Feedback and Suggestions
Our team will be happy to read these!
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survivor times are disproportionately harder than killer tomes. Especially if you’re solo q. I have every single killer challenge completed, the hardest ones you can farm easily. Problem is….farming is a luxury for killers only as they control it. A lot almost entirely rely on the killer making massive mistakes which is only reliable in low mmr. some insane challenges: Make killer miss basic a4 comments 71 views last activity
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You shadow changed them and I'm sick of players messing around with them and confusing me. Do not make them go up against objects and walls and the bloody ceilings. The only exception should be lockers. Make them the way they were before. There should be no way to make the whole floor full of scratch marks like I'm am encountering people doing. Be transparent with your changes this is outrageous0 comments 32 views last activity
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I have taken a break from this game for a year or less. I come back, I have very rough matches on both killer on survivor, and never do I ever see anyone friendly. Toxicity is everywhere, teabagging at exit gates, nodding and forward-backward movement on knocked survivors, hitting on hook, flashlight spamming, spamming "ez" or "cry" in the endgame chat, delusional complaints about "tunneling". An16 comments 292 views last activity
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so I totally understand the reasoning behind it. It’s a 4v1 and someone DCing completely screws the game over. the issue is…we have bots now and instead of dcing. People just kill themselves on the hook, leaving the team without a bot. Who, despite being dumb, at least does generators, totems, and healing.14 comments 231 views last activity
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I don't know if this is universal, but Artist is one of my mains, and getting 6 long-range bird shots in a single match is basically impossible due to the nature of her power. Especially considering the fact that, at long range, survivors can easily and reliably dodge, and most of your long-range shots aren't going to be done against gens, it's going to be done when sniping. There's many diffe3 comments 51 views last activity
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So I've made a list of killers for DBD and have a lot of licensed killer suggestion. I'm including video game characters as well as film and TV characters since with the latest chapter Pyramid Head from Silent Hill was added. • The Dancer (Pennywise, IT franchise from Stephen King) • The Creeper (Jeepers Creepers) • The Hellraiser (Pinhead, Hellraiser franchise) • The Undying (Nemesis, Res3 comments 331 views last activity
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Hi! I love this game and have played it a lot of times. I hope you can create a new setting for the game (switch to non-violent mode). When this mode turns on, the sound for screaming will be changed to other sounds that do not yell. Each time I play this game, I must turn the volume down or use the headphones. When my parents heard the screaming sounds from the game, they scolded me and forced m4 comments 111 views last activity
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I'm loving the new VFX for the nurse skin! I just wish some of nurses cosmetics changed the way the blink looked on her hand, I imagine a small flame beginning to grow as she blinks before compressing as she closes her hand… I'd love for the addition of VFX and SFX on newer skins, especially if they start coming with the new mori animations like with the0 comments 211 views last activity
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Just like in GTA Online/Raindbow Six Siege and such other games, sometimes people wanna have fun and starts hating the game due to the behaviour they recieve while they play. I think it would be very healthy for the community if there was a detection for the amount of toxicity made in-game (such as teabagging while the killer is losing, the killer humping the survivors on the ground etc…) and a l1 comments 32 views last activity
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One thing that makes a killer like Blight so oppressive is his zoning. This strength comes from the fact that he is able to break a pallet without his power (which can be intensified even further by using Brutal Strength) and then being able to instantly rush and hit the zoned survivor. Additionally, this zone-heavy play-style has been made stronger and more popular by multiple recent changes. Su1 comments 171 views last activity
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devs you should give that locomotion a chance again, it was far more realistic and didnt impact gameplay, peoploe just werent used to it. i feel like dbd needs to modernize and this requires the 2 most common animations modernized: healing and running0 comments 41 views last activity
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I was wondering if it'd be possible to add the option to turn down screams? If I turn down the main volume, I won't be able to hear footsteps or nearby generates as well. Everytime I'm about to be hooked, I need to press on escape, just so I can muffle the scream slightly. Which lead me to the question - would it be possible to implement an option to turn down screams, so players don't have to go0 comments 71 views last activity
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Proposal When in the dying state, once a survivor has reached maximum recovery, they can hold the sprint button to enter "desperation" while crawling. They crawl 50% faster. Grunts of pain are 50% louder. Increases the rate they bleedout by 200%. Their bleedout bar on HUD starts blinking to indicate they are desperation crawling. Effects/Impact Base crawl speed is 0.7m/s. Desperatio2 comments 111 views last activity
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Scourge: Lingering Anguish Every time you hook a unique survivor you gain a token. Every token increases the duration of negative status effects not directly caused by a killer power to increase by 10%, to a maximum of 40%. It would increase the duration of exposed from starstruck for example, but not hindered from clown's gas or exposed from ghost face's stalk because those are a direct resul5 comments 121 views last activity
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Despite there being well over a 100 perks in the game, it feels like we rarely see perk balance changes. Every mid chapter or new chapter it seems like only 2-3 perks get tweaked despite only a handful of them actually being good. We still have perks like This Is Not Happening, Premonition, Bloodhound, Predator, etc which haven’t been touched in many years or not even at all. It would make the ga6 comments 101 views last activity
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Endgame scenarios where only 1 or 2 survivors remain have often been criticized for the undesirable gameplay they can yield. With only two survivors left alive and generators left to be done, the match is regularly a foregone conclusion, as either of the survivors being found will usually lead to their death, only seldom with a chance to delay the down until the other survivor can repair the rem25 comments 461 views last activity
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It's been a while since BHVR has introduced a new general perk (one available in the bloodweb not tied to a specific character) with the introduction of Shattered Hope. Now that the Stranger Things DLC perks are gone for players who are just starting out or newer, what tools if any would you give them on both sides to help them out? Do you think they need new tools? Should something be done that9 comments 122 views last activity
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Hey everyone! Today I would like to show you an idea, that i created long time ago. The idea is to make Legion stronger against good survivors, while trying to not make him overpowered at low level of gameplay. This Legion is the same as he is right now (so u can still down a survivor when u hit 4 people in single Frenzy) , but on top of that I add a new mechanic, and change a few addons. Add12 comments 351 views last activity
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Hello Devs, Now that we have the feature that blocks a gen from being kicked after 8 regression events, there either needs to be buffs for existing anti-gen perks or new perks that cause significant gen regression. Gone are the days of hour long matches and strong slow regression. Now though, we have matches where it swings wildly to it being over quickly in some scenarios because the momentum20 comments 391 views last activity
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I could be wrong but I think Victor shouldn't counter the endurence effect completely. All the perks that has this effect are useless against him, not to mention that it is also easier to tunnel someone.4 comments 152 views last activity
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I think adding these monsters to the game would be really fun to play/see ! Cerberus , Medusa and/or Cyclops .0 comments 11 views last activity
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For the past months, whenever I played DBD, I was maining Singularity. For whatever reason, he is the most fun killer to play as in my opinion. However, while I do not think he is particularly weak, I do believe he definitely needs a bit of help. Especially considering his high skill ceiling, some improvements would be very nice to see. Singularity Basekit Quality of Life Improve Biop8 comments 191 views last activity
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Christopher Walken? Hear me out: Killer: Archangel Gabriel (The Prophecy) The Headless Horseman (Sleepy Hollow) Max Shreck (Batman Returns) Not to mention his roles in True Romance, King of New York, Annie Hall, and At Close Range. As a survivor, there is only one choice. Special item: A Cowbell that stuns the killer like a trapped gen does when the killer has Lightborn. It doesn't1 comments 31 views last activity
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I went against someone who performed a flashlight save while using Off the Record, I then went for the first survivor I saw after being able to see and ended up hitting the Off the Record user who performed the save. It seems strange that a perk that should be used for anti-tunneling can then be used to perform a save and still allow for an endurance hit. I believe that performing a flashlight sa5 comments 101 views last activity
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It's a really popular series, and I think it could have some potential in DBD. There are a lot of options, but I would lean towards a skin walker killer, Harry Dresden as a survivor, and maybe the cannery on Demon's Reach for the map. There are a lot of options. My second favorite would be a Lupe Guru killer with Karen Murphy as a survivor, and John Marcone's estate from Fool Moon as a map. Kar0 comments 19 views last activity
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Dear BHVR team, Recently i was talking with my friends about some topic i was thinking of for awhile, which is that, a lot of people get skins by Rifts or Events, for characters they dont even play as. So i was thinking, what if we could be able to basically exchange skins we dont want, for iridecent shards. Quantity of shards will be depending on rarity of that certain skin of course. Only an e0 comments 31 views last activity
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Please, tell me how use controller on epic games. Cuz my friends who plays the dbd on Steam platform, use controller without any problems. But me, who plays on epic games cant use it0 comments 51 views last activity
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Hello everyone, this is my first suggestion on the forum, and I think Dead by Daylight should have an MMR system. You might be thinking to yourself, ‘But there’s already an MMR system in place.’ However, please hear me out first: As we know, most games have an MMR system that shows how good you are, but Dead by Daylight has a rank system instead. The ranks are ash, bronze, silver, gold, and irid5 comments 141 views last activity
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The Killer's presence no longer disturb Crows. Loud noises caused by the Killer still disturb them (eg Deathslinger's Redeemer shot and Doctor's Static Blast) but the Crows return in 4 seconds. Survivors can no longer attempt to self-unhook after the EGC is activated. While injured, Survivors no longer receive the Great skill check bonus when performing the repair action. Broken Key is0 comments 21 views last activity
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It's extremely time wasting, and super annoying to deal with. Why should I have to waste my time waiting to die just because the killer refuses to hook me. We need an feature that can counter bleeding out. Not only that, but the perk "Knock Out" literally encourages bleeding people out, this is not a healthy perk design. I'm not saying to nerf it to the ground, it needs a rework instead. This h66 comments 1,165 views last activity
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I don't know if it's just me, but when I play as a survivor or killer sometimes I start lagging and teleporting. I've been playing this game for three years and nothing like this has ever happened to me.2 comments 21 views last activity
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While I wouldn't go so far as to call DMS overpowered or too strong on its own, I do think the perk is unhealthy in a very specific way: It's a time bomb just waiting for a synergy that makes it obnoxious as hell to face. In the past (and currently, for some reason) it's been Pain Resonance, as well as Ultimate Weapon and synergy on the Doctor specifically, among others. The throughline between14 comments 262 views last activity
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There's been a lot of arguments around the increase of toxic behaviour with this feature. May we at least have it during casual games (for all players)? Please consider it, thank you!1 comments 41 views last activity
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As the title suggests, this is getting out of hand. I played several rounds today, except for the few in the solo queue that I escaped, all of the others were left on the ground bleeding out (myself included) at endgame. This is beyond frustrating and there is zero recourse. If I DC, I get a time penalty (which is another stupid feature). Can we please for the love of God fix the slugging game? I8 comments 141 views last activity
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Give this Add-On base kit on Bubba. Without this Killer is very weak and completely unplayable at higher level. Even 3000 Hours I have on Bubba won't help if I don't run this Add-On. Please.2 comments 51 views last activity
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Hello awesome DBD team, I am Hari and I am one of the biggest DBD addicts haha. I had a crazy idea for the next new survivor where he/she has a strong anti-tunnel build. Even after the recent update with the timer on survivors, killers still manage to tunnel survivors all the time and it makes a toxic community. So here's my ideas for the survivor: Name: Marielle Dubois Background: Mariel2 comments 61 views last activity
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scourge hook pain res deadlock pop corrupt / grim embrace how are you supposed to repair 5 gens with that, especially facing Blight, Nurse, Wesker, Billy, Spirit? It´s just way too strong. Didn`t have a single solo queue game where we repaired more than 3 gens with that perks49 comments 1,304 views last activity
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It's no secret that Skull Merchant is very strong in chase. Below are some suggestions to make her power a bit more skill-based and not so oppressive like it is now. When reaching 3 lock on stacks, the survivor receives a claw trap. When a claw trapped survivor is subsequently scanned they are injured > deep wound > hindered. This change would be a bit more forgiving by not immediately in8 comments 101 views last activity
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Ever had a Character come into the realm that you have waited Decades for, but now realized that you spend all your precious Bloodpoints on another Character already? My Idea's got you covered. With the Prestige Token System, each Dead by Daylight player recieves 3 Tokens that can be used when Pressing a Character's Prestige Icon. Upon doing so, you are greeted with the Option "Transfer Progr1 comments 51 views last activity
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Like Light Footed doesn't work when imjured I feel like Lightweight should have the same condition of when healthy the perk deactivates. Either that or make it so it doesn't work when exhausted. It should have some type of condition attached to it.4 comments 91 views last activity
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I think there could be a pocket-sized killer who could put a net on a window or pallet and thus make it difficult for the escapees, or if he puts it on a generator, the escapee would have to take it and then repair the tuna generator0 comments 2 views last activity
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Hey guys! I play pretty regularly, enjoy both survivor and killer side. I got a suggestion: I play quite a lot with friends, so we just queue into trials on after another, without much time to spare in between (our matchmaking time is pretty quick). After the 'recent' changes to the bloodweb (less cost for items / perk with bloodpoints) I noticed, that my bloodpoints fill really quick, so my su0 comments 21 views last activity
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Hi there. I do hope someone from BHVR reads this. I have been an avid player and fan and have played the game almost everyday for a few years. Lately, I haven't been able to enjoy the game because of the massive lag issues and rubber banding that makes moving around so impossibly frustrating. The last few times I've tried playing, the rubber banding is just too much and I give up and play another0 comments 11 views last activity
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Just logged on, last weeks 300k BP was pretty decent not going to complain about that. Log on today and it's 10 rift fragments…Seriously? The amount of money people put into this game buying DLCs, Cosmetics on top of getting the game itself(not to mention some players who changed from console to PC and had to start again and buy everything.) and the free weekly "gift" is just 10 rift fragments.10 comments 361 views last activity
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I don't have a issue with anti tunnel perks and this coming from a killer player but I do think they should be reworked in some way cause I don't mind that's there perks who punish a strong playstyle I will die on a hill saying that it isn't a problem and people should quit complaining about it my rework idea is to make endurance and ds lose collision with the killer cause it's dumb af that survi5 comments 111 views last activity
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Hello, Dead by Daylight team! I've been playing dbd from 2017 and im still playing to this day.I never had any issues with the updates and new chapters until the twins were added.Now that the Twins were reworked,they have gained a lot more popularity and are played more frequently.They were never really fun for the community,as you probably know and now that They've been "buffed" they are worse0 comments 21 views last activity
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The last 4 out of 5 rounds I have played, the team or at least a survivor or two have been left slugged on the ground for the entirety of the round waiting to bleed out while being trolled by the killer. Is there nothing that can be done about slugging? Can't even DC to move on thanks to the arbitrary penalty that shouldn't exist.1 comments 41 views last activity
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I haven’t played Dead by Daylight in six months and recently got back into it again. I bought Xenomorph for the perk “Ultimate Weapon” because I find survivors stealthing and just playing immersion very boring and non-interactive, searching for them for half the game is very time consuming and could debatably be considered the same as a killer stalling the game by gen regression as it’s a way to47 comments 1,372 views last activity
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Teamwork: Collective Stealth Each time you heal or get healed by a teammate, you and the other Survivor(s) will lose Scratch Marks and will not make any Footstep sound for 30/35/40 seconds. Multiple uses with the same perk doesn't stack. Teamwork: Power of Two Whenever you come close to another Survivor within 6 meters range, you both gain +7% Haste Status Effect for 8/9/10 se1 comments 21 views last activity