Feedback and Suggestions

Our team will be happy to read these!
  • I've been running autodidact consistently for about a year now on survivor and noticed that this perk is way more miss than hit in terms of value since you rely on rng to get skill check, so I've been thinking of a way to keep the original idea of the perk while removing some of the rng aspect of the perk, and I came up with this buff idea: - When you start healing an injured or downed survivor
    7 comments 92 views last activity
  • there is a bug in feng's skirt and i have been tweeting for so long but still no fix for it please fix it because it is so irritating in mid match and the skirt name is cherry blossom skirt , when i got hooked or i fast vault or whenever i make gen the skirt get upward and stays like that whole match i have paid for that skirt to look good on feng but from day 1 i am facing that problem please lo
    Mod
    2 comments 52 views last activity
  • There is not much to say. I think some of the survivor perks in this game are so strong, that they carry entire matches without the survivors putting much effort into actually winning. I am mostly talking about all the perks, that give you second chances and second health states. I am a blight main. Not the best one either, but i would say i am decent. So i play one of the strongest killers in th
    13 comments 474 views last activity
  • So, regarding the perk changes, I think they're good. The only ones I'm not completely fine with are Pop and DS. I think that 25% Pop is a better change than 20%, and I don't think DS needs a nerf. That's all. The only change I'm worried about a bit, are the sabotage changes, but that's about it. So overall, imo, this update is fairly healthy and good.
    2 comments 71 views last activity
  • Hello! I feel like I have an interesting suggestion that would be a pretty major update if it were to get implemented into the game. I feel that this idea would greatly reward the killer and survivors alike for doing their main objectives. (For survivors it would be activating generators, and for killers it would be hooks. I am writing this suggestion with hooks in mind, as the buffs would activ
    0 comments 21 views last activity
  • Nearly all the Killers with stealth in their basekit have some consistent audio cues: Wraith has loud snarling sounds, Chucky chuckles intermittently, Ghostface has the whooshing noises from his outfit whenever he's moving, Myers is breathing so loudly you can hear him from behind a wall. Dredge is also whooshing incredibly loud, Onryo and Freddy have a lullaby when they don't have a Terror Radiu
    13 comments 211 views last activity
  • The hairstyle is so pretty but it lacks a version that could be more widely used with her outfits, Could we have a recolor of this cosmetic in the future, it would be a lot of fun to mix and match with her outfits.
    0 comments 21 views last activity
  • We've all been there. Your teammate just got downed, and now the killer is leaving them on the ground for 4 minutes to come find you. Or maybe you just got unhooked and the killer hit you straight off hook to disable your Off The Record. Super annoying, and super unnecessary too. It's time for a few QoL changes to make being on the ground and coming off the hook feel less clunky. 1.) Slugging
    7 comments 81 views last activity
  • Hello, I make montages for DBD and I think freecam would add a lot to the content creation side of DBD. I think I speak for a lot of people that an addition of freecam for spectators would be amazing. Hope to hear back on your thoughts of this!
    0 comments 92 views last activity
  • - Has a shared pool of 8 dream tokens with basekit dream snares and dream pallets - Can travel to finished gens as well, even in endgame (finished gens will have a white aura to distinguish them from unfinished ones) - Cooldown for dream projection is 30 seconds (was 45). Dream projection cooldown is further reduced by 3 seconds for every asleep survivor up to a maximum cooldown decrease of 12
    4 comments 101 views last activity
  • First of all, sorry for the wall of text. Just wanted to share my opinion. Since Wesker was released, he has been my main. On paper, he somewhat seems to be a very good killer, with some mobility, in-built slowdown, and a good chase power, plus he also can jump over pallets and windows. Even if people is tired of playing against him, he seems to be relegated as a "fun to play as killer with coun
    16 comments 2,183 views last activity
  • It's no secret that the optimal way to play the Hag is to spam the input bind set to teleport in anticipation of a trap triggering. This ensures the fastest response time and avoids missing an attack. The problem with this is that for many players it can be very uncomfortable or simply not possible to keep smashing a key or button repeatedly. As such this is an accessibility issue for which I pro
    1 comments 91 views last activity
  • First off, I'd like to say I love Wesker. Mastermind is in my top 3 favorite killers to play and verse, so my opinions/feedback below are solely based off of what I think would make him healthier and more enjoyable overall. Most actual Wesker mains (myself included) hate the Hinder mechanic from his power. We know it doesn't feel good to verse, and we know it makes hard tunneling very easy wit
    15 comments 321 views last activity
  • So where should i start? First of all. Why do the killers should get these perk nerfs? Pop goes the weasel and Pain resonance have no alternatives. And you decided to kill what the killers use because they don't want to lose. Sloppy butcher received a nerf purely due to changes in Mangeld's state from static to dynamic. Gift of pain was also affecte
    0 comments 37 views last activity
  • the community has been asking for years. I have been a big spender and long time player of dbd on xbox. i finally got a pc and barely touch my xbox anymore. im sure there are many players in the same boat. please finally add cross progression for both of our sakes. the players wanna keep playing on any platform and keep buying cosmetics.
    3 comments 61 views last activity
  • When people who hijack game with reshade to cheat gonna be permabanned? >its not a cheating Its absolutely is, with reshade blood is brighter than with bloodhound perk
    7 comments 821 views last activity
  • I've had quite a few games where someone would use something like an Ormond offering while I brought a Sacrificial Ward and would somehow still wind up in the Ormond. On the one hand while I would rather them just be eliminated all together, I get the purpose of why the game has map offerings. But they're still way too powerful imo. Maybe something like, if two Survivors bring a identical map
    9 comments 121 views last activity
  • ever since the new update, my games have been extremely laggy and overall unplayable. almost every game i get stuck in place and am unable to move. in chase, right before pallets i get frozen and just cant move. its not my connection because i have played other online game and have no trouble with my connections there. fix the stability of the servers
    3 comments 41 views last activity
  • To be honest. That changes make me consider stop playing the game. There are so many matches with gens are done in 3 minutes. Especially in high MMR. So its understandable that many killer player use Pain Res, Surge and Pop. With the implementation of the anti 3gen mechanic, its comon that at least one or two gens are blocked without ever touching it. But you got some Value and buyed some time in
    5 comments 101 views last activity
  • I'm sorry if this isn't right and I'm not supposed to do this but I've gotten together with a group or friends that are all players and made a idea for a new killer we think should be considered. So, I've noticed while playing how there is a sort of theme that all the killers have, so we've tried to follow along with that. Our idea is this, a very tall built killer somewhat themed around trees
    1 comments 41 views last activity
  • "Pain Ress is in 40% of loadouts…" (from dev update) Yes, I wonder why? Maybe it is because gens are too fast without gen slowdown on any killer who isn't in the top 3. Nerfing all gen slowdowns won't change the meta. People will still use Pop and Pain, Grim sometimes, Deadlock sometimes, etc. Because there is simply no other option if you want to win the game. M2 Killers (Killers who use ma
    67 comments 2,261 views last activity
  • Sabo is easily the most unfun mechanic in the game and forces you to hard tunnel the person doing it. Why would you buff it?
    35 comments 623 views last activity
  • And no, I'm not talking about slugging as strategy, rather as a BMing and wasting players time. Yesterday I played against Nurse and she slugged other 3 survivors to death, so I was last in the match. She finally caught me, but she didn't want to hook me at all, so I had to wait almost 3 minutes to get out of the match. I sent a report in game and on the website for held hostage, but I got a repl
    Mod
    1 comments 71 views last activity
  • Contrary to popular opinion I don't think Nurse is destined to either be a broken op killer or useless if nerfed. Her ability to go through objects is strong, but it's the distance you get and how fast you can recover your power that make her op imo. Here are my proposed changes: - Nurse is now a 4.2 m/s speed killer - Her first blink reaches 10 meters, the second one 6 meters, total of 16 mete
    13 comments 531 views last activity
  • maybe something like resurrection skills? that you can do this once per match and the resurrected person has 1 life, but it wouldn't change the game and it's a cool thing ( doing in basement )
    2 comments 41 views last activity
  • Dev note: Pain Resonance finds itself in almost 40% of all loadouts, and it is one of the most effective Perks in the game. We want to make this Perk less of a clear choice for all builds, but keep it rewarding for Killers who choose to chase multiple Survivors. WOO has been the most used survivor perk for a long time. Its usage was 32% according to the Jan 2024 stats and 36%, according to
    24 comments 814 views last activity
  • So, this was mainly due to finally getting to play the game, and getting my first match against a Twins post-buff. I love playing Twins, but against them was miserable, and I think there's one reason why: Victor can just run up next to you and charge a point blank pounce that's all but guaranteed to hit, and that's why I believe they're not fun to verse. What I think could help alleviate that on
    4 comments 141 views last activity
  • What if it regressed at 200% for 30s and had a 30s cooldown? It used to do it for a minute when it was released and nobody had a problem with it. Before the overbrine nightmare.
    14 comments 231 views last activity
  • The Slice and Dice hit cooldown is currently 3 seconds, so I think it's fair, following the current trend of lowering power hit cooldowns to the same value of basic hits, especially after his upcoming balance update. It also would make his brown addon, the Good Guy box, indirectly much better, as it is currently useless.
    1 comments 41 views last activity
  • Hello, I'm a Hux main and I love his gameplay but now that we're seeing multiple killers get qol updates/reworks I think it's only fair that my bbygirl gets one too. There's too many aspects of his basekit that feel too punishing so here's what I propose: Soma Family Photo's effect needs to be basekit. 5% haste after teleporting. No 20% reduction for the overclock duration BUT overclock could b
    5 comments 81 views last activity
  • 0 good windows All pallets are bad The map is toooooo small (to easy to get tri gens) Deadzone city There is nothing good on this map, this is probably the wort rework they've ever done
    20 comments 451 views last activity
  • I think the update to the store has been really good overall, but I have a couple items that I'd like to see addressed in the future if possible. I'd really like to be able to purchase Auric Cells without the Steam overlay turned on. This is something that might be a really niche case, but the Steam overlay on the Steam Flatpak can cause issues with launching the game, so I always have it disab
    0 comments 21 views last activity
  • PC Player Anti camping is useless against The Cannibal as you can sit on hook and unhook yourself all you like but because The Cannibal can hit more than once you can get downed immediately despite having the endurance from the unhook. Killers like The Trickster can do the same thing but it is less rare which makes the anti camping thing utterly useless. The range for the anticamping is too shor
    11 comments 132 views last activity
  • The new killer has too much control over chases. The fact this killer can teleport around and down you with a ranged splash damage attack makes chases completely unfair against this killer. His ranged power should not be able to down you. Being able to injure you is fine, but the fact this ability can also down you is too much power to deal with. This is always the problem with new killers. They
    50 comments 3,283 views last activity
  • I just did a custom match with three bots and one of my kids. I was raised, and cloaked. I was headed towards a gen and I was not close enough for them to be able to hear me, and the bots all left the gen immediately… Wasn't the first time, and I'm sure it won't be the last. There's absolutely no reason for that to happen. Just because I am in line of sight but not close enough for them to
    3 comments 51 views last activity
  • it's not about the strenght of this character but he felt so clunky after the previous update, and now he will feel even worse. I litterally bought this killer, played him a few times and then left him. I have more fun playing as a Freddy lol I just want to know if there are other players that feel the same and what do you think about it
    8 comments 161 views last activity
  • I think the devs are underestimating the amount of movement perks/abilities that are in the game currently, making this map horrible to play. The lack of pallets on the street of this map forced survivors to take advantage of the long loops because they were needed to make this map bearable. Now I'm not saying it wasn't ridiculously strong (because it was) but it was needed to waste enough time t
    12 comments 331 views last activity
  • he doesnt deserve a buff he just spams m2 and he gets it pretty quickly back and got 3 uses thats unfair and then he just uses bamzoole so survivors cant escape from him which is totally unfair then he just chases you so you gotta drop every pallet then he camps the hook and once the person rescues the other one they both get downed cuz he is just a camper make his chainsaw last longer but al
    14 comments 314 views last activity
  • Per this guide by Peanits, Dead by Daylight math for action speed works as follows: first, positive effects are added to the base amount of charges per second, then the product of 1-negative effects is multiplied by the positive effects. So one reading the perk descriptions of Self Care and Strength in Shadows would assume that these perks set the base self heal speed to 0.35 and 0.70 charges p
    0 comments 51 views last activity
  • can you guys make a like thing so we can put prefer what the entity takes instead of randomly like i put to prefer bloody party streamers and entities goes for that first
    0 comments 11 views last activity
  • Pain Res will still be extremely good, 20% of MAXIMUM progress is absolutely massive, and it will still be a very strong perk and let's be real, it did need this 5% nerf, especially taking into consideration the 50% buff that normal kicks got. However, the Pop nerf is just not it chief, 20% of CURRENT progress is basically nothing, I remember when I first started playing it was at 20% and no one
    3 comments 121 views last activity
  • I was working on loadouts of all my survivors and got to thinking of a couple things that would make the load-out experience a little more efficient. Could there be a “clear” button next to the 4 loadout perks for when you might want to clear them out and choose 4 other perks? Could there be a way to have a handful of pre-set perk groupings that could quickly be applied when switching betwee
    0 comments 11 views last activity
  • Whenever someone dies gain a token. You aura cannot be read by other survivors by 24M for each token. If Me, Myself, and I has 3 tokens you may rummage through a chest. It guarantees a Dull Key. If the killer closes the hatch you will scream. You will scream once every 30 seconds for as long as you are holding a key.
    2 comments 121 views last activity
  • Hi, I would like to make a suggestion about gameplay. Slug is a game mechanic, I'm not against it BUT there are limits, a killer can slug the 4 survivors (ok there's a perk for it but it's very random) it's stupid, a bad killer can win a game just with the slug, there is no merit, so the slug yes but with limits, you have to put a system in place to reduce the slug and not reduce it to zero beca
    0 comments 111 views last activity
  • Gen regression perks should not be nerfed, but what they need is limit more on how much they can be regressed? Regression perks for me arent that strong, the problem when killers stack 4 of them. Devs already do it well with Survivors' speed boost perks (Exhaustion status) and endurance (given Deep wound that can not stacked). 8 regression events is a good start. But perhaps we need more limited
    20 comments 341 views last activity
  • slowing the killers movement and hitting speed when around a hook for too long should be part of gameplay. Games are still being taken hostage for killers wanting to stay around the perimeter of the hook, and leaves the survivors with no chance in participating in regular fair gameplay. Should be a cool down timer, the longer the killer wants to stay around he hook , the longer they are slowed a
    0 comments 31 views last activity
  • This is just a general thing, I don't really have an issue with any of the changes made in the Developer Update, I think they're pretty good. However, it seems like a majority of the recent perk changes have been nerfs, which is a bit of a shame. In terms of Perks, this update we're getting 6 nerfs, 1 buff and 1 rework. The last time we got a big chunk of Perk buffs was nearly a year ago now I t
    8 comments 121 views last activity
  • It's no secret that Spine Chill is weak, so I won't explain why I think this change is necessary, I'll just skip straight to what I think that change should be. In the course of thinking about how to make Spine Chill a little more impactful, I started thinking about what it is this perk actually does; what purpose, if any, would you bring Spine Chill for? At that point, I realised, you'd bring
    0 comments 22 views last activity
  • Just spawned into temple of wrath, I understand making maps smaller it's the logical decision. But come on, this 1/4th of the map was just a giant dead zone. Once the pallets are gone (dots in red) it becomes even worse. No windows as well. The right side of the map next to this was just those 3 really long line tiles, it was better, but not by much. Maki
    0 comments 2 views last activity
  • I was thinking in the lobby Freddy would have an animation where he holds up one hand and stares at Nancy's (Soul? idk what it's called) aka the old effect he had for putting someone to sleep before his rework. This would not only make the effect no longer scrapped but also make Freddy be more up to date with other killers who have unique lobby animations.
    0 comments 11 views last activity
1 … 286 287 288 289 290 … 1367