall will be classed as an escape.
    4 comments 71 views last activity
  • I think it should work on tokens, so you get 2 per game if you are able to live through your exhaust and didn't use it the first time. Well to be clear, you get hooked and gain 1 token for dead hard up to 2 per game.
    1 comments 21 views last activity
  • The game is incredibly dark and there is no in-game brightness/Gamma settings. I have to play with the most extreme brightness settings on my TV and it's still too dark. This setting is very much needed for Nintendo Switch.
    3 comments 61 views last activity
  • since the new unknown perk, I have encountered the nearly perma no TR Wesker a few times.. and it begs the question… why some killers have a lullaby and others don’t. Like insta down killers like Billy vs Sadako? Genuine question, I’m curious what the threshold a killer gets a lullaby?
    28 comments 513 views last activity
  • I think that the Anti facecamp mechanic should be communicated to other Survivors through the HUD. A secondary orange bar under the sacrifice progress, perhaps? It makes sense to add, as this is something a SWF can easily communicate to each other, but other people in a lobby have no idea of knowing.
    1 comments 21 views last activity
  • Don't remember exactly when this started to happen, but if you try to play Custom matches all of your loadouts for any surv or killer don't "transfer" from the "normal" game/everything is empty. Latest PTB still have this issue. So… it's gonna be fixed or this is a thing now?
    1 comments 31 views last activity
  • BHVR I know this may be on a sicky note somewhere on your wall and you've got other things higher on the priority list but please please can I advocate for some of the super fun mechanics you've made for events past be an option for cusotm games? Like the snowmen, new and old versions, the Masquerade powers (window blocking and exposed) for killer and surivor, pumpkins etc. but also the modifier
    0 comments 21 views last activity
  • There should be a game mode where survivors drop perks on death. So someone dies, you run over and grab a perk or 2? I think this would make it way more fun when its 2survivors left and even better when its just 1.
    5 comments 81 views last activity
  • Bon je ne suis pas très bon je l'admet, mais j'essaye quand même de faire de mon mieux pour réussir à sortir et aider les autres, par contre 90% de mes parties consistent à ce que moi ou un de mes alliés se fassent directement tunnel ou bien campé en début de partie, laissant la possibilité d'absolument rien faire car majoritairement quand il y a un mort avant qu'il ne reste qu'un générateur, la
    2 comments 21 views last activity
  • Standing over the hatch as killer, to prevent the survivor from entering, is stinky. It prolongs the late game in an uninteresting way. The survivor has to do gens solo until the killer chooses to close the hatch. If none of the gens have progress then it'll take 90 seconds to finish it. Even more time would be spent if the killer chooses not to close the hatch until more generators are done. Thi
    10 comments 401 views last activity
  • Bully squad took me down to main did the gen and kept going down. They had boil over flip flop, no mither and tenacity. So annoying. I had nothing to hook. 🪝 abused the crap out of that room. Maybe it’s just me. Could be a skill issue. I was playing oni. I’m not amazing with him but phew. What should I do? Suggestions? They recovered so fast I could barely get them to bleed out.
    7 comments 81 views last activity
  • My little oni and other previous/subsequent game modes should be added to customs so players can replay these modes for fun and not for bp/xp. It's a shame for the Devs to put all that work into fun new game modes to only have them go away completely after a short while, never to be seen again, particularly if the community found the game mode fun or at least found the change in routine welcome.
    0 comments 1 views last activity
  • Instead of removing this option completely, I suggest a survivor gets locked in the unhook animation after 3 consecutive unhook attempts, this way survivors can still have a few tries to fake-unhook in front of a killer and stop the problem of repeated hook cancelling as a form of toxicity.
    0 comments 21 views last activity
  • Flashbang has no counterplay when you know the timming, which isn't difficult to learn and there are many easy guides to teach you how to do it. You can drop it below killer facing a wall and still get free escape. Background Player is overtuned, +200% speed with 5 sec duration is just silly and makes counterplay pretty much impossible. Flashlight safe window needs to be removed since flashlig
    19 comments 431 views last activity
  • This recent post from Riot Games got me thinking… What if player endorsements had an influence on matchmaking? To avoid negatively impacting queue times, there would be a weighted system that places priority on matchmaking players of equal reputation. Why? I feel like we’ve beat the dead horse of incentivizing healthy gameplay through game desig
    8 comments 111 views last activity
  • I realized that the problem with "Spine Chill" was the fact that it was useful in any game and in any situation, so a lot of people used it, this was due to the bonus in the actions that you got whenever the killer looked in your direction, so an idea What I thought could make spine chill more useful would be this: -Buff: The perk detects the killer if he looks at you even through walls (as it
    54 comments 802 views last activity
  • Greetings fellow ppl of the fog. I think DBD has made amazing strides, and I’m enjoying the game now more than I ever have. What do you all think of having a marker that we can put on our favorite perks for certain survivors/killers? That way, on page 1 for those survivors/killers, you’ll have you favorite perks that you use with them (highlighted with a certain color around the border too. Maybe
    2 comments 31 views last activity
  • I think it is such a waste of the VA's voice work to cut short the screams on hook and it feels really unrealistic for them to start screaming and suddenly stop like someone shut their mouth mid screaming. So I think it would be better if the animation was a bit longer so most of the screams wouldn't have to cut off and hopefully they can end in a more natural way. I know we had them last year an
    11 comments 121 views last activity
  • Simple feedback for BHVR - please reduce the length of tantrums when Bubba accidentally bumps on objects. I love versing Bubba and I feel he is a fun killer to play but he also feels quite weak and I feel that the unnecessarily long penalty he has from bumping is outdated and needs to be cut down to 1/3 to even 1/4 of what it is now.
    17 comments 271 views last activity
  • How about adding a counter that counts how many times a survivor points in matches against pig. This way we can see the stats on how many times a snoot is booped. Can add in friendly roars as well. Could do the same thing for ghost face so we can see how many times the ghost face crouches in an average match along with the survivors.
    0 comments 11 views last activity
  • I've noticed this section of the forums has gone completely neglected since September of last year. This is kinda a bummer to me, since that was always was a really convenient way to see the latest updates. When a new patch would drop I could just go there and click the link and see what was new. Now whenever patch notes drop my process of finding them is closer to "Ok, those get posted to the de
    2 comments 21 views last activity
  • Long shot considering the fact that a rocket launcher power would be too similar to unknown at this point, but since the alien chapter there is hope! I understand that giving a killer an entire new part of the power out of nowhere may seem like a stretch but hear me out. Nemesis for the first RE killer is lackluster when looked at a whole compared to wesker who had a grand and powerful abilit
    17 comments 291 views last activity
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