Feedback and Suggestions

Our team will be happy to read these!
  • I’ve been watching MintSkull’s new video and I’m halfway through the video and agree with a lot of the takes so far. Here’s the video so everyone can check it out and see the points made: https://youtu.be/kZABhAt6a98?si=crfRl_Ncrjh1NZxC I think the manual in game needs to be reworked to be a lot more informative and updated to include videos to show the specific part of
    2 comments 51 views last activity
  • With the number of threads talking about Freddy, I decided to rewatch the Nightmare on Elm Street 2010 remake. I know the original films quite well, but only watched this film once. I recalled that I didn't like it much, but couldn't really remember why. On a rewatch, it's actually much better than I remember... there are a few moments where Michael Bay can't help himself with his effects fetish
    1 comments 52 views last activity
  • Tru3 had a great idea about Killers having a small window, when performing an action, to cancel it. I'm gonna flesh it out and paraphrase it. So, imagine locker searching, pick-ups, pallet breaks, and wall breaks have a similar progress bar as damaging a generator. After about 0.5 - 0.75 seconds of the animation beginning you can no longer cancel the action and you commit to it. (Note: if this
    29 comments 513 views last activity
  • Freddy's is the weakest killer and very unpopular. Do not just make his pallets basekit and buff numbers . He needs Quality of Life changes and an increase in fun factor. Currently, he lacks strength and is boring to play or play against. Because of that, I want to change him so that the 5 Freddy Mains or new Freddy players can enjoy him. I am combining his old and new kit while trying not t
    7 comments 172 views last activity
  • https://youtu.be/6nVso65paJc?si=YjNJLnq-lVibiJl3 basically his idea is to give everyone an action debuff that is playing together. What do you think?
    8 comments 121 views last activity
  • I really would love to see Killer Tweaks in next Chapter or Midchapter. At first look I would adjust these Killers: The Knight | Base Kit Changes Increased the Guard Vision range during the Patrol Phase by 4 meters. Guards regress 7.5% of total Generator Progression after the Kick. The Hillbilly | Add-On Changes Counterweight Decreases the Chainsaw's cooldown after successful
    0 comments 31 views last activity
  • Hey there, I'm new on DBD and I dont know if this killer was already suggested. I had an idea of a new killer named The Metamorph. That will be a killer that can transform himself into a survivor, he have to stalk a survivor to transform to, and he loses the transformation when hits someone ( the same with GhostFace or Michael Myers ) . i also have 2 ideas for adds or perks for him: The first
    0 comments 21 views last activity
  • Dear behavior My name is CloudParkMayhem and I was playing DBD again since 4 years of retired playing because the patch notes that you made from the very first you made the worse decision ever that you nerf dead hard so almost no one uses it until now with so many other perks. However when I got to play again that you nerf Iron will that almost the best perk to trolling and having fun with the k
    0 comments 61 views last activity
  • The concept of Invocations is really cool, but with this current template they will always be unusable. The current template atm is: 2 minutes solo Without Invocations (2-4) 80-48 seconds With Invocations (2-4) 60-30 seconds This has the major issue of taking way too long for any benefits it could possibly give, and with this scaling of time based on the number of players who do it, this pe
    19 comments 291 views last activity
  • Current effect: • Blocks the Exit gates for 15 seconds for asleep survivors Buffed effect: • Asleep survivors can't escape through the Exit Gates • When the Endgame Collapse triggers, Microsleep gets disabled.
    0 comments 21 views last activity
  • I am sure this has been posted on here at some point before BUT, I feel like it would be cool if Legendary Characters were able to get skins of their own or bloody cosmetics. It is sorta disappointing that Chris and Claire Redfield, two of the most beloved characters in the Resident Evil franchise are relegated to a single skin each because they got added too early as Legendary skins and not the
    10 comments 442 views last activity
  • I don't know if the DBD team will read this, but I would like it if the ability to make the killer as a bot was added to private match mode. Because there are quite a few perks to try before buying them individually when they come out in the store or before buying the survivor that holds them
    1 comments 21 views last activity
  • Starting a new survivor or running out of a certain item rarity? The SITUS will allow survivors to trade 2 of the same item rarity for 1 of the next item rarity and so on. For example, a survivor can trade up two uncommon flashlights for one rare flashlight. I suggest implementing this system because of three reasons. First, this system will help improve survivors storage, so the survivors stora
    0 comments 21 views last activity
  • I am pretty sure that most people know that Blight's iri addons are way too strong as they are. I respect the attempt to nerf blight's addons overall since they were extremely strong before, but we currently have an addon set where his iris are just so much stronger than anything else. As a Blight main, I want my killer to be in a spot where he's perceived as strong but fair, and can be balance
    6 comments 241 views last activity
  • I've been playing Singu since his release so I have a lot of experience about his bugs and what need to get fixed. It is sad seeing him getting forgotten about like hag and twins all because his bugs and how his counterplay is way to strong for newer players and even at high mmr. So here's some things that should be fixed or added. Make placing pods easier. I shouldn't have to be shooting to p
    9 comments 131 views last activity
  • So, I thought it would be altered out of the PTB. I know that Unknown had another exhaustion effect, didnt know too much about it, but I was consistently exhausted whenever he got close. Because its genuinely ridiculous. If you're with 8 meters of ANY husk, you get 10 seconds of exhaustion. Berus Toxin on Huntress, gave 30 seconds of exhaustion after she hit someone with her hatchet. And while
    2 comments 61 views last activity
  • I am just gonna be honest and say that I have not really enjoyed any new maps since dead dawg saloon, which was YEARS ago and even this one has the gimmic with the dozens of breakable walls. Silent hill is filled with chokes and janky loops u cant smooth around Racoon city is just "overwhelming" to play also I feel a lot of killers abilites and powers very inconsistent to use, and there are
    1 comments 101 views last activity
  • I am trying to make a collection of videos here for this thread as to why 3.0 sadako doesn’t hit the mark. I have more videos to feature, Video Proof is the best type feedback I think. I have some solutions and obviously not all of them have to be implemented on my goal. I would love personally to see is Sadako 1.0 with today’s buffs. There should be a counter and there isn’t. Just like
    19 comments 482 views last activity
  • That change is just terrible. One try 32 meters around the locker. Ultimate weapon was so good, because you could always find a chase. It fails to do that now, at least unreliable. Screaming is worse in most situations than aura reveal, but Ultimate weapon was so good to find hinding survivors. It's terrible at that now. Can't you just make it, so effect is still your Terror radius, but ef
    39 comments 743 views last activity
  • So, here is a chase I had on "tree" against knight. Behaviour, please tell me - what is a counterplay to that? I have 7k hours in your game and I still didn't figure that out. To me it feels like newest killers are getting mechanics that do not give you much space for counterplay or outplay. knight has it's AI guards SM has the drones that you can't evade if killer can zone you, chucky
    7 comments 121 views last activity
  • What would you all think if they added Marta from Outlast 2 into DBD as a liscenced killer? For me I think her character design could work in DBD for the killer role and she has a lot of voice lines that could fit into the game for certain interactions.
    2 comments 173 views last activity
  • By this I mean we just teleport the survivor to a separate hook far away from the killer. Reuse anti-camp for the meter, give it a progress bar on the hud so people can see it, make it faster to build up, and remove the loud noise notification when unhooking (don’t even know why it’s still there). Tunneling and camping is no more. We solved world peace.
    17 comments 531 views last activity
  • Rickety Pinwheel and Sea-Soaked Cloth Current Add-on Effects: Rickety Pinwheel: Survivors suffer from the Oblivious Status Effect when within 8 meters of powered TVs. This effect lingers for 7 seconds after turning off a TV. Note: In the interest of time I will focus on Rickety Pinwheel, but the issues and suggestions here apply to both add-ons. The issue: This add-on absolutely need
    6 comments 421 views last activity
  • I would've posted this in the appropriate map feedback thread, but they're all closed, so I'm posting it here. Players have already pointed out the massive size of Greenville Square, but I saved a highlight that really emphasizes how huge the map is. I literally had to run from one end of the map aaaalllll the way to the other to unhook teammates, and I almost didn't get there before they rea
    12 comments 291 views last activity
  • Idk if this has been apparent to anyone for like ever, but perks, items and offerings feel like something relied on to win a game. Some of these provide INSANE benefits over others that can alter the outcome of a match significantly. The problem is, some perks/offerings/items are combo'd with others to create unplayable, long, short matches. Gen regression/speed boost perks should be removed, aur
    2 comments 41 views last activity
  • I feel that these add-ons should stay and so I have two ways to make these add-ons feel fun for both sides in more “healthier” ways : Judith’s tombstone’s slight rework : Make it so that Myers can actually pull survivors out of lockers or off generators, Totems, healing animations , etc… but create a unique animation solely for this add-on where there is a very brief random QTE for both My
    4 comments 562 views last activity
  • When a survivor gets out of a bear trap (whether by themselves or with help), they are hindered (20% slow) and hemmoraged (leave lots of blood) for 10 seconds after they exit the trap. Let Trapper have some reward if he traps someone but is unable to get there in time. It's also thematic, I mean the persons leg did just get crushed by a bear trap.
    2 comments 41 views last activity
  • I don't know how to title this but if a survivor is afk like three crows not moving and such for a good amount of time they should be kicked because it basically screws over their entire team it's not fun having someone basically go AFK all because oh you got a map you don't like or a killer you don't like. Deal with it I hate facing Spirit and Nurse but I still try to face them and map wise it's
    1 comments 52 views last activity
  • This is obvious feature that needs to be added for SoloQ players and I'm surprised they not added this when they implemented this system. This pathetic excuse "We don't want to give survivors too much information" is just sad, people don't want to bring additional perks as every damn slot is important and when SWF basically have all of this info for free and even more. You don't want to add basek
    2 comments 81 views last activity
  • Please Killswitch Off the record alot of survivors are abusing and weaponizing the bug where endurance doesnt go away after healing or cleansing deepwound so they have 80 seconds of resettable endurance even if you down them they will have DS or a background player teammate with a uncounterable flashbang ready https://www.youtube.com/watch?v=3nGG_hibdZc heres a match fr
    8 comments 421 views last activity
  • I reported that flash bangs are getting around locker blind immunity and it was listed as not a bug. I think this needs to be reconsidered as locker flashlight saves were removed due to how oppressive and uncounterable it was. This is now the same thing. This needs to be changed as it continues to be unhealthy for the game just like the flashlights were.
    14 comments 891 views last activity
  • 3 gen stragedy is still very viable and in some situations even better than before like 3vs1. Killer normal kick takes now 5% progress and you can't just tap to stop the regression like before which means you lose lot more progress. 8 kicks is lot of especially when killer can have perks like pop, pain res and grim embrace. They slow down the game a lot and take away lot of progress so killer d
    28 comments 611 views last activity
  • You don't really see BT all that much anymore. It's great that it's not necessary, but what if we buffed it a little? What if, as well as applying its effects to people you unhook, you'd get the effects when you were unhooked as well? It'd give you some protection while still mainly being an altruistic perk. What do you think?
    12 comments 131 views last activity
  • Sometimes my internet connection is bad and I get kicked out of the game. I want to play. I don't want to spoil anyone's game. It is thought that I did this on purpose and I am punished for 2 days. There are still those who do not find the penal system sufficient. This is funny. I hope they experience and understand what I experienced. The penal system is very exaggerated. In no other game has th
    0 comments 21 views last activity
  • Sometimes my internet connection is bad and I get kicked out of the game. I want to play. I don't want to ruin anyone's game. It is thought that I did this on purpose, so I am punished for 2 days. There are still people who do not find the penalty system sufficient. This is funny. I hope they will experience what I am going through and understand. The penalty system is so exaggerated. Never in an
    0 comments 1 views last activity
  • Prior to their proposed reworks in the PTB, these add-ons were moreso gimmicky, but they were cute ideas and fun to use. Summoning Stone was a mini Blood Favor, and Soul Chemical was a fun little add-on that had the chance of revealing the locations of survivors that are healing or doing generators while adding slowdown. Now they are worse versions of Alc
    2 comments 92 views last activity
  • As of right now, hooks only glow red when it is obscured through an environment, and do not glow red when it is not obscured. This has happened to me occasionally when I miss seeing the hook that was closest to me, and instead try and carry them to a farther hook which sometimes leads to them wiggling out. Nothings wrong with my vision, but I see this as a quality of life issue and an accessi
    7 comments 143 views last activity
  • I really love ghostface's classic cosmetic but there's one thing that has always bothered me about it. The right sleeve is missing in first person. I know that this was originally to fix the visual of the sleeve taking up 40% of the screen when it first came out. But with how much dbd has evolved since 2019 I think it could be possible to make it so the sleeve is visible in first person but not t
    Mod
    1 comments 51 views last activity
  • -First of all a win streak counter that you can see in the lobby that gives you 1 blood point per win -Making colored power icons etc. Base instead of external addons (I'm from console how did you know?) -Let survivors have voice lines for when they face their respective killer.
    5 comments 123 views last activity
  • Currently, this killer feels like a mesh of abilities that don't work well together… Her power is bland but and crippling at times. There's not really any strategy when it comes to playing her so what i was thinking was this: Have Skull Merchant gain a token for her power by injuring, downing, (and maybe hooking?) With enough tokens, she can "craft" certain traps, drones etc. We see her with a G
    2 comments 31 views last activity
  • I play Rocket League a lot, and you can set some quick-chat options to the D-Pad. In DBD, there is no current use for the D-Pad in-game, so maybe introduce quick-chat for this? For those who don't know, in Rocket League, you can set a "build" of 16 different chat options. This works by selecting four different chat options per D-Pad button. So once you select (for example) the "Up" button, you c
    4 comments 241 views last activity
  • This discussion has been moved .
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  • Just so everyone knows the trophy one more step is once again broken. In public matches, take a hit while you have the endurance status effect 10 times. It's not working. Hope they update and fix soon. Just thought I'd make awareness on the issue. Plz and thx
    0 comments 1 views last activity
  • The survivor experience in this game is absolutely terrible. I cannot believe that over 7 years into this game killers can still slug the third survivor and look for the 4th without consequence unless the slugged survivor has a self pickup perk (they probably don't). Killers should be punished severely for doing this. Slugging in this game is toxic and completely ruins the survivor experience. Su
    63 comments 2,323 views last activity
  • I cant play ghost face with Nurse calling and Thana combo at all because of the nerf. I needs my hit and run, spread pressure play How can one perks basically only work for Legion. You already nerfed all Mangle effect
    18 comments 381 views last activity
  • So, as we all know(if not most of us), this perk isn't used very often just simply due to the fact that it not only requires the obsession to stay alive to function, but it also buffs the obsession by giving them +33% action speed for unhooking and healing. I was thinking that what if each token that Dying Light received it reduced this buff to the obsession by 3%? This way the perk still has a
    5 comments 131 views last activity
  • I find it ironic that a Twins rework that has repeatedly been pushed back for pretty much year's and year's got all of its kit changes reverted, sure there's some QOL in there in terms of cooldown's but nothing has changed, the same problems will remain, as will the slugging playstyle you tried to address. You could've adjusted Victor to just be kickable on a successful pounce for 2 seconds inste
    5 comments 212 views last activity
  • Can anyone explain to me WHY does OTR have EIGHTY seconds of endurance? Like, give me one good reason OTR needs 80 seconds of endurance. You want to nerf tunneling? REVERT DECISIVE STRIKE TO 5 SECONDS (And remove the fall stagger, that's dumb as hell). Off the record gives so much power to the survivors, it also lets them bodyblock and completely win the game because hey, 80 seconds of endurance
    26 comments 783 views last activity
  • A stage designed as the Backrooms with occasional flickering lights and the correlating florescent buzz. This could be an event that has a timer. There would be random portals on the wet carpet throughout the hallways that waves and shimmers subtly where (during a chase) a survivor can run over it, and it will instantly teleport them to a different hallway in the Backroom. The killer cannot trave
    0 comments 11 views last activity
  • This hatchet hit me, maybe work on the hitbox
    6 comments 111 views last activity
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