nurse is annoying to play as and against, when im playing against no matter how good i loop her fatigue does nothing when she can teleport map wide and when i play her its so frustrating with her speed
Instead, from now on the nurse will have 2 blinks as normal, but instead of her fatigue state after a hit or without; the nurse will be sent back to her original location before she blinked.
Because this switches nurse to a more informative killer, getting a successful hit could reward with aura or killer instinct of who you hit. This could be base or addons
some buffs with this change would be
-exponentially increase range of 1st blink (rewards long range hits, healthy for BOTH sides, adds actual skill)
-return speed to 110% or 115%
-MAYBE add 3 blinks
Some nerfs
-increase time to replenish blinks(gives survivors a chance to get away after successful blink)
As of fatigue, im not sure if it would be beneficial to remove or include, but this was all just a possible solution nothing more
this way nurse players have skill scaling and survivors have a fair counter as distance would force nurses to anticipate the survivors movement
Congrats you just made Nurse an even better 3 Gen killer, removed her line of sight blocking counter play in chase and dumbed her down by making it so she does not fully rely on blinks for hits because she is 110/115% now as well....
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Comments
Congrats you just made Nurse an even better 3 Gen killer, removed her line of sight blocking counter play in chase and dumbed her down by making it so she does not fully rely on blinks for hits because she is 110/115% now as well....
This is probably the worst thing I’ve ever seen someone try to change about a killer