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Akumos

Akumos

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Akumos
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  • My opinion as a killer main assuming good addons/perks, myers should probably be higher if you aren't high MMR.

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  • You're already not being honest in the OP if you think anyone is talking about casual duos when they whine about sweaty SWF groups

  • I'm a relatively newer player with 600 hrs and I still don't have every killer perk unlocked, and all I play is killer. It is pretty daunting.

  • 100% true lol I had some bot player keep getting stuck trying to loop in a corner earlier

  • @Shroompy said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3735903#Comment_3735903

    1 skeleton can only hit 1 survivor, but you can hit multiple Survivors if 2 seperate skeletons come in contact with them (meaning those 2 survivors need to be spread out)

    If you listen closely as well when you do shoot out a skeleton at a hooked Survivor youll hear the hit sfx but from the hooked Survivor.

    Well whether or not it's a bug, 1 skeleton can definitely hit 2 survivors, I won a game off of that earlier where one hit 2 in a line. They may have to be tightly packed, but unhooking would be that case too.

  • It can't tank hits because the projectile can hit multiple survivors and I've had that happen a few times now. I've literally seen the skeletons at the proper distance just do nothing to the guy unhooking as it passes through them. The instant damage and damage on vault is something I try to do but it still feels pretty inconsistent or hard to tell when it will work, which is why I'd prefer if they spawn closer to Vecna, the current spacing of it feels a bit awkward to me. It also takes way too long to summon them, the timing is super awkward on vaults, it feels like a 33% chance it passes through and does nothing, 33% chance it instantly hits, 33% chance it's too late and they somehow vault and still instantly crouch it. I don't have this issue using any other ability or projectile in the game, it's simply too awkward.

  • Mage hand literally serves no purpose if you can't get hits on pallets off of it.. like the entire spells use is to deal with pallets. I guess it interacts with lockers in some way but it seems way too meme.

  • Nerfing mage hand honestly makes zero sense. The ENTIRE POINT of the ability is to get a free hit at pallets. If you can't do that, it literally serves ZERO purpose at all lol. If you're going to make it a totally pointless ability to use then replace it with something you think is more skilled but can be useful, so dumb.

  • Vecna is pretty weak IMO, at least compared to a lot of the S/A tier killers.. he's basically a worst alien or artist. When the mage hand nerfs go through, maybe the lower rated survivors will notice lol.

  • @Zaydin said:

    https://forums.bhvr.com/dead-by-daylight/discussion/comment/3733802#Comment_3733802

    Yes, I know Vecna has his powers restrained by the entity via the Mark of Negation. What does that have to do with my opinion on how I feel like dodging FotD should work?

    I mean the crouching is kind of goofy but I just showed how you can guarantee hits with it, just learn to time and space it when people vault. That's still pretty high value.

  • You are not meant to loop a killer for 5 gens and live lol. There is a reason there are 4 survivors, if you are taking 100% of the heat you are probably not getting out. Being good at looping is one part of the puzzle of winning and being good at survivor, but if you focus entirely on pissing the killer off and wasting all of his time and not letting other teammates take some heat you are probably dead.

  • @Zaydin said:

    It's still kind of absurd that Vecnas signature spell/ability from the tabletop which required a DC22 save, apparently, can be avoided just by crouching. IMO it should be able to hit while crouched, making the real counter play to it spotting the gaps between the skeletons and getting in them to avoid it. Make it take some actual skill to dodge.

    The most use I've gotten out of FotD so far is with the addon revealing the aura of survivors that are near misses.

    If any of the killers lived up to their full lore potential in DBD the games would end in like 2 minutes

  • Here are two examples of using FotD the correct way IMO, though you can get much better with it and make it instantly hit as they vault too.

    For zoning or hitting in these clips:

    https://streamable.com/lhv8ww

    https://streamable.com/rmbu5u