Feedback and Suggestions

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  • Survivors have been awful to play lately unless your in a swf group and even that can be pretty rough. Meanwhile killers get more and more buffs while maps get weaker and weaker for survivors. The only real recent 'buff' that comes to mind was the anti camp but that's laughably bad. A bubba 16 meters away is just as effective at face camping as a bubba 1 meter away from the hook. And after lo
    84 comments 2,079 views last activity
  • that´s it! dredge is not making the game runs at 15 fps anymore, the game menu looks smoother, there´s a lot of things that i really liked :)
    6 comments 61 views last activity
  • If you have over 1k hours on this game you've probably experienced at least a couple games in which there will be two survivors left with 3-4 gens remaining, and instead of trying to do anything, the survivors just hide all game and keep you in the match. It is very frustrating and petty. I have this happen from time to time and it is a big problem. Im making this post because I just experienced
    45 comments 902 views last activity
  • If a survivor is hit on hook; it should fill up a chunk of the anti camp system. If a survivor is being chased around the hook; it shouldn't pause the gauge, I'm a killer main and even I think it's dumb that it does.
    9 comments 142 views last activity
  • Briefly skimming I haven't seen anyone else mention this, but the maps seem brighter? Brighter isn't quite the right word for it, but they definitely don't feel as dark as they were. It's a lot easier to see further away on some of the maps I remember being darker, making it easier for both killer and survivor to be seen/found a lot quicker. I don't know if anyone else has noticed it, or enjoys i
    1 comments 41 views last activity
  • I used to play Twins but the bad changes making them clunky made me stop after today's patch I tried out twins again. The QOL changes feel great switch feels way better although I wish it was faster waking up Charlotte and recalling Victor when he's latched respawns him way faster then letting survivors crush him. Slugging: Comparing current twins and PTB Twins I'd say ptb twins was a lot heal
    0 comments 21 views last activity
  • Gonna make this very quick. Tired of the favoritism when it comes to Mikaela getting new skins too quickly(including other certain characters). I understand the bills gotta be paid, but enough. Last rift, she got something, then event, and now another rift skin. Edit: Also nea and mikaela was just in the last rift and once again in this one. Like come on bhvr.
    10 comments 271 views last activity
  • nothing to say about the new patch , almost everyone talks about the downs. As for the mmr ,im doomed(by myself !let me explain). When i first downloaded the game on pc(i had it on xbox and at mobile version for total more than 1500 hours,at and only pc rn i have 600. I had to get used to the movement etc i get it i will get downed etc. Neitherless i kept play very carefull and on defence and
    0 comments 11 views last activity
  • Apart from camping, which is easier to penalize, we also need punishments for players who consistently engage in tunneling. There are two styles of tunneling that I've encountered: The killer may or may not camp, but they always target the first survivor, relentlessly forcing them to die by any means, before proceeding to play normally with the remaining three survivors. This tactic is aimed at
    85 comments 2,882 views last activity
  • shirtless wesker cosmetic. that is all.
    0 comments 21 views last activity
  • The fact that it's been in the game this long is insane. I've had so many SWFs all bringing that build and there is no way to counter it as you slowly recover from downing someone. Why are the devs okay with this?
    7 comments 101 views last activity
  • I know the basic concept of what it's supposed to be, but it doesn't seem to be doing it's job. At all. For the last year or so I've had the same gameplay loop on Killer side: Get non-stop competitive top tier survivors, waste an entire day tanking matches to convince the MMR I don't belong with top tier try hards, get 4 or 5 normal and fair matches and start to enjoy the game again, back with to
    9 comments 231 views last activity
  • I want to start this by saying, that I do not mean to insult or belittle anyone and I hope my words will be understood in the way I mean them. The devs don't have an easy job and most of us probably have very little experience when it comes to coding and managing a game with as many mechanics as Dead By Daylight. They also managed to somehow keep this game alive for nearly 8 years, which deserves
    7 comments 291 views last activity
  • I am getting unnecessary stuttering everytime I hook a survivor. Almost like the server is validating my movement away from hook and saying I hadn't completed the act The new resolution for Xbox Series S is an atrocity against humanity. I have to run FSR at 100 sharpness for it to look even a bit similar to the old UE engine, otherwise it feels like I'm looking at the game with astigmatism unde
    1 comments 142 views last activity
  • like how is this natural for someone to hold an item this far from their body? also survivors wont be doing their lobby animations fully even when not even equipped an item
    2 comments 51 views last activity
  • Are there any plans to look at the background player and flashbang combo? If a survivor gets downed on a pallet, there is no choice but to leave them slugged since another survivor can come zooming in from nowhere. With flashbangs, you can't even face a wall to avoid the save and it all comes down to the survivor being able to successfully pull off the timing and not mess up. Both scenarios are r
    4 comments 81 views last activity
  • I think Huntress's hatchet hitboxes should be a bit leaner. Take away 10-15% from the sides so it's more of a rectangle, and less of a volleyball that you are throwing at the survivors. Also iri head should be changed up. You start with all 7 hatchets. If you successfully hit a survivor that's 25 or more meters away from you, you get the insta-down effect and you lose all other hatchets until yo
    31 comments 752 views last activity
  • I really think in order to prevent survivors from spectating and ratting out their team to the killer, the killer's name should be hidden like their perks until the game is over. I run altruistic based perks and do everything that I can to help while being solo and STILL people are doing this. We can't change that there are crappy people, but we can change their access to the killer during the ga
    10 comments 193 views last activity
  • Random changes i'd like for DbD because I had a string of bad games and need a break. Hey gang. i've been playing this game since about 2018 and while I do take slight hiatuses here and there (ignore the large five month gap I took back in 2022). I still love the game. With the anniversary coming up, here's some dumb changes I thought of that atleast I think are cool. Are they good changes? I 'u
    0 comments 31 views last activity
  • Call me crazy but wouldn't a perk that increases the size of anticamp be so good for the game? It would always be on the killers mind so if they try to cheese the camp meter by standing a little ways away they're still in range with this perk. It's a different type of antitunneling which we've only really seen with reassurance and I think it could be awesome!
    10 comments 131 views last activity
  • I am Japanese, so please forgive my poor English. The main issue is that everyone is starting to use positional energy glitches, and the generators are being turned at double the pace and breaking the game. Unlike the off-the-record glitch, it is very difficult to counter it with a killer. It is safe to avoid fighting toolbox holders at present. Not many people make regular use of the positio
    1 comments 61 views last activity
  • So do you think you could make moris with collision like either you can’t kill them when you look at a wall or position it so it does not glitch them through items
    0 comments 11 views last activity
  • I noticed after this recent update that all of her corsets from her original styling have a different color from below her chain belt. This wasn't the case before, it’s now a weird grayish color or just a completely different hue. She also holds her cup wrong and her thumb is now clipping into it.
    0 comments 251 views last activity
  • My last 3 matches: Garden of Joy offering + Petrified Oak Eyrie of Crows offering RPD offering In a game where you are rated for your performance, why can one person choose the map and build around it without anyone else's knowledge?
    3 comments 51 views last activity
  • So we all know that the majority of hits only actually happen due to high latency and I believe the devs have stated before that it's too hard to program any kind of hit detection that's not based on what the killers see. But could survivors have like something to help deal with killers being given free hits? While ideally in a perfect world hits would be validated by the server instead of what
    3 comments 61 views last activity
  • I also reported a bug about the strange display of red scratches, but the patch notes didn't even mention it as a known issue. It's not new that the developers aren't playing the game, but unless this bug is fixed quickly, we won't be able to play the game properly.
    0 comments 21 views last activity
  • BHVR, you might want to cut ties with Gaymer X before they give you some bad advice that will cause you to shut down. They already devastated multiple other companies they were working with so their track record doesn't look good.
    1 comments 102 views last activity
  • The quality of life does nothing, give us the chase Twins back. Don't listen to the Survivor mains that cried about it since they just don't want Nurse to lose her number 1 slot to wins. Make Twins the strongest killer in DBD
    5 comments 81 views last activity
  • Ever since this update has there been more delay or input lag for console folks?
    0 comments 21 views last activity
  • Why does keyboard support for menu navigation keeps disappearing with every other update? A very long time ago we used to be able to switch characters using "Page Up / Down" (or "Home / End") like console players can use R3 / L3. Recently we could navigate Rift Pages also using keybinds instead of needing to use the cursor. Now its gone. Currently we still can navigate perks and cosmetics page
    7 comments 71 views last activity
  • Hillbily has the skill that immedietly breaks pallets and walls with short cooldown, Insta down survivors on loop, control the whole map with chainsaw. I understand that hillbily requires some skill and practice but once you adapt his turns and when to unleash chainsaw when survivor tryna juke, he becomes unstoppable. I'm really bored of repeatedly going against hillbily and seeing 2 downed survi
    10 comments 171 views last activity
  • the current state of anti aliasing in the game now really hurts to look at in always getting headaches and my eyes always hurt, I have also noticed that there is a extremely bad ghosting affect especially on the killers weapon and it’s really annoying
    0 comments 11 views last activity
  • She needs to have a longer cooldown after throwing a hatchet, she can throw a hatchet and instantly m1 you. She can spam hatchets on you and you cannot make enough distance at all. She needs her movement decreased too when holding out a hatchet. Please reduce her hatchet hitbox too because I'm getting damaged when the hatchet is nowhere near me, she is quite impossible to dodge. Either that or r
    1 comments 201 views last activity
  • I absolutely adore everything about the new Huntress Were-Elk skin! However, it makes her quieter in every aspect because of the lower pitch, and also I think it's just quieter. The lullaby is incredibly hard to hear, and the noises she makes when she raises a hatchet are also really difficult to hear. This makes the new skin a little more difficult to play against as Survivor, because it's har
    0 comments 412 views last activity
  • Just Throwing out some QoL changes id like to see. Trapper: Starts with all traps. Bags give more traps. Traps will re-open automatically after 45 seconds (like Skull Merc, and Singularity) Iridescent Stone changes to 10-15 seconds or rework. Twins: Addons status change from crushing to his Pounce. (Rusted needle, Weighty Rattle) Perks will be affected by Victor like Franklins. (Chan
    0 comments 32 views last activity
  • I use the visual terror radius when I play survivor and I can't help but notice what a massive buff this is for survivor players. I would guess that a vast majority of survivor players use it now because of the huge early warning advantage it gives. My question is this: why aren't killer players getting similar accessibility buffs? Do we not care about helping killer players who have hearing
    6 comments 111 views last activity
  • Just a quick feedback regarding the new Moose-Skin. Just had my first game against it and IMO the lullaby is too quiet. It's really hard to notice a change in proximity or direction unlike the other huntress lullabies. That's all :)
    0 comments 41 views last activity
  • I think one thing that would encourage many players (especially newer players) to try some of the lesser seen members of the cast would be to maybe try a scaling blood point slider on how often a killer is seen. Either that or some of the lesser played Killers in the cast could be placed into a pool where each week 3 get swapped in for a bonus and they rotate in and out accordingly. What are you
    15 comments 251 views last activity
  • BHVR needs to up crackdown harder against cheaters by improving their anticheat and their report system https://www.youtube.com/watch?v=5s_opWd4MkQ Spookyloopz and Ayrun try to figure out if this was a subtle cheater
    6 comments 151 views last activity
  • I feel like this perk is heavily underused and when it is used, sure you'll get the value of no sounds, but I feel like it could be benefited with one extra thing that can help it become a bit stronger. Keeping everything the same, the only thing I'd add is the ability to block killer's aura reading on YOURSELF (healing others won't give the teammates the ability to have their auras blocked, on
    1 comments 31 views last activity
  • I only ever had a survivor pull a successful cj tech on me once, but the fact that this is possible because the game doesn't allow you to have different keybinds for breaking pallets and picking up survivors is very annoying. Also at lockers you have to face away from the locker to pick up, potentially allowing for an easier blind for the survivors. Allow us to rebind these two actions bhvr, I d
    0 comments 103 views last activity
  • I feel like one of the most forgotten elements in DBD are chests. Of course for good reason. Chests are a waste of time majority of the time. Searching for one, digging just for it to provide you a very mediocre item that either will get used up quickly or not used at all. All that time spent could've been used to do a gen or unhook a teammate. The Bloodweb also provides you a better chance at hi
    6 comments 161 views last activity
  • Reaching halfway through the power activation bar would make the chase music start dying down and so would be fully gone when the power is fully charged. Passive phasing would now be visible from Spirit’s POV either by making her model flicker or just creating something on the middle of the screen to either the right or left side to indicate that passive phasing is happening alongside notifyin
    1 comments 51 views last activity
  • I think it would be so cool if they added Elizabeth Bathory or Bloody Mary as killers. Elizabeth hangs you up and bathes in your blood while Bloody Mary scratches your eyes out
    0 comments 11 views last activity
  • So the auto aim/aim dressing in this game is supposed to make the hits appear more accurate visually. The thing is, it's bugged, and it will often rob you of hits you should have gotten because of this. We really need an option to turn it off, I'd rather be annoyed that I missed a hit because of my own input, and not because of aim dressing shenanigans.
    2 comments 31 views last activity
  • as of right now, tar bottle simply darkens the bear traps. my suggestion is that it changes to the color of the ground. Maps like Ormond, Eyrie of Crows could be of actual use instead of a detriment.
    2 comments 22 views last activity
  • There's quite a few perks that require a Survivor to be injured (or not injured) to activate, that I think don't need these requirements. Deadline Deadline already has a downside to it, that being the random skill check placement. It doesn't really make sense to have an injured requirement as well, as it really limits the activation times of this perk, with an already weak effect. If it was al
    12 comments 452 views last activity
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  • Would you consider putting in a Wesker Mode costume for Rebecca Chambers?
    4 comments 612 views last activity
  • When you're the last survivor alive and get hooked, you instantly die, even if you hadn't been hooked prior to that. Do you think that you should at least get the chance to try to unhook yourself in this situation? I honestly don't see why not. Sure the killer will just chase you down straight away but you should be able to TRY.
    7 comments 271 views last activity
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