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KaTo1337

KaTo1337

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KaTo1337
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  • @felipesegatto1 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673140#Comment_3673140

    I play survivor more than killer 60/40 and I’m telling you how I feel about the balance changes. You cant come here and try to say that my opinion isn’t valid just because you dont see that way. A lot of people have diferent perceptions of what is unfun and unbalanced. Me and a lot of survivors I know and I see in twitter and forums are saying loud and clear: this isn’t good how it is right now. If you disagree, that’s ok, but you cant invalidate this, you cant decide for other people how they feel or e hats fun or fair, doing so is borderline gaslighting. and you don’t know me to say that it is because I play for to long. Disagree all you want, but my opinion and perception is valid and should be heard too, despite it does not fit in your narrative of what is best for the game fun

    I dont say your opinion is not valid. I just said that the way you feel is fine but I feel different. All good.

  • @ratcoffee said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3673140#Comment_3673140

    This feels ridiculously cynical for a whole lot of reasons. First of all, to answer the question

    anything else I missed?

    • A new killer
    • Huntress also got faster windup, not just more hatches
    • Clown also got extra bottles, not just a buffed effect on his speed bottles
    • Demo got buffs to his shred cooldown (corresponding addon numbers tweaked to compensate)
    • Doctor got buffs to his range and detonation delay (corresponding addon numbers tweaked to compensate)
    • Hag got basically everything about her traps buffed (corresponding addon numbers tweaked to compensate)
    • Hag also got some of her worst addons reworked to be good instead of detrimental

    Meanwhile, most of the things that you complain about are QOL things that, without them, would make the game even more unplayable than it already is for solo survivors. The two ways I could interpret those points are either complaining that survivors have tools at their disposal, or saying they shouldn't feel that things are bad because those specific features exist.

    To the first, "Oh no, you can't knock the guy down who just got unhooked before they even get a chance to start running, how sad that they get to play the game, that must be very insulting to you personally" would be the performatively condescending way of getting the point across - if you're complaining about having to contend with those things ("here's what killers have to face" makes it seem like your focus is that killers are so challenged by these mechanics) it comes across as being upset that these mechanics that basically just give free wins to anyone not facing top players in a 4-man swf can no longer give free wins.

    To the second possibility, "It could be even worse" is a terrible counterargument. Kidnapping someone and putting them in your basement is terrible, and saying "but I'm feeding you when I could be starving you to death so you have it great" does not refute the fact that kidnapping and locking someone in your basement is wrong (going with the horror movie analogy here).

    There's also the double standard you've set up. When talking about benefits killers get, you almost exclusively talk about things that are coming out only in the next patch. When talking about stuff survivors have, you bring up things that have been accumulating for the last year and a half. If you need to go back 18 months to make the list of survivor QOL stuff seem comparable to the things killers get in just one patch, you're kind of accidentally proving the opposite point.

    The fact is, solo survivor feels miserable to play, and a lot of people are saying it. Aside from more niche creators I follow that are saying it, Ay*** is saying it, even icon of the Killer community *** is saying it (names censored to comply with forum rules, but you can probably figure out who i mean). The fact that survivors are allowed to run 4 perks now because they don't have to run BT to give their teammate more than a 0% chance to run away does not make everything they've said invalid.

    As I mentioned in my post, I am fine with the current Balancing. I just dont share the opinion that SoloQ is as horrible as you say it is. At least not because Killers are (sometimes) strong. If its horrible, its mostly not because the Killers had some changes to their advantage, but rather awfully bad teammates who let you die on your first hook or suicide themselve or just ignoring the objective at all.

    4 survivors are meant to challenge 1 killer. Of course, the "Team-Role" is handicaped when you dont act like a team. But this is not a reason to blame the developers for buffing some C-Tier-Killers like Clown, Pig or a B-Tier-Killer at best like Demogorgon.

    To help SoloQ-Survivors, the devs desperately need to implement some gimmicks which help soloq but not making SWF even more broken than a good SWF-Team against the average Killer-Character already is.

    If I would have to say anything, first I would introduce the Perk-Loadout Informations into the Loading-Screen (when I had the knowhow of a game designer XD) like DBDMobile already has for years. Then, I would give some Quick-Message-Options like "I stay on the gen", "Ill go for the rescue" etc. - once again, DBDMobile is far better in this regards. These are just 2 minor changes which would help SoloQ a lot.

  • What from this next update is pro-killer in general?

    • Huntress gets a few more hatchets
    • Clowns Bottles actually do something, for that, the One-Shot-Addon is nerfed (which is fine)
    • Pigs Aura-Reading of the Boxes gets removed for a bit of faster Crouching and a bit better Ambush. Will it pay out? We have to wait
    • anything else I missed? Oh yeah, Mangled-Statuseffect nerfed.

    What do killers have to face?

    • Basekit Borrowed Time 10sec + Haste
    • Hook Grabs are removed
    • a lot of Gen-Defense-Perks got nerfed over the last months, while Gen-Speed-Up Perks and Toolboxes are untouched or even better than before (Deja-Vu for example).
    • Anti-Facecamping-Mechanic for brainless gameplay in terms of rescue missions
    • even more Endurance-Effects

    Whats the future?

    • Deceisive-Strike Buff
    • Ultimate Weapon Nerf
    • Twins-Changes (I assume in the end its a nerf, but better QoL)

    I can easily continue about more things survivors got gifted for absolutely nothing, but lets be real: It doesnt care anyone. I can live with the current Survivor and with the current Killer in general. I think the game is balence-wise in its best position since I started playing in 2021, however: The Gap between Trash-Tier-Killers and good Killers is still too big. To make it easy: Speed is everything. A normal 4.6m/s-Killer will never be a match for Killers like Blight, new Hillbilly, Wesker, Oni, Nurse or Spirit. Passive-Injure-Abilities like Plague are a whole other level than the need of a M1-Gameplay. Funwise, I think after 4.000 hours its only natural that the excitement goes down a bit.

    So in the end I think you overdramatise a bit, which is fine if you feel that way, but in my opinion (and I play both roles more or less equally, I think the game is in a decent spot).

  • @Aven_Fallen said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3672237#Comment_3672237

    While this is true, you will still not know if those Pallets are still up or not when you are inflicted by Blindness.

    Yeah I know, its a niche tactic to go for Blindness-Effects. Third Seal is really nice, especially because no one expect it.

  • The forever discussion until the game dies:

    "Killers get everything they want, survivors do not."

    - Yep, Killers wanted a Token-System for NOED, Killers wanted Aurareading on NOED, Killers wanted Blight-Addon-Nerfs etc.

    "Survivors are OP and you nerf the Pig?"

    - Yeah, SWFs are sometimes OP, SoloQ is beatable with M1.


    Blabla, blabla

  • Dreams (haha) and hopes are still there, but I highly doubt they put time in him, because they cant make money out of him... no cosmetics, no nothing.

  • There are too many maps with guaranteed spots of Pallets, so WoO on RPD, Midwich, Hawkins, Coldwinn or Autoheaven is not that necessary, so its very situational.

  • And then, Piggy is on the Watch-List...

    Devs: "Hey, Amanda, dont you dare winning 20 or 30 matches in a row, we, the devs, are watching you."

    Amanda: "But Nurse can have a 1000 Win-Streak, Blight can have a 800 Win-Streak. Why, please allow me to be a B-Tier-Killer".

    Devs: Shut up, Amanda, youll be watched!!


    Meanwhile in Badham Pre-School:

    "Hello? Devs? Do you remember me? The guy who fired up. Im the Blood Warden. You remember me? With that brown Hat and burned face. Please?"

    😎😉

    in OINK Comment by KaTo1337
  • I havent seen a Freddy in 2024 since now. Well, I play Helldivers 2 a lot so maybe thats why, but I cant blame people to avoid him.

  • I like these changes. Now the random teleport outcome is denied, because you can see where they are. Usable addons, if they would come live this way. However, 16m is kinda small if you dont speed up the Dream Projection-Channeling.

  • Finally another Pig-Nerf! Who cares about a bit longer Ambush when your most important tool is nerfed heavily. At least they should give the Ambush the ability to break Pallets, then it would be okay.

  • @Xendritch said:

    The most important question of all

    How many people are actually using dream pallet Freddy? 🤔

    People who want to win will abandon these for sure.

  • We will keep fighting for our Freddy. If BHVR want advices, just text us. We would be very proud if they would allow us to give some advices how we would think Freddy-Changes (and he needs them) should be without overpowering him and bring him closer to the average pickrate (which would end up in dropping in the killrate-stats, so win/win, Mr. Peanits :-P).

  • Why is Freddy deadly?

    Because the 5 Freddy-Mains around the earth know what they are doing while survivors do not, because they never meet him. His pickrate is at the bottom of the world, so every time you face a Freddy, its a beginner or a Freddy-Main. There is nothing in between.

    Beginner Survivors will lose whatever they do, because they dont know how to face him, cause he is barely used. Top-Players will always beat him, because his lack of abilities when survivors are awake.

    Ill tell you how you win:

    Use Coupe de Grace. It synergyzes extremely well with Dream Snares.

    Use Dead Mans Switch, its his VIP-Perk. Fake-Teleports and the gen is blocked.

    My build is: Pain Resonance, DMS, Tinkerer and Coupe de Grace.

    Fake your teleports EVERY SINGLE TIME its ready, even while you are in a chase.

    Do NOT run Pop, because then you need to teleport a lot and the cooldown is hilarious. When you fake, your cooldown is MUCH LOWER.

    Do only Teleport if you know that there is another Survivor. If you are close in downing one, FAKE it.

    Fake Teleports are MUCH BETTER in every way than teleport. Keep this in mind.

    Run Red Paint Brush, his only addon worth using.

    For myself, I can easily say this: I win 75% of my matches (3K/4K), I tie 10% and lose 15%. Something like that.

    The biggest reason is easily the experience on him (4500 hours total, I assume 500+ hours on Freddy alone at minimum).

  • Over multiple years, DBD at least (!) has 30k players on steam.

  • For that loss, BHVR should prioritize him in the Killer-Update Rotation as a reward for our suffering.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3642969#Comment_3642969

    Hello, friend! It has been a while.

    Truth be told, no matter what they do to Freddy I'll always main him. If his awful rework back in 2019 wasn't enough to make me abandon him then nothing is. But it feels bad, you know? It has been over four years since my favorite killer was literally taken away, and replaced with a boring mess.

    A boring mess that often lacks a power to work with.

    But I have hope I'll get my killer back eventually.

    At least you were around to feel the real Freddy in the game. I only played the current one, cause I play since 2021.

    The biggest + for me is DMS-Gen-Blocking with Fakes. Thats it.

    I would love to see OG Freddy.

  • @GeneralV said:

    I know there aren't many of us left, but I wanted to ask this question to those who still main / play Freddy.

    Tonight has been a bit difficult for me as a Freddy main, I had a streak of bad games. And on some of those games I felt like I was playing a killer that completely lacks a power.

    Between generators being completed as I'm teleporting to them, chasing an awake survivor or hitting one who is immune to falling asleep, I've had scenarios where it didn't seem I had anything to use in my kit other than a basic attack.

    There was one match on The Game where this was particularly prominent. It is a bad map, I know, but when I played Old Freddy on his worst map (which in my opinion was Blood Lodge) I knew I had something to work with. Here I just... didn't.

    Obviously I don't expect to be able to do everything I could do with Old Freddy's kit, but feeling like I have nothing at my disposal was very frustrating.

    Do any of you feel the same?

    My dear friend!

    I pretty much know exactly how you feel. Lets summarize it once more:

    1.) Dream Projection:

    The cooldown is unbelievable long. Because there are so many ways to avoid being asleep, the teleport-cooldown-reduction per asleep survivor is more a gamble than a strategic option.

    Secondly, the Channeling takes 3+seconds and there is not a single addon to fasten it up.

    Being unhooked gives you Immunity for 10sec, Deep Wound means no falling asleep, Immunity thanks to Alarm-Clocks on top of it.

    2.) Dream Snares

    Same issues, but extra-hard. Too much immunity, so basically COMPLETELY POWERLESS as a M1-Killer with NOTHING. On top of it, they dont do a lot. I use Coupe de Grace which helps a lot to make Snares work a bit better.

    3.) Addons

    Well, no words needed. Red Paint Brush every single game, 2nd addon is Black Box as a meme or Unicorn-Block for at least a bit of Blindness. Everything else is just GARBAGE.

    4.) Dream Pallets

    In short: Ignore that crap. Either bugged spots or no spots or Discord.

    Oh, and one thing too: Adrenaline wakes you up in 2024. So cool! So fun!


    So yeah, worst killer in the game!


    His best way for me is: Pain Res, Dead Mans Switch, Tinkerer and Coupe de Grace (Coupe synergyzes with Snares, DMS with his Fake-Teleports and Tinkerer to know where to fake even mid-chase). Oh, and run Red Paint Brush EVERY SINGLE GAME to at least have your power at the start und get your teleport faster. Its the only way.

    Or you try Endgame Build. Thats literally it.

  • @GeneralV said:

    I'm surprised Freddy isn't mentioned.

    Even Otz has forgotten that he exists in the game.

  • @Rumble said:

    The people leaving feedback are not playing against him in lerys or rpd I've beaten most Billy's that aren't on open maps

    yea but thats the map, not the killer or the survivors which carrys survivors to victory against billy. On every other map he is broken now.

  • By far the strongest killer I have ever seen.

  • Big License and average? Well, I know a guy who is from a big franchise and he has this pickrate (2nd last place - even Hag surpassed him now). Compared to this, Xeno is loved by the community.

    Screenshot_20240125_124154_Opera.jpg


  • @GeneralV

    "The recent Onryo changes aimed to restore her old kit while improving it, and I sincerely hope Freddy gets the same treatment."

    EXACTLY WHAT WE NEED.


    I wonder when we will see the adjustments for Freddy. In a recent AMA some months ago, the devs told us, that Freddy is "on our radar for killers to update".

    His last update was in patch 4.7.0. Minor number tweaks like Unicorn-Block from 60 to 90sec or Z-Block from 60 to 90sec mean literally nothing and are not important at all.

    Thats literally 3 years ago.

    A lot of players say that Freddy is probably the worst killer in the game AGAIN. The "Sadako-Way" with a combination of both Freddies could be the way.

    1.) Freddy tags survivors for falling asleep

    2.) While in Dream Transition, survivors suffer the Incapacitated-Status-Effect

    3.) By pressing CTRL, he can switch the "Pull in dream"-ability into Dream Snares/Dream Pallets.

    4.) Dream Projection will stay, but the Channeling-Speed is increased (or you can increase it with addons).

    5.) Addon-Pass.

    6.) Make the Dream World a place you want to leave.

    7.) Alarm Clocks stay in the game (to restore his old aurareading in a weaker version cause you have Dream Projection, you could let Freddy see the Auras of the Clocks turning from white to yellow when used or something like that, but no more Aurareading of survivors outside the TR - just an idea)

    8.) Passive falling asleep gets removed.


    Just an example how you can get OG Freddy together with the current one.


    OR

    just go back to OG Freddy with the Incapacitated-Effect in Dream Transition and restore his old self at all.

  • In my opinion there is no way to fix her, because her whole build up is horrible.

    Stale Drones, nothing to interact.

  • Skull Merchant is just a big failure over all. Sad, but happens, I guess.

  • @BasementKing said:

    UW - definitely deserves nerf

    nice discussion :-)

  • If BHVR is going for the easy route, they could just give current Freddy an Addon-Pass (currently, all he has is Red Paint Brush tbh... Black Box and Class Photo are kinda ok I guess... thats it).

    Im still hoping for a Hybrid-Freddy out of both versions.

  • Isnt it a surprise how often this forum discusses about Freddy?

    I wonder how many fights we have to endure before BHVR gets their attention to the boy

  • 1.) Incapacitated Status-Effect while in Dream Transition

    2. Keep Dream Projection

    3. Addon-Pass

  • Im telling the story over and over again:

    Freddy... man the OG-Freddy with the Incapacitated-Effect while in Dream Transition.... it would make so much sense.

    Well... I am able to win most of my matches with the current Freddy and yes, you have "more to do" now than OG, like mass fake-teleports und snares and all that sht, but it doesnt feel like Freddy.

    Even Stretch Arms like in the first NOES-Movie back in 1984 (which would work like Xenos Tail) would fit more than hearing things louder... xD

  • @xEa said:

    Otz just released a new video on some impressive winstreaks on killer. Beside Scotts Bubba speed limiter streak and Fungoose Plague streak, they are relative recent and some still ongoing.

    https://www.youtube.com/watch?v=Y5PKg4HPjnE

    When i see that a mediocre killer like Wraith is capable of winning over 40 times in a row (1st and only try!) without loosing more then 2 gens or a Blight that wins 1600+ times in a row, or a Nurse winning 500+ times and ongoing without even using addons or perks - this begs the question:

    Should this be a thing? And where did the ballance go? Keep in mind, survivors are currently at 38 wins in a row solo and 200 wins in a row as SWF, done by one if not the best team in the world.

    Opinions?

    Wraith is not mediocre, he is strong, because he is fast. Sloppy + Gen-Kicking is VERY strong on him.

  • Well... I wait for the real version No. 3 of this roadmap where I can find


    "THE NIGHTMARE"


    in it

    !!!

  • @Smoe said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3609822#Comment_3609822

    It's too early to have expectations on what the freddy change is gonna be as we don't even know what their plans are for him yet.

    Oh I do know: They dont have a plan.

  • @TheSyndromeOfClowns said:

    This AMA really shown your true colors to the community. Well done, BHVR. Pretty good job so far.

    Money rules.

    This counts for Otzdarva as well.

    The overall frustration around Base-Players is very (!) unverstandable. I mean, little things take ages to arrive, while DBDMobile is showing heavily how you could move on.

    Little things like a return of OG Freddy with Adjustments is taking FOREVER and gets delayed till eternity, while small things like the HUD gets hyped... which isnt that big of a deal. Its nice, it should have been around sooner, but everything just TAKES FAR TOO LONG for the devs to do.

    It feels (!!!!) like all that matters is pumping out new chapters for money, copy&paste. It feels like the biggest part is creating killers and cosmetics, while gameplay gets abandoned besides small things.

    They need 6 months (!) to adjust a perk, like WHAT?

  • Return to OG Freddy with Adjustments (Incapacitated-Effect in Dream Transition) is the way.

    The bugged snares and the bugged maps, when you cant place the fakes (RPD f.e.) is awful

  • @moulesfrites said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3604412#Comment_3604412

    i hope freddy never returns. we asked to make drastic changes to freddy because he was insufferable to face especially when he had insane gen regressing addons and perks.

    The big difference is the Incapacitated-Effect, so no survivors who finish a gen in your face.

    In Dream Transition, together with the old Pill Bottle, you could toy around with survivors.

    Dream Projection stays. This version would be perfect!

    @BHVR give us a chance. Give us the Freddy we want :-)

  • @moulesfrites said:

    Since they removed stranger things perks how will killers slow generators or chase, or survivors unhooking or healing?

    Beginners are pretty much doomed. They have no standard perks whatsoever.

    I dont think beginners need to slowdown gens at all, because the new survivors are hiding all game.

    How to improve this?

    Well... decrease perk-shard-prizes in the Shrine of Secrets heavily for the first 3 Devotions.

  • I really enjoy playing Deathslinger, because it feels so good if I get multiple Iri-Coin-Instadowns.

    Oni, Dredge, Blight, Wesker, Xenomorph and Demogorgon are also really fun to play.

  • @GeneralV said:

    I decided to equip this perk just for giggles when a group of survivors sent me to Backwater Swamp, the only realm in the game that I still enjoy. And believe it or not, this perk came in clutch.

    Four kills, and people stayed on the hooks for quite some time. Blocking aura-reading can be powerful.

    Do you ever use this perk? What is your experience with it?

    Yes, sometimes.

    Why?

    Windows of Opportunity is in the survivors-team at least 2 times every game.

  • Very survivor-sided map, because the size is too big and the gen-placements (like Groaning Storehouse) is, especially for normal M1-Killers, undefendable, when the team splits up.

    These edges around shack are the main issue. The Window at the stairs of main building is awful because there are hindered objects on the outside.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3602737#Comment_3602737

    Ok so what exactly is his killer specific gameplay? Aside from pulling survivors into the dream? What do you need the 50% penalty in the dream world for you are incapacitated in the dreamworld anyway? I would like the pulling into sleep action back but also something that actually gives him something to learn and get better with, because I don't see that with this concept you are presenting here.

    You are Incapacitated while in Dream Transition (while falling asleep). When you are asleep after that, you have the Action Speed Penalty.

    The reason is: Back in the day, you used your power and watched survivors finishing a gen in your face while you couldnt hit them (you can only hit survivors when they are fully asleep). With Incapacitated-Effect, they cant do anything in this 7sec-Transition.

    His playstyle = Pull asleep and move on. Your goal is to put everybody asleep. When the TR is back in the Dreamworld, you were able to sneak up with Monitor and Abuse for example. With the permanent Aura-Reading when survivors are outside of your TR, you knew where to go. No hiding.

    With Pill Bottle, survivors do not see Freddy at all till asleep. You can "play" with them like Freddy does in the movies.

    He will never be a mechanical killer like Blight, he is more a Stealth-Killer. Mindgames with Fake-Teleports stay with my concept. You are also able to use Terror-Radius-Perks again (currently, they dont work in Dream, because there is no TR)

  • This is what Freddy-Mains like myself, GeneralV, DBDFreddyK and others can see how he should be:

    As Freddy-Main, he is pretty simple to make fun and unique again:

    1.) OG-Freddy returns in his 1.8.1-Version (Pull survivors asleep by pressing the power-button, 50% Action-Speed Penalty in the Dreamworld like before, Aurareading like before, Terror-Radius in the Dreamworld, Lullaby while awake) - Dream Snares and Dream Pallets gets deleted.

    2.) While survivors are in the Dream Transition, they suffer from the Incapacitated-Status-Effect (no repairing gens or healing others in your face etc. - remember old Eruption)

    3.) Failing a skillcheck do NOT wake you up anymore. In exchange, the Alarm-Clocks stay, but the 30sec Immunity has to go, because that would be "God-Mode" for survivors. Microsleep has to go. (Other opinion: Failed Skillchecks to wake up stay, Alarm Clocks will leave the game).

    3.) Dream Projection will stay, but the cooldown gets buffed

    4.) Almost every single Addon gets adjusted. Old Nancys Masterpiece/Sketch for Distance returns, Black Box stays the same for Blood-Warden-Combo, old Z- and Unicorn-Block returns (Decreasing Dream-Transition), Old Pillbottle returns (no glimpses in Dream Transition).

    5.) Unique Chase- and Menumusic

  • He is one week old, so dont wonder to face him in the Winter-Event a lot. I guess after Year 2023 comes to an end, the pickrate of Chucky will go down.

  • Dream Pallets are useless. Dream Snares are... less useless.

  • @MoNosEmpire said:

    This is literally ruining my experience right now. Its shocking how bad this is and how it's not been addressed yet. IDC how she feels "weak" when compared to another killer, that is NOT THE ISSUE. The issue is ITS IMPOSSIBLE TO REMOVE THE TRAP WHEN BEING TARGETTED. Another teammate had a trap and couldn't even take it off either, they died, I had TWO traps and got lucky by removing a random one, then once I got knocked for the first time she proceeded to tunnel me with ZERO repercussions, my timer only stops in chase. How is that fair???

    You DO NOT HAVE TIME, either reduce the time it takes to interact with the trap removal machine, increase the time for traps in general, remove the ability for screaming to affect trap removal interactions, remove the ability for traps to stay active when a killer is in your radius/following in stealth, or increase the trap removal process by 5x the speed if a killer is within distance of you and walking towards you to ensure the trap is removed before they grab/melee you.

    And for those going to comment "oh he's slow" or "you cant outrun or lose him?", explain WHERE are you going to run with 30s on the timer before your head explodes and what stops the killer from checking all traps in close proximity? Yes, NOTHING.

    BECAUSE IT HAPPENS IN APRIL.

  • As Freddy-Main, he is pretty simple to make fun and unique again:

    1.) OG-Freddy returns in his 1.8.1-Version (Pull survivors asleep by pressing the power-button, 50% Action-Speed Penalty in the Dreamworld like before, Aurareading like before, Terror-Radius in the Dreamworld, Lullaby while awake)

    2.) While survivors are in the Dream Transition, they suffer from the Incapacitated-Status-Effect (no repairing gens or healing others in your face etc. - remember old Eruption)

    3.) Failing a skillcheck do NOT wake you up anymore. In exchange, the Alarm-Clocks stay, but the 30sec Immunity has to go, because that would be "God-Mode" for survivors. Microsleep has to go.

    3.) Dream Projection will stay, but the cooldown gets buffed

    4.) Almost every single Addon gets adjusted. Old Nancys Masterpiece/Sketch for Distance returns, Black Box stays the same for Blood-Warden-Combo, old Z- and Unicorn-Block returns (Decreasing Dream-Transition), Old Pillbottle returns (no glimpses in Dream Transition).

    5.) Unique Chase- and Menumusic

    OIP.jpg


    BOOM, done.

  • @Astel said:

    What add-ons would be changed? And how would be changed? What is your opinion?

    Honestly, I don't want them to get Freddy treatment.

    Even a Freddy-Treatment would still let him stay at least in A-Tier.

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3600150#Comment_3600150

    Haha, the concept already has it:

    "-During the Dream Transition Survivors can see The Nightmare intermittently and they suffer from the Incapacitated status effect."

    I got ya covered, friend :)

    Oh wow I really "overreaded" this lol.

    Hey BHVR, hey Peanits, here you go. Easy task.

  • @ShowNoMercy said:

    A new day, a new patch, but I guess this has been asked thousands of times but do you think generators are a problem? Are survivors repairing gens way too fast from your perspective? Is this the reason why killers in general are using 4 generator blocking/regressing perks?

    It would be boring for survivors to increase the time it takes to finish a gen even more. You should nerf Toolboxes and Speed-Up-Perks while nerfing their counterparts on killer-side like PR and Pop. Then, Hex:Ruin in its current state would become viable again too.

    But the problem with this would be, that Chests would also become even more useless than now. Currently, thanks to the Grind, the Chests arent really needed at all anyway, because you earn so many BPs that you earn more Items in the Bloodweb than losing in a trial.

    Its not an easy take to find the right solution.

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