KaTo1337
KaTo1337
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- KaTo1337
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The Problem is: The game wont start anymore.
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I heard the new Steve now and I have to say one thing:
Thats a torture and scum!Revert this, please.
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DStrike after every Hook-Stage by Default would help.
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At least
Urban Evasion
is S-Tier for carrying the Blood Cans without losing any blood LMAO. -
Ehm….. am I right when I say: You have to fill your Can and transport it to a special gen and….. thats all?
Do I miss something?
If thats everything gameplaywise…. Id rather go on a walk.
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Thanks to BHVR for killing another character. Congratulation!
Revert this please! -
Please REMOVE these useless BOTs immediately.
I´d rather wait for 30min in the killer-queue than playing against 2+ Bots all game. -
Just use the ALARM CLOCKS.
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The people just need a bit of time to learn the new Freddy. He is basically a completely new Killer since a few days.
You have tons of ways to counter his powers (Waking up). No other killer has the same amount of counters to the killer powers.
If you want to buff him, you should adjust the Alarm-Clocks, if you want to nerf him, you should adjust the alarm clocks. -
I really really really love Dream Pallet Rupture-Hits. They are so entertaining. Unicorn-Block for the win! 😍
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@CautionaryMary said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3879211#Comment_3879211
Exactly, he is more interactive and "fun" to play in a way.
Indeed.
Is he an S- or A-Tier-Killer? Definitely noHe is now - for me - a mid-tier killer and thats perfectly fine, as long as you have fun and actually… getting Dream Pallet-Rupture hits (Unicorn Block is doing so good) is exciting.
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@danielmaster87 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3878121#Comment_3878121
Really good? Come on. He loses the whole match to 1 DS or DH like any other. He needs literal perfect chases to keep up.
Okay, let me say it clearly for me:
he is far more interactive, I have tons of fun placing Dream Pallets, getting Rupture-Hits thanks to Unicorn Block Addon. I like the more interesting Dream Snares even if they are not that strong and I really like teleporting to finished gens, especially in the Endgame.
The only issues for me are:- Black Box cannot work because survivors wake up at the ground
- Wake-Up is far too easy. You can do it with 5 different ways - it needs to get the Singulariy-Threadment like less Clocks or more Cooldown, also Clap Clap should increase how long it takes like before
- the Switch between Snares and Pallets is a bit.. clunky.
Other than that, he is fine, makes a lot of fun (for me).
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The best part on the new Freddy is:
He is more interactive!
You are doing much more stuff in the game. Placing Pallets, destroying your Dream Pallets, Shooting around, more teleports. -
They need to keep survivors asleep in the dying state inside the exit gates only.
This solves the problem.
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He is really good, I have to say sorry for my hard words.
The only thing which really is something to improve for me is the Alarm Clock-Cooldown. They are too often in play. -
If Blackbox stays this way, you can ignore it completely.
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The "Healing Teleport" doesnt happen in the game. Its a power on paper, because the survivors already learned it.
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I dont understand two things:
- Why are survivors able to SEE Dream Pallets and STUN Freddy. This is… not lore-accurate at least.
- Channeling a Teleport reduces Movement Speed to 3.86m/s, so you lose distance in the chase…. WHY?
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@typervader said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876854#Comment_3876854
the hell do you mean nerfed him from the ptb.
Pallets were buffed, dream projection was overall more buffed then nerf, snares wont change.Pallets are useless, because survivors can still SEE them. So this little change doesnt do anything.
Dream Projection is good, but getting slowed down while channeling the TP midchase to 3.86m/s (survivors run 4.0 m/s) is crazy. Why should you use this distraction in the chase now?
The PTB-Alarmclocks were untouched, which is horrible. They are far too strong. You will face against awake survivors most of the time. -
@typervader said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3876976#Comment_3876976
you could just..not get hit by the stun or run enduring
Yeah I know this is a possibility, but it has nothing to do with Fake Pallets, which arent fake anymore.
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Dream Pallets still stun the Nightmare also is a reason to JUST IGNORE these things at all.
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They overall nerfed him from the PTB. C-Tier at best.
Very disappointing. -
Live-Release tomorrow!
Patch-Notes today? -
@DancewithmeKate said:
They made him stronger but he is still so boring to play as. Bringing his original power back with buffs would be great solution but they decided to keep his new power. Because of this, i will not back to play him.
Probably Freddy enjoyers will play him now because he is good killer now. I am also expecting some buffs to dream pallets after PTB.
What is the interesting part of OG-Freddy compared to PTB-Freddy?
- Cannot hit survivors while awake?
- Get some aurareading across the map
- No Mobility, pure M1-Killer
- Hand Holding with Debuffs in the Dreamworld for survivors?
Is the Monitor & Abuse-OG-Freddy everything? -
I expect overall buffs, not nerfs.
- Fake-Teleports to Generators only
- Dream Pallets-Buff
- Alarm-Clock-Buff (less Invincible - more cooldown etc.) -
Bots on the PTB to fill the lobbies? ———— GOOD ————
Bots on the Live-Servers to fill the lobbies? ———— HORRIBLE ————
Bots on the Live-Servers to fill the 2v8-lobbies? ———— NO THANKS ———— (Id rather wait 20min doing other stuff then getting a Bot-filled lobby.)
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@HamsterEnjoyer said:
So the entire reason survivors supposedly complained, whined, and got Skull merchant killed after her rework was supposedly because 'she has too much'. She could go undetectable, get haste, and slow people down but that was just far too much for people to keep track of I guess. Yet strangely, I am not seeing these complaints at all with new Freddy!
Isn't that weird? New Freddy has even more bloat than SM ever had and can do way more than she ever could yet wheres the demands to nerf new Freddy? Why dont I see 1000 posts about how new Freddy needs to be gutted? Why isn't everyone DCing against him? Maybe its the fact that the complaints about Skull Merchant were never actually valid after her rework and stemmed from people just wanting to complain and holding bitter resentment because their favorite content creators told them too? Really weird and funny how that works.I am not that concerned.
His PTB-Perfomance means the following:
No one will ever use Dream Pallets, because they are bad. The Alarm Clocks are super strong like OG EMP-Boxes of Singularitv. I hope they get toned down a lot.The Dream Snares are fine and not OP at all. Freddy basically has no power while survivors are awake (and they are a lot awake).
Dream Projection (PTB-Version) is very easy to calculate, because you cant cancel them.
Survivors just need to wake up and they are pretty much playing against a pure M1-Killer.In my conclusion, Freddy needs buffs from his PTB-Performance before making it to Live-Servers, such as Alarm Clocks are too strong, Dream Pallets are utterly useless and not being able to fake your teleport to generators only (!!!) is a massive nerf. This needs to be reverted (Faking Teleports to Gens), Alarm Clocks needs to get the EMP-Box-Solution and the Dream Pallets needs love.
Also and important: Dream Pallets are bugged for YEARS, because you cannot place them on certain maps in empty Pallet-Spots like on RPD - on RPD, there are so many empty spots and the only pallet you can set is in the mainhall… for years! -
Just deactivate the TVs by stealing the tapes and then get rid of your condemn by insert it in the yellow TV.
The counterplay is so simple. -
,
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Its "okay", but it needs improvements for Live-Servers for sure.
I made a XXL-Feedback. I think my adjustments would make him far better:
@KaTo1337 said:
Lets start directly:
Dream World:
looks better, the Base-Ability to get Killer Instinct if survivors are healing inside it across the map is a good ideaDream Pallets:
They are weaker than before. Before, you used the Dream Pallets to fake survivors. Most impact was when survivors thought the pallet in front of them is a Dream Pallet (because they couldnt see the difference), dropped it and when it was a real pallet, they wasted one Resource.
Now, if survivors are able to see the Dream Pallets, they will never throw them just for fun, especially after they realized when you use the new Paint Thinner once. Also, Dream Pallets are ILLUSIONARY Pallets, so letting them stun Freddy like Event-Pallets is really really bad.
The Rupture-Idea is kinda niche, but the Basekit-Radius is far too small to do something. Also, Survivors shouldnt be able to drop them while the Rupture is in process, especially if they see its a Dream Pallet. They need to know that this Rupture might happen.
Solution:
Let the Dream Pallets be like they were before (no visual difference), but keep the Rupture-Ability. Alternative: Keep the visual difference, but increase the Rupture-Area Basekit
In addition:
You can hit survivors with the Rupture on a 1st floor, when the Pallets gets ruptured above them. You cannot hit survivors which are above a ruptured Dream Pallet. Bug or Intended?
Last but not least: Please fix a lot of maps where you cannot put a Dream Pallet onto an empty Pallet-Spawn-Location (RPD is the biggest example here).
Dream Snares:
For me the new Projectile-Snares are WAY MORE INTERESTING than before. I also can understand that they got slightly nerfed to 12% (was 15%) and 4sec (was 5sec), because you can use them to work against Shift+W-Gaming now. I have nothing to complain, they are good as they currently are.
Result: Keep them as they are. They are perfectly fine right now.
Dream Projection:
It feels clunky to wait for 0,5sec before the Teleport starts to channel. Here is an idea: Allow us to cancel the Teleport in the first 0,5seconds (with the Bar getting a Stop-Line like with the BNPs for example). This would be a very good QoL-Change. The faster Channeling is wonderful, it feels much better.
Idea together with "Slugging Freddy" you will read below: Allow us to Fake-Teleport to Generators only (!!!), but lock us in teleports to healing survivors inside the Dream World. You could give Freddy a closer Cooldown to normal teleportation to compensate for this feature.Why do I ask for Fake-Teleports:
Its the biggest mindgame current Freddy has in the chase. It would be a real shame if you take this part of his chase-action away!
Additionally: Please send the arrows back at the top of the Generator-Lights. Its really irritation that they are as close to the ground as of right now.
Result: Small QoL-Changes, but nothing to complain
Alarm-Clocks:They need adjustments. Getting 30sec Immunity while the Alarm Clock is only deactivated for 45sec makes it very easy to instantly wake up again after Freddy pulled you back to Dream with 2 Snares after the yellow Immunity is gone. I think the Immunity needs a number-change to make Waking Up a bit harder.
Previously, we had the option to disable Skill-Check-Fails for waking up with the Paint Brush-Addon, current Freddy has - most of the time - awake survivors against him. The percentage of awake vs. sleeping survivors overall is too imbalanced for me.
Solution: Immunity gets reduced to 20 Seconds, the Alarm Clock gets a 60sec Cooldown. Remember: Survivors can still wake up with the Wake-Up-Clap-Clap-Action or by failing SkillChecks or by using another Alarm Clock.Addons:
GOOD. Freddy has a lot of options now, his best addons are probably Pill Bottle (purple), Jumping Rope (green), Unicorn Block (green) and Prototype Claw (yellow). For Endgame-Builds, Class Photo is a really entertaining option as well.
Z-Block: This addon is his best one. Getting "Wallhacks" in a chase like the Liver of Dracula (was it Dracula) is very strong, especially with Lethal Pursuir. However, I think most addons are not too weak or too strong, but give us different options, which is very very good.
His Red Paint Brush suffers from the extreme amount of Wake-Up-Options you currently gave survivors, so he doesnt need the downside of additional Timer before falling asleep in my opinion. Aurareading like OG-Freddy however together with Pulling Survivors asleep with the Dream Snares is a FINE way to combine parts of OG-Freddy and current Freddy.
Important note:
Black Box cannot work, because in the moment you down a survivor, they automatically wake up and can crawl out while you have the animation after a hit. Survivor need to stay asleep in the dying state when they are inside the Exit Gate (!!!)
Slugging Freddy:
I can see people running slugging-builds on and teleport to people, who are asleep while helping a teammate standing up from the dying state. Your 1st solution of letting people wake up when entering the dying state is good, but I think to prevent this unfun playstyle, you should not allow Freddy to teleport to slugged survivors completely.
Last but not least: Thank you for this rework. I waited since 2022 for it and I have to admit that I was more worried than it needed to be. The way is a interesting one, but my things I showed here are small changes which would help a lot. WIth this, he would, in my opinion, become a decent B-Tier-Killer with variants to play with the new addons. -
@Coffeecrashing said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3867001#Comment_3867001
The removal of teleport faking is my favorite part of this update.
The absolute most annoying thing about playing against Freddy, is when they spammed 99% teleports every few seconds. Canceling a teleport never should have been given such a reduced cooldown.
And Freddy is getting enough buffs overall, that teleport cancelling doesn’t need to come back. And if it does come back, then canceling a teleport should trigger the full cooldown timer, so that the 99% teleport spam is still gone.
Depends how long the Channeling takes place. If we Freddies can teleport as fast as Sadako for example (instant at the new location with an animation) you dont have the helpless-situation locked inside a Channeling-Animation at the place you currently are.
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@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/436148/freddy-rework-isnt-a-rework
Probably removed tp canceling because teleporting to heals is strong and it doesn't also need to combo with faking it constantly and perks / effects that benefit that like no quarter and hermorrhage
My opinion:
Faking Teleports should stay in terms of fakes to generators. However, in terms of teleports to healing people, we shouldnt be able to cancel it to not destroy the survivor-experience with Hemmorhage-Builds. -
@Mandy said:
When the PTB is live we will be able to fully assess the strength of the rework - until then, it's very difficult to tell if something is too strong or too weak. It's not about "survivors or killers complaining", we use our own judgements on what needs to change based on how things play out.
I really really hope there is a chance of getting his best part of the current kit back: Faking Teleports.
Without, his most unique Mindgame would be dead. At least let uns fake teleport to gens but not to healing survivors. This would allow us to not encounter the situation of starting a Channeling and survivors dancing in front of us while we cannot cancel. Class-Photo wasnt popular for that reason. -
I will foreshadow this conclusion even before I played the PTB:
I will HEAVILY miss the Faking-Teleport-Mindgames. Faking the teleport - at least at the Generators - MUST stay! If you just cant fake it when you teleport to the healing survivors, its fine. Then you cannot use Hemmorhage-Builds in combination with Teleport-Fakes at healing survivors (if they are stupid enough to heal while asleep).
But taking away the fakes at the gens is a very bad idea in my opinion and it would remove the most unique Mindgame Freddy posess.
I assume BHVR just copy+pasted the code from Cenobites Teleport. -
@Devil_hit11 said:
i think he's going to be weaker because no one will be in dream world. It's like old singular EMP situation where counter to getting out of dream world is too easy. VS bad players, they won't use the counter so he will dominate.
freddy needs buff vs good players but they gave him buffs vs bad players and nerfed him for skilled killer players. Not being able cancel his TP is bad. No one being in dream world is bad and than your promoting slugging to get use out of his new TP power onto healed survivors AND your forcing killer player to use iri add-on for dream world to do anything.
Dont forget that hitting the survivors also put them into dream, not only by default or with the new Dream Snare for awake survivors.
2 things will be missed:- Faking Teleports (but maybe it will come into live again)
- Using Snares as Anti-Loop (when they move, you cant use them as trap at the edge of a loop)
- → but maybe your manual interaction will make it far more interesting. We will see
Also: We dont know all the new addons and tbh - every single addon will be an upgrade to the current ones.
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@MaddieMage said:
Basekit Nurses calling on healing survivors for the full duration of the heal? (Yes I know it’s not aura reading exactly but hat basically the same thing) That with ability to teleport to healing survivors, you’ve made another killer where survivors have to stay injured thereby making them insta downs the entire match.
If that goes live, people are gonna make Freddy the next killer that people insta DC against when they load in. That would be a shame cuz he’s a cool killer and I think his changes are gonna make him more fun. But the major healing nerf to survivors is not gonna go over well. Imagine how this plays with an anti healing build. Let’s see how it plays out in the PTB.
just wake up. Thats the counterplay.
BHVR wants Survivors to interact more with the Clocks. -
Wait for the PTB coming out soon. Then we will see all the Freddy-Addons and the 4 Perk-Changes.
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I have to admit:
I AM HELL OF SURPRISED. THIS REWORK (AND ITS NOTHING LESS) SEEMS REALLY COOL. CANT WAIT TO GIVE MY HEART ON THE PTB.Sad to see Fake-Teleports gone. Maybe the adjustments for live will give them us as well….
@GeneralV new Red Paint Brush gives us a bit OG Freddy back. What do we say about the rework? In theory, it looks pretty interesting, at least far more interesting than the current version.
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Spam Fake-Teleports to completed gens will make survivors ragequit for sure! 🤣
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Killer Tweaks < Killer Updates < Killer Reworks
simple as that.
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I expect the "Developer Update" tomorrow.
Freddy-Update is what expectations are all about. Please dont fail, @BHVR.
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Well… its December 28th.
In under one week, we will get the Dev-Update for the PTB, which in my calculation will release on January 7th or 8th.
Midchapter at the end of January.
So… lets hope for the best. This guy needs massive support.
What I expect:
1.) Can teleport to finished gens (Houndmasters Ability to send the dog to finished gens, which are highlighted in yellow, are the prototype for this in my opinion)
2.) He will be able to use Snares and Pallets Basekit
3.) Add-On-Past.However: I would rather take a complete rework.
I actually dont expect any nerfs (lets be honest: you simply cannot nerf anything of this poor guy).
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@AhoyWolf said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3851028#Comment_3851028
Yea good luck doing 2 full devotions just to get the cosmetic, you're not getting it for free if you need to spend several weeks of your free time grinding for shards.
I have enough. Nonetheless, I will not buy this cosmetic anyway.
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Its an Original-Chapter, so every single cosmetic is available at some point with Iridecent Shards.
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There is no high MMR, there is just Beginner-MMR and the rest.
You can call it the "Beginners-Group" and the "big pool".
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Yeah Clunky is the word of this killer.
Also the dog is nothing more than a worse version of Cenobites Chain.
Sad, but in its current form, this killer is D-Tier at best.
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Because the game is overloaded with stuff, so its a lot copy + paste in the perks.
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@radiantHero23 said:
Sadly not old Freddy returning.
I sincerely hope that they at least implement features of old Freddy to make the killer more interesting of an experience.
Indeed.
Freddy has so much potential to be one of the most enjoyable Killer in this game. I expect nothing, but I hope for a banger. -
@bjorksnas said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825232#Comment_3825232
Snares and pallets combined are interesting but the problem I have is that snares are frankly… boring. Id much rather see him get a more dangerous trap than a slowing trap
I just expect nothing big so maybe I can have a positive reaction when I see the patch-notes for the PTB in January.
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@Virginboi123 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825880#Comment_3825880
Dude your idea seems boring since snares and pallets are already useless in most cases I really think they need to make him different
You misunderstood me. This is not my "idea", this is my suggestion what BHVR will do. I do NOT want this.
There are a lot of things people suggested in the past. OG-Freddy, Fake-Objects, Snares/Pallets-Basekit, Addon-Pass, Mixture of OG-Freddy and current Freddy and so on.
My idea is: Keep your expectations low (just look at the Twins) and maybe you are able to be surprised in a positive manner.