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Danky

Danky

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Danky
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  • @Peanits said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3772556#Comment_3772556

    On this, I'd like to clarify that revisiting recently release Killers is a normal part of the process. It doesn't not mean that there will be significant changes regardless of if they're necessary, it can be smaller adjustments and quality of life improvements as well.

    We'll share more on each of the things listed here when they're a little closer.

    any word on changing the Knight back to the PTB version??

  • @Slashstreetboy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1858984#Comment_1858984

    It´s nothing short of baffling. Can you think of a reason why that is? It most certainly is not balance related.

    why not add his his power where he can hold as many as he can get.

    meaning starts of with holding 1 then he can pick up more and more and he goes and grabs them.

  • @MrLimonka said:

    https://forum.deadbydaylight.com/en/discussion/comment/1666331#Comment_1666331

    No, DS can be used one time per player. And you only get to use DS if you're getting tunneled or if you're playing ballsy. So the truth is, even if all 4 survivors bring DS, the killer can play in a way so that DS is never used in the match.

    And we were not talking about moris at all. Why bring them up? If you think they are fair because "mUH bALancE" then you are just an entitled killer main who wants to win every single match. It's not what multiplayer games are about. Cheers.

    clearly u have 2 much bias in ur answer.

  • @MrLimonka said:

    You can use PGTW multiple times, while DS can be used only once.

    45 seconds is more than enough to kick any gen, so I don't really understand why everyone is losing their minds.

    DS can be used 4 times per game. and since they keep nerfing killers and their perks it makes a us vs them.

    Mori's are going to be reworked only after being nerf'd alrdy and the devs cant even fix the balance.

    Mori's should only be looked @ when they balance survivors, its a 4 v 1 soooo logically killers should be stronger then a single survivor but they arent in this game.

  • @rhodamia said:

    Losing a chase with the obsession grants a token. (Same 10s cool down between token gains)

    Each token grants 3/4/5% movement speed up to 3 tokens.

    Upon putting a survivor into the down state, all tokens are lost. This applies to interruptions and lockers as well.

    This completely changes the use of the perk. Instead of gaining stacks on a 1hit down killer such as Billy/Leather/Myers. It becomes a pressure tool for all killers. Particularly slower killers such as the hag and huntress, allowing them to pressure gens easier. This turns the perk from a killing perk to a pressure perk. Allowing the killer to injure survivors and pressure gens without stack loss. Of course the moment the killer turns on the heat with a down, stacks are all gone.

    Keeping in mind, gaining all 3 stacks takes a BARE minimum of 30 seconds assuming they find the obsession AND if they time things perfectly. Which means the killer will have to be wise about when to start downing people, as all stacks are lost at once.

    It remains a high skill cap perk, but with a genrush meta, I think this would be more useful to slow things down a bit.

    Whatcha think?

    Nope, GTFOOH with that. more survivors trying to nerf killer perks and abilities.

  • @gatsby said:

    @Danky Empathy is just bad. Bond gives you way more information and you can tell by a Survivor's animation if they're injured. The only advantage to Empathy over Bond is the range.

    But if you're using Bond, you generally know which way people went even when they leave range so its relatively easy to make educated guesses of where they are

    Empathy does everything Bond does when a survivor is injured. if ure just using it for healing, Empathy over Bond.

  • @gatsby said:

    Run Second Wind with We'll Make it and Bond in solo queue. You can pretty much be the team's healer and get tons of value because often times teammates will run around injured so keeping health states topped up can be a massive help.

    You usually have no trouble activating Second Wind twice and the first time it activates the Killer will assume incorrectly that you have Deliverance so they won't come back to the hook. Yes, Second Wind needs a perk build specially for it to be useful, but it's very viable to run. The last perk can be whatever (exhaustion, DS etc.)

    wouldnt Empathy be a better perk then Bond in terms of injured???

  • @SunaIIanu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1219278#Comment_1219278

    My point was: He isn't a random person on the forum, you can check how he plays, how much he plays etc. You can't know that about me and I can't know that about you (for example, it's possible to play in 2016 and then stop and come back after two or three years, meaning you started playing long ago but didn't played a lot. A few months ago I met a legacy Trapper like that.)

    I don't know about facts, if for example his kill rate declined signifikantly after the change that could be a fact but most things besides hard numbers etc are more opinions than facts imo (I'm thinking of the tru3 Wraith discussion).

    You didn't said why static field is better.

    I don't think that his static field was that good. You tier'd up passive and slow and the counters are the same as to static blast: Lockers and leaving the terror radius and because of the slow build up you had more time to react to that than you have now imo.

    You can still make your terrorradius and therefore your static blast radius bigger with perks and addons, so there shouldn't be to much of a difference to how it was.

    The biggest drawback of the static field was that it required you to walk with 110% movement speed, which hurt on bigger maps, while builds based around the static field worked really well on small maps.

    So I think they made his tracking abililty more consistent and reliable, so the cooldown is fair (and you can use addons to make it shorter).

    Yes snapping out of it takes you back to Tier 1 but it's the only way to lose madness now, it doesn't decrease outside of terror radius so those changes should balance eachother out.

    Yes, the grab is gone and I can understand that you are upset about it because it was a nice little thing that most survivor didn't expect, but it's gone because you don't have to switch anymore and I'm happy about it, but I get that that's a personal preference (but there also were bugs with the switching so those are gone now too.) Did you use the grab offen in a situation that didn't included the hook? Because imo that was the situation where it was the most useful. That is gone now but you can spam your shock to deny the unhook, obv not as good as direct grab but you still don't have to let them unhook for free. Also dedicated servers "nerfed" grabs anyway, so you lost something that wasn't working sometimes anyway.

    I don't get you last point. Static blast and static field both are as big as the terror radius and could both be influenced with perks and addons, so I don't see the difference.

    A few points that you didn't mentioned:

    - they buffed iridescent king

    - they buffed his basekit a little with giving him reversed skillchecks

    - they removed the downside of the range addons

    - and I personally like the new discipline addons and I think they are really good

    So in general I think they changed many things, some are more a buff, some a more a nerf, but the end result is good and I like it more than the old Doc. Obv personal opinions are important and it's possible that they removed something that you really liked and you are understand able upset about it, but calling the changes a straight up nerf seems exaggerated to me.

    Is it possible, that you just really liked the old Doc and don't want to see the good aspects of the change? (For example most of the community wanted a rework for Freddy and his killrates are pretty high now so apparently his rework made him stronger but there are still people who prefered the old Freddy and say, he wasn't as bad as people believed.)

    To add a little personal anectode: The last changes to Doc were two months ago but I'm still facing far more Docs than I did before they changed him so it seems like his rework has increased his popularity.

    A few points that you didn't mentioned:

    • they removed exhaustion from Doctors addons to include iridescent king which is a nerf.
    • Nerf'd "Restraint" addons.

    just to name a few more.

    the grab could be used for anything to include window and pallet vaults. meaning with PWYF u would grab injured survivors while full-timing static field and get everyone tier'd up while full-timing "calm" addons and distressing, or fulltime 1 restraint and 1 calm, OR calm and Order addons.

  • @SunaIIanu said:

    https://forum.deadbydaylight.com/en/discussion/comment/1219146#Comment_1219146

    That guy is devotion 10 so he has probably more than 2000 hours, but lets not focus on that.

    What is your actual argument that the doc is worse besides "when they remove his ability and makes it worst then its a nerf"?

    ive played since beta with LP survivors and killers but lets not focus on that.

    facts trump any argument. they made him weaker now then he was.

    the only thing that might count as a "buff" would be Iridescent Queen.

    • Static Field is stronger then Static Blast.
    • snapping out now takes u down to tier 1 VS it would take u down to tier 2.
    • Static Field could grab survivors.
    • Static Fields TR never changed.

    just a few examples of how it was better before.

  • im a doctor main 2, and its a nerf.

    @sulaiman said:

    https://forum.deadbydaylight.com/en/discussion/comment/1217765#Comment_1217765

    Thats depends on your point of view. I was skeptical of the rework, but i belive he is stronger now than he was before.

    some aspects were taken away, some were added. I wouldnt him called nerf´d at all.

    when they remove his ability and makes it worst then its a nerf.

  • @Gonourakuto said:

    I am sorry but i aint really , doctor is OP too many things are going too well for him he is too good at everything

    he is god-like at finding survivors for free and no sorry but lockers arent everywhere on the map and calm spirit is a meme perk that i am not gonna waste a slot for because i might maybe fall againts a doc and it doenst help you in a chase againts him

    he counter loops for free and without skill and without any counter at leats nurse and spirit need mindgame and skill to counter looping , doc just need to press 1 button in the direction of your pallette or window and even if you dodge the shock what you won't as its really fast and its still an AOE you still gonna end up being hit afterward because he either forced you off the pallette or window too much for you to go back to it safely , forced you to early drop the pallette whats the best case scenario and in high rank its pretty much throwing or back into his arms or you just take the shock and now you can't do anything for 2.5 sec despite the stun animation only lasting 1.5

    he has one of the longest charged hit in the game , he is as fast as any killer

    he has the best map and gen pressure in the game , with his enormous terror radius , with the random skillchecks going inverse and appearing anywhere on your screen what can very easily end up in you messing it up unless you are 100 % only focus on it and with his enormous terror radius i can't really do that i need to be alert about him coming on me what will happen often because he can win and end chases so easily and find me afterward so easily by just coming to my gen or by using his "press button to find survivors" , and with his tier 3 madness that is an insane time waster

    he needs a nerf I don't want everything that i mentionned nerfed i think he should be great at some things but not being the best at everything , he just makes the game unbearable and boring

    Doctor was alrdy nerf'd, nice bait bro.

    @Aven_Fallen said:

    I dont agree that he is that strong as you mention it, but I think his recent buff was not necessary. He was already good and did not need further Buffs.

    Doctor was nerf'd not buffed.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1217640#Comment_1217640

    Yes, which is still plenty relevant considering that neither killer got any major changes since then (Freddy was nerfed slightly but that's it). This was also only a few months after Freddy's rework, and if he can perform better than a killer that's been unchanged for 2 years in such a short period that says something.

    Freddy is a stronger killer than Billy. The only ones who will argue against this are Billy mains that don't want to admit their character is inferior to one that used to be the worst character in the game.

    wheres the newest stats? or they havent posted them yet??

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1217461#Comment_1217461

    Yet according to the stats released by BHVR, Freddy has a higher kill rate than Billy (and the highest kill rate of all killers).

    ¯\_(ツ)_/¯

    you talking about the oct/nov stats?

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216417#Comment_1216417

    Freddy is better than Billy. He has more map pressure and a stronger chase mechanic, besides all the slow down/anti-BT/semi-stealth built into his kit. Billy has better snowball potential but that's it, and not enough to make him better than Freddy. Run to certain loops and he is just like any other m1 killer.

    And like I keep telling you, if all he has to do is hit you to put you to sleep then you aren't going to be awake very much during the game.

    Also failing a skill check in his face to wake up is a very poor decision. You just lose distance on him and he gets a hit sooner anyway. Plus now if you DO get away you have to heal for longer. And if you had already gotten away you just gave away your position.

    Lastly, Freddy does indeed have stuff while you are awake. He can teleport, and he has semi-stealth because you can't see him at all past 32m. That's enough for him to quickly start chases one after the other.

    the fact that up put freddy over billy is next level, LULz.

  • @Nazeef13 said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215933#Comment_1215933

    If people are going through the process of waking up they are off gens are being stalled, game speed is slowed like you wanted

    game isnt really being stalled because the action doesnt take that long, 2 get there and to wake up.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216358#Comment_1216358

    No where was I specifically talking about Forever Freddy. I even mentioned "he is even stronger with add-ons" at several points. HE HAS TOO MUCH IN HIS BASE KIT. Period end of story. When he can use add-ons to become even stronger, that is the problem with him. He is top 3 strongest killers no matter how you slice it.

    how can he be top 3 when thats for Nurse, Huntress and Billy. top 5 maybe but not top 3. other then teleport every other power he has HAS to do with survivors sleeping. i dont remember but i think failing self care skill check while in chase also wakes u which cancels his power.

    freddy has nothing when awake, period and thats a fact.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216332#Comment_1216332

    -60 seconds PASSIVELY or he can hit you, meaning that on average you will fall asleep sooner than 60 seconds. First gen might go quick if you are all there and team up, but that also means if you get found everyone is getting put to sleep, so you are saving the killer some time.

    -Snap Clap takes longer and longer each time. It's only practical to use it once, MAYBE TWICE, before it just takes too long to do. I've already established that clocks take time becuase you have to traverse the entire map to use them. On most maps, that's a solid 20-25 seconds of not doing anything important.

    -If you have to go wake up before you can use BT, that means the guy loses time on the hook. In some cases, spending the time to wake up means this person will die. Plus as I've said Freddy just needs to hit you to put you back to sleep. Is it this hard to undestand?

    -Freddy's power does slow you down because you need to wake up. If you don't he gets his teleport faster, and you are punished in a chased by snares (or pallets). And unless you know something I don't (unlikely), you can still make BT saves when sick against Plague. Not sure what your point is there.

    -Yes waiting out Corrupt is a time sink, but it's one time assuming no one cleanses. How many times do you fall asleep when facing Freddy? You will spend at LEAST 75% of the game asleep, unless you are incredibly active with staying awake in which case you are just wasting a lot of time. So at base, Freddy's power wastes significantly more time than Plagues. Plus he can make it WORSE with add-ons.

    -His teleport takes 60 seconds when everyone is awake. That's very quick, and it's faster if everyone is asleep and even FASTER if he uses add-ons. Freddy is at his weakest at the start of the game but very quickly gets up to speed. You will be able to finish 1 gen in that time before he can get a snowball going, and once he does it can be hard to recover.

    -Plague with both pink add-ons is just barely stronger than Freddy WITH NO ADD-ONS. If he runs Swing Chains alone he is already stronger than Plague with her 2 strongest add-ons.

    You have no argument. Freddy is really strong. That screenshot I posted is quite normal for me, perfect games at red ranks. Plus he is super easy to pip because he has built in slowdown to boost Gatekeeper, and can get Malicious/Chaser points faster than majority of the killers due to his teleport cutting out a significant chunk of time traversing the map. If you aren't getting 25k BP and a pip on average as Freddy, then the only explanation is you are just an awful killer. Getting a perfect or near perfect game is very easy as Freddy because he has so much built into his kit.

    It's literally to the point I stopped playing him because I just find it too easy and thus boring. I liked old Freddy because he had a lot of variety to him, and while he was the weakest killer no doubt he could have been tweaked a little to be mad stronger and kept his original design.

    Freddy's strength needs to be spread out among his add-ons. He shouldn't get everything for free. Just having teleport and snares is more than enough in base kit, but he has so much more he's just insanely strong. How you can't see that is beyond me.

    most of all of this is assuming they are running Forever Freddy, i clearly didnt in the picture but the picture is showing a totem bug when in this case Ruin was up BUT it wasnt on my perk list and didnt have any effect on the match. meaning i only had 3 perks.

    image.png

    BUT again most of what ure talking about is assuming everyone runs forever freddy, which they dont.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216270#Comment_1216270

    The fact you fall asleep both passively and actively (from being hit) means waking up is a constant struggle, ie. slowdown. If you spend all game waking up what are you NOT doing? Gens.

    It's not that easy or quick to wake up. Either you Snap Clap (which only works once before it becomes a massive time sink), use clocks (which is a massive time sink running clear to the other side of the map), or fail skill checks (which means more time spent doing whatever action you are doing). No matter what you do to wake up, it's a time sink.

    Also, comparing an m1 to a power is ridiculous. Freddy can just hit you and now you can't use BT. Bubba's chainsaw downs you, but if you have some way to sponge the hit (eg. Styptic Agent) then you can still make a BT save. Plus it is way easy to bait a chainsaw and then save just as it ends when he cannot do a damn thing about it. The fact Freddy just needs to hit makes it significantly harder to bait (plus if he uses STBFL you can bait it and still get hit right away).

    The reason Plague isn't OP is because her power doesn't actually slow you down. Freddy's does. Waking up is a slowdown. If he uses certain add-ons it's a slow down. When you are asleep you can hit snares which GREATLY shortens a chase. And he gets his teleport faster when you are asleep. Which is a passive mechanic BTW.

    By contrast, Plague can only ACTIVELY make you sick. Being sick does nothing to slow down your actions, and does not help in a chase nearly to the same degree. The only edge she has with her power is Corrupt Purge, but she only gets 1 fountain (3 if she uses 2 apples, which is a waste of add-on space honestly). It is pretty easy to just wait out Corrupt, then she has nothing to pressure you with. She can be looped just like any other m1 killer (where Freddy can very easily beat every loop in the game by spamming snares). She can't teleport either, and it's very easy to see her coming unlike Freddy.

    Freddy has way WAY too much in his base kit. With or without perks/add-ons, Freddy is easily top 3 in the game. Plague and Bubba aren't even close to being that strong.

    let me go @ these 1 by 1.

    • it takes 60 seconds to enter the dream world without getting hit. and using an alarm clock takes 90 seconds which is more then enough to bang out a gen before any slow downs. also if working on gen together @ the start will net u 1 gen finished before u fall alseep and any slow down. after which u will be forced to wake up BUT youll be moving on to next gen anways.
    • clock and buddy wake ups are both ez 2 do, all facts there.
    • u can BT after u wake up, idk why we have to keep going on about that. BECAUSE if buddy stands in front of u @ 99% there wont be a save and if u wait till after his chainsaw then buddy would get 2 downs and not 1, UNLIKE FREDDY. ALSO that im tracking you can 99% while using insidious which cancels out BT anyways.
    • Freddys power doesnt slow the game down, BUT HIS ADDONS DO. so while Plagues dont either some perks do, and if no one cleanses then BT cant go off either, just saying.
    • the 1st 3 sentences are covered the point right up top. you talk about waiting out "Corrupt" but isnt that a time waster as u claimed in ur 1st point up top?? soooo why is it ok to waste time for plague but u can waste time using the clock to wake up for 90 seconds?
    • Freddy only has Teleport when everyones a wake and thats not even @ the start. Freddy doesnt have anything else while everyone is awake.
    • if Plague ran both Pink addons then shes on top of Freddy, id say top 3 forsure.

    its pretty simple, if ure saying waking up is a slow down then waiting out "corrupt" is 2. without his addons his power doesnt slow the game down. also Snares do nothing @ safe pallets UNLIKE plagues Corrupt.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1216119#Comment_1216119

    Freddy is definitely not underpowered. Again I played him since he came out, he is insanely strong in his current state.

    These aren't nerfs, it's spreading out that power to his add-ons. It means you have to pick and choose what special effects you get, they all wouldn't be base kit anymore. Freddy gets free anti-BT, free semi-stealth, free slowdown. It's just way too much for base kit.

    what ure claiming isnt even true tho.

    • he is insanely strong in his current state
    • it's spreading out that power to his add-ons
    • Freddy gets free anti-BT
    • free slowdown

    he gets none of this once ure awake. if hes camping and puts u 2 sleep via* hitting u then yes its a anti-BT BUT so does LeatherFace.

    meaning if LF (Leatherface) camps u wont be saving, period.

    if ure saying Freddy is Strong then Plague is hella OP with normal movement speed with Range attacks. BUT Plague like freddy arent OP, freddy is strong because like Plague survivor survivors dont wake up/snap out like they dont cleanse with Plague.

    @thesuicidefox when survivors dont cleanse how strong does her addons rank her up?? like for example:

    • Black Incense, which lets u see survivors when they dont cleanse.
    • Iridescent Seal, which upgrades ur Vile Purge to a Range attack when a gen is done.
    • Both Apples, which are green and yellow and give u range attacks.

    looking @ the 1st 2 that i listed couldnt that put her A-S Tier, even higher then Freddy?? Those were just some examples.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215383#Comment_1215383

    Obviously you do if you're drilling me for not being a Freddy player LOL.

    Nice cop out.

    i dont care about u, but i do care about nerfs coming to killers when they are under-powered.

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215735#Comment_1215735

    Which is reduced for everywhere sleeping survivor and/or using two addons. I suggest you know what you're talking about before looking like an idiot. Also stop copying other peoples comments like a 10 year old.

    This conversation is over, bye bye.


    but people can wake up which hits it for the max time AND also @ that point forever freddy does nothing. if people dont wake up then that doesnt equal OP or 2 strong, just as people cleansing doesnt make plague OP either.

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215700#Comment_1215700

    Freddy can teleport right to a gen, ######### are you talking about?

    Teleport every 45+ seconds, ######### are you talking about??

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215684#Comment_1215684

    *Implying you need to stack every stall perk to deal with gen speed*

    *implying killer without high mobility need to git gud*

  • @Respectfulnancymain said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215385#Comment_1215385

    Did you mean to write /s? If not then i would like to know your opinion on keys

    @ThatOneGuy said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215385#Comment_1215385

    In what way is ur counterable because I would love to know. If the answer is don’t get hooked EH wrong answer.

    for starters the killer has to hook u 1st and foremost. with god pallets for days and god loops and NO RUIN thats how its countered. gens can be done and gates opened in like 4.5mins which isnt alot of time. the killer cant down and survivor then tunnel that same survivor and not put pressure on gens.

    @toxicnancymain i dont care about keys because its an end game item, BUT WITH THAT BEING SAID if mori's get nerfed again then they should remove keys out of the game

    @Godot said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215396#Comment_1215396

    Don't bother replying to that guy.

    He loves his moris and he will use every argument that ever exists to win it if you argue with him about the mori.

    because survivors are OP and Mori's were alrdy nerfed???? because a game with 90% of killers who dont have mobility will have a game done is 4mins. moris are fine the way they are, get mori'd and move on to the next game and stop feeling entitled to free escapes. ######### if u guys want to nerf Mori's then advocate for corrupt intervention to block 90% of gens for the 2mins.

  • @Hag.is.Dtier said:

    https://forum.deadbydaylight.com/en/discussion/comment/1215383#Comment_1215383

    If you need forever Freddy to win then you're probably bad at the game.

    its not about needing it, its about game speed after killer nerfs.

  • @ThatOneGuy said:

    I haven’t even gotten to enjoy or really play any games tonight because literally every killer tonight has had Ebony Mori and just tunnels right off hook. How is that fair? How is that even fun for the killer, you’re literally just ending the game quicker which is a loss of points for you Etc their boring and take away the fun from both sides in my opinion. There’s nothing you can do to stop them either which is extremely frustrating.

    is it counterable which is why it was alrdy nerf'd a while back. nice bait tho/.

  • who knows and who cares.

    @Godot said:

    https://us.v-cdn.net/6030815/uploads/450/6CAFHLEI73V1.png

    https://us.v-cdn.net/6030815/uploads/305/55CBF0DEKF4P.png

    This is why people hate Freddy.

    ( My team was lucky enough to do two generators. I was playing solo, by the way. )

    killers need to slow the game down because of all the killer nerfs.

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1214656#Comment_1214656

    LOL I guess you didn't notice my forum name matches the name on the screen then?

    What's the end game here? It's pretty obvious this is me.

    right and i couldnt have put my name as a streamer before they did??

  • @thesuicidefox said:

    https://forum.deadbydaylight.com/en/discussion/comment/1213621#Comment_1213621

    I was an old Freddy main and I played both old and new Freddy at rank 1 (or rather I did up until early Feb, I stopped because I just found him so insanely easy to play it wasn't fun anymore).

    But sure. Whatever you say.

    right they all killer/freddy mains when talking about nerfs or changes.

  • @arslaN said:

    https://forum.deadbydaylight.com/en/discussion/comment/1213584#Comment_1213584

    I'd say the OG BNP definitely effected every killer, including the OG nurse :)

    if OG Nurse came in with an OG Mori then it wouldnt matter if all 4 survivors came in with BNP, and even if the Nurse came in without the mori then OG NoED would body the rest of the survivors. and remember OG NoED lasted all "end game"

  • @thesuicidefox said:

    Here is how I would change Freddy to make him more balanced and fun without actually nerfing him:

    -Remove Oblivious while asleep from base kit.

    -Remove stacking penalty of using Snap Clap to wake up.

    -Freddy is always visible within 32m while awake. He is invisible to awake survivors beyond that range.

    -Remove current effects from Cat Block, Z Block, and Pill Bottle

    -New Z Block inflicts Oblivious on sleeping survivors.

    -New Cat Block inflicts stacking penalty for using Snap Clap, and prevents extra clocks from becoming active (see last point).

    -New Pill Bottle has Freddy appear intermittently beyond 32m when asleep, and between 16m and 32m when awake.

    -Every 30 seconds after you fall asleep, another clock becomes available to use along with previous clocks.

    all nerfs, survivor mains all think alike.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212058#Comment_1212058

    I did. My point still stands, thou hath been ratio'd.

    if u did then ur point is invalid, because 45 second sprint burst, infinites, and pallets vacuums had no effect on OG Nurse.

    all that effected other killers such as trapper, wraith, myers ect. BUT NOT Nurse. nice try tho baby gurl.

  • @aregularplayer said:

    Home Alone

    You stand up for yourself, using whatever is at hand (a string, a paint can or even a flamethrower), to gain advantage.

    Press and hold the Active Ability button for 4 seconds while standing under a door frame to set a trap above it.

    While in a chase, leading your aggressor to this door will stun them for 3/4/5s.

    Home Alone has a cool-down of 140/130/120 seconds.

    "Merry Christmas, ya filthy animal." - Kevin McCallister

    4 stacks with DS, way 2 strong.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1212014#Comment_1212014

    Survivors were still stronger back then. It has never been a better time to be a Killer than right now.

    u clearly didnt play when Nurse had 3 blinks with little fatigue and when killers didnt have to hook to mori.

  • @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211968#Comment_1211968

    Okay. Let's revert back to when Survivors were literal Gods with their pallet vacuums, double the amount of pallets, instablinds, etc etc. Good luck playing killer.

    ive said time and time again survivors can have nerfs back BUT WITH THAT BEING SAID give us back OG Nurse with 3 blinks and OG Mori's ie* before the nerf.

    GOOD LUCK PLAYING SURVIVOR, jajajajajaja.

  • @SquirrelKnight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211724#Comment_1211724

    Pretty much, sadly sURvIvOrS will just scream bad killer.

    Also glad to see Im not the ONLY person that thinks that its ok for killers to have perks that make survivors have to try

    everything killer does is wrong, nothing survivors do is wrong.

  • @ClickyClicky said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211784#Comment_1211784

    “Doctor got nerfed“ 🤣🤣🤣🤣🤣🤣🤣🤣🤣

    Killer main victimhood reaches a new level

    facts are facts.

    @AsePlayer said:

    https://forum.deadbydaylight.com/en/discussion/comment/1211784#Comment_1211784

    Okay now let's go through all the killer buffs and survivor nerfs.

    Doctor and Ruin weren't nerfed btw.

    when something was made worst, that my friend is a nerf.

    when u go through all the nerfs both have had, killers have had a harder nerf then survivors.

  • @Dehitay said:

    A year ago, you would see far more entitled survivors making posts about stuff like how nerfing MoM was unfair and demanding an easier escape after they failed to finish generators or get to the hatch first. Even though there were some entitled killers, the vast majority were throwing facts around and making decent points.

    But geez, has that changed in recent months. I think the floodgates of stupid killers opened around the implementation of the 3.6 patch where I was seeing a terrifying amount of threads about how it was a killer nerf which makes absolutely no sense to a sane rational person. And nowadays, I'm seeing killers in about half the threads claiming stuff is bait which makes absolutely no sense based on the context and doesn't really do much more than prove that they're too ignorant to know the difference between bait and bias.

    For what small percentage of you are actually willing to learn, here's some clarification on the difference. Bait is when a person intentionally says something misleading or exaggerated in order to get a heavy response. Bias is when somebody posts something that they actually believe cause they're not open minded enough to see reason (ex: the vast majority of you that claim bait at anything that goes against your own beliefs without bothering to honestly think about the post).

    Doctor, Legion, Nurse and Ruin all got nerf'd, ALSO killer bugs arent fixed in a timely fashion unlike survivor bugs.

    call it entitled or not killers arent "treated" the same by the dev team.

  • @xenofon13 said:

    Say whatever you gonna say. NOED is always an indicator that the killer bad/low skill cap. Always was.

    image.png


  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1210434#Comment_1210434

    . its a 4v1 gane where each side has to stratagize

    .its implemented in the game just like noed wich is unfair to survs but its still there

    .killers have a thing called "powers thats basicly 2 perks per one

    All im advicating is that your idea is garbage and that its unfair to the survivor side to have that happen to them for wanting to play with freinds.

    • 4v1 yes thats the only part that is true, because @ its core when the killer finds 1 survivor the killer should be stronger then the 1 survivor which isnt the case.
    • and ure wrong about "it being implemented in the game" BECAUSE Voice Comms arent in the game.
    • killers powers do nothing when u got 5 gens worth of safe pallets, minus 2 killers which do.
    • and its not unfair to the survivors because of VC.


  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1210047#Comment_1210047

    I agree with buffing perks like monstorus shrine and bringing iron will back. However why shouldnt surrvivors be able to use whatever they earned just like killers. Sure people complain that craps overpowered and you are part if them complaining about how surrvivors shouldnt be able to use chat apps to talk to one another. Saying that they should remove any vc software would mean getting rid of steam or microsaft players and xbox players who have vc built into them. This is a game thaf people payed to play they are allowed to do whatever is in the game and what the devs have allowed. Heck the devs even said that they use vc while playing with each other and that their is nothing wrong with it.

    why??

    • because its not fair to killers the other person who they are playing vs.
    • remember this is a vs game, not a 4v4.
    • the other way would be to give killers 4 extra perks for a total of 8 perks.
    • i never said that they should remove VC, even if they could.

    all im advocating for is fairness for both sides and SwFs isnt fair, and u cant argue that fact.

  • @supersonic853 said:

    Its also funny when you use a white ward and still lose your items if you escape even though white wards text was changed. It no longer says apon death.

    whats also funny is when i would see keys and bring in FD cuz i always full-timed FD and they would use white wards or the purple addon and still lose said item

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1209726#Comment_1209726

    Dude were you even around fir the time before swf? People would lobby dodge until they got a match with their freinds and that eould cause wait times to be way longer than it needed to be and seriously you think that me saying that implies that only surrvivirs should be happy? So if using your logic why should killers be happy? Why shouldnt surrvivors be allowed to play with freinds? You have no goid awnsers to this because all you think about is the killer side being happy. I pointed out the flaws in your so called "fix" and you just cant take it. So next time maybe look at it from another point of veiw you self loathing peice of crap.

    ill answer ur questions bit by bit.

    1. ive been around since Beta and have some LP Survivors and killers.
    2. back in the day u could change location ie* Region we would go to Egypt for lobby together.
    3. everyone should be happy ie* both killers and survivors. (survivors can play with their friends and the killer has a fair match)
    4. I NEVER SAID get rid of SwFs.

    u didnt point out any flaw in my comments because u believe its ok for survivors to have an alrdy bigger advantage vs killer. in a 4v1 game where the 1 side (killer) should be stronger then a single survivor (the 4 side) its not. as updates have happened over time killers have gotten bigger nerfs then survivors which should be the case. i see people crying about survivor Q times and i wonder why are these people crying, they did it to themselves.

    do i believe the devs messed up with nerfing some survivor perks like Iron Will??? yes, they need to change perks like them back and buff some killer perks like Monstrous Shrine.

  • @nicknack said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208824#Comment_1208824

    So you think killers should be the only ones to be happy? What you suggested was complete and utter garbage and i pointed that out never did i say it had to only be fun for survivors you took it as that. What i did say was that over half the survivor base plays with freinds and by doing what you suggested would cut that number in half and what you suggested means that it should only be fair and fun to killets because you dont like swf having the same perks as each other is stuipid. Why shouldnt they be able to use perks that they recived? Give me a good awnser to this question cause honestly your suggestion is killer sided bs.

    you dont know if anyone would leave, and i doubt it also since DBD started without SwFs.

    also u still havent gave me a good answer to my question, yet u want me to explain myself to u, the logic here.

    "never did i say it had to only be fun for survivors you took it as that" well if u said "no-ones happy but killers" they implies survivors.

  • @MTK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208892#Comment_1208892

    Not sure what you are trying to accomplish by saying its "meant to be a solo game." Swf is here to stay whether you like it or not? It's going to continue being a part of the game. You are just blinding yourself if you just keep telling yourself that the game should strictly evolve around solo queue because that's "how the game released"

    You are just blinding yourself if you just keep telling yourself that the game should strictly evolve around solo.

    @Zaitsev said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208870#Comment_1208870

    Uh for starters,

    No.

    If survivor players want the closest thing to playing killer without actually playing killer, they can play rank 1 solo survivor

    wrongo.

  • @MTK said:

    https://forum.deadbydaylight.com/en/discussion/comment/1208870#Comment_1208870

    Saying "it's meant to be played solo" really adds nothing to the discussion in regards to the state of the game.

    u wanna buff solo survivors when its meant to be a solo game

  • im right because SwFs was only added way after the game came out. bandaid fix for groups. nice try tho troll

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