Feedback and Suggestions
Our team will be happy to read these!
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You know what would be really cool is if the survivors could talk to each other in game and in the waiting room. Or, have the survivors interact with the killers will being chased or hooked. It would be really great to have that!9 comments 131 views last activity
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I would love to have a separate Badge and Banner equipped on my profile for my Killers and Survivors sort of how we have 3 customization options for each character I like to use completely different badges and banners when playing the two roles. It would be great if when I click to play Survivor my preferred Badge and Banner is all set and when I swap to Killer, theirs is too. As the number1 comments 41 views last activity
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Can we finally get these 2 outfits in the store? I've been waiting forever to buy the 2 head pieces, they are very rare and it's been a long time since they were in the rift. The fact that they're already in the game, ready to be sold with some changes from the backend by a dev, but aren't yet available is baffling at this point.0 comments 31 views last activity
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need help getting into matches without being kicked from server with error code #41 comments 52 views last activity
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Distortion is permanent aura blocking on standard TR killers. It gains tokens quickly both in and out of chase. If you have one or two aura reading perks it's permanently active. The only times I've ever ran out of tokens is vs a full aura huntress who has a very small terror radius. Look: if you're gonna gut every game stall option you have to give killers something else. Powerful chase and inf22 comments 512 views last activity
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I have been getting camped non-stop lately. Not proxy camped but full camped. My meter still goes up…slowly. But not enough to actually let me off the hook before death hook. Also I have been getting camped by victor…but despite being ontop of me the meter doesn’t go up. facecanp meter range need to increase, or at least the effectiveness of it. And the camping victor needs to be addressed.5 comments 91 views last activity
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I want to know if survivor like the new reworked map. In my opinion its dogshit and only has unsafe palletes i get 4ks with ease on this map. Before it was reworked it had weak palletes but very strong windows with many deadzones now it has only weak palletes and weak windows and still many deadzones.2 comments 51 views last activity
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These are kinds of perks which purpose is to plainly prolong the opponent's objective. They all make the game frustrating and unfun for the opposite side. This is the reason why they are always in meta, and why every change in them always creates huge unrest in the community. It's hard to defend gens against SWFs, but it would be bearable if those SWFs didn't have 15 health states due to all the3 comments 111 views last activity
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Freddy needs acomplete rework🥰! and by that I don't mean a rework in the sense of: "Yes, this addon will be basic, we'll buff this thing and that and so on" No, I mean change the killer completely! Freddy Krueger is based on the version of Freddy from the 2010 remake film! But this Freddy is by far the worst version and has REALLY little to do with the Freddy we all know from 1984. For example, t0 comments 31 views last activity
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i feel like luck should be more present in trials, offerings basically decide all things luck related and i feel like small things like -more skillchecks -a little bonus -maybe heal gets full just in time before hit I also feel like a new type of luck should be present in trials,where you need some type of luck from luck or addons to even occur to you Just small things really1 comments 21 views last activity
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I am once again asking for BHVR to allow us to set certain killers and survivors as favorites so they appear at the top of the list!0 comments 21 views last activity
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Instead of having to make really bad changes that make perks either unusable or only usable in competitive settings, why not just make it so you physically cannot run them together. No Dead Man's Switch+Grim Embrace - anyone on a generator as you walk away gets hit by the DMS lock because grim kicks them off, not even requiring pain resonance to get gens to lock.(I don't disagree with these perk1 comments 31 views last activity
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Maybe it wouldn’t be a bad idea to show what the badges/banners look like that are unlocked when purchasing certain skins. As it stands now the news section will describe what skins give either a badge or banner, but there’s no way of knowing what they look like before hand. Somehow making a badge/banner preview would be nice. Or even an icon over some of the cosmetics that shows a pop up of t1 comments 61 views last activity
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I recently came up with the idea that since the Adept Achievments/Trophies and the specific Generator Map Achievments/Trophies are just that my Idea would be to give once achieved a Special Reward: For Example: The Achievment: Cottage Owner "In a public match, repair the generator in the Mother's Dwelling and live to tell the story." Where you would also get a Banner of the Map Mother's Dw0 comments 51 views last activity
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The Good Guy: Hidey-Ho cooldown decreased by 6 seconds. (From 18 to 12) Very good change, with him being a 4.4m/s, 1v1 specialist with no map presence, this is great. Being able to frequently attempt Slice & Dice is definitely gonna help him attempt to maintain momentum whenever he gets a down. Can only Scamper during Slice & Dice. As it is, this is not good. The only thing I can0 comments 81 views last activity
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As someone who plays Wesker a lot and also has a ton of experience against him, I think the double basekit nerf is a bit too much for the issue that caused this nerf in the first place. Also they nerfed the WRONG part of him. The issue: Wesker can easily tunnel off hook, because a fully infected survivor is 8% slower. First of all, let's check some numbers. Infection has 100 charges and in5 comments 362 views last activity
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Artist's antiloop and Pyramid Head's tunneling ? Unlike Chucky Artist is a 115% speed killer who can pressure survivors from the other side of the map, the fact that she's able to shut down every loop with her power is insane, especially when 110% speed killers such as Huntress, Deathslinger and probably the new version of Chucky won't be able to do it. "Just hold W against her" - that shouldn't27 comments 511 views last activity
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This nerf left Wesker with no compensation or tool to catch up when in really bad situations, and doesn't really address the main problem of his power: It's not a strong enough power to give a valid reason not to tunnel as him. The chase power is not strong enough if survivors know what they're going, and, about the uroboros: The time wasted to use the spray is baffling, The time wasted to ru10 comments 231 views last activity
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In terms of popularity, they aren't even top 10. They're decent perks but not overpowered. BHVR mentioned the nerf reasons were: Deadlock is quite effective while being rather easy to activate. We have slightly reduced the duration of the generator blocker to bring it in line with other options. Grim Embrace has quickly risen in both strength in popularity since it was last changed. We have s4 comments 192 views last activity
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This new update affects all of the major slowdowns that are used in the majority of builds, and thankfully they are all minor number tweaks. Pain res, deadlock, and grim embrace all got nerfs ranging from 16.6% to 20%. While those sound big, they are still very functional and still effectively serve their purposes of disruption. pop was gutted by this with a huge 33.3% nerf. Despite being argu8 comments 441 views last activity
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During all time of project existence i've always suffered of terrible mouse sensitivity in match. The fact is that in game you literaly cant set in normal convinient position, it's is always extremely high, you cant aim, you cant hit with long range attacks, one slightly move turns your killer to 100+ degrees away. Most of players managed to solve this problem by config changes in gamefiles (othe5 comments 101 views last activity
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With this update, we've made some quality of life improvements for The Twins. Please let us know below how it feels to play as and against The Twins.141 comments 3,435 views last activity
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After reading the Developer Update I was happy to look at all the Chucky changes, it's something that as a Chucky player who played his whole PTB till it was closed and took him to P 100 I think it's healthier for the game… but I think he needs something to make him actually fun and/or worth of being played. With these changes he's literally a Pig who call the survivors names, with the difference0 comments 141 views last activity
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I was wondering every time a patch note or PTB notice comes out, did they ever say that the déjà vu was a temporary enhancement until the Anti3gen system is implemented? Is that a problem because survivors are getting away with it?3 comments 72 views last activity
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Before 30%, pop was at 20% current regression which everyone felt was too weak. It was buffed to 30, after which it's being reverted back to 20%. Why not keep it at 25%?24 comments 531 views last activity
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Michael Myers is viewed by the community as one of the weaker killers in the game. A few minor buffs could definitely improve the game play experience both when playing as and against The Shape. Here is what should be changed: Tier 1 Base movement speed should be increased to 4.4m/s. Tier 1 without add-ons is just not good. He is currently too slow to make use of the undetectable status. This1 comments 112 views last activity
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I hope the devs see this as I feel this would be great change, so why can’t we add the concept of the perk Corrupt Intervention where gens blocked for little bit start of the match into hex’s? So idea would be if killer has hex’s at start match all hex’s blocked little bit to give killer time look around then get to hex, or if its big map just to get to the hex if its normal M1 killer. It’s reall0 comments 21 views last activity
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It'd be interesting if we could see the statistics for each of the servers0 comments 41 views last activity
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I know there have been some ridiculously hard challenges in the tomes, and some recent ones have been nerfed after people spoke up about them. But now they seem too easy. The second page of the current tome has only been open for two days, and I'm already finished with the Survivor challenges (and I only get to play for about two hours every day). So now I gotta wait two more weeks before the1 comments 21 views last activity
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If it weren’t already clear, the 700th round of gen defense nerfs makes it pretty clear: people don’t understand why killers run gen defense. The base speed of the game is nearly impossible for killer to win against good survivor groups. Nerfing these perks only further incentivizes camping and tunneling, which I guarantee will get worse after this update.61 comments 1,844 views last activity
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If possible can you guys fix the shadowing in Maria's lower back? It looks like she has 3 holes on her lower back in darker maps.. its really unpleasant to use and weird to see.0 comments 12 views last activity
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Been trying this achievement on an off for 5 years now people just jump into lockers . I'm not saying there shouldn't be a counter but this feel impossible if the survivors have a brain.9 comments 421 views last activity
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Overall I think the wesker changes are fine this coming from someone who has put alot of time into him but I feel like gloves should be basekit and hindered should be 5 percent and then I think he's fine I always said wesker is perfect accept the tunneling aspect which needed to be changed23 comments 622 views last activity
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Buckle Up by itself has never never been the problem; the instant nature of it being paired with FTP is the issue. Picking someone up w/o endurance if a killer wants to slug is absolutely pointless since the killer just swings the moment the surv gets picked up; it doesn't matter how fast or how long they sprint if the don't even get to the sprint animation starting … Almost more importantly th17 comments 611 views last activity
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We've made adjustments to The Blights collision detection and some Add-Ons. Please leave your thoughts below on how The Blight feels to play as and against after our latest update!64 comments 1,492 views last activity
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BHVR if you are going to reduce the effectiveness of the only useful perks that help the killer stall the game out a bit longer then you also have to increase the difficulty of survivors completing generators. Even just making it take 10 seconds longer will balance the unneeded nerfs that you made to the killers every major update recently. First you make gens have a damage limit to make matches1 comments 81 views last activity
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Ultimate Weapon was the best ability to locate survivors and now it is useless, In addition, there is another ability that detects survivors near the lockers at 8 meters. I have been playing as an assassin for a while and without Ultimate Weapon it is almost impossible to locate those survivors who are hiding throughout the game, this way it is very difficult to play as an assassin and I person23 comments 862 views last activity
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Amazing how so many other skins in this game are sets, yet do not have any big clipping issues like fengs recent new skin which even clips with all of her default shirts. Would've put this in the Bug reporting as well, but I think people need to realize how it's crazy how many other sets out there do not have clipping issues as big as this. But they are placed as a set.0 comments 21 views last activity
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So instead of increasing Perk diversity and making more perk builds effective we’re getting more nerfs and no buffs to weak perks when half the perks in the game aren’t worth running? Come on man, this just makes the game feel stale… 🫤6 comments 151 views last activity
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This discussion has been merged .0 comments 21 views last activity
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now you're telling me getting pallet stun and chasing pallet to pallet hitting two time before pick up and hook is really easy. maybe the wording is not well fleshout, and this is not minor update, 33% nerf of effectiveness is not minor. Meanwhile Holding W with exhausted perk ready to go anytime and holding m1 with four other people is difficult, Ye3 comments 71 views last activity
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Lots of slowdown nerfs this patch, some nice killer specific changes, and more. I personally feel the slowdown changes are unnecessary since they pop and pain res need you to hook somebody. Pop should be 20% max progress if we're nerfing it down, and PR should be left alone (aside from maybe having it deactivate on a kill, along with some other compensatory buff). I dont really get why we're1 comments 82 views last activity
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Firstly, playing against chucky is super fun unless it's some kind of sweat that will try to use every little detail about his power to hit every single hit. Even though chucky is not in game for a very long time, I just feel like he needs some QOL changes and tiny nerfs to make him balanced. If you are a chucky main, I highly doupt you will agree with me because you don't want your favourit7 comments 561 views last activity
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Why do we need to balance slowdown perks? Because game is balanced around having them, but some killers are trash tier while others are stupidly broken. PainRez Pop have big impact on killer like Freddy (they need all the help they can get), but on Nurse or Blight the very same perk means you have no chance as a survivor if they know what they are doing. Slowdown perks give weak killer chance0 comments 21 views last activity
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We just complain about a Perk long enough and it eventually gets Nerfed. Becoming a point of Devs making game easy and Braindead. Killer Klowns looking better and better.2 comments 71 views last activity
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I really want Dance With Me to have a cool down buff since 60-40 seconds just to hide your scratch marks for 3 seconds after performing a rushed action is a bit too much of a cool down for that small of an effect. I feel like cutting the cool down in half down to a 20 second cool down would be MUCH better than what it currently is. Plus this would put its cool down time at the same amount a11 comments 251 views last activity
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Cool, now killers will tunnel easier, AGAIN! Decisive needs to be 5 seconds because it's a PUNISHMENT for tunneling, don't reward unfun gameplay with a shorter stun. Revert it to 5 seconds again6 comments 112 views last activity