SkinnyQuinny115
SkinnyQuinny115
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- SkinnyQuinny115
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Personally I feel like the entire update for Trickster should just be reverted.
Before this update I considered Trickster to be one of my chill killers. Someone I had considerable enjoyment with in most games that I would play to unwind or cheer up. It felt satisfying to be good with him and was all round enjoyable.
After this update I can't stomach more than one game. He feels clunky, slow, takes considerably less skill than before (now that recoil being gone means aiming is as easy as following the survivor's movements and holding the throw button) and is generally a hollow shell of everything he was before.
I have to wonder what exactly the point of this rework even was? Trickster felt fine as is. If the point was to improve his kill rates and make him more lethal then why are his chases even longer and slower now? Why remove the increasing throw rate and increase the knives required if you wanted him to get downs faster? If the point of the rework was to encourage more people to play him then why does he feel so clunky to the point that it turns a lot of people off? Even the removal of recoil was meant to encourage more console players to pick him up and after speaking to people on controller even they said he feels bad now.
All this rework did was gut an already fine killer and make everyone that played him want to quit and find a different killer/game and everyone that considered playing him turned away after a handful of games.
Like I said at the start, the whole thing should just be reverted. Take it all back. And if you really insist on making some changes to him then all he really needs is a minor QoL change to his movement speed to make him 115% a.k.a 4.6 m/s. That is the only part that feels good about this rework and you scarcely ever notice it under all the rest of the horrid changes.
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BEST:
- There
- Isn't
- Anything
WORST:
- Killer feels like they have no power and as a result no point in playing. In a 4 vs 1 scenario, the 1 should have more power over the 4. Obviously not ridiculous amounts of power but enough so that they can actually do something
- Forced ranking system. Why is this a thing? Not only is the ranking system a joke anyway since, as a killer, you have to balance the length of your game in order to achieve double pip but the fact that I am forced to play boring meta killers because I keep ranking up is stupid. Add an unranked mode already for the love of god
- When I run Haunted Ground with another Hex perk why do all three totems appear as red? How am I supposed to know which I am meant to defend and which I can pretend to defend
There are so much more things I could write for the worst section because this game has so SO many problems but since I'm limited to three I'll leave the three that I have left above. And I am not trolling or joking when I write that there is nothing good about this game imo. There is genuinely nothing that keeps me playing this game from a gameplay perspective. If I have to leave at least something then I guess the designs of some of the killers are cool e.g. Legion but the way a character looks isn't going to keep me playing a game if said game is boring, repetitive and irritatingly broken.