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KaTo1337

KaTo1337

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KaTo1337
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  • @Peanits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3825092#Comment_3825092

    To set expectations, I can confirm that this is not old Freddy returning.

    Not fair. Extremely sad story.

    Then you can actually keep him as terrible as he is. We want OG-Freddy with Incapacitated-Effect in the Dream Transition and some minor QoL-Changes.

    Example (!):

    • Incapacitated-Effect in Dream Transition
    • Alarm-Clocks added to the OG-Freddy
    • Dream Projection stays

    We dont need something like
    "Hey, here are Snares and Pallets together for you, but for that, we will nerf the Teleport" or something like this…

  • Peanits already said that we WONT get OG-Freddy, sadly.

    So, the best what I can think of in his current kit would be:

    • Snares + Pallets Basekit
    • Dream Projection Cooldown reduced
    • Addon-Pass
    • Remove the Possibility of waking up by failing skill checks (Ability 2 of Paint Brush Basekit)

    I do hope they surprise us with a banger and not just put useless things like hearing things louder into the Basekit or something like this

    1. They already said that a return of OG-Freddy is NOT what happens in january :-(. VERY SAD
    2. I guess they will - because its not Killer "Tweak", but "Killer Update" - give him Snares and Pallets together like Clown
    3. For that, they will nerf the Dream Projection / maybe you cant fake it anymore or you need an addon to fake it, because they will make the useless Class Photo Basekit (what worries me)
    4. optical overhaul to the Dreamworld

    I HOPE, THEY WONT KILL HIS FAKE TELEPORTS.

    I HOPE, they at least give us more addons worth using.

  • @SoGo said:

    Hopefully his old Dream Transition with some touch-ups like Incapacitated during the transition.

    Removal of waking up via skill checks.

    Dream Projection and Dream Pallets could stay.

    The slowdown probably won't return in it's full power, but they could make it 20 or 30%

    And maybe some new mechanics.

    Peanits already confirmed that they wont do what everyone wants: a return of OG Freddy.

  • Dont expect too much. Its still BHVR.

    So I suggest the following (including the references for Twins, Slinger, Sadako, SM and others):

    1. They will decrease the cooldown for the Teleport (I dont think they let us teleport to finished gens or Exit-Gate-Switches)
    2. They will give you the ability to switch between Snares and Pallets like Clown can switch with bottles
    3. If we are lucky, they get rid of the Speed Penalty when holding a Snare
    4. They will give him an addon-pass. I expect Paint Brush gets annihilated into two addons (One lets survs start asleep, one disables the Skillcheck-Wakeup)
    5. IF THEY WANT TO TOY WITH US: They will nerf the Dream Projection like "you cant fake it anymore", but for that, we give you 2 extra Snare-Tokens. Please don´t do this crap.

    That´s it. They wont give us OG Freddy (Peanits already confirmed this), they wont do anything special. My expectations are this, nothing more.

  • Oh please @BHVR, dont mess my boy.

    Freddy DESERVES a GOOD update, not a shitshow. PLEASE!

    Finally its happening!

    We will give you the best opinions about Freddy in the January-PTB, right @GeneralV ?


    The route is clear:
    Option A: Dream Snares and Dream Pallets Basekit, remove the speed penalty while holding a snare und decrease the Teleport-Cooldown + Addon-Pass

    Option B: Give OG-Freddy a return, but keep the Dream Projection. In Dream Transition, install the Incapacitated-Status-Effect + Addon-Pass

    EXTRA: WE NEED ROBERT ENGLUND

    SUPER-EXTRA: Chase-Music

    https://www.youtube.com/watch?v=Hl5Baj92eWs&ab_channel=AlexWyng

  • @MaddieMage said:

    Zero reason to ever enter the void. In void survivors are exhausted, broken and don’t know when killer are there.

    Killers know when you’re there and are undetectable and their powers work in void.

    No haunts this year to release which was HUGE for gaining extra BP inside and outside of the void. The BP gain this year is pretty garbage.

    Useless smoke bomb that hinders you just as much as killer


    Killers can use their event power and their M1 almost simultaneously to basically instadown survivors.

    So again… why should survivors even play this event? I’m basically gonna do the tome so I can get the event items and that’s it.

    Just a quick note to the devs: You know it WAS possible for you guys to give killers some needed buffs to make this event fun for them without completely destroying the experience for survivors correct? Just checking.

    I have to agree. I play the event for 3 hours now and actually I think I am already done with it. I will do the archive and thats pretty much it.

  • Freddy says "Hi" to the community.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810540#Comment_3810540

    Well, my friend, it certainly isn't looking good for us Freddy mains.

    I don't mind the lack of cosmetics, to be honest. I just want Freddy to be fun and unique again, as he used to be.

    You, me, @KaTo1337 … we will have to go through Halloween and Winter Solstice with Freddy as he currently is.

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3810543#Comment_3810543

    The thing is, this can happen.

    You're right, my dear friend, I know you are.

    But if I don't believe I'll get my favorite killer back, then what is the reason for me to be here? To post every day, to insist on his return whenever I can?

    If I would be surprised, I would have written down something.

    Sadly, but if I tell the truth I dont expect anything anymore from Behaviour.

    Just imagine we wait for multiple YEARS and then its just a number tweak or so LMAO.

  • @CammyChameleon said:

    Because it now only works on the first survivor to let go of a gen, survivors will literally run past a gen with no progress, tap it, and let go. Then boom 50 seconds of a perk wasted… What could make this better if it was all gens but instead of 50 seconds it was 30….

    Oh wait. It already is that.

    Imo Dead Mans Switch was a fine perk and perfectly strong, the 50 seconds will also just seem way to strong when it is on a progressed gen.

    Agree.

    And please remember the devs nerfed DMS from 45sec to 30sec because of a Bug of Merciless Storm.
    DMS is absolutely fine as it is right now!

  • @ObsidianButterfly said:

    So how many years will Merchant have to live in F tier before she gets looked at again?

    How long has Freddy been in F tier? It's been awhile.

    Always. But hey, the killrates from 6 Freddy-Mains is alright, nothing to do BUT NERFS.

  • Horrible.

    ANOTHER FREDDY-NERF

    (Dead Mans Switch no longer triggers when you fake a teleport at a generator for a 2nd, 3rd or 4th time). So its basically a perk for every random killer, not for a unique killer design.

    Currently, you hook a survivor at the Pain Res, the gen gets blocked. Then, you fake a teleport to another one which also gets blocked if the survivor on it is scared. It had at least a bit of Skill Expression.

    Now its braindead and usable for every killer without strategy.

    I SWEAR TO GOD: THESE DEVS ARE DESTROYING EVERYTHING WORTH USING ON FREDDY (!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!)

  • You are too optimistic. First, they need to "rebalance" Sadako, Twins and Skull Merchant for the 6th time in a year.

  • Well, lets see.

    BHVR told us that news about a Freddy-Update is coming SOON.

    8 weeks later there is nothing.
    Am I surprised about this? Absolutely NOT!

  • Wait? Lights Out and Chaos Shuffle?
    Doesnt matter, I need Chaos Shuffle!!!!!!!

  • Maybe Freddy is a surprise… maybe… maybe

    In the roadmap - as always - you wont find "The Nightmare".

  • @[Deleted User] said:

    Literally in what world is Plague a higher priority than Freddy

    In our world. In a world where I start to actually believe that BHVR thinks Freddy is totally fine and they do not understand in the slightest why EVERYONE wants a rework.

  • Hope is all that is left for us… for years. But Hope will die sooner or later too.

  • @Crowman said:

    The killers on the roadmap are listed as "Tweaks" which a dev said in the thread a tweak is nothing more than just minor adjustments. Would you really be happy if Freddy got a few number adjustments like Doctor or Nemesis on the upcoming patch?

    At this point I would be happy if he receives ANYTHING.
    Well… I guess a usable Z-Block is all we Freddies can ask for, my mistake. 😋

    I will say sorry if they come up with Robert Englund for example as a big surprise on Halloween. But to this day, Im frustrated as hell is the nicest thing I can say about my DBD-Feelings right now.

  • Reddit: Any plans to rework Freddy or Myers?

    BHVR-Dev: "We have an update planned for Freddy SOON. Stay tuned".

    Also BHVR (my own interpretation of these obvious fake-news): "Haha, we fooled you the 34th time now. But stay tuned".

    Depressing is the most friendly word I can come up with this.

  • Nah its fine honestly. (Trapper needs a bit more help, rest of the roster is fine).

    For me, there are pallet- and flashlight-saves missing. As survivor, you do gens, rescue teammates, heal and chase.

    The skillful part is out and needs to get implemented.

    Then we should take a look whether gens need 70 instead of 60secs to complete or whatever.

  • Its a party-mode. I have seen Default Dwights and Default Megs in my lobbies, while I have over 4.500 hours in the game. The skill gab between one survivor and another one can easily be seen while the match is ongoing. This is mixing everyone together and surely no strict MMR.

    With strict MMR, I assume we had to wait not 15, but 30 minutes for a match, so Ill take it.

    On survivor-side, for me its really awesome to instantly get a lobby. BP-Farming is far more easier than in the anniversary event lol.

  • Yeah we always wait 15min for a match, but I dont care, KWF is SO MUCH FUN!

  • Obviously its a cold fix LOL

  • @For_The_People said:

    https://forums.bhvr.com/dead-by-daylight/discussion/421011/what-do-you-think-about-disabling-perks-in-the-inventory-perk-shop

    A really good idea! One of many things that can be easily implemented but represent significant improvements (another being either discarding or trading items with the entirety for bp or anything - I can literally open up a botanical garden with all the bog laurels and other items I have lol)

    Yeah I also mentioned some months ago that you could implement some sort of "Trading Basar" where you can exchange 5 brown addons into 1 yellow addon, 10 brown addons into 1 green addon, 20 brown addon into 1 purple addon and 50 brown addons into 1 iridecent addon for example.

    Another option would be selling addons you dont want and regain some Bloodpoints.

    (Killer-Side)

  • Actually I like that Ormond and Yamaoka got new variants, because these map were stale as hell.

    New tiles… well, it kinda refreshs the chases, so I dont mind it.

  • Killer is easy? Well… you need to play 2v8 then. You will probably lose 5 generators for 1 hook, so have fun in the challenge of catching up the gen speed without any gen-perks.

  • Imagine you have a nice little tagteam-down (so 2 killers chase 1 survivor, which leaves 7 survivors on generators, if they are effective) while you lose, lets say, 5 generators at the same time. Sounds definitely fun.

  • If you watched the show closely, you know that this mode is completely broken.

    In round 2, they probably played around for 30mins+ so the killers could hook every single survivor twice before someone dies.

    In round 1, you could easily see, how broken Gen-Speed is. Against a just effective group, the killer-duo will probably lose 4 gens for 1 hook at the start or even more. Even if the killers chase 2 survivors, the remaining survivors should easily finish 5 or even the full 6 generators in 90 seconds. This is insane.

    I assume the only 2 killers who can do at least something are Hillbilly and Wraith because of Map-Mobility. Huntress as 4.4m/s killer will have a hard time on these larger maps Trapper doesnt have corrupt to set up and Nurse Blinks… its Nurse, but still.

  • He is the most boring M1-Simulator. Purely bad design.

    Shame!

  • Yeah free Iri Shards and some BPs for Fulltime-Gamer.

    Great Rift.

    in Rift Comment by KaTo1337
  • They are awful. I really hope they revert it.

  • Hey, I want my Donut Delivery over to Germany - with nice Chocolate on it please.

  • I am already worried what they will do to Freddies Ability to fake teleports, which is his best weapon in- and outside of a chase.

    Besides that, they cant ruin my boy.

    For Knight, I will test it 5 games in a row and see what happens. If I cant have fun, I will drop him.

  • Freddy-Rework (not only Buffs, because in my opinion his main problem is the identity, not the strenght. Yes, he is not the strongest, but if you know how he works, you can get more good than bad results).

  • Every killer is viable, but some of them are more viable then others.

    A Trapper will never become as strong as a Blight, because Map Mobility is the most important thing a killer has - or has not. As long as Pallets dont respawn, its always about depleting the enviroment as fast as possible.

  • Here is my personal solution:

    If you bring an Item and you find out that this perk is in play, remove your item to the edges of the map. That way, the Aurareading-Radius is as minimal as possible.

  • @SkeletonDance said:

    Eh I honestly don't know. It depends if he's gonna get a complete rework or buffs to his current power

    With 64% Killrate, I dont think it will be pure buffs.

  • @Marioneo said:

    Bring back Aura freddy but keep the teleport

    exactly the way from GeneralV and myself.

  • My dear friend GeneralV and myself have created a - kinda - similar rework for him.

    This rework is basically a mixture of OG-Freddy (Pull into Dream - everything happens inside the dreamworld) and current Freddy (Alarm-Clocks and Dream Projection stays).

    It works basically like this:

    • Freddy can only injure survivors that are asleep
    • Freddy can pull survivors into the dreamworld like OG-Freddy, but the survivors suffer from the Incapacitated-Effect (!) while in Dream Transition (it was 7 sec Basekit back in the day, we suggest 4sec now)
    • All sleeping survivors suffer an Action-Speed-Penalty of 30% (was 50% back in the day) and reduce the cooldown of Dream Projection like today
    • Old Aurareading outside the Terror Radius returns (Terror Radius in the Dreamworld, Lullaby outside the Dreamworld - so current Freddy in reverse. That way, Freddy is able to use Perks like Coulrophobia for example, which are more or less unusable in his current kit)
    • Complete Addon-Reworks
    • Dream Snares and Dream Pallets gets removed.

    Much more Macro-Management than Micro-Management or Base-Gameplay - toying around with survivors.

    In short:

    OG-Freddy with Dream Projection and some QoL like faster Dream Transition, Incapacitated in Dream Transition (so that way survivors cant finish a gen in your face while you cant do anything) and more macro thanks to the Aura-Capability.

  • @Blueberry said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754165#Comment_3754165

    The aurareading was THE component that made it so interesting. That's nearly the entire reason for going back to OG. It made him a macro killer with juggling the team in the 1v4. If you remove that he's entirely no longer a macro killer, it just makes him another anti loop micro focused killer like the other DOZEN we have already with a different splash of paint on it. No uniqueness.

    Incapacitated on transition does sound like a good fix for the old issues that version had.

    Yea I played the old version 5 times or so in an old version with 2 other people. Never played him cause I am part of the game since 2021. If thats the case, it wouldnt be good to remove that component.

    Lets wait und see what the devs have in store.

  • @Coffeecrashing said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3754165#Comment_3754165

    The fake teleports just need a much higher cooldown. Being able to fake teleport is fine, but it’s miserable to play against when fake teleports are being spammed every few seconds on cooldown.

    Thats how the combo with Dead Mans Switch works and its the only fun thing he has currently (for me).

  • @Blueberry said:

    I'm hoping for OG Freddy with tweaks and improvements. There's nothing fun or original with Dream Snare/Pallet Freddy. It could be S tier and it would still be boring and unthematic. Hope they leave that Freddy behind.

    But the Dream Projection with using Fake-Teleports is a unique thing that I would miss if we go entirely back to OG-Freddy.
    For me, OG-Freddy without Aurareading, but with the Teleport seems fine. In addition, in Dream Transition survivors should become Incapacitated, so they cannot finish gens in your face while you look at them.

    Im VERY curious to see what they will do with Freddy. VERY CURIOUS.

  • Actually GeneralV and myself already suggested a lot of different rework-ideas. Will be very interesting to see what they have in store.

    While we wait, enjoy this awesome theme I found on youtube (Fan-Made):

    https://www.youtube.com/watch?v=Hl5Baj92eWs&ab_channel=AlexWyng
  • 57725.jpg

    Welcome to my world, #########!

    We Freddy-Mains highly recommended an update for the King of all Slashers out there! Finally the goal seems to come closer to us!

    @GeneralV is it possible that we finally can win our endless fight for Freddy? We should make the PTB together to create an awesome feedback for Peanits and the devs.

  • Event or normal?

    In the event, its totally normal, cause the event-powers are the most killersided ones I have ever seen. In Normal, you get lobbies much faster.

  • Nothing. The only thing I would probably change is Pill Bottle into Basekit for X Seconds.

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