Feedback and Suggestions

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  • I’ve had this issue where I tried a build spirit fury and enduring. Survivors know you have spirit fury and they pre drop pallets where they don’t have to stun you and they still get much distance from u once u break the pallet. I think it should be a perk to counter predropping
    10 comments 211 views last activity
  • Hey guys, so I’ve been thinking that it would be super cool to make a thread of what kinds of legendary skins you’d like to see come to DBD. Since the devs released an exclusive legendary outfit for Tubs (Rainbow Six) for Renato, I think pretty much anything’s possible once licensing and such is approved (I’ll admit I don’t know how any of that works, lol). So I’ll start this off by me answeri
    12 comments 141 views last activity
  • I was thinking of an idea to buff Streetwise, but then I realised that all of Nea's perks can feel kinda "eh" sometimes and could use a little bit of love. Here's my ideas: Balanced Landing Your agility and cat-like relexes are incomparable. When falling from height, you benefit from the following effects: Suppresses all noises associated with falling. Suppresses Scratch Marks, Pools of Bl
    0 comments 21 views last activity
  • what i mean is in survivor and killer you choose your character there is filter like most played or least played or prestige level or alphabetically
    0 comments 11 views last activity
  • my idea is for players just bought Dead By Daylight they could get bloodpoints because whatever they play survivor or killer they are very weak so they need those blood points to get started like 250.000- 500.000 so they get perks at least so can give from that Learn To Play or just Right away
    0 comments 11 views last activity
  • Please fix perks like this that have absolutely zero effect vs swfs but completely annihilate solo queue teams. Third Seal is another one but at least the hex can be cleansed.
    26 comments 364 views last activity
  • The amount of stress when I play killer is insane because i main sadako and I run into every pallet spending too much time breaking pallets and looping survivors when I should check on gens and get hooks. They should nerf the amount of pallets and big loops where it’s impossible to even catch up.
    4 comments 61 views last activity
  • The nerf it got a couple years ago was overkill imo, making the perk have too many drawbacks. I think reverting it to where being exhausted doesn’t turn the perk off would be ideal as it would allow it to be less situational. It would allow players who like to use sprint burst to get value out of it whereas on live you’d never get value out of iron will as you’d always be exhausted. We have perks
    6 comments 151 views last activity
  • 1 comments 31 views last activity
  • It sounds like they’re handed out rather infrequently and randomly if a DbD dev just happens to stumble upon your stream while you’re live. FieldAgentReaper, the most prolific Pinhead main, has been streaming for over a year and consistently puts out good Cenobite content and is generally helpful and wholesome to chat. He’s had #shirtmysurvivor in his stream tags for months to no avail. Meanwhile
    1 comments 61 views last activity
  • Buckle up + for the people, off the record. Endurance is beyond broken, and there are few counterplays, especially to background player + buckle up and ftp. Good game design has counterplay, not "nice job doing what killers do, shame they have a busted combo"
    5 comments 132 views last activity
  • After updating the game and video card requirements, my game started to freeze a lot, and when I say a lot, it's a lot, dead by daylight was the only game I liked to play and now it's almost impossible because of this problem, Please fix this because I want to keep playing :/
    0 comments 11 views last activity
  • Just mentioning that vaults are bugged. Getting hit after 4-5 steps out of the window far more often this patch than the previous year.
    2 comments 31 views last activity
  • Status effects are either useful or very niche and underutilized. I like the idea of every Status Effect having an impact in every game. Let me know what you think. Blindness Problem: Too much of an impact on soloq survivors and too little on coordinated swf's. Solution: More Appeal While being Blinded: [BUFF] The killer's Red Stain and Generator Progress are now invincible [BUFF] The
    0 comments 41 views last activity
  • The Morrigan In the modern age, a Celtic God has little power. While she once was a great warrior that dealt in destiny and war, the only destiny the humans seem interested in is 
 of the monetary kind. While watching over humanity, waiting to make her return, The Morrigan saw something strange within a foggy patch of earth. Transforming into a raven, 
 she flew towards the fog, curious
    3 comments 41 views last activity
  • Just a list of issues with current Myers: 1. His t1 lunge has been outdated since September 2020 when maps were reworked. This matters for Scratched Mirror Myers (make it 0.4 seconds instead of the current 0.2, and dont change Boyfriend's Memo). 2. His t1 not giving bloodlust has been outdated since 2018 (Myers is currently the only killer who cannot get bloodlust, this matters for Scratched
    6 comments 121 views last activity
  • ……… AND THAT MAKES ME ANGRY ! Somehow I can't shake the feeling that the last few weeks have been all about store items and outfits. yeah, Hunt with style and survive with style... what's the point if the game is bad and full of bugs? The quality of the game has really dropped, and it's not just me that's annoyed. What's going on with BHVR? DBD is evolving more and more from a party game to
    8 comments 231 views last activity
  • As the number of characters and therefore perks have ballooned over the years, we’ve seen a large number of new perks that, at best, go unused because they don’t give enough reward or synergy. At worst, they cause detrimental gameplay and bugs. Because the character design model up to this point requires every character to come with three perks, that just exacerbates the problems above. I beli
    0 comments 31 views last activity
  • I want to take a step back from the game for a moment to actually look at the bigger picture. Long story short: Why do some offerings exist? The kind of offerings being stuff like the Sealed Envelope and the Hollow Shell, to start with, which offers 25% BP in all catagories. It's a pretty neat bonus to cover all the bases… Until you realize it has the same rarity as a BP offering that just
    5 comments 61 views last activity
  • Dead by Daylight Team, A couple of things I am sure you are already aware of, and I understand you are working diligently on the flashing lights. However, the game is un-playable. Between the flashing lights and the motion sickness from the constant rubber banding. You cannot walk or run without rubber banding, you cannot vault, or jump into lockers. Killers and Survivors are jumping all across
    0 comments 31 views last activity
  • Rant Start! I know how necessary new updates and content is for live service games, but the latest patch is just another in a mountain of simply bad updates that should've been delayed. Legion 1.0 happened already, Twins 1.0 happened already. BHVR had ample time to realize this update wasn't finished and the precedent set in the past was all the warning they needed not to let the game get to thi
    20 comments 411 views last activity
  • for the past 2 weeks I encountered hackers every 3-5 matches playing as killer& survivor Mostly as killer why it’s allowed to use mods in this game filters etc. from what I know and somesites&discord servers selling hacked account with infinite offers addons items etc and they all require to play the game from epic store This is the only game on my life that I encountered many chea
    4 comments 91 views last activity
  • Now this might seem like a crazy post to say. "SURVIVOR MAIN!" you shout. And yes I am. (Sadly because survivor is the only role where I have 75% of the perks but anyways) I mean it when I say that killers are too strong. RECENT killers are too strong. Now they might have some decent counterplay but when it comes to their arsenal, especially compared to earlier killers, they are just too strong c
    36 comments 2,531 views last activity
  • Call of Brine After damaging a generator Call of Brine activates for 30 seconds . While active, the generator regresses at 150/175/200% of the normal regression speed, you can see its aura in yellow, and each time a Survivor completes a good Skill Check on that generator, you receive a loud noise notification. (This regression increase does not stack with other increases.) Call of Br
    14 comments 211 views last activity
  • Hex: Ruin it has been one of the most popular perks since its release due to its power to delay the match a bit and help the killers not have to worry too much about generators since this perk solved the problem if you didn't like kicking generators in first place. Since it was nerfed, this perk has never been used by killers again, which is understandable because it is not rewarding the way i
    31 comments 821 views last activity
  • It makes me even more sad that people who lost their legacy skins due to massive progress loss in 2016/2017 still didn't get them back. I know it must be hard to restore, because there is no data from that time, but for some reason even screenshots or Steam achievements aren't enough to prove that you had them. I think this topic should be brought back and at the very least each player who unlo
    0 comments 31 views last activity
  • Or give killers the option to opt out of SWF. You can't have one person go against 4 mans on comms.
    10 comments 151 views last activity
  • This has been an issue for years, and I have made posts about it on these Forums before, too. Ace and Ada for example, are way too quiet, so playing them makes it harder for killers to track them. Playing as Jane or Jeff or Ash is a detriment, because they are very loud, and thus very easy to track. That contributes to people not wanting to play them. I remember a few years ago or so you mention
    18 comments 961 views last activity
  • As both a survivor/killer main I find Haddonfield absolutely unplayable as a survivor. The gens are way to close so the killer doesn’t literally have to move to make survivors 3 gen. There is no place to loop because of the lack of windows/pallets. It is also not as pretty as the old Haddonfield was. As killer, very easy and not much of a challenge. Survivors are easier to spot/find and chase.
    0 comments 21 views last activity
  • I'm a Freddy main and if the Survivors are asleep, I lose the benefit of so many perks like Tinkerer, Insidious, the new Ultimate Weapon, Starstruck. Same for Huntress. I played against a poor Huntress using Insidious and Tinkerer but we could always hear her Lullaby It seems a Lullaby simply denies you access to perks. What exactly is the upside? I think a Lullaby should count as Terror Rad
    1 comments 141 views last activity
  • Even though I blocked a player who was harassing me, I was matched with the same person in subsequent matches. I would like the blocking function to be strengthened so that matching does not occur again.
    3 comments 91 views last activity
  • I play pretty much all killers to varying degrees. Some of them resonate with me more, some less, but I will usually flick between them dependent on my mood. I like Xeno a lot, and enjoy playing them and want to play them more…. but every time I play them, I get really frustrated in crawler mode at the number of tiles I just can't see what the survivor is doing. I'm a Pig main, and I'm no stran
    0 comments 41 views last activity
  • My perk idea is called, Sacrificial Hope (survivor), Sacrificial Despair (killer), the perks are for both survivors and killers just with diffrent names. And they have only 1 effect, increase bloodpoints gained in the trail per level tier 1 - incease all bloodpoints by 50% tier 2 - increase all bloodpoints by 75% tier 3 - increase all bloodpoints by 100% Please note these are player indepe
    3 comments 51 views last activity
  • At least he was unique Killer. The current version we have atm is not only weak but also boring and not very interesting, just recycled version of all existing killers in a weaker form. Dream World… imagine how much this place has potential to have some crazy power(s) but instead we have bad clown set up bottles and tp on gen once a while… wow.
    2 comments 81 views last activity
  • Despite what this title might sound like, I'm not about to go on a multi-paragraph rant about how Michael is OP or anything like that, in fact it's because he's not that good that I want a rework. Michael simply got left behind, and I feel like this hurts him on both ends. Every match against a Michael is the same two things with little variation, inf tier 3 and tombstone. Yes it's entirely depe
    26 comments 522 views last activity
  • I've been playing the game for over 4 years now and as much as the game has improved, there's still one main aspect of it that remains unchanged and that is the gameplay dynamic. Sure, we can add specific sets of add-ons and perks but there is only so much you can do to keep the game fresh with these small game mechanics. The game has remained pretty straight-forward these past years, sure we ca
    2 comments 52 views last activity
  • Disclaimer: This will be a long post. The current issues: It should come to no one's surprise that the matchmaking system we have today is fundamentally flawed, where matches can wildly vary from game to game. i.e. No consistency whatsoever. Points of interest below: The algorithm prioritizes speed over quality, therefore being inconsistent. MMR is being determined by a single factor per
    9 comments 802 views last activity
  • instead of making any killer be paired with any survivor, maybe make it where if survivors havent been paired with a specific killer queuing, their request will be pushed to that killer. almost 1k hours in the game, and ive faced wesker twice or maybe 3 times. I have no idea how its so common for yall to run into him. Ur literally living my dream
    0 comments 21 views last activity
  • Self-unhooking is an often talked about subject in the game, often viewed as bad and unreliable and usually abused as a way to DC. I think me and a lot of other people would agree that it's time for a rework, so here is my idea that would also make luck a much more prevalent feature. There is now a luck percentage metre displayed in the corner of the screen. Bringing a luck offering, such as Vig
    1 comments 58 views last activity
  • Dear Behaver Interactive have made a lot of interesting content in the past and I mean they've really done amazing things, summoning the ghost of Charles Lee Ray so that he can carry the survivor when he takes him down is a great proof of that But I simply can't rest easy until there's some DLC content regarding The Shinning, The Thing, and even the Terminator franchises All examples of classic
    0 comments 11 views last activity
  • can it be nerfed like after it has been used that it has a cooldown cuz one time i was against blight in end game and i got unhooked and he kept tunneling and kept using the perk on the same gen which was 90% or that a person who has been unhooked and he hooks them again the perk doesnt work like for 30 seconds or something like that to prevent tunneling against like bad survivors from being
    1 comments 42 views last activity
  • worst map in the game long walls, long fences, long hedges, extremely long main building its insane! this game gives me white hairs
    14 comments 231 views last activity
  • Hi this my first post here just wanted to talk about some things that have been on my mind about this game first of all why is there so many killers that are just unbelievably boring to go against or some where teammates just kill themselves on hook ingame? like nearly everytime i vs myers my teammates just take chances on hook to leave the game and even if they dont every myers game goes the sam
    0 comments 32 views last activity
  • I know the title might seem a little exaggerated but I assure you it's more to reall you in. Anyways, now that I have yall attention, please stop releasing new chapter DLCs. You might be wondering why am I saying such nonsense? Let me explain to you why... The new reworked Twins PTB was shown and obviously due to word of mouth, everyone hated it and so everything has been reverted. Now the issue
    14 comments 391 views last activity
  • Since latest patch had a few alien bugs 1 Coming out of one of the little vents an not being able to move 2 no power all game an constant droning sound
    0 comments 11 views last activity
  • Seriously, going up against this Killer is easily the least fun experience in the game, and that's saying something considering the Twins still exist. The fact that this Killer has a 70 percent Kill rate it shows just how badly this Killer needs to be reworked, overshadowing practically everybody else except for Freddy. And before anyone says, I know that the kill rate is inflated due to the mass
    29 comments 422 views last activity
  • I was really disappointed by how much they lightened the skin tone on Claudette's and Jake's figurine charms in earlier rifts, but at least for a while they seemed to be doing better on this front, for example Gabriel's and Lyra siblings' figurines. So why does Zarina's figurine look so much paler than her model.
    5 comments 291 views last activity
  • I have two kids, 3 and 5, and this shining example of human virtue just told me he wants me to have to watch both my children die because he lost in a video game. Why is post-game chat is even a thing? Just remove the "feature" entirely. FFS this is inexcusable. Yes, I filed an in-game report, and yes I followed up on the website and reported this player via their steam ID and included unre
    Mod
    12 comments 271 views last activity
  • I am going against twins right now. Slug meta is here… thank you behaviour. Suggestion: Nerf it - its terrible. It's worst rework you made so far.
    2 comments 71 views last activity
  • Hi yall! So I played a game of dbd and in this game I got tunneled out, and at the same time camped at hook with them being no more than 10 meters away. So the problem here is this: The anti face camping mechanic didn't fill up all the way, even though he camped me the entire time I was on hook. Can I get an explanation onto why this never seems to work as intended? P.S. I also don't think it
    5 comments 371 views last activity
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