Feedback and Suggestions
Our team will be happy to read these!
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I think after Vecna got buffed, he's one of the most fun killers to play as, and also going against him is a lot of fun imo, except one thing, namely mage hand. I don't think mage hand needs a drastic nerf, holding a pallet in place is useful, but can be countered by good pathing and running tight around loops, especially if you have the boots of the interlooper equipped. However reseting a pal0 comments 41 views last activity
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This new killer Lich neeeeds to be removed and reworked, his lunge is rediculous,he has a speed boost when lifting up pallets and he’s SO FAST. He’s way too over powered. He should only have 1 ability like the other killers not 4! The new map is awful, the loops are unloopable especially outside. Ever since this new update has come out I’ve lost interest in this game and I’m not the only one.2 comments 211 views last activity
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I dreamt that Ada Wong was a playable killer and she had dual sickles with chains on them, so she could do the GET OVER HERE move and her unique map was very weird: I think my brain took it from Left 4 Dead because the exit gates were a boat on some dock to escape. There was also a random horse on the map that either the killer OR survivors could use to traverse the map (the killer would have a0 comments 11 views last activity
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I've been playing DbD since 2018 and have about 1,900 hours, so I play this game a decent amount but not a ton. I have a pretty busy life with work and kids, so really not much time to devote to video games. I love DbD, but have found it increasingly frustrating and overwhelming to play with the rate at which new content is added, especially with the increasing complexity of killer power and pe9 comments 231 views last activity
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The trapper Is the weakest or atleast not enjoyable to play killer without any add ons. 1st: you need to pick up traps across the map which wasted lots of your time as survivors contnious to generator rush, 2nd: you set traps but then pesky survivors will just disarm them without penalty then you lose power, and lastly you need to go back across maps to reset your traps all over again and wasted1 comments 54 views last activity
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Basically, this is what we see now: I would be nice to see how many of each item we have in the bloodweb without having to switch back to the other screen. That way we can see if we are short an item and get that instead. This would work for both killer and survivor and show the items/addons/offerings they have for that character. So for example you1 comments 31 views last activity
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The Time Traveler Time Check: When The Time Traveler uses Time Check, all survivors are stopped for 1.45 sec. (Time Check has 18sec for cooldown.) Recall of Time: When The Time Traveler uses Recall, all players in the sacrifice go back to the situation before 3 sec. (Recall of Time has 25sec for cooldown.) Foreseeing the Next: The Time Traveler can spot teleport point, and then teleport throu0 comments 41 views last activity
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The third layer for Vecna's terror radius music was altered and I (as a D&D player) personally think that the PTB version sounded WAY more like Vecna. The strings in the third layer of the PTB version just needed to be turned down a little and it would have sounded perfect!0 comments 21 views last activity
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This is for the Devs and the community. Hello everyone, DZM here (Chucky Main). To my knowledge Chucky wasn't changed because of the Scamper into SnD, y'all (BHVR) actually encourage using SnD more. States that he was changed because of the Scamper into basic (M1). Which wasn't an actual thing, all the survivor needs to do is run back around the pallet and they don't get hit by an M1, only way i0 comments 31 views last activity
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Slinger's reload movement speed buffs make him feel better to play overall, I think, however, he still has some major issues that I think need addressing. First, he is far too easy to prerun from. His 32m TR is a big hinderance. It is nearly double his range, and he can't do anything at all against Survivors who run instantly the second they hear him. Both Huntress and Trickster have potentially8 comments 141 views last activity
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Since Sony/Microsoft make it impossible to change achievements after release unless they're literally impossible to obtain, it would be good to provide feedback before the achievement requirements are permanently set for new DLC releases. This would prevent achievements that are pretty much roundly disliked for how painful or convoluted they are, such as Outbreak Breakout, Left for Dead, Haemopho0 comments 11 views last activity
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This killer doesn’t need a buff. What y’all need to do is nerf survivors movement speed. They get away with too much stuff.16 comments 512 views last activity
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I've realized that many survivors either DC or just kill themselves when they don't get a Vecna Item. Which I also think has something to do how chests do respawn, unless there is an item in them. And when you already wear boots and gauntlets, you can't empty the chest, so it never resets. So then people count the round as over and leave. Happened to me with Vecna more than anyone else10 comments 201 views last activity
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Make the killers slower? It makes no sense how the walk the way survivors run. Mainly this new killer he can fly … like how are we suppose to outrun that he throws things like the artist that can down hurt survivors lol feels like you don't know what balance is in gaming.9 comments 131 views last activity
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The new map has a very big design problem which is those portals you can use to get into the dungeon and back. If used properly, survivors can borderline infinite killers as the teleport animation provides survivors with invincibility when used, making it impossible to interrupt the teleport and making the killers lose a lot of distance from every teleport.3 comments 131 views last activity
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Killers do not have to do anything for a 2k. They can just patrol gens, and engage in chases that last longer than 4 minutes and still manage to pull a 4k. Everything takes too long for survivors to do and there's no punishment for killers that proxy camp or tunnel now. The game barely pulled 50k+ players on a DLC that was released today. The player count did even hit 30k+ concurrent players thr5 comments 171 views last activity
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Lean into the meme! Let us lute to our heart's content! 90 seconds is too long between performances!9 comments 102 views last activity
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Give Survivors base kit anti slug mechanic And remove ability to lose hooks And sabotage actions. Win for both sides. Game more Fun for both.3 comments 91 views last activity
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i was playing just fine yeterday but now i crash out after the new intro whether i watch it or skip it, is anyone else encountering this issue? i am on steam3 comments 81 views last activity
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I don’t know if you need to have permission from Disney or not but could Ripley possible get a rework to her hair? Her hair on her two very rare skins look really bad and looks kinda off. Her default hair could use some work as well.0 comments 21 views last activity
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i feel like it's not better or worse just a different kind of bad feels very eye strainy on the new version11 comments 241 views last activity
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Am I the only person who thinks that the progression speed for wiggling out of the killers grasp is too slow? The wiggling either doesn't effect the killer enough, or there isn't enough space between Hooks to have even a slight chance to wiggle out, and if they have Iron Grasp even at tier one, it isn't even worth it to try and wiggle, even if you have Perks that help with wiggling. I think wi22 comments 361 views last activity
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Nicolas cage was by far one of the most fun chapters bringing along perks that you could actually enjoy, I'm tired of facing the same 4 perks every game from both sides, perks need to start prioritising enjoyment rather then objectives, we've got enough of those.10 comments 132 views last activity
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Why? Because survivors are abusing it to grief Killers. Case in point: I had a match where a bully SWF duo were using DS to stun me, dive into a locker and then head on stun me since the stun animation lasted long enough for them to charge Head On. All it takes is one bad apple to spoil the bunch. Either that or give Killers stun immunity for like 30 seconds after getting stunned once.28 comments 482 views last activity
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This is an open letter to BHVR, what were you thinking with these Chucky changes? On the PTB, almost everyone agreed that the removal of pallet scampers was justified, and window scampers were fine. However, you have done a complete 180 and removed both without telling anybody previously. Nobody wanted this, and nobody likes this. In addition to boiling Chucky down to a boring dash killer (scampe13 comments 823 views last activity
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1st the new update cause me to drop frames not just on the new map where the big monster is but basically all maps in the main buildings specifically. I play on Xbox Series X and have never experienced frame drops in DBD before. I reset my console, cleared cache, but nothing worked. New big thing that happened is someone Dc'd and the bot tried to go through the portal with me on the new map an0 comments 81 views last activity
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1.9 for a fully charged hatchet, in that amount of time survivors have almost 8 meters of distance they can travel to nearby cover, for attempting the long range shots, id say a good charge time of 1.5 would be better, with this change survivors now have 6 meters of distance to get to cover. minimum charge is 0.9 seconds, hatchet is 20 m/s fully charge now: 1.9 seconds, hatchet is 40 m/s my p13 comments 212 views last activity
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Map offerings are some of the most frustrating offerings in the game for both sides, having to play on a map that is completely one-sided frequently is tiring. It also supports the foundations of trying to swing the odds of the trail towards one side more than the other. It's time for map offerings to change for the better, instead of choosing a selected map, map offerings should ban a specific9 comments 101 views last activity
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1.) make the level more difficult and put extra rank tiers 2) it's very easy now to level up 3) make different level of difficulty not to play the good with beginners only demo go easy max level.4 comments 51 views last activity
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Recent, Lacquered Wing (Deep Rift) was bugged and showed as the default appearance instead of matching the Deep Rift color scheme. It was fixed and now Lacquered Wing (Deep Rift) looks different, as it should. This being said, Slaughter Blade (Deep Rift) STILL looks like the normal version of the weapon. I filed a bug report awhile back for this and it was noted as "not a bug"… I dont see how La0 comments 21 views last activity
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Hi I play on Xbox Series X and since the DnD update yesterday I've been experiencing frame drops when entering main buildings on all maps. Any help or will it be patched out?0 comments 11 views last activity
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I've been playing with Vecna and I liked it a lot, but there's a "but." When you press the button that opens the HUD, by moving the mouse up, down, right, or left, you select the skill you want to use. You can keep rotating through all the cardinal points until you find the one you want, then release the button that opens the HUD. (So far, so good) BUT: When you do this very quickly, sometimes0 comments 21 views last activity
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You really made a great experience with the new Killer, it feels amazing to play. He is a lot less passive than with his post-cast cooldown speed on the PTB. I had a blast playing him last night and its one of those things that really makes me happy I bought him.5 comments 91 views last activity
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This post echoes the sentiments from this thread: https://forums.bhvr.com/dead-by-daylight/discussion/416054/aestri-yazar-uses-the-male-survivor-skeleton Following D&D lore, elves are smaller than their human counterparts. On top of this, the current model is extremely clunky to look at and looks weird in game. It is known that the capability exists to swap skeletons3 comments 371 views last activity
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I really do think most changes that Vecna is receiving are fantastic. All 4 abilities are looking very good now, and Vecna looks like he will be powerful but generally balanced. The only buff I am somewhat concerned about is the Mage Hand buff. Being slowed down by so much less might be too strong. In a patch that is removing Chucky's guaranteed hit potential, it is surprising that BHVR chose to19 comments 932 views last activity
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I come from a LoL and Dota background, so I have a lot of history playing characters with multiple abilities. I must say that they nailed the theme. It feels exactly like I'm playing a character from a MOBA due to elements that come with multiple abilities, e.g. choosing the correct spell, cooldown management, and mastering multiple abilities.0 comments 11 views last activity
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add skins, icons, banners to favorites. It would be more convenient to find the jewelry you like after you decide to try something else. This will help a lot in the future, when the number of decorations, banners and badges will become very large.0 comments 21 views last activity
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What are your thoughts on doing an OG DBD modifier? Play the game exactly as it was when it first came out?13 comments 271 views last activity
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I bought a PC 3 months ago, but before I got it, I played on the PS4, having spent a lot of money on skins and killers/survivors, but I don't think it's worth buying on the PC since all the progress made on the PS4 doesnt Switch to the PC, I would really like behavior to include this option.1 comments 11 views last activity
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It almost deafened me the first time I was playing as her and got hooked and the scream filled my headphones. The volume needs to be turned down asap. She has to have one of the loudest screams in the game so far as I can recall.2 comments 51 views last activity
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I was really happy about the Chucky change but learned about the window scamper removal.. Why? No one was asking for it. Pallet scamper was the problem but window scamper? So if a survivor vaults the window that drops down to the bottom floor on The Game map you just have to cancel power now? That feels terrible and wasn't needed, window scampers were completely fine whilst pallet scampers needed0 comments 21 views last activity
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Can I be the first to state how insanely huge The Lich's melee hitbox is? It hits deceptively far and has a enormous hitglobe.1 comments 92 views last activity
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Can devs please find a way to fix the dedicated server? Yesterday we worked so hard against one trickster to repair 5 gen just to get kicked out of game due to dedicated server problem and its not the first time happening1 comments 51 views last activity
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I and several other people LOVE Chaos Shuffle. It helps prevent people from complaining about potential builds, and it's just so fun and helps others learn what different perks are meant to do. I 100% think we should keep it as a permanent game mode!! I don't think I'm the only one to think this. It's a great mode.6 comments 81 views last activity
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Fantastic that the PTB Feedback for Vecna was acknowledged. Overall Vecna is at a really good-, if not perfect Spot right now. He's fun to play against- and to play as. I never had so much Fun with a Killer in both roles. He has fair counterplay with the Items. The Dispelling Sphere increased Speed feels great and provides fair Information and Flight of the Damned is alright too. I'm fine with0 comments 91 views last activity
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Alright in my time running around with Aestri attempting to get the adept, id like to give some feedback on the duo's perks! They're very fun, and bardic inspiration feels VERY useful, but I find her other two perks a little lacking in use cases, with Still Sight kinda failing at it's job of warning you against an approaching killer. Most of the time it's finally activated I can see them with my0 comments 21 views last activity
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I can understand making him lose his ability to quickly scamper pallets without Slicing and Dicing, but the Window scamper vaults weren't a problem at all. Not only that, but in the process of making him unable to jump windows (which, mind you, he was still able to in the PTB and the Live Release notes didn't mention any change to that), he's now missing his animation and his jump voicelines, wh1 comments 121 views last activity
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When you hook a survivor with The Lich, the survivors body clips through Vecna's arm/hand and it looks weird. There needs to be more space between Vecna and the survivor so that their models dont collide when Vecna goes to hook them.0 comments 11 views last activity