Avatar

KaTo1337

KaTo1337

About

Username
KaTo1337
Joined
Visits
1,589
Last Active

Comments

  • @LordGlint said:

    I've seen ppl complaining about this combo but... how would one really use weave WITHOUT comboing it with something that makes survivors drop their items? Generally ppl don't just drop and pick up dropped items unless the original owner died.

    It just feels like unlike other combos where both perks have some use individually (Enduring/spirit Fury for example), Weave would basically require survivor cooperation to work without it being comboed.

    The biggest question in this szenario is:

    How have you received your red icon?

  • Isnt it a bit weird that almost every single killer needs a rework?

    Maybe the 3month-ratio is too short for BHVR for doing it right from the start. Speaking of myself, I think a new chapter every 3 months is too much even for me as a player.

    3 Chapters per Year is enough, instead much more bugfix-patches and Perk-/Killer-Updates would be nice.

  • Currently its like a generator gets eliminated and you only have 2 options left in the endgame instead of 3.

    Sounds fair? No?

    Well… now you know why a Hook-Respawns is correct and no buff or whatever.

  • @Devil_hit11 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3746060#Comment_3746060

    a build that i tried when undone showed up was pop, eruption, undone, oppression with 2 dress add-on's.

    so they dont worked most of the time (Dresses) cause the survivors were awake 80% of the match, aye? ;-)

  • @Raccoon said:

    The Oppression buff will really help this build!

    Could be great with double dress, lullaby, etc

    No. Double Dress will force survivors to stay awake most of your match, so you will be a M1-Killer without faster Dream Projection-Cooldown (-15% each sleeping survivor) and without the (at least sometimes useful) snares or Pallets. If survivors were asleep, Dress wakes them up without RPB, if they are awake while failing the SC, the Dress does NOTHING.

    ALWAYS run Paint Brush together with 1 Dress in this.

    On Freddy, I recommend a combination of Oppression and Call of Brine (for example, for the information), so that way you can inflict the difficult skillchecks with extra 4% damage (Blue Dress) and get the informations where to (fake-)teleport to.

    Keep in mind that Blue Dress/Green Dress/Woolshirt only works on asleep survivors. Thats why Red Paint Brush is absolutely necessary to build up some sort of consistency.

    You could try out something like this (its for testing - new Machine Learning while I kick multiple gens could synergyze pretty damn well and Pain Res is for…. well, its Pain Res. Everybody runs it anyways):

    123.png

    You could also try out Oppression with Surveillance for the information (Surveillance also works pretty good together with Surge or Hex:Ruin for example):

    1234.png

    I myself like to run 1 Info, 1 Chase and 2 Generator-Perks (Oppression, Call of Brine, Surveillance, Coupe de Grace f.e.). These build wont make it into my main 3 builds (!)

    I will go this way for now (Coupe de Grace synergyzes with Dream Snares!):

    12345.png
  • @CountOfTheFog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738831#Comment_3738831

    What? Survivors get a 10% speed buff at the next gen after completing one? This is a thing?

    No, that would be the counterpart to Pain Res. Thats what I mentioned.

    Killers Goal: Hook Surivors - with Pain Res, you get 20% regression on the most completed gen

    Survivor Goal: Do Gens - with "Survivor-Pain-Res", you get X% boost for the next gen.

    Thats what I meant. Pain Res works that way. Do your main objective and get rewarded.

  • @Peanits said:

    To echo what others have said, please do not get your hopes up for any surprises in a bugfix patch. The main purpose of these updates is to fix bugs. Any balance changes in them tend to be minor fine tuning for things that were recently updated.

    If Freddy was to get an update, you can rest assured that it would go to the PTB first, not appear in a bugfix patch as a surprise.

    Well, my hopes will not go away. I will guarantee you, together with my dear friend @GeneralV massive feedback then ;-).

    So time to bring it on, shall we? ;-)

  • I know that, but in the near past BHVR has also used BF-Patches to adress some killers. I also knew that the chance for success for Freddy this time was absolutely minimal.

  • @Rudjohns said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3738692#Comment_3738692

    They got nerfed for a reason, maybe kill rates too high?

    Overpicked.

    Pain Res will stay, because its something that gives you a help by doing your main objective. Its kinda like when Survivors finish a gen, they get a 10% Speed-Buff for 60sec at the next gen. Thats how PR kinda works. Thats why its good.

    Lets be honest: You simple cannot rely on the weakest Hex:Ruin ever, the weak Call of Brine or the "over-cooldown" Oppression.

  • @duygu said:

    freddy's actually not a bad killer, but his power is an inferior mix of different killer's powers. at least trapper is unique despite being garbage. nobody's gonna complain about a killer that has nothing special. if you play freddy for invis, you can play sadako or wraith, for better antiloop you can play clown, and for mobility you can play blight. if you want a killer that can do all of this but isn't trash then something like spirit or hillbilly. why should anyone play freddy then. even though legion is bad, he still has a high pick rate because his power's unique.

    Lets be honest:

    After Vecna I would love to see a mixture of both Freddies.

    Ability 1: Pull Survivors asleep

    Ability 2: Set Dream Snares

    Ability 3: Place Dream Pallets

    Ability 4: Dream Projection

    The old mechanic (survs need to be asleep to get hit) returns, but the Dream Transition is not 7sec default, but 4sec default. In dream, survivors suffer the old speed penalty by 30%, not 50% like in the past for example. On top of it, while survivors are in this Dream Transition, they suffer from Incapacitated, so they cant just finish a generator in your face.

    Addon-Pass und that would be all.

    Its so simple. Would he become OP? No, probably he would become a bit better, maybe a B-Tier-Killer. He will never reach the levels of M2-Killers like Blight, Unknown, Huntress or Oni, but at least he wouldnt be boring and weak anymore.

  • Anything bigger than one single addon-change would be a win. Ah nevermind… everything, even if its just a number increase for Nancys Masterpiece from 3% to 3,1% would be a win.

    I feel like everything is for nothing, BHVR just dont touch that poor Soul from the Elm Street.

  • I have mentioned this topic for years now.

    All he received was a new Z-Block/Cat-Block, a nerf to "snares through walls" and a slight buff inside "Adrenaline.

    If they dont have interest in doing a bit more than changing a stupid number in a code, just activate Pallets together with Snares.

    However, we Freddy-Mains wish for more.

    Just sad how BHVR act around Freddy.

  • Outside area is copy/paste from 50 other maps as usual. Just remove the entire outdoor-area including the shack and increase the basement. Everything on 1 floor. Simple.

  • Outdoor: Copy + Paste from other maps
    Indoor: Very nice for the eyes, but some extreme unbalanced Windows and Pallets

    Overall: I hate this map.

  • Yes, Freddy is by far the worst killer I have ever seen. And I cannot see a glimpse of hope, too.

  • I probably will not buy the chapter. 8/9 lame perks, a killer who is not the Stranger Things Vecna, DnD is something I personally never liked and the worst part of it, the map, I have to endure.

    We finally have the killer-unfriendliest map ever.

  • We finally have a new most survivorsided map in the game.

    This map is unbeatable thanks to portals and gen-spawn-locations for M1-Killers.

  • The Developer Update usually come in on Friday before the release-week, so I suggest well see it tomorrow.

  • Freddy Krueger, Freddy Krueger, Freddy Krueger, Freddy Krueger, Freddy Krueger, Freddy Krueger, Freddy Krueger, Freddy Krueger and last but not least FREDDY

  • Strenght isnt always the same like fun.

  • @Chocolate_Cosmos said:

    The good about Twins changes: they reverted all this horrible changes that shoudn't pass even to PTB. Would take one testing match to see this is not way to go.

    The sad about Twins changes: It took 2 years to do small QoL update.

    If you think about these changes for 5minutes you know that it would go that way. So they wasted 2 years (!) for nothing. Havent they seen that this would happen? If no, then bruh, sad. If yes, why wasting time doing this.

  • So basically a whole Mid-Chapter with literally nothing besides a Perk-Buff and a QoL-Change to the Twins.

    Like literally: This is all? Like really? Thats the whole midchapter?

    Im not disappointed, Im scared. Is this the speed BHVR fixes things in 2024?

  • Skill Ceiling beeing removed more and more from the game is INDEED a HOT topic and I can agree with that 100%.

    This game moves more and more to linear gameplay.

    1.) Survivor: Do gens, unhook people, if not needed, dont heal, just stick on gens, escape. Thats it.

    2.) Killer: complicated killers are becoming more and more stale… the most interesting killer is probably Singularity now… but he is also very weak. Skill Ceiling is getting removed a lot.

  • Nurse, Spirit, Plague, Wesker, Blight, Pyramid-Head, Billy, Artist, Huntress, Twins

  • 1.png

    He is so strong that I barely use his awesome Dream Pallets.

    Now for real: He is a noobstomper, nothing else. His Teleport is slower than Dredges, Sadakos, Unknowns, Demogorgons

    His Dream Snares and Dream Pallets dont work when survivors are awake. His Dream Projection Cooldown takes AGES when survivors are awake.

    When survivors fall into DEEP WOUND thanks to Basekit-BT, Styptic etc., they stay awake!

    When you hook a survivor, they wake up, so you hurt yourself in terms of Teleport-Cooldown and Chase-Power after the unhook happens. Actually, Freddy is at his best when he could slug a lot, because then you would keep all survivors asleep forever which means you could teleport a lot more often (+Nancys Masterpiece +Nancys Sketch), but guess what: He is an M1-Killer, so you have to sacrifice your own power from time to time by default, which hurts him again.

    His Addons are PURE TRASH. There are 4 addons you can use, which are Paint Brush (a must have in every single game because of its 2nd effect, which means survivors do no longer wake up by failing Skill Checks) and for the 2nd spot you can use Nancys Masterpiece / Sketch or Z-Block. Everything else is not worth bringing.

    Nah my friend, I have tons of experience on Freddy and I can tell you: He feels SLOW, he feels weak. Freddy compared to Blight for example is like Yamcha faces Golden Frieza!

  • Pain Res ist absolutely fine, because it gives you the goal of hooking every survivor to get value. Good Design.

    Pop was 25%, then 20% current and now 30% current. I think 20% total would fit the best.

  • @Xernoton said:

    Congratulations, friend!

    I'm honestly curious of the reactions your P100 Freddy will get. I have no idea how I would react myself. 😂

    Mostly people say something like this:

    "A P100-Freddy. Now I have completed DBD"
    "Why do you waste your time on this sht killer?"
    "The first Freddy after months and its a P100. gg"

  • over 3K brown ones ;-)

  • Welcome in the club.

    All we need now is a FREDDY-UPDATE!

    We will fight till the end of our career as dedicated Freddys.

  • @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688622#Comment_3688622

    What's so buggy about them other than no available pallet spawns at the start of the game?

    EDIT: Oh I forgot about them actually stunning Freddy at some point lmao

    Just imagine RPD. At the desk in the mainhall : no spot

    In the long office in the west wing.... 2 possible god pallet spawns... guess what? No Dream Pallet possible on the empty spot.

    Etc. Etc.

  • @AhoyWolf said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688114#Comment_3688114

    Do not forget that dream pallets are a noob stomper haha.

    Get away with this bugged mess.

  • @MechWarrior3 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3688114#Comment_3688114

    What build do you run with Freddy? I may try him out again this evening :)

    Pain Res, DMS, Tinkerer, Coupe de Grace

    Addons: Paint Brush (who would have guessed it, right?) and Nancys Masterpiece

    Fake-Teleports all the time, whenever you csn, especially on the tinkerer-gens. Coupe synergyzes with the Snares, if you place them correctly.

    1. A lot of people dont know he exists, so they are irritated when they load up a match and find themselve in some grey filter-world.
    2. People like me who played him 500+ hours know how to use him at the highest possible level for him
    3. People love Terror-Radius. Freddy only has one when you are awake. A lot of people are "searching" for him, which direction he is coming from and offer you a free hit
    4. His synergy with Gen-Perks (especially Dead Mans Switch and Pop)
    5. He has a passive slowdown (Alarm Clocks)
    6. Good Freddy Players are rarely use the teleport, but fake the teleport massively, which buys time
    7. Over time the resources of the map are dead

    Most important: When only a few players play him, you will mostly face good Freddys (same on Artist).

    If every noob is playing a killer like Huntress or Blight etc., you see and feel massive differences in skill

  • @GeneralV said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3686853#Comment_3686853

    It is the only thing we'll be getting for Freddy in this update, but I'm glad this effect is gone.

    It was never meant to be here in the first place. Another terrible mistake from patch 1.8.1, finally fixed.

    Now I need the FREDDY-REWORK!!!

    Easy-Mode: Give him Snares and Pallets, increase channeling-speed and give him an addon-pass.

    Hard-Mode: Entire Rework

  • @GeneralV said:

    Ah, that is a relief. A decent stun is better than nothing.

    Adrenaline finally do no longer wake people up. Thats the biggest buff ever for FREDDY.

  • The old, new Meta:

    Deadhard, Off the Record (instead of BT, cause this is basekit), Deceisive Strike, Unbreakable

  • @Deathstroke said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682332#Comment_3682332

    Does it even affect mmr actually if you intentionally lose some games like for me it seems ramdon I either get good teams after good teams after losing and bad teams after winning. I just wonder does it matter much if you lose or win?

    Yes. 3K or 4K increase your MMR, 1K or 0K decrease it.

    However: Every killer has their own MMR.

  • @KA149108 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3682020#Comment_3682020

    Can confirm I'm on EU servers and BPs are on the survivor role 90% of the time. Survivors are quitting and I don't blame them.

    Disagree. BP-Bonus is on survivor at the daytime and it switches to Killer at 6/7pm for the entire night.

  • @sinkra said:

    Playing survivor is terrible but when I play killer it's not fun getting 4k after 4k because there's no challenge. Why do the devs want this?

    Increase your MMR. When you reach a different level, it wont be that easy anymore.

  • @Archol123 said:

    https://forums.bhvr.com/dead-by-daylight/discussion/408872/do-you-think-the-anniversary-killer-will-be-licensed

    I think Singularity is a great killer, but probably too time consuming and hard for the average player, however I prefer his design over a killer with little to no depth and stuff to learn because I think the most fun stuff about a new killer is all stuff you need to learn and figure out, all the little tricks and so on.

    I dont really care whether it is licensed or original, as long as the killer is well designed and not a complete mess for either side I'm happy.

    The Problem with Singularity is the Map-Design. Too many obstacles to block the pathing of your Pods. You have to invest far too much to get injuries. If you manage to slipstream a survivor, the survivor should receive a debuff or something. Currently, it just gives you the opportunity to teleport behind them.

    Also, Soma Family Photo should be Basekit.

  • I dont think so. I assume we will see another Original-Chapter before we will see a License, which - for me - is perfectly fine.

  • The difference between Blight and Nurse and all the other killers 😅

  • For Pig however, I have to say that Id rather have Box-Auras instead of the "Standard-Timer". Without the Auras, it takes away a huge strategy, which is Box-Defending. Also the survivors needed to think about it which Box the killer might suspect you are on.

    For me personally, give Pig the Box-Auras and increase the Timer if necessary. Another option would be to keep your progress on a Box when interrupted.

  • Same on RPD - here you can only place 1 (!) Dream Pallet in an empty spot (Mainhall), thats it.

    BHVR need to give Freddy love more than every other killer in this game.

  • He feels fun and enjoyable for both sides. Good design overall.

  • Pig is a W in my opinion. I have nothing to complain besides the fact that I wait for "Hello Zepp" in the game 😁. You could add an purple addon (maybe a new Amandas Secret, because the current one is not that useful) which gives Pig Aurareading for the Boxes for the price of a shorter Trap-Timer.

    Huntress extra-hatchets are not that necessary in my opinion, it would be enough if she had 5 hatchets Basekit instead of 7.

    Clown changes are a nice to have, but not too impressive. I guess its alright. The yellow bottles should activate a bit faster tho.

  • We need to try out the new Z-Block-Addon, which gives us Killer Instinct after completing a teleport.

1 2 3 4 5 … 11