Invocation Feedback
With how the Invocation Weaving Spiders is currently implemented, it needs two things to make it feel less bad as a perk to use. As currently if performing an invocation as a solo player, that player might as well be spending the equivalent of 2 minutes on a hook in the basement, where the killer just needs to interrupt it long enough to take away the progress so the survivor has to restart from the beginning.
So first piece of constructive feedback, the time to complete it should be lowered from 2 minutes down to 1 minute. It should also still benefit from teammates joining to help expedite the process and lower the time to complete it, from 30 seconds (old) to 15 seconds (new) if all four survivors are participating in an invocation.
Second piece of constructive feedback, the broken condition shouldn't be permanent, instead it should be a temporary debuff that lasts for 60 seconds. The reason for 60 seconds exactly is this would help make the average match gameplay flow better while keeping it still as a risk vs reward system. As the survivor can now heal themselves with something like Self-Care or Strength in Shadows or even be healed by a teammate.
And this feedback extends to any and all future invocations. As there is potential to salvage this gameplay mechanic, to streamline it, and make it more enjoyable to use for the average player.
Comments
I believe 60 seconds would be too little, I think 90 seconds would be the sweet spot. 120 seconds is too long though, I agree with that.
I definitely agree that the broken status effect shouldn't be permanent. That's what really kills this perk. I wouldn't mind if the perk just injured a survivor and didn't inflict the broken status effect at all.
It's not made to be done alone. That's why it shows your aura when you're doing it. Dunno what people don't get about that.
Well imagine, if you will, a future where you have a teammate who brings 4 invocation perks. Similar to how a teammate might bring 4 boon totem perks.
Current 120s Timer: 8 minutes total to complete all 4 if solo. Or 2 straight minutes of doing all 4 invocations with 3 other teammates who also have those same perks. For just one perk with 4 survivors doing together, 30 seconds to complete.
With a 90 second timer: 6 minutes total to complete all 4 if solo. Or 90 seconds of doing all 4 invocations with 3 other teammates who also have those same perks. For just one perk with 4 survivors doing together, 22.5 seconds to complete.
With a 60 second timer: 4 minutes total to complete all 4 if solo. Or 1 minute of doing all 4 invocations with 3 other teammates with the same perks. For just one perk with 4 survivors doing together, 15 seconds to complete.
And this is example is not to be hyperbolic necessarily, its a potential reality that all players have to deal with if invocations are not addressed and more invocations are added later.
Like a more reasonable build, provided that the broken condition is temporary from an invocation, would be something like:[invocation perk], Distortion, Botany Knowledge, Strength in Shadows.
The reason for 60 seconds to complete an invocation, or 15 if done with friends, is its basically like having the equivalent of one permanent boon totem effect to complete as blessing a dull totem takes 14 seconds by default. But its also trade off as everyone effectively has one less perk.