Feedback and Suggestions

Our team will be happy to read these!
  • Hi - Just coming here to say that it is absolutely dumb that weave attunement reveals it is in play to the survivor. Now, go right ahead (I guess) and make a note of it when the item is picked up as a debuff when they receive oblivious, but it's so stupid that the dropped items show the survivor they're reveale
    4 comments 152 views last activity
  • i.jpeg You have fulfilled our dreams in the form of Chucky and aliens! But in order for me to die peacefully, there was only one maniac left! These are critters, please turn on this bloodthirsty alien bully with the best third-person Chucky mechanics in the game! So that he could curl up into a ball - accelerating, rushing at people, clinging to their necks, and they could
    1 comments 31 views last activity
  • Just some changes that I think would make Freddy a little better I'll explain my reasons for the changes at the bottom. The 30s alarm clock immunity no longer effects basic attacks. Reduce Freddy's lullaby range from 32m to 24m. Give Freddy pallets and snares at the same time. Let Freddy teleport to finished gens. Let Freddy see trap auras map-wide When projecting let Freddy see the aura o
    1 comments 21 views last activity
  • Dont get me wrong it is very VISUALLY appeasing but it has so many bugs -victor cannot go through portals -Sadoka tv spawn is inconsistent -xenomorphs control station spawn is inconsistent - boons inside the castle effects radiate way to much -Anti camping mechanic wont trigger if someone is nearby underground while someone is in basement(separte locations but they appear to be close) T
    0 comments 21 views last activity
  • afk botting was bad enough but ai killers obsessed with survivors is getting ridiculous.
    0 comments 12 views last activity
  • First thing first you cant convince me otherwise that killer arent at a disadvantage what so ever so dont even try you tryhard survivor out htere trying to act like every killer is on the same level get a life. SO i been gone for a few years and decided to come back, now i was around back when hex ruin could be gen tap to avoid it issues so that should tell you how far back i been playin. since
    41 comments 862 views last activity
  • Sometimes you want to spend blood points on a character, but don't want to waste points buying offerings in the web which you won't use. Also, some times it's close to the end of the event, and you don't want a bunch of offerings sitting in your inventory. Would it be possible to add a toggle switch to every character's blood web which controls whether event offerings appear in that characters
    0 comments 1 views last activity
  • Can we please just rework it or delete it. I’d rather just have it fixed but it’s god awful to play on as killer. (I play M1 killers) It almost always never goes well. The loops are horrible for killers to get through. (Mostly venting - it’s just constant crap on that map. I can deal with a lot but that map is awful. All 800 versions of it)
    4 comments 71 views last activity
  • I get why you’re doing it. You wanna put new maps up so that people get more opportunities to play on it. Youre promoting a new chapter, it’s understandable. The problem is your RNG or whatever it is you do to boost them is way too much. Playing with friends this weekend, in the same day, out of 16 matches we got the new map 13 times. We only stopped getting it when we started taking map offering
    2 comments 91 views last activity
  • The nat 20 powers should only work when injured and cause the person who used it to be exhausted for 1 minute, preventing use while exhausted. If this is too strong you can even give it a 1 time use. The current power given by the nat 20 powers is much to weak to warrant using them in their current state. We know Vecna is strong, this seems like a more fun way to balance the killer, aside from
    0 comments 31 views last activity
  • ik its basically a meme that ghostface is just nearly impossible to reveal when youre the one in a chase against him, but personally i think its really silly that your character model can stand as an obstacle to your character seeing ghostface. i mean really now this is just unreasonable also objects that block his model from the waist down really shouldnt obstruct that view, i can appreciate th
    1 comments 51 views last activity
  • Almost every survivor game is against Venca! I wouldn't mind even every other match. It super annoying and makes me want to stop playing for a month. Not only that but he is stupid OP. Seriously… After 1200 hours I know how to play against him but he has a counter for everything. The ghosts can hit you through anything and if you kneel he is closing distance on you…come on. He should at least be
    10 comments 211 views last activity
  • I get that this perk was originally added during a period of DBD when gen rushing was at an all time high, killers werent overperforming, and loop adjustments were being made to balance some of the really crazy loops on certain maps. However, we are 3 years out from that period and the game is incredibly different now. Most loops have been rendered useless by overpowered anti-loop killer mechani
    108 comments 3,845 views last activity
  • I was just listening to Fiddlesticks' theme and voice lines from League of Legends and I realized, It would be an amazing fit for the Unknown. Fiddlesticks is also an ancient evil that mimics the voices of its prey. In LoL, it places effigy clones around the map just like the Unknown does and can pretend to be one. IIRC, it has a dark energy ball it fires, which could easily replace UVX, and i
    1 comments 41 views last activity
  • new dead hard is buns and didn't need to be nerfed that much ;-;
    9 comments 141 views last activity
  • I think map offerings need major changes . They are only used nowadays to bring the other side to an unfair map . Killers bringing midwitch and haddonfield, Survivors bringing the game and rpd. I just don’t think it’s fair that someone can bring a map offering and lower your chances of winning before the match even starts. If you aren’t gonna balence the maps at least make sacrificial wards a yel
    1 comments 51 views last activity
  • Whats the point of putting them back up if the survivor can slam it back down as soon as the animation is done? Lol just make it so his mage hand ability breaks pallets that are downed. Having Vecna lift them back up just so the survivor can use them again is silly lol just have it where Vecna summons a giant fist that slams down on fallen pallets. You can even make the giant fist really slow s
    9 comments 251 views last activity
  • First Order of business... GeneralV trumps literally everything I say here! Of course, we all know that the man, the myth, the legend, our very own @GeneralV is the real voice of the Nightmare, and his rework I fully support. Even with my own personal preferences regarding Freddy, very few people have put the time in that he has, and as such his rework should always be front runner… It largel
    7 comments 221 views last activity
  • I have been playing quite a bit of Vecna now and in general I think he is a fantasticly designed killer. I like all of his abilities and in many cases he is very fair as well. However, Mage Hand is the one ability of Vecna that is a bit overtuned at the moment. The main problem with Mage Hand is that by simply waiting until the survivor drops the pallet, you can then activate Mage Hand immediat
    68 comments 1,295 views last activity
  • I've been farming the achievement for the new map for 2-3 days, where I have to repair the generator and escape, because 3/4! of the Matches are not the new map. If you're lucky and have the new map, you're stuck between the portals, can't move anymore and are classified as AFK with crows on your head. You can't leave the match because otherwise you get a penalty. And so you have to waste your
    0 comments 21 views last activity
  • Vecnas too strong, I'm not going to go on a 10 page rant explaining why it sucks to be constantly facing him, he's just got too much I guarantee he will have an absurdly high win rate when the stats come out.
    10 comments 231 views last activity
  • I mean come what other game would be perfect for a collab right now other then BG3. I know the chances of it happen might be low since two different companies but hey it works both have something DnD related dbd with its own Chapter and well BG3 with well it being a DnD game I do hope they do a collaboration because I would buy all the outfits in one go bonus points if they get the voice actors i
    16 comments 161 views last activity
  • it makes it insanely difficult to play twins on the new DnD map, if a survivor goes through the portal when youre chasing them as victor you cant do anything, and its a big blow to your pressure, its unfair
    0 comments 21 views last activity
  • Since were so determined to kill the meta. Are we doing anything to address why it came about in the first place? :)
    4 comments 91 views last activity
  • most events just change game style but I would love if there was some new event where instead of a small variation in gameplay its entirely new, like a new killer or a mix of all killers, possibly the appearance of the entity itself, new win objective, different amount of max players, new items/killer items with a secondary. All item found within the trial(obviously doesn't save for sake of bal
    0 comments 1 views last activity
  • I threw myself onto the new map to see how bad the TV spawns would be, I assumed due to the nature of the map having a long vertical setup it would turn out with some odd spawns, but I did NOT expect this. I'm the kind of survivor who enjoys facing Sadako on RPD and The Game, for the record. I pretty much gave up and let the 4 others escape, because right next to killer shack was 2 TV's rought
    4 comments 211 views last activity
  • Normally in games when they crash they don't give you a matchmaking lock, especially not for long. I was in a match and my xbox randomly froze and crashed dbd, and I loaded in to a 15 minute (or like 14:59) matchmaking lock. Usually a matchmaking lock is only 40 seconds anyways, I'm not sure why it's so astronomically high considering this is my first time crashing while playing dbd on this devic
    0 comments 241 views last activity
  • How do we feel about exhaustion perks that give like a lets say an increase in altruistic healing speed or some other buff thats not haste or even some other effects
    1 comments 31 views last activity
  • My idea to solve the gen problem is rather than some crazy idea of lots of regression What if we just made ruin base kit at 50%speed this alows slow regression of gens without needing perks or waisting 1 of you 8 kicks on a gen that like 2 % it would take about 450s for a 99gen to fully regress. Probably longer. But it would make the game more fluid and finally allow a perk slot to be a
    11 comments 162 views last activity
  • May I introduce you all to a new perk group, Curse perks. A Curse perk would be a perk that limits your gameplay as a survivor but grants a small bonus as well. One idea I came up with is; Curse: Sticky Hands[ Grants the user 1% haste when the killer reaches bloodlust tier 3/2/1. You cannot drop any item you acquire before or during a match, does not affect killer power items, and you cannot repl
    1 comments 11 views last activity
  • When you take a character to level 9, you unlock that characters perks as charms. It's a small thing, but nice. However unfortunately you can only use Survivor perk charms on survivors, and Killer perks charms on killer hooks. I don't have a good argument for it... but I'd just really like to use my killer charms on survivors and vice versa. Plz... 🙏 I use Pig's Surveillance perk as my avatar i
    0 comments 262 views last activity
  • I love it! As a meg main I love this new skin! I also love the new susie legion skin too! Keep up the good work BHVR skin department!
    0 comments 81 views last activity
  • Like I've literally shot this ability at people unhooking at it just goes through their body and does nothing. Same with windows. The hitbox needs some work on this thing. I get you want it to be crouched, but it could probably shoot out closer to Vecna to make it easier to predict what it's doing and be very slightly wider. Or at least look into why it sometimes misses on people interacting with
    19 comments 321 views last activity
  • As survivor you have the "Pick up items/Interactions" and "Actions" fields in Survivor Controls. This allow you to map another button to one of these actions so you don't have the same button to two different actions like when a survivor is downed at an undropped pallet and you can drop the pallet or start healing him/her. Here's the thing: for killer you only have the "Interactions/pick up surv
    0 comments 51 views last activity
  • Vecna was quite literally designed for the survivors to have fun and for the player controlling him to entertain them. I know this sounds like a conspiracy theory, but hear me out. First, Vecna has a 40-second cooldown on each of his powers, which is the second longest cooldown for any killer, only surpassed by Doctor's. He begins the match with this cooldown, when not even killers like Billy or
    82 comments 3,925 views last activity
  • When there are only two survivors left, the killer often slugs one of them instead of hooking them, so the other one can't get the hatch. The chances of both survivors escaping in such situation are close to zero, so everyone in this match has to wait instead of playing. I don't mind giving the killer 4K but when I'm the slugged survivor I can't do anything other than waiting for 4 minutes. Plea
    1 comments 81 views last activity
  • The Sabo changes are a disaster. The new chapter is really cool but I can't stand playing the game right now. We had the awesome randomizer and now a new cool killer but at the same time a massive mistake was made and now bully squads are making the game miserable. I hate slugging out teams and survivors aren't too fond of being bled out either. Please tell me I'm not the only one that finds thes
    11 comments 151 views last activity
  • Hello to all dbd lovers! I am a Japanese dbd player and have something to tell behaviour. The following is long ,and I used deepl to translate this, so some parts might be a little strange.but I hope you will read it. I started playing dbd two years ago when a friend invited me to play on the mobile version. I was immediately fascinated by dbd's worldview and its depth and interest. And I s
    0 comments 31 views last activity
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  • The portals give survivors a lot of distance and there seems to be an infinite loop where you go into a portal behind the tower and then you're in the dunegon, you go up the stairs and in it again. Maybe the ability to use portals needs a cooldown? I'm playing as chucky and im only barely able to catch them sometimes with slice and dice, so i guess these are infinites depending on what killer you
    1 comments 31 views last activity
  • Devs, can you guys please stop putting codes for BP, charms, banners, icons etc in the newsletter and just give the codes to everyone? People have been complaining for months about your newsletters never working. Several of us have subscribed on multiple emails just to cover our bases and we still never get anything (also have checked spam folders multiple times it’s not there) It’s kinda unf
    13 comments 261 views last activity
  • Imagine a terminator in dead by daylight. GOD PLEASE please if you can hear me give me a terminator chapter this year or somewhere in 2025. I will save my money for it.
    1 comments 21 views last activity
  • Been wondering if Vecna would benefit from Flight of the Damned having the central Skeleton being slightly larger and able to hit survivors crouching. Would make it a little easier to still hit at locked animations if aimed well without needing the timing to be so perfectly precise. Ofc still early days yet, but I have a feeling Vecna will drop off as survivors get better vs. him. I struggle m
    2 comments 81 views last activity
  • the worst map added in the history of maps very disappointing it stresses me you can’t win as a survivor the heartbeat is always there no no no this is unacceptable i need changes pronto or disabled this map because who ever created it did a horrible job
    2 comments 31 views last activity
  • What I mean by this if the title wasn't clear enough, is when you vault a window, add a timer over the perk icon to tell you when the window will unblock so you don't have to guess when the survivor will be able to vault the window again. It would be a decent buff, but I think it would be a nice change.
    2 comments 41 views last activity
  • Since nowadays there are more and more ways to get haste, both as killer and as survivor, I think it would be a nice QoL to give a visual feedback for when someone is moving faster than usual, much like it happens when using the Refined Serum .
    0 comments 11 views last activity
  • Don’t know if I should’ve posted this in Discussion or Feedback so I made this thread in both lol. I made a post speaking on this idea about a year or 2 ago but recently wanted to put it back out there after seeing the amazing Dungeons n Dragons collaboration. I just been thinking of how creative dbd could get even more with unique crossovers, cosmetics specifically, such as with the AOT release
    6 comments 361 views last activity
  • Okay so I've p100'd Xeno and very rarely play any other killer, but I feel the absolute NEED to run both Emergency Helmet and Lamberts Star Map. Without BOTH of those addons, you cannot m1 the turrets and have to go through the full missed attack cooldown. The turrets spawn constantly also. With a good team who are putting them out as they spawn, you'll be taken out of your power constantly. If
    29 comments 1,301 views last activity
  • Vecna as it stands is really weak. His CD's are far too punishing for how counterable they are both just naturally and with magic items. FotD - Crouch tech, easily dodged in between cause gap is bigger than the grand canyon Fly - For it's CD the distance is so small and survivors can just insta revault cause the animation lock Dispelling orb - literally trash Mage hand - incredibly b
    1 comments 61 views last activity
  • They get glitched out when a survivor uses a portal and just end up running stationary. Please allow the guards to use the portal too.
    3 comments 21 views last activity
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