Dear BHVR, i'm very unpleased with your solutions in the future PTB 8.0.0 about the killers.

So where should i start?
First of all.
Why do the killers should get these perk nerfs?

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Pop goes the weasel and Pain resonance have no alternatives.
And you decided to kill what the killers use because they don't want to lose.
Sloppy butcher received a nerf purely due to changes in Mangeld's state from static to dynamic.
Gift of pain was also affected by mangeld's changes because you decided to reduce the slowdown percentage. (I just don’t understand why; the perk wasn’t the most popular anyway.)
Now you have decided to nerf DeadLock and Grim Embrace, in the case of Grim Embrace it will lose 6 seconds, but the DeadLock will lose 25 Entire seconds! And where you could come and delay the repair a little, you won't be able to do that now.

About the Pop Goes the weasel, do you understand how that perk effective? It helps only when you decide to play a top tier killer, and you can successfully use it over and over again, but on killers that are not deprived of speed and control, it is almost useless.
And what are we now going to nerf what players used because they have no alternatives?
(So we buff Pop for a year and get back when its pickrate will blow up.)

We have a TON of perks with no significant match value that just exist.

Pain resonance will lose 20% in the total effitiency, so that will be a shame.(When you get one additional gen possible in the match by playing "right" and then you lose effitient because of stats and no alternatives in your choices.)

Thats all what i think about upcoming killer perks nerfs.

Well, lets talk about the killers in the future PTB:

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Chacky - i think it's fine, but his addons are still wierd. Scamper wasnt op, but it was a think that was hard to counter in the right hands.

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The Cannibal - Good QoF changes that will helps him a lot!

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The DeathSlinger - Same as Bubba.

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The Mastermind- So what am i supose to think?
I dont like one change about precent of slowdown, it's ok when you hook a survivior and he gets 1% of infection, but if you want to chase Fully infected survivior, this will have a matter.
And surviviors will lose fear to infection at all.

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The blight- To touch the already not so strong addons, for the sake of God knows what, bravo!
I don't play him so I don't know what to think.

Thats all i wanted to write.
What are you think about my thoughts?

Let me know)
BB!

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