Feedback and Suggestions
Our team will be happy to read these!
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Bleed out timer is 4 minutes or 240 seconds. After 2 hooks the third is death…I would say at 50% health left or 120 seconds into their bleed out timer with 120 seconds left, they should just be able to be mori'd to get rid of the survivor. I chose this time because Hook states are 60 seconds each time, 60 secs to reach stage 2 and 60 secs to die after reaching stage 2.0 comments 11 views last activity
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Balancing Idea-Adaptive Difficulty I've been reading others ideas of how to fix the games balancing systems. This includes adjusting indivual killers, adjusting perks, changing killer powers, removing certain perks, blanket solutions, changing gen regression, changing mmr, creating new perks, new anti-tunneling systems, new anti-camp systems, etc. I would like to propose my own solution to bal2 comments 31 views last activity
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I'm pretty sure I signed up for my email account, and I even have the anniversary Blood Point code email, but I didn't get the Alchemy Lab banner code email. If it is because of some bug or missed delivery, is it possible for the official to reissue?This is really important to me, I have been playing this game since the EA stage, I have collected almost all the non-limited skins and ornaments,6 comments 121 views last activity
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I had a match where one survivor was stuck in a teleport. It was awful. A good thing I've let the two free survivors finish the gens. It only occurred to me now that otherwise I would have had to DC.2 comments 91 views last activity
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I can't believe this is an achievement. It's unprecedented. What's the percentage of Vecna matches after week 1 of release? 2%? 5% at best. Every achievement should be attemptable in every match; even map-specific achievements have the ability to use offerings to at least increase your chances. This achievement needs a rework please.4 comments 101 views last activity
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Sorry to say this, but this map is trash. The portals make infinities - you can't catch a survivor with an M1 killer if they "loop" going from one portal to another. Portals should have at least 3 seconds of "stun" when traversing through them because you can catch a smart survivor running from loop to loop. If you don't have bamboozle, the survivor can vault the lower floor windows until they24 comments 671 views last activity
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Unless I'm remembering this incorrectly, this is the first survivor achievement that requires facing a specific killer to complete. If no one is playing Vecna, you might never be able to successfully complete this achievement. Even the "Kitted Out" achievement has several killers that it can apply to, and that doesn't require an escape.8 comments 411 views last activity
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Hey, after playing a lot of Vecna, I want to give some Feedback and what changes he could/should get: Flight of the Damned (FotD): I don't like the ability to counter the Skeletons by just crouching. This feels very cheesy and unsatisfying, especially since this move has a 38second cooldown. Yes, survivors lose distance due to this but this also does not feel right on the survivor side (It's0 comments 21 views last activity
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Time after time my enjoyment of this game is completely sapped away due to players choosing to intentionally give up on hook on their first down. It's a problem that happens far too frequently with no solution; you're just forced to accept it and watch them go shortly followed by the rest of the players wanting to go to because nobody wants to play a 3v1 and the whole match being a waste of time.4 comments 51 views last activity
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i dont know what behaviour thinking, but its unfun to play killer right now, we dont have anything how to slow gen rush, so we are gonna get bullied as killers with buffed sabo and they dont care? wow. thats really nice, i like that, i just played a unknown game and i must say, that frustration that i dont have any regress perks bcs its nerfed, i dont know what to do, im just getting bullied, lik1 comments 21 views last activity
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I would like to suggest to Behaviour Interactive Inc to go back to DBD’s original ranking system. I understand you may get complaints from people that don’t value getting better at the game and would rather be given certain accolades, but it is now ruining the experience. Me being a player who valued “red rank” and the tiers before it to separate skill, just makes people that don’t belong in c5 comments 91 views last activity
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Is there any reason for the in-game item description text to be so tiny small? I'm getting on a bit and my eyes aren't quite what they used to be, so I'm finding I really have to squint to be able to read this text. I also like to sit a decent amount of distance away from my TV screen, so that doesn't help much either. I can't be the only one who's strugg1 comments 21 views last activity
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Doing dbd with a invisible skill rate feels strange. It is like doing a rank match without knowing your rank. When your in high mmr, almost all of the maches are tough, you need to do tought matches everytime without any motivations or rewards. The old rank system seems much more exiting than this invisible skill rate & grade going up easily. What do you guys think?1 comments 21 views last activity
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Me and my friend signed up on may 17th for the newsletter to get the Alchemy lab banner. We made sure we ticked every box we saw during the sign up. We signed up with a total of 5 emails, just to be sure to get one, since we never got a newsletter with a BP code in the past when we signed up. We got ONE code in all five mailadresses. ONE. And that one didn't even work. It just feels like a lote22 comments 763 views last activity
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Since Vecna and Shinnock have similar powers, is it possible to collab with Midway to have a skin? The "Mori" (Fatality) can be the same, Vecna have the "hand" and Shinnock the "skeleton hand" as power, both are necromancers and evil. It would be awesome for the game! Shinnock3 comments 81 views last activity
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Hi there, just wanted to provide feed back. I have been having frame drops in and around main buildings on mostly every map (especially new map) since the Vecna update, on Xbox Series X. I have never had this issue before. I have done some trouble shooting, namely clear Xbox cache and reset Xbox. Basically everything I could do except reinstall. Hope this doesn't fall on deaf ears, as it's made0 comments 61 views last activity
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Basically no one plays Iron Will anymore since it got overnerfed (from -100 noises to only -75% noises AND not working while exhausted). Still I gave it another chance lately. But now with "Languid Touch" in the game when literally every crow makes you exhausted, it's the final nail in the coffin for Iron Will. Maybe it's time to remove the Exhaustion-Restriction since no one understood why27 comments 431 views last activity
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I would really hope to see pyramid head get his add ons reworked or tweaked a bit. I think BHVR should encourage to use different types of addons when playing pyramid head instead of using both range addons. I feel his range should be increased 1 meter or 2.5 meters. I also feel his addons should be reworked to make him feel more flexible compared to hard equipping Wax Doll and Burning Man Paint2 comments 21 views last activity
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In my opinion its the most boring killer, either to play as or against, especially against Im a killer main, i play survivor now and then, just had 2 games of twins in a row, they are the 2 most boring and unfun game i've played in a very long time Slugging all game, slugging for 4k, uninteractive chases Had a quest to be chased for 2 min, didnt even got it in 2 games cos victor isnt even cons6 comments 281 views last activity
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I am a huge sadako main and I know we already have 2 onryos but I wouldn’t mind a last one it was possible to see her crossover I think dbd would really bring back it’s horror if kayako would be in the game she might be similar to sadako but she’s way different considering they both have different abilities and different killing styles3 comments 111 views last activity
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Basically buff the recovery speed debuff number to 50% or hell 75%, then while making those longer and stronger, remove the aura debuff altogether It'll be less oppressive for solo q while being immensely buffed baseline, making it relatively effective against SWF5 comments 91 views last activity
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there's like 3 pallets, and all the tiles are absolute garbage. it's mostly just empty space and absolutely atrocious when playing survivor4 comments 171 views last activity
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Please address wether a player intentionally disconnect from the match or crash. It's not fair to get penalized for frequent crashes and not be able to play the game. I tried asking bhvr support but they couldn't help and now I'm currently on a 30/45 minutes ban from match making.4 comments 51 views last activity
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This discussion has been moved .0 comments 1 views last activity
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This is suggestion subforum, where people are suppoused to put their suggestions towards game improvements, but for some reasons, some of those suggestions (Perks, killers, powers, items) are thrown into community creations subforum, which means those are no longer suggestions but fanfics and bhvr ignores them towards new game content… which is weird at least… But despite of that, im going to po1 comments 31 views last activity
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A common complaint about Nemesis is the fact that his addons generally feel underwhelming, and it feels like he only has a handful of useful addons to choose from. I have a few ideas of potential addon updates he could have. S.T.A.R.S. Field Combat Manual The Auras of Survivors hit by Zombies are revealed to you for 12 seconds. Instead of changing the color of Zombies when they hit a Survivo4 comments 81 views last activity
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i think Deacon St. John from days gone would be a really solid licensed survivor to add that fits the dbd vibe pretty well0 comments 11 views last activity
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I'm a little bit surprised that the developers changed Vecna's chase music becaus no one was really complaining about it. However, they changed the Layer 3 of Vecna and it feels so awful to hear and I hope they will change it back to the PTB version. Or what do other players think about it? Live Version: https://youtu.be/9H1o4rRtuLI?si=R3bADHAVBvuzSolu PTB Version1 comments 31 views last activity
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Now for me to use Lithe, Made for This or Dead Hard I have to run Calm Spirit.13 comments 241 views last activity
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The Running with Scissors (Mike J) Said they were totally cool with it and would love it but we need the DBD devs to suggest it, I swear I would go bankrupt just to buy everything Postal dude has I love that game and I think his first game lore fits the entity theme so well. How likely is this? there are good concepts for it on youtube and reddit I think its a great idea but its all up to dbd de0 comments 11 views last activity
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Lost track of how many times a griefer has managed to chain blind me when I couldn't do anything to prevent it. Something to prevent that sort of abuse like a 20-30 second immunity would work I think. Also deter wasting flashlights all the time, hopefully.10 comments 151 views last activity
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First of all, the newly released cosmetics for Vecna, the Troupe, and original survivors are really cool. I really enjoy the designs. Also, FINALLY a male survivor has made it to the Dev's choice bundle! (go, Jake!) However, I have noticed people on Twitter being displeased lately with the cosmetics trends. I will point out some of them: Original survivors like Claudette and David still not21 comments 351 views last activity
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Hello everyone, a few days ago I put up a Map Offering Rework suggestion and it was pointed out that it would be unfair on the killer side as the 4 survivors would choose a map that is survivor sided and the killer 1 that is killer sided and the odds would be 80% for the survivors and 20% for the killer so most of the time the killer would play at a disadvantage. Although my suggestion was referr2 comments 61 views last activity
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I thought this perk had some potential as a chase perk to potentially use mid chase when the killer is trying mind games on a tall loop but the activation time is just WAY too long, VERY few players spend long enough mind gaming to allow this perk to activate. Even outside of chase the long activation makes it very unfun to use. Should probably activate in no longer than 3 seconds, maybe even 2.11 comments 211 views last activity
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with the new dnd map which has 2 levels, and others like midwitch and Gideon's, whispers should turn off if a survivor is not in the same level as you, similar to skull merchants tracking, for her it tells u whether a survivor is above or below you, so whispers should disable when no survivor is in your level.7 comments 91 views last activity
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Instead of asking why every killer was running pain res and pop, you just nerfed them (then buffed toolboxes at the same time lol). They are running them because against good survivors gens go too fast and because every other gen regression perk is either less than useless or heavily situational. The result is pop and pain resonance is not only in every single match still because they are still2 comments 91 views last activity
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I love hex totems and I know they are supposed to be "High risk, High reward" But some totem spots really need to be remade, I mean have you seen the totem spawns on autohaven, they can literally spawn right in the middle of no where by a tree. I mean even on the newer maps totem spawsn are so incredibly bad. Its a reall shame becuase I think like almost all the Hex perks have such cool designs t3 comments 51 views last activity
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[Achievement] Hand-Eye Coordination - Find and use the Hand or Eye of Vecna and escape a Trial. This is my feedback. Why did the developers decide to put in an achievement/trophy that requires you to play as a survivor against a certain killer? This promotes people who are trying to get the achievement to instantly die/give up if they are not up against the right killer. What killer we play a0 comments 82 views last activity
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I don't know if its just me but I find this map one of the most extreme boring maps to play as killer There are only two ways of going down the main buildings by going down the stairs or use one of the only teleports that's by the back of the main building outside Not only that the inside is an absolute maze making it very difficult to patrol around while having barely any hooks around This0 comments 61 views last activity
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I’m extremely disappointed in what you have done in regards to the new Killer in terms of Gameplay as a Survivor. Firstly, I feel you haven’t have any consideration for people with over stimulation issues and sensory disabilities, fact you have to focus on three different powers as the Killer is coming towards you. Secondly, you have massively missed the theme of Dead By Daylight. Myself and3 comments 61 views last activity
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The new variant of the decimated borgo is very good for killers. Because holding the as killers is very good cuz they're very close to each other. And the generator locations are very far or in the palace. The palace has some good spots but more bad spots. And last portals , when you go in the portals , you go to a place and those places haven't got spot so killer easily can kill you .Can you (d5 comments 141 views last activity
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Hey, after playing alot on the new map with different killers, I want to give my feedback because feedback is necessary since this map not very healthy for the game in my opinion: The portals are very strong because survivors can connect them together with the strong loops that we have in the dungeon. It is very hard for weaker M1 Killers to down a survivor that knows about it and with time ma0 comments 21 views last activity
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I really like the idea of the portals but I feel like they interrupt the flow of chases a bit too much. You are locked in your POV as killer when you go through them so you can't look around to see where the survivor is going when you follow them through. My suggestion: Make them more like the portals in the game portal. Instead of teleporting you with an interaction, you would just walk throu0 comments 202 views last activity
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2-3 out of 4 games are on new map. We play DBD for what it is not for the new map, new killer, new patches. Those are the bonuses. We play DBD to enjoy the experience not to be forced to play a map we dont like. Give the same %chance as all other maps. Its nothing special about it. Makes me feel like i am in some kind of horror rpg not DBD. o722 comments 541 views last activity
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I miss the page you could enter anytime during the lobby, where you could see the characters backstory, their hight, speed, Terror Radius and their perks etc. It was so easy to check some important things there regarding newer perks, especially for newer players. Now you have to go to the shop page first and it takes way longer to switch between the characters info tab. And once you found a2 comments 61 views last activity
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Current Issue: How awkward is it when the you play as survivor and see the killer's map offering (Mirror Myers Lery's, maybe?)? Or how frustrating when survivors bring the killer to Eyrie of Crows?. I hope you can agree that the current map offering system in Dead by Daylight has received significant negative feedback from the community. Many players feel it lacks fairness and predictability, l10 comments 192 views last activity
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It's a fun perk, but it's missing something important - the animations. At least for doing a gen. I haven't yet seen it from the killer's point of view (maybe it has animations there?), but from the survivor's point of view, it has no animations, so it doesn't look convincing. The illusion just crouches there, motionless. It's a very niche perk that would mostly be used for fun (like Red Herring2 comments 91 views last activity
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BHVR PLEASE i am literally begging, add cross progression. For context I used to play on the ps4 spent hours on dbd, have all my cosmetics and all my money spent on there. Recently I changed to a pc since ps4 has ps plus and stuff so you basically have to pay every month just to be online and i found that wasteful. Now starting on the pc I lost all my progress 💔💔 This game has been out for YEARS3 comments 62 views last activity
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So in the past I've enjoyed playing against bots in custom matches but right now they're just too easy to kill. They run aimlessly in chases, even when there are pallets right next to them and often they just stop running and look around. I know some people probably didn't like the looping god era bots but the current ones are worse then beginners. I need to give them the sweaties items and perks0 comments 13 views last activity
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Dark Arrogance : Should also increase the speeds of picking up and dropping survivors by 25%. Two downsides for one upside isn't good enough. Alternatively, make it increase vaulting speed by 50% (as well as increase stun and blind duration by 50%). Languid Touch : Either make it only proc on survivors disturbing crows while in chase state, or reduce range to 20 meters. That way other survivo3 comments 101 views last activity