Feedback and Suggestions
Our team will be happy to read these!
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4 comments 112 views last activity
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Title. PTB Twins were fun to play, now they are not, simple as . Also, reduce stun duration of Decisive Strike to 2 seconds like it was before7 comments 112 views last activity
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Hi in the future I would like to see the killer from Wrong Turn or Jeepers Creepers only a suggestion😁2 comments 21 views last activity
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Im not 100% sure if i remember this correctly but wasnt the reason that they changed ds from 5 to 3 seconds because the usage rate was really high and almost everyone was using it. If so are they gonna have to nerf it again when the usage rate goes up? Cause to me it make no sense reverting a perk to a state you earlier deemed unbalanced.20 comments 391 views last activity
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Seriously how has this exploit not been fixed yet? By just crouching you can easily invalidate a lot of Killer powers in the game, especially if it's Hillbilly, Demogorgon, or Blight. You'd think by now with how stupidly easy it is to pull it off that it can be easily patched, but I guess we're still in the era of DBD where exploits take 2 years to fix.26 comments 1,003 views last activity
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hi, I'm sorry, but the only thing that really worked for PTB was the store. It's always the same when it comes to skins etc in many games. Most of the time everything (shop) works and a lot of other things fall by the wayside. Of course the community is always hungry for new chapters with new maps, killers and survivors, including new perks, add-ons, etc. So please don't get me wrong, but I th2 comments 73 views last activity
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Any living soul said it was too strong? It needsbuff, not nerf, if anything. This update is such a mess, i don't remember worse update in a while.13 comments 441 views last activity
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Regarding the PTB changes. This is still better then live. The 10% should have stayed but it should go away the moment you enter chase with anyone or pick the downed survivor up instead of when you get a hit. Without this there is still a high incentive to just slug if you down someone far away from charlote. Twins never needed any major rework in my opinion just minot qol chanhes and more incent0 comments 41 views last activity
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I'm not gonna beat around the bush or boast titles: Rename regular queue to Ranked queue This queue can utilize competitive changes (modern DBD) Add Casual queue Everyone in this queue has zero MMR and it uses an older, non-competitive patch with the new perks implemented into the game (OG DBD) I would say "this simple change" but I can't imagine how long it would take. Though, it6 comments 101 views last activity
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kate dc's when she goes down under my hook during endgame collapse close to gate kate bot uses unbreakable drops toolbox does not unhook me runs away Pretty please behaviour fix dc bots.1 comments 21 views last activity
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You guys think there will be more content with this awesome chapter? I mean Predator possibly included too since we did get the grid xenomoprh. and if they will ever add anything related to it I hope we will also have a way to fight the killer in some way like with flame turrets4 comments 61 views last activity
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Bruh do I need to say anything? That's one killer match with survivor pudding0 comments 41 views last activity
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toxic killers been doing this non stop on my games , just kill everyone and than they don't hook just wait for them to die and troll. https://i.imgur.com/xIp7jlg.png Just let us leave the game without desconecting so we don't lose our exp. Or give us a option to speed up the dying state so we die faster. Constantly the same thing. last survivors stay on the ground dying3 comments 91 views last activity
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You fixed borgo a bit now its time to fix this god awful map. There is so much clutter everywhere, its so easy to hide as survivor that you can just hide away mid chase if you lose los. and scratch marks are hard to track. This map just removes most killers m2 powers like movement killers. ranged killers, and chainsaw killers because of the clutter. Also literally every wall on this map needs a p9 comments 332 views last activity
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Spine Chill was extremely popular back in the day and it was my favourite perk of all time. To see it get this gutted hurts my soul whenever I occasionally see it in the bloodweb. It was powerful paired with resilience, yes, but all it needed was its vault speed bonus removed, nothing else, the perk was fine (and I say this as a P100 Ghostface. The one perk that counters my main, I want buffed a4 comments 81 views last activity
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Comparing with other killers they usually get 5-10 seconds duration for addons. Now looking at Plague she can have 120 infection time on a gen or 30 increased seconds of Red Vomit kinda wild29 comments 464 views last activity
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Slowly coming out of a locker, the killer grabs the survivor - Anti-Locker-Blind deactivated. Its getting abused over and over. Shouldnt locker-saves be out of the game and for that they made Flashlights Baby-Items everyone can use now?24 comments 622 views last activity
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It seems like a large chunk of the playerbase agrees that The Unknown's perk Undone is a very weak perk due to it's reliance on missing skill checks. The unreliable nature of skill checks makes it very difficult to get any stacks for the perk to activate, even when basing a build around the perk. I like the effect of the perk, the activation of it makes it impossible to justify running however.7 comments 101 views last activity
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Does everyone have such a hard time on all maps with a cornfield? All the colors blend together and when playing as Survivor, it is almost impossible to see the aura of a hooked teammate because of all the yellowish/orange coloring. It's pretty rough on Nintendo Switch, do the rest of you have this issue?5 comments 91 views last activity
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First of all, thank you so much for reverting some of the changes (especially Twins rework) that would have made the gameplay worse. I really appreciate that you listened to the feedback. And in regards to that, I hope that you consider a bit of a change to your approach with new content. If you had consulted players that are really good with Twins (a few streamers come to mind), you would have5 comments 102 views last activity
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I don’t exactly know what they changed, but all I know is that people said its not good. This is all I think we really wanted and needed for the rework I think this would’ve fixed the twins (and Im reworking them from their live state not ptb) Basekit Changes: -Victor: •Victor charges his pounce 0.2 seconds quicker (Toy sword basekit) When Victor hits an injured survivor, it takes 4.5 se0 comments 11 views last activity
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Please consider a few suggestions: 1) If the survivor has Endurance (for example, after being removed from a hook) and climbs through a window or pallet, while the killer, being exactly behind his back, hits him, then the survivor does not receive a blow, but simply ends up in the hands of the killer, which is not very fair attitude towards the survivor, as for me. 2) If the passage is closed0 comments 22 views last activity
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First, thank you very much for the effort put into attempting to improve the Twins. I'll try to make this concise. Background: We have waited years for the Twins rework after the devs told us it was next in line after Legion and GF. The rework was delayed on multiple occasions due to being more complicated than initially thought and "needing more than a number tweak". For years, the player b2 comments 1,301 views last activity
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Cage of Atonement should act exactly like a hook and give same benefits and activate same perks as a hook would. Also in order to use Final Judgement on a player they had to have been in a Cage of Atonement at least once during the trial.9 comments 131 views last activity
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Background player Removes any counterplay killer can have Makes pallet rescues from miles away Makes flashbangs 100% saves from any angle, any situation and any position killer can be in. Flashbangs AoE Blind where Killer don't even see the flashbang on their screen No sound warning when facing any wall Removes the only counterplay to flashlight saves = facing a tall object. 100% Rescu11 comments 312 views last activity
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4 comments 51 views last activity
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The Dev update mentioned that they reverted the changes to twins and mentioned that they'll revisit them some time and want to ask what are some good suggestions they should give to twins For my suggestion if the devs want to solve from all survivors from being slugged, they should have Victor to down only 2 survivors as the second survivors gets latched by victor, you can't recall or kick victo0 comments 51 views last activity
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In this mode, some perks would be banned. No repeated perks. I’d love even an event where the entire meta for both sides is turned off.1 comments 11 views last activity
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Heads up! This is no "killers have it easier thread" so if you already come in here with this mindset, please leave and drink a cup of tea. Thanks <3 Nothing feels more unrewarding in this game to me than to see how unbalanced the BP gain is. I mostly play solo queue and I mostly play casually if I find the time, so my survivors aren't all prestiged yet. Kinda fun to think about that I buy14 comments 512 views last activity
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It's quite obvious this system severely hinders ridiculous amount of perks that isn't even strong, basically affecting "normal gameplay" so much If the only problem is 3 gen endless kicking meta, we don't need anything until that happens, make it so it only happens at 3 gens remaining14 comments 171 views last activity
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PC, Steam PE with toolbox produces several tokens per second Sit on gen > press Active Ability button to activate PE > start using toolbox > see how tokens fly to max for few seconds7 comments 251 views last activity
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Why does my dead hard get deactivated if I havent' even used it? Or off the record or Decisive strike. There is no reason for those perk to be deactivated in endgame ESPECIALLY if you haven't used them, and those perks are only time limited and you only get it after being hooked. It makes sense that during end-game, you can't activate the perk any longer, but if I didn't use the perk it should be1 comments 51 views last activity
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When playing Dredge, maps have no locker dead zones. Buff to Nightfall: When entering Nightfall, all locked lockers become unlocked. Survivors cannot lock lockers during Nightfall. Lockers that were unlocked from Nightfall become locked when Nightfall ends.4 comments 52 views last activity
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I've heard from several content creators recently that they are quitting or taking a break from DBD because it just isn't fun anymore. Games feel too highly competitive and it feels supremely punishing to try out goofy or fun builds (or even off-meta killers). The thing is- the game is probably in its most balanced state that its ever been. There are many things that are OP, yes, but things ar32 comments 601 views last activity
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4 comments 71 views last activity
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A lot of people have been asking for this to be a thing and no change has happened, I just want to play in my own region but no I have to get stuck with SEA lobbys where all they do is Pre-run and Gen rush its so boring and then there is the cheating problem in SEA every 6-10 games there is a cheater in the lobby, Please I just want to be in AUS with no issues, with out having to buy a VPN. So ma0 comments 11 views last activity
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Dear guys and BHVR, Perhaps for some sensitive and financial reasons, the Franchise characters have too few costumes. On the other hand, the Original characters don't have enough costumes that satisfy players' diverse tastes. So, this thread is about new costume ideas for any Killers or Survivors. If any ideas come to mind, please bring them up, and I think BHVR will read all of yours.2 comments 21 views last activity
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I'm not too sure about the killer for this survivor, but if they have Nicolas Cage in DBD, then they could do Mrs. Doubtfire. Just watching this old biddie vaulting over pallets and windows while shouting "Carpe dentum!" It would be amusing as hell. help-is-on-the-way-dear-mrs-doubtfire.png0 comments 11 views last activity
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If you are playing in an off time the game puts you into matches where you have terrible ping. I am playing in Asia, and playing this game at 300 ping is not close to do able. I'd rather wait longer for a game than waste my time and add ons.1 comments 11 views last activity
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Hello! In this post I aim to take a look at current Skull Merchant and, based on that, make suggestions on how to bring her to a healthier and more fun state! Let's begin! General thoughts on Skull Merchant: Overly hated; Most of the playerbase have no idea what she does; Has way too many elements that have no indicators and give no feedback to Survivors; Bloated kit with v7 comments 151 views last activity
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I do think that chases and hooks are more fun than simple kills. I think 12 fresh hooks is far more impressive than 4 kills on 4 fresh hooks. I’d support a win con of 9 hooks (one kill). Or even 10 hooks. But I’m a survivor main. Would a true killer main be satisfied with a game where you get 9 fresh hooks but only get one kill? Even is you knew the game counted that as a win? That’s18 comments 191 views last activity
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Scoring Points Hooking a Survivor/Survivor reaching a new hook stage = +1 Point Every Survivor was hooked once = +1 Point No tunneling (No Survivor was hooked twice in row, excluding final survivor, including End Game!) = +1P No Camping (Being within 20m of Hooked Survivor on the same floor for longer than 20 seconds, outside of chase, including End Game!) = +1P End game = Once Exit5 comments 101 views last activity
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Has anyone else noticed drastic issues on a few maps with consoles? For example, skull merchant's map always makes my Xbox series S chug when I am in the middle near the purple lights. Has anyone else had issues like this with consoles? The game is far from amazing graphically, and its absurd that its so poorly optimized.3 comments 31 views last activity
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https://www.youtube.com/watch?v=x1vSY0qQe0Y SBMM kills the fun out of the game. The grade system wasn't perfect but it allowed for more fun matches because if you wanted to sweat you could work yourself up to red ranks, if you wanted to meme you could stay on the low to mid ranks. It gave you choice which the SBMM system just... doesn't? Like you play seriously once an50 comments 2,472 views last activity
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0 comments 31 views last activity
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this stupid feature just once again cost me a kill srsly who needs it?8 comments 151 views last activity
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I hate this down time between rifts. It's like I want to play but there's nothing to accomplish.12 comments 111 views last activity
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Developers add skins with unique memento mori, but the problem is that memeento mori is a meaningless offering, in our game so many perks that work from hooking survivors, which desires memento is also a harmful offering for the killer. In one of the ptb's the developers tried to fix this and it looks good to me, except that survivors could get up without perks. In real games it is extremely rar0 comments 11 views last activity