Map Offering Rework?

Current Issue: How awkward is it when the you play as survivor and see the killer's map offering (Mirror Myers Lery's, maybe?)? Or how frustrating when survivors bring the killer to Eyrie of Crows?. I hope you can agree that the current map offering system in Dead by Daylight has received significant negative feedback from the community. Many players feel it lacks fairness and predictability, leading to a suboptimal gaming experience.

Proposed Solution: Remove map offerings and replace them with a voting system where both the killer and survivors select their preferred maps before the match. The map for the game is then chosen based on these preferences, with the chances distributed equally among the selected maps. However, if multiple maps from the same realm are chosen, they will collectively have a slightly lower chance than if all maps were from different realms.

Detailed Mechanics:

  1. Selection Process:
    • Before each match, the killer and each survivor select one map they prefer.
    • The selected maps are pooled together to determine the probability distribution for the map selection.
  2. Probability Distribution:
    • If all chosen maps are unique, each map has an equal chance of being selected.
    • If the same map is chosen multiple times, it does not increase its probability.
    • If maps from the same realm are chosen, they collectively have a reduced chance of being selected compared to if they were from different realms.

Examples:

  1. Different Maps Chosen:
    • Killer: RPD East Wing
    • Survivor 1: Lery's
    • Survivor 2: MacMillan Estate
    • Survivor 3: Ormond
    • Each map has an equal chance of 25%.
  2. Repeated Map Choices:
    • Killer: RPD East Wing
    • Survivor 1: Lery's
    • Survivor 2: Lery's
    • Survivor 3: Ormond
    • RPD East Wing: 33.33%, Lery's: 33.33%, Ormond: 33.33%
  3. Same Realm Maps Chosen:
    • Killer: RPD East Wing
    • Survivor 1: RPD West Wing
    • Survivor 2: Lery's
    • Survivor 3: Lery's
    • Probability adjustments:
      • Total maps from different realms: 2 (RPD and Lery's).
      • RPD maps collectively: 45% (22.5% each for East and West).
      • Lery's maps collectively: 55%

I believe this system will address many of the concerns voiced by the community and significantly improve the overall gaming experience. Thank you for considering this suggestion.

Thank you!

Comments

  • So the killer has the same vote as survivor? How's that work?

  • @Ohyakno said:

    So the killer has the same vote as survivor? How's that work?

    It doesn't.

    4 survivor sided maps vs. 1 killer sided map every game. This would quickly become just as problematic as offerings, and make builds like Mirror Myers far more frustrating to play.

  • Your system is not perfect, but if this was implemented with some changes, it could work.

    What I'm saying is: This has potential, just needs some tuning.

  • People often go afk until the game starts, you system requires them to stay and vote. This will not go over smoothly.

    My solution would be to increase the rarity of map offerings to Ultra Rare to significantly reduce the rate at which they are gained and then just wait for people's store of Map Offerings to run dry. Boom! Now choosing where to go is a lot rarer.

  • @Emeal said:

    People often go afk until the game starts, you system requires them to stay and vote. This will not go over smoothly.

    My solution would be to increase the rarity of map offerings to Ultra Rare to significantly reduce the rate at which they are gained and then just wait for people's store of Map Offerings to run dry. Boom! Now choosing where to go is a lot rarer.

    Well, I meant everyone CAN choose a realm to go to. They don't HAVE TO. Just like perks, addons and offerings. This would be optional. If only one person chooses a map, that's where the trial happens :)

  • I agree with the other users that your system does not work because four survivors will choose a survivor sided map while the killer want a map that is good for their killer. So in reality 75% vs 25% is not fair. However, your system has potencial and could work with some good tweaks.

    In my opinion, the best way would be if map offering would decrease the chance for the realm. It would be a simple and fast fix.

    @Emeal said:

    People often go afk until the game starts, you system requires them to stay and vote. This will not go over smoothly.

    My solution would be to increase the rarity of map offerings to Ultra Rare to significantly reduce the rate at which they are gained and then just wait for people's store of Map Offerings to run dry. Boom! Now choosing where to go is a lot rarer.

    It will take months until long-time players ran out of map offerings because many of them have so many P100. For example I could send the killer ~400 times to a survivorsided map or the survivors more than 500 times to a map that is good for my killer. In this time, they will get new map offerings which is fairly easy since it became a lot easier to gain BP and levelup.

  • @Krogund said:

    Current Issue: How awkward is it when the you play as survivor and see the killer's map offering (Mirror Myers Lery's, maybe?)? Or how frustrating when survivors bring the killer to Eyrie of Crows?. I hope you can agree that the current map offering system in Dead by Daylight has received significant negative feedback from the community. Many players feel it lacks fairness and predictability, leading to a suboptimal gaming experience.

    Proposed Solution: Remove map offerings and replace them with a voting system where both the killer and survivors select their preferred maps before the match. The map for the game is then chosen based on these preferences, with the chances distributed equally among the selected maps. However, if multiple maps from the same realm are chosen, they will collectively have a slightly lower chance than if all maps were from different realms.

    Detailed Mechanics:

    1. Selection Process:
      • Before each match, the killer and each survivor select one map they prefer.
      • The selected maps are pooled together to determine the probability distribution for the map selection.
    2. Probability Distribution:
      • If all chosen maps are unique, each map has an equal chance of being selected.
      • If the same map is chosen multiple times, it does not increase its probability.
      • If maps from the same realm are chosen, they collectively have a reduced chance of being selected compared to if they were from different realms.

    Examples:

    1. Different Maps Chosen:
      • Killer: RPD East Wing
      • Survivor 1: Lery's
      • Survivor 2: MacMillan Estate
      • Survivor 3: Ormond
      • Each map has an equal chance of 25%.
    2. Repeated Map Choices:
      • Killer: RPD East Wing
      • Survivor 1: Lery's
      • Survivor 2: Lery's
      • Survivor 3: Ormond
      • RPD East Wing: 33.33%, Lery's: 33.33%, Ormond: 33.33%
    3. Same Realm Maps Chosen:
      • Killer: RPD East Wing
      • Survivor 1: RPD West Wing
      • Survivor 2: Lery's
      • Survivor 3: Lery's
      • Probability adjustments:
        • Total maps from different realms: 2 (RPD and Lery's).
        • RPD maps collectively: 45% (22.5% each for East and West).
        • Lery's maps collectively: 55%

    I believe this system will address many of the concerns voiced by the community and significantly improve the overall gaming experience. Thank you for considering this suggestion.

    Thank you!

    The last example feels kind of weird, why does it lead to 45% and 55%? Is it because it is a different map from the same realm?

    Anyway… the main issue as people already pointed out is that the odds of going to a map the survivors want are higher than going to a map the killer want, so while we could just up the number of maps the killer can select it would still results in plague or cholera, either the survivors get a killer sided map, or the killer gets a survivor sided map, there is not really a middle ground. It would result in the same unbalances we currently have… So how about we do it the other way around and just veto maps people don't want to play? Therefore getting rid of the most unbalanced/unfavored maps and only play on those that are considered acceptable or even good.

  • Kinda like Mario Kart? I do like the concept of a map voting system and have probably suggested something similar in the past, though I didn't consider the 4 vs 1 of the voting system heavily favouring Survivors. In any case, I'd like such a system to provide the option to vote for a random realm (Entity's choice). Not sure how that would fit into your system, however.

    If we must have map offerings in the game, I'd like for the sacrificial ward offering to be reduced to brown rarity in the blood web. The chance of getting one is currently very very small, especially compared to the pool of advantageous map offerings that a party of Survivors could potentially bring.

  • Hello @tjt85 , @Archol123 , @HolyDarky , @Emeal , @SoGo , @Seraphor , @Ohyakno

    Thank you all for your comments and feedback. I have revised and reworked this suggstion. You can see it below:

    @Krogund said:

    Hello everyone, a few days ago I put up a Map Offering Rework suggestion and it was pointed out that it would be unfair on the killer side as the 4 survivors would choose a map that is survivor sided and the killer 1 that is killer sided and the odds would be 80% for the survivors and 20% for the killer so most of the time the killer would play at a disadvantage. Although my suggestion was referring to REALMS and not MAPS, the feedback received has some truth in it.

    You can check previous suggestion on

    https://forums.bhvr.com/dead-by-daylight/discussion/415790/map-offering-rework



    Therefore I have revised and reworked my suggestion. Please see below

    Current Issue:

    The existing map offering system in Dead by Daylight has received significant negative feedback from the community. Many players feel it lacks fairness and predictability, leading to a suboptimal gaming experience. Specifically, survivors often find it frustrating when killers bring them to killer-favored maps and vice versa.

    Proposed Solution:

    Remove map offerings and replace them with a voting system where both the killer and survivors select their preferred realms before the match. The map for the game is then chosen randomly from the selected realms. Additionally, one random survivor will have the chance to ban one REALM, with the caveat that this greatly increases their odds of becoming the initial obsession.

    Detailed Mechanics:

    Selection Process:

    1. Pre-match Voting:
      • Before each match, the killer and each survivor select one realm they prefer.
      • The selected realms are pooled together to determine the probability distribution for the realm selection.
    2. Random Survivor Ban:
      • One random survivor is given the opportunity to ban one realm.
      • Banning a realm greatly increases the odds of this survivor becoming the initial obsession.
    3. Random Map Selection:
      • Once a realm is chosen, a map within that realm is selected randomly.

    Probability Distribution:

    1. Balanced Weighting:
      • To ensure fairness, the probability of selecting a realm is balanced between the killer and the survivors. The killer's choice and the collective survivors' choices each contribute 50% to the final probability.
    2. Equal Representation:
      • If the same realm is chosen multiple times by survivors, it does increase its probability.
    3. Banning Impact:
      • The banned realm is removed from the pool of potential realms (after everyone has chosen maps), and the remaining realms' probabilities are adjusted accordingly. (Remember the vote is secret and the survivor banning the realm does not know which realm the Killer chose)

    Weighting System Example:

    Different Realms Chosen: if the killer wins the 50-50, the map would be chosen from the McMillan Estate Realm. If the survivors win the 50-50, the map would be chosen from either Lery's, Coldwind Farm, Ormond and Yamaoka Estate the 4 of them having equal chances.

    • Killer: MacMillan Estate
    • Survivor 1: Léry's Memorial Institute
    • Survivor 2: Coldwind Farm
    • Survivor 3: Ormond
    • Survivor 4: Yamaoka Estate
    • Banned Realm: RPD
    • Killer's Realm: 50% chance (MacMillan Estate)
    • Survivors' Realms: 50% chance divided among remaining choices (Lery's, Coldwind Farm, Ormond and Yamaoka Estate)

    Repeated Realm Choices: if the killer wins the 50-50, the map would be chosen from the McMillan Estate Realm. If the survivors win the 50-50, the map would be chosen from either Lery's, Coldwind Farm and Ormond. Lery's having a 50% chance while Coldwind Farm and Ormond having a 25% chance each.

    • Killer: MacMillan Estate
    • Survivor 1: Léry's Memorial Institute
    • Survivor 2: Léry's Memorial Institute
    • Survivor 3: Coldwind Farm
    • Survivor 4: Ormond
    • Banned Realm: RPD
    • Killer's Realm: 50% chance (MacMillan Estate)
    • Survivors' Realms: 50% chance divided among remaining choices

    Same Realm Choices: in this case, the banned realm is RPD so the killer would have 0% chance of winning. The map would be chosen from either Coldwind Farm, Ormond and Yamaoka Estate each having a 33.33% chance each.

    • Killer: RPD
    • Survivor 1: RPD
    • Survivor 2: Coldwind Farm
    • Survivor 3: Ormond
    • Survivor 4: Yamaoka Estate
    • Banned Realm: RPD
    • Killer's Realm: 0% chance (RPD)
    • Survivors' Realms: 100% chance divided among remaining valid choices (33% each for Coldwind Farm, Ormond, and Yamaoka Estate)

    Overall Example (Including Balanced Adjustments): in this case if the killer wins the 50-50 the map would be chosen randomly from Coldwind Farm. If the survivors win the 50-50 the map would be chosen from the valid chosen realms (Ormond is banned): Lery's would have a 66.66% chance and McMillan would have a 33% chance.

    • Killer: Coldwind Farm
    • Survivor 1: Léry's Memorial Institute
    • Survivor 2: Léry's Memorial Institute
    • Survivor 3: Ormond
    • Survivor 4: MacMillan Estate
    • Banned Realm: Ormond
    • Killer's Realm: 50% chance (Coldwind Farm)
    • Survivors' Realms: 50% chance divided among remaining valid choices

    Additional Balancing Factors:

    • Realm Popularity: Realms that are frequently chosen may have their probability slightly reduced to encourage diversity.
    • Player Feedback: Regular surveys and feedback from players can adjust the weighting system to ensure ongoing fairness and balance.

    Conclusion:

    This balanced realm voting system aims to address concerns from both killers and survivors, creating a more predictable and fair gaming experience. By ensuring equal weighting between killer and survivor preferences, introducing a realm ban feature, and randomly selecting maps within chosen realms, the new system strives to provide a more enjoyable and competitive environment for all players.

    If you like it, please vote up.

    Feel free to let me know any questions, suggestion or feedback.

    Thank you!

  • This is now probably the fairest alternative to offerings I've seen suggested. Though I'm not entirely convinced the 'ban' aspect is necessary. Just having it 50/50 killer/survivor is enough.