Feedback and Suggestions
Our team will be happy to read these!
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I think we really should get badges for all characters we own, just their character selection picture transformed into a badge.0 comments 11 views last activity
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Please give the new map, Forgotten Ruins, a better hook distribution. The downstairs area, which is almost as large as the upstairs, has way more walls and stuff than the upstairs and can hold 3 generators, can sometimes end up having only 3 hooks. The portals make this worse as survivors can smartly enter it when they are about to go down and if the nearest hook is sabotaged/broken, there is n2 comments 61 views last activity
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I've just played the new map as a killer and I already witnessed major flaw. In one of the versions of the forgotten ruins (maybe it's all of them, idk) there are only 2 hooks in downstairs area. To make things worse, rescuing from downstairs without risking to be downed there is also pretty hard. As a result my game quickly snowballed and 2 survivors were sacrificed, thus eliminating the 2 hooks0 comments 51 views last activity
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While I understand the Idea of creating fun and interactive ways to play certain games with different maps, this new map is Unnecessarily Large for no reason and is unforgiving. To begin, it is way too dark even with max brightness and the size of the map should not make it difficult for survivors and killers to navigate, survivors get lost easily and killers always resort to slugging because of0 comments 31 views last activity
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I like the badges and banners for buying a skin from certain collections. But for more clarity would it be possible when opening a skin collections tab that you can preview what kind of badge and banner you get when buying a skin? Would also clear up confusion when players see badges/banners they never seen before and they can preview them in the respective skin collection. Also love that older c0 comments 32 views last activity
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Hello BHVR After today’s release of the DnD chapter, I am finding it hard to play the game as maps are too dark and they trigger my headaches as I’m putting too much strain trying to focus. I am on Switch and don’t have the option to turn up the brightness. It’s not accessible to me and fellow players who suffer from headaches or any visual impairments. Thank you!0 comments 31 views last activity
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I've just had a game where I got chased in main building with the double windows, and I tried vaulting the left window but it made me vault into the locker right next to it. Of course, I tried to fast vault out of it but got grabbed anyway, despite being full heatlh state. It's not the first time it's happened to me, I guess I should have taken the second window but wasn't sure I would make it. B5 comments 82 views last activity
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I don't think I need to say anything, just giving you these two clips to watch and assess the usefulness of this part of Vecna's power. https://clips.twitch.tv/AntediluvianFancyWheelMau5-FHjo-tatHfy-El9J https://clips.twitch.tv/TangibleRudeSpindleYee-hKkFUNV6CadZ-MA411 comments 511 views last activity
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See, when Blight got his hug tech nuked, they rightfully removed it because it denied the main counterplay around most loops since a good Blight could completely move around a mid/long loop and ignore it. Meanwhile, Oni still has the funny 180 flick that should’ve died at PTB eons ago and he’s in insta down mode for the majority of it while he’s snowballing. Tight Corners and bends were supposed66 comments 1,753 views last activity
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The killer shouldn't be allowed to stand over bodies until they bleed out.0 comments 21 views last activity
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The only reason Nemesis only has two zombies in his kit is because the old engine couldnt handle anymore, according to the Devs. But now that we've upgraded tp a much more powerful engine, I think it's time to add more Zombies to Nemesis' power. Anything to make him more different then the Xenomorph is a good thing, since Xeno is the much better choice to play as, currently. Personally, I think15 comments 331 views last activity
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We've made some adjustments to Haddonfield. After traversing the streets (and houses) of Lampkin Lane, please let us know what you think below.52 comments 1,781 views last activity
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Problem: The new survivor perks are very unique and clever concepts but their numbers and effects are lackluster, to the point they fail to provide much (if any) tangible benefit to the user, whether used on their own or in conjunction with other perks. My main issues with each perk are listed in bullet point form below. Bardic Inspiration: Difficult to get value out of, since you: Neve0 comments 391 views last activity
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remember old hatch mechanics which made it appear once an there were as many players still alive as there were gens done ? there really wasn't any downside for the survivors, it just appeared by progressing the game and one could just bring a key and it's good. How about there was a perk that could do that. i.e. for each survivor currently alive and bringing the perk, the hatch would appear 1 su4 comments 71 views last activity
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It is a cringe playstyle that should not be a possibility, leaving a survivor on the ground instead of hooking them should not be rewarded. When a survivor is healed from the dying state they should recover a % of their health when knocked.5 comments 121 views last activity
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Could a feature that allows you to individually toggle the pre 6.1.0 prestige portraits for each survivor be implemented? I only got like 6 characters to Prestige 3 and it looks pretty odd having it enabled and they're all over the place. But I also don't want to disable it entirely because I do like the look of the portraits. It being a cosmetic item that you can equip to specific surviv0 comments 21 views last activity
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Dark Arrogance is going to be just another vault speed perk on release. Why?? We don't need more perks that do the same thing as others. I propose that Dark Arrogance should increase the speed that you pick up survivors as well as the vault speed bonus that it already does. Right now we have 4 perks that increase vault speed, but only one that increases pickup speed. In order to give Dark Arroga2 comments 101 views last activity
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we have no server in middle east so it connect us to the nearest serve (Frankfurt) high ping means no dead hard delay in vaulting pallet or windows delay in hitting survivor as a killer so many problems will be solved by giving us a server to play with low ping <33 comments 51 views last activity
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Apparently he can use all his stuff near hooks. Cool, fine. So why does singularity have to wait a century to wake up near hooks when he's just trying to find a new target? So frustrating.2 comments 51 views last activity
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His power doesn't exactly use the extra range in any way. It makes very annoying TR builds. And if they did it because of how fast he can move we already have had blight and billy who can cross faster and farther than him. Seems weird for him to have a abnormal TR when we were trying to push for normal terror radiuses (that's why pig lost her 28 which was kinda unique and actually helpful to the9 comments 181 views last activity
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Some of these wil seem unfair and favouring one side heavily. These are not meant to be implemented solitarily into the game without balancing numbers and giving other stuff for the other side. They are just meant to enrich the chases in DbD generally as we currently only have pallets, vaults and Line of Sight blockers that are really making chases dynamic. I am not really counting breakable wall7 comments 171 views last activity
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I think sadako should flicker more often when she’s in chases to help her become more invisible plus they should make surviving have a static flickering on their screen similar to doctor.0 comments 61 views last activity
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While it's definitely a nice tool for gathering information, one that is more than appropriate for a killer that has 3 other powers on top of it, I still believe that it is largely out shadowed by the other 3 spells. The main issues I have with it are the following: 1. The slowdown from casting the sphere is completely redundant since it's a spell that does not pose a direct threat to survivo12 comments 562 views last activity
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It has now been 1 year since the release of the singularity. While I tried to play and learn him when he first came out I quickly disliked his playstyle and dropped him immediately. I could never quite put my finger on why I didn’t enjoy him and just moved on. With the recent release of chaos shuffle however, I’ve began playing him again since it’s much easier to play a new killer on a mode that9 comments 312 views last activity
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I think it'd be a nice touch if Kate pulled out her guitar instead of the lute imo1 comments 51 views last activity
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Hi! I'm a huge dead by daylight fan but an even bigger Silent Hill fan. While I've loved all the characters you've put into the game so far, what I would really love to see is Angela Orosco as a survivor. There are other characters you could add as well, of course, such as Eddie or Harry Mason, but I'd really, really love to see Angela added as a survivor. I guess I'm asking if you guys have an2 comments 301 views last activity
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when will we expect or get a Michael myers rework or more skins to be added to one of the most influential slashers out there he’s so painfully outdated it’s like all these killers that basically do what Michael does but with little to no downside for ex oni singularity etc etc Michael is long overdue for a rework and the only thing that barely keeps him afloat is abusing or using some of his bus1 comments 211 views last activity
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something I think everyone can agree with is, Chaos Shuffle has shown more perk variety in matches is fun and facing only select Meta perks is one reason why this game has been getting stale So while I don’t think just making perks completely random works in the permanent/core game mode it would be nice to have more incentive for perk variety while not forcing certain perks/perk combos that don36 comments 452 views last activity
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I love it so much to the point that I only play it instead of regular matches, it’s simply so much fun and offers a more casual and fun playstyle with the randomized perks, please extend it again or don’t remove it.. I can’t believe June 3rd is already here tomorrow, even if it does go I hope they return it in the future.15 comments 381 views last activity
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There is a pretty common way to abuse this map. Because of the hook layout of someone has boiled over and god forbid breakout with it. It is impossible to hook them if they’re upstairs. There have been so many methods to abuse this map. Especially with swf. Add a hook upstairs on that map.0 comments 22 views last activity
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The idea is to give survivors something else to do in matches. i also like the eery feeling of flickering vending machines standing around on the maps kinda like the pinball machines on Greenville Square. This concept is not meant to be balanced as is, you dont have to like it, but please be respectful when/if giving feedback. there is already game assets that can be used but they can also2 comments 101 views last activity
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Hello Behavior! I have a balancing/bug reporting dispute regarding the Twins rework. After reading live patches 7.7.0 - 7.7.1 and comparing them, I noticed a couple of discrepancies between the two. The first one from 7.7.0 is the QOL change regarding Charlotte's ability to recall Victor at will when he is unbound. When I looked into the bug fixes from 7.7.1, I saw that your development team pat0 comments 21 views last activity
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Grab your Chainsaw - the changes to The Hillbilly are now live! Overheat is in the past, we've added a new Overdrive mechanic, and adjusted his Add-ons. Please share your feedback on The Hillbilly's changes in the comments.193 comments 6,083 views last activity
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So many players made Feedback to BHVR about Bubba from PTB and what? Nothing? Really? I thought at least 10 or 20% of suggestions BHVR would implement to LIVE Version, but not. They just totally ignored it. At least Leatherface will receive a Buff, but still he needs just a few small changes that would make him perfect. What things Buffed Bubba needs? Adjusted time required to reach maximum10 comments 371 views last activity
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With all the DLCs that have been released over the years, I feel like the game has become pretty overwhelming for new players and casuals, particularly in terms of the sheer number of perks and different killer abilities. It's hard to get new players to stick with the game as each trial seemingly has a whole new set of perks they don't know how to counter yet. I had a couple of friends that use0 comments 31 views last activity
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Look I play both sides, but there is no reason I should have to choose between having to suffer through constant body blocking of hooks, teabagging, and the complete lack of respect and sportsmanship, or compounding disconnect penalties. Best I can do now is open the gates myself. Edited for spelling.11 comments 202 views last activity
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Perks like deception are rarely used due to the fact that they are very minor and rarely make their effect have value. A cool addition to this perk would allow it to make false vaults noise for both pallets and windows, this would increase the number of mind-games in the game, and give players alternative options other than just constant full meta.1 comments 21 views last activity
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Or at least, a partial one, it wouldn't be exactly the same. So, I'd like to see some version of Chaos Shuffle stick around because it's a lot of fun. What I'd suggest is to keep the idea of loading in with random perks on a per-slot basis. Specifically, bound to the front of your perks list, you'd have the option to just pick "Random". That perk slot will be randomised through every perk, no0 comments 21 views last activity
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So, I thought of two new perk types which could be fairly interesting. It would be similar to like the Hex branch of perks, where its a group of perks under one mechanic type. They are fairly similar in function. The two perk types are Bait and Curse. Bait perks actually let you pull a survivor off the hook as a killer. This action stuns you for about 6-10 seconds or so, hiding scratch mark2 comments 71 views last activity
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It would be nice to see him in the game.0 comments 41 views last activity
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Its unhealthy because its the most addictive sugar ever. I have been playing nothing but Singularity these past 2 months and I see some health concerns for the Kill which might need to be mended. Singularity is an unpopular but very unique Killer, its a type of gameplay you don't expect and its quite fun to play. I know Singularity is down on his luck right now, but that does not mean he isn't d7 comments 281 views last activity
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As a survivor it happens that I am the last one alive with 2 generators and the killer camp the hatch instead of closing it. Which leaves me with only 2 choices, commit suicide or give my position with a generator. Can you please let survivor open the door with the hatch open11 comments 121 views last activity
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Scourge Hook: Hangman's Trick Your ingenious modifications to Hooks alert you of tampering. At the start of the Trial, 4 random Hooks are changed into Scourge Hooks. While carrying a survivor, if a Scourge Hook is sabotaged, the sabotaging survivor is placed into the Deep Wound state. If the sabotaged hook is a normal hook, upon repair, the hook is changed into an additional Scourge Hook for t0 comments 31 views last activity
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The dark gold cells l purchased in Epic games are missing. But the steam platform is still there. How do you handle this? Help me. Thank you.1 comments 41 views last activity
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Duke's perks "Hail to the King" - Similar to No Mither except instead of picking yourself back up you could get a resilence. "Shake it" - when not in chase or within the terror radius/lullaby gain a haste effect for you and other survivors within a small radius but your scratch marks linger twice as long "That's gotta hurt" - Stuns/blinds the killer longer (exhaustion perk) possible voice li2 comments 41 views last activity
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With the Silent Hill 2 Remake dropping in October, it's the perfect time to try and get some new cosmetics in the franchise. Ito, the creator of Pyramid Head, really wished that his creation "White Hunter" (Basically Pyramid Head with a white helmet) was used instead, and I think it would be an excellent nod to both his wishes, and Silent Hill 2. In addition, I'd LOVE to see an Angela Orosco ski0 comments 41 views last activity
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I've had this perk a few times in Chaos Shuffle. It's not a perk that I think I've ever used before. Anyway, I gave it a try and was surprised to learn that although it gives you three extra unhooking attempts, these additional attempts will still advance the hook timer. Instead, I think the first three unhook attempts should not advance the sacrifice timer at all (although it should still tick1 comments 52 views last activity
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I would consider Ghostface a C tier killer, not the worst, but lacking a bit. I think these changes would make him a nice solid B tier killer. - Reveal mechanic needs to be reworked. Now a survivor has an invisible cone in front of them that will detect Ghostface as long as he is a maximum of 32 meters away without anything that obstructs 81% or more of his body. Survivors also can’t reveal Ghos2 comments 341 views last activity
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This isn't mine Pixel Bush on yt made this I simply wanna share it to see what others think Freddy Krueger (The Nightmare) Power: Dream Demon Survivors start the Trial awake, and when the Trial begins Survivors are put on a 2 minute sleep timer, trackable with clock overlays on their portraits. Awake Survivors cannot see Freddy or hear his Terror Radius, but if he’s within 16m the Freddy lul5 comments 162 views last activity