Feedback and Suggestions

Our team will be happy to read these!
  • Killers are lobby dodging or targeting high prestige players. Killers are also targeting players they get matched with again, I am sometimes put against the same user twice in a row and they target me, and this means they will likely remember your build. I would like to hide my prestige too, because I am using the same character and I am forced to prestige to get items for her. If not, can we
    0 comments 21 views last activity
  • Hi there ! I was someone who really enjoyed play Drift Billy, a playstyle of Billy where you equipped both turning Add-ons, and by doing so, the turning rate was so high (56°/s) that you could circle around the map, trying to down a Survivor this way. This was really fun, because Survivors had to be careful but it wasn't preventing them to do Generators. This was allowed with Overheat, because
    22 comments 301 views last activity
  • Onryo and Dredge, The Former has a Lullaby Radius, and the Latter Has a Directional Audio Queue Whenever either uses their Power. This alone is bad enough, hell, in Onryo's case, it's also something that people can notice immediately if they activate the Visual TR effect. Regardless, neither of these things belong on any killer that can achieve the UNDETECTABLE status through their BASE KIT! Ser
    25 comments 531 views last activity
  • Could we get a shared bloodpoint offering pool between all our Survivors and one amongst our killers in a future update?
    2 comments 41 views last activity
  • Make Infection start progressing off hook only after Conspicuous Actions. I swear we don't need to wait years to obvious fix to a thing pretty much whole community agree with. Ctrl+C > Ctrl+V and make this change in next patch. Simple as that. I don't mind tunneling, i don't mind Wesker, but -8% to speed almost off hook is such a crutch for really bad players. I saw so many awful Weskers carr
    7 comments 111 views last activity
  • They re-enabled the Stranger Things package but the achievements of the three expert characters are still not on Steam. (I don't know if this suggestion goes here but I put it anyway)😄
    1 comments 61 views last activity
  • since the animation of the movement of the characters has changed the game has clearly worsened especially on consoles, where the spin no longer exists and the movement is slow and not dynamic. Go back to the old movement because the current one is not performing
    3 comments 101 views last activity
  • Animation for when survivors run with 150% movespeed should be in game, looks too goofy otherwise :D
    2 comments 42 views last activity
  • Playing as a killer the majority of the time in my almost 4k hours, one starts to see the flaws very clearly. First, the killer is outnumbered, and while the survivors do not pose a threat to the killer health-wise, that is beside the point, since the premise is to stop generator progression. Therefore, thwarting escape. Playing as the killer is divided in to four tasks. Stop the generators
    2 comments 161 views last activity
  • Red Twine is an add-on for Maps that unlocks the ability to track Killer belongings. Since BHVR is trying to move away from perks and items countering specific killers, I find it odd that the Red Twine add-on still tracks Hag's traps, Freddy's snares and dream pallets, and Trapper's bear traps. This combined with the Crystal Bead add-on (sharing the Map's aura reading with all survivors) can po
    6 comments 231 views last activity
  • Idk about you guys, but this has screwed me over so many times. If BHVR can't stop putting lockers near windows, then at least allow us to separate the keybinds so that we don't keep accidentally getting into lockers when we mean to vault the window. I've died to this more than a dozen times, and it's just so dumb and such a frustrating issue.
    1 comments 31 views last activity
  • My friend has a relatively poor-performing device, but despite this, the game was working well, but upon the last update, the game stopped working. Is there a solution?
    0 comments 21 views last activity
  • Hello everyone, I want to play a game where Pig gets the music she rightfully deserves. With her upcoming buffs, I feel like now would be the best time to mention something like this. Pig gets much more love than a lot of the other licenced cast, getting multiple fresh cosmetics, a tome, and the Saw Chapter tends to be one of the few BHVR consistently advertises even years after it's launch. Wi
    Mod
    9 comments 281 views last activity
  • If you're not aware, Plague got shadownerfed, with no mention in the patch notes, where every type of stun removes the Corrupt Purge. This Plague change will not "bring consistency", it will just incentivize slugging people with Decisive Strike, puking on all gens with Thanatophobia and stealth perks like Unforeseen or Trail of Torment, and punish those players who go for chases, just to get pun
    7 comments 301 views last activity
  • Out of all of the 3 survivors that got deep rift recolors in this rift, they are all girls (Zarina, Mikaela & Nea). Yes, I think the skins look great, and are well designed. However: there is not a single male survivor in the deep rift department. Jake (with his rift outfit) was a good candidate, especially since he's never got a deep rift outfit. Nea just got a deep rift recolor in the
    5 comments 171 views last activity
  • Trickster's Most Important Features Were Removed. When will Trickster and his addons be reverted? Or at least partially reverted? 😲 💙Warning: Very long post about Trickster. This is basically my thesis, dissertation and a whole ted talk. I saw somewhere on this forum, from the team directly, that they are diligently working on Trickster and I love that. We are all patiently waiting for any new
    1 comments 221 views last activity
  • Hi. Almost 4 years ago I made a series of posts about changes that I thought would be great modifications to Dead By Daylight. Admittedly, some were naive ideas that didn't take into account a lot of the moving pieces of the game. I've done much more game design work since then and have learned a lot. But despite a few shortcomings, I think some of these ideas still have promise. Or at least th
    0 comments 31 views last activity
  • Hook spawns in haddonfield is seriously absurb, why can't they instead of changing the layout of the map (which we don't really complaint much about it), change the hook spawns? I'd just played a game, grab a survivor out of the locker, go through stairs then walk through the whole house just because there was only the nearest hook at the corner of the map😤
    0 comments 32 views last activity
  • When holding an item her arm gets warped, and looks weird. And without her arms still look shaped weird. This happened after the update that made the weird strobe lighting too
    0 comments 11 views last activity
  • Regular huntress has a very loud and high pitched sound when she prepares to throw a hatchet that stands out very much from the chase music/lullaby. This skin however has a very low pitched quiet sound that very much blends into the sound of the lullaby and chase music which makes it difficult to know if she pulls out a hatchet or not sometimes.
    0 comments 61 views last activity
  • EDIT: I accidentally posted the discussion without the body text… oops. EDIT 2: Noted more bugs. EDIT 3: Improved wording on feedback and improved some addons. Yo. It's been 6 months of the Trickster rework, so I figured I'd throw some more feedback into the ring now that its been a while. You may remember I made an extremely long-winded post about it shortly after its release, and I still s
    12 comments 296 views last activity
  • For many years, MANY YEARS, pyramid head have the worst add-ons to use, literally the worst add-ons, everyone who play him or main him just use 2 add-ons, can you all guess what add-ons it is?... Correct!!! Range add-ons, because everything else is a waste of time, everything else will help you in nothing. He have a great potential, a lot of players have good ideas for add-ons Rework for him,
    0 comments 42 views last activity
  • The trend of deactivating perks / mechanics when the endgame comes must come to an end. We've reached the point of denying the use of a perk that was DESIGNED TO WORK ONLY IN ENDGAME WITH ONLY 1 USE (so it has to be above average strength) for a reason I struggle to understand. The survivor plays 90% of the game with 3 perks, manages to reach the endgame but has the misfortune of being chased
    67 comments 1,703 views last activity
  • Hi! I was sort of brainstorming future killers that I think would be cool with a friend of mine, and I thought of Jack Nicholson's character from the Shining story would be really interesting! The accompanying map could be the hotel and hedge maze from the story, another snowy map. Also, the killer mechanics could be like an axe weapon and there's a timed insanity component who's effect is simila
    1 comments 11 views last activity
  • Serious the rubberbanding, the weird vaulting, de-syncs, and general jank is a huge problem. Idk how this update went live because it feels like I'm playing an Alpha with how janky it is.
    12 comments 372 views last activity
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  • I learned (fairly new compared to the vets here so bare with me) that lullaby’s aren’t suppose to be directional. So when I recently found out that Sadakos Lullaby is a directional Audio it threw me off. Apparently though hers is by design. Her stealth is already bad, also bugged in a bad way, and the addons that are suppose to make her stealth stronger aren’t good. Can we please improve
    9 comments 544 views last activity
  • I understand the want & fun in getting your characters to prestige 100 but besides the intrinsic rewards you get from just playing the game, what reward is there or actual purpose for getting to prestige 100? It's almost incentivized to just prestige characters to 9 and move on to the next as to unlock everything. Only suggestion I've come up with ar
    1 comments 31 views last activity
  • Tripwire Trap. Set up a tripwire by interacting with a pallet for 14/12/10 seconds. When the killer moves through a trapped pallet the pallet gets dropped on the killer and stuns them as a normal pallet stun. You can only trap 1 pallet at any time. You start the trial with 1 token and gain a token whenever a generator is completed with a maximum of 1 token.
    0 comments 21 views last activity
  • The controller on the console has a really bad input delay, there is more than 1 second delay when pressing the buttons but it isn't like that on the keyboard and mouse. It is only happening on this game and my controller is plugged in. Apparently, this has been an issue for years but it seems to me there has not been any improvements. Will there be any fix to the input lag? I cannot use perks su
    0 comments 42 views last activity
  • With how the Invocation Weaving Spiders is currently implemented, it needs two things to make it feel less bad as a perk to use. As currently if performing an invocation as a solo player, that player might as well be spending the equivalent of 2 minutes on a hook in the basement, where the killer just needs to interrupt it long enough to take away the progress so the survivor has to restart from
    3 comments 71 views last activity
  • The only players that use self anonymous mode are cheaters, griefers and/or players that don't want to ruin their reputation. It is a feature that promotes the negativity of the community and doesn't allow other device users to report the accounts on those other devices.
    25 comments 591 views last activity
  • Overall playing survivor is boring because of it. Every match. Pain Res, Pop and Corrupt sometimes Surge is in the mix. Yes I get the meta is the best perks in the game at the moment and yes I get killers use it because they don't want gens flying in their face. But as a survivor with my matchmaking gens rarely go flying unless the killer is extremely unlucky. Most times a match is a guessing gam
    33 comments 432 views last activity
  • The first video shows how the hit box over these objects on RPD are SUPPOSED TO BE, but at current or before RPD was pulled the collision had it solid so you couldnt shoot over them. So the update messed something up there. I was unable to get a video of the collison bug before BHVR pulled the plug on the map, but this is to show you can shoot over them, but at current you can not (or at least af
    2 comments 57 views last activity
  • One of the few things that suck about the rift are that they have some really cute outfits that never make it back into the game :( This outfit is the cutest and it's been over four years. When will it come back to the store? I think bringing back the old rift outfits that people miss (like this one, that one Felix one and the Nea one) would be an easy wa
    7 comments 221 views last activity
  • Looking into putting the Salamanca twins from Breaking Bad as killers into the game would be pretty fun!
    0 comments 21 views last activity
  • I got this idea during a match in 2024! What happened? I was wounded and saw a survivor coming my way! I was So glad because i needed to be healed! But then as this "survivor" came closer I realized it was The Legion ! In Undetectable Mode! That's when I came up with the idea - What if there was a Killer that could shape-shift and look like a Survivor and tricks them and shape-shifts back qu
    3 comments 41 views last activity
  • I have had 9… I repeat 9 game offerings from killers this morning and I’m so sick of it. I am playing for BP through this mess of a mid chapter and I don’t think I should have to run a sacward EVERY single match. I only had 2 hours to play today. Can we please, please revert this offerings to anti-map offerings?!?!
    1 comments 71 views last activity
  • Here is the main problem with it, you need to hit someone while they are doing the action. Most of the time Survivors will leave their objective as soon as they see coming swarm on you, so they will stop that action (that you have to hit them with) as they are about to hit in half a second and you won't get score for that. It's pretty painfull. Most of th
    13 comments 921 views last activity
  • I mean i get it the physics of the hair is the point of it but come on the hair is inside of her forehead even when she doesn't move at all. Clipping is so bad on this hair bangs. I've came back into game after i've seen this cool skin to buy it but im pretty disappointed
    Mod
    2 comments 81 views last activity
  • There are many issues frequently addressed that lead back to how hooks and hooking work: Face camping, Proxy camping, tunneling, 4%-ing to nope out of a match asap, gabs - or lack thereof -, hook durations — and probably a few others that I missed. Either way, I think it's safe to say that many people are - for one reason or the other - unhappy with how hooks and hooking works. To address som
    13 comments 341 views last activity
  • I was thinking about boons, and one major problem in both creating new boons and balancing them is they're all limited by the 24m range, making some of them pretty useless (Dark Theory is a major front runner), but simultaneously can't be increased due to boons like Circle of Healing and Exponential potentially becoming problematic. This largely comes from the issue that you can equip multiple bo
    9 comments 111 views last activity
  • I played the PTB and it was a buggy mess, mostly because of the changes to UE5, and I remember making a post (that later got merged into another thread) stating that "I think the community would have preferred if the update/PTB was delayed to iron out all the issues since it's basically unplayable with how buggy/glitchy it is." Now that the update has released to live servers… yea… this update s
    12 comments 501 views last activity
  • The 4-man slug bleedout playstyle is absolutely miserable, and there is no reason for enabling it. Experiencing matches like this is easily one of the top 3 reasons many gamers quit, hate and stay away from this game: Basekit Unbreakable would be busted, as proven before, but please at least try another solution in a PTB: If EVERY remaining surv
    10 comments 171 views last activity
  • Some Chapter ideas: You're Next Chapter with Erin Harson as the survivor with Aimee Davison as a legendary skin, and The Assassin as the killer with the Fox Mask being the main killer and Lamb and Tiger Mask being legendary skins. The Map could just be the house it takes place in, with the 3 floors to the house, an outside area with a foresty area outside. 10/10 Most wanted Castlevania (base be
    0 comments 13 views last activity
  • It would be great to see for Survivors a shareable inventory of items, add ons, and Offerings, it’s awful if you have many items and offerings on one character, let’s say Meg for instance, that players grinded for but cannot use with other characters especially new ones such as Nicolas Cage, Eileen Ripley, Sable Ward, etc. Sure they can grind them and accumulate over time but if they wanted to us
    3 comments 21 views last activity
  • That killer needs to be kill switched, her hatchets are broken, she is able to even hit you as you are behind an object because the hitbox goes through it. Her hatchets hit you without being anywhere near it. Why are you busy nerfing survivor perks but you are not fixing her hatchet hitbox? Seriously, the killer threw the hatchet at a wall, NOT at me and I was still downed because I was nearby th
    3 comments 111 views last activity
  • When will déjà vu be corrected? That park was only supposed to be a replacement for the generator hardening measures.
    3 comments 51 views last activity
  • by variety I don’t mean the number of killers, I mean the number people actually play against. It’s tiring versing huntress, Billy, etc. match after match, time after time. Same 5 killers constantly. There should incentive to play lesser played killers or an extra algorithm so you don’t verse the same selected killer back to back. Adding incentive may increase usage of those characters which c
    8 comments 111 views last activity
  • Not sure if this was the intent or not but I find it a little jarring. Was there a reason for the change? It doesn't seem smooth.
    0 comments 31 views last activity
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