Feedback and Suggestions
Our team will be happy to read these!
-
no 3 seconds were more than enough. with it being returned to 5 seconds again, you can expect to see 4 decisive every match. killers shouldnt be punished for doing their god damn objectives. if a person tries to bodyblock me when i target unhooker, i have no choice except tunneling. if i leave them on the ground, they will either get up with unbreakable or someone will quickly save them. and no,53 comments 882 views last activity
-
Hear me out, lion king theme baboon skin for blight. He makes monkey noises when he knocks players0 comments 21 views last activity
-
every killer got mask except wraith and the new killer in December. thats only two killers who are getting mask which isnt a lot. would that mean some licensed killers may get mask? if so heres my prediction. (btw survivors idk i may put some survivors on here that already have mask) wraith December killer chucky lich onryo xeno while for survivors sable david vittorio ash chery1 comments 52 views last activity
-
Before this event, I regularly did perk roulette using a website that gives you 4 random perks. I have never had more fun in this game than being able to LOAD IN to a match with 4 random perks, and to be honest I'm not sure how I'm ever going to go back to just preselecting random perks, it seems so widly unfun now. Please add a perk randomizer in any way, even if it's just a switch you can toggl3 comments 52 views last activity
-
Sensitivity is way too low even on max settings and the buttons are not responsive at all. PC players have a crazy huge advantage is a joke. Fix the input lag and increase controller sensitivity. The settings are very outdated. My Camera shouldn't take over 1 second to turn after moving the joystick and buttons shouldn't be delayed. PC players can go left and right fast, controller cannot move fa1 comments 71 views last activity
-
Currently, the way map offerings function is that they tremendously increase the chance of being sent to a specific realm. Now, I don't know what this looks like under the hood in terms of coding, but I would like to see it changed. Instead of the offering sending you to a specific realm, have it tremendously decrease the chance of being sent to a specific realm. It can be incredibly frustrating13 comments 312 views last activity
-
Please bring the old hatch rules back (Where it appears in map when there are more generators done than survivors alive). Now keys are basically worthless and camping killers or overly agile killers make it impossible to escape. I spent about 10mins watching how a huntress just stood in the middle of between 2 escape doors with no one escapes death totem of course 8 meters from exit gate. So all14 comments 341 views last activity
-
Who has the time to check 3 generators, all far from each other, that require massive detours? No, I haven't had a bad game just now, but I got it reminded to me by another post and holy #########, Badham is a pain.10 comments 141 views last activity
-
This more like a Question for a Dev. I'm curious about Ash's DbD Theme. In his Trailer and even in the Year 3 Anniversary Stream back then Ash had his own Music, but it isn't his Lobby Track ingame. Why is that?1 comments 31 views last activity
-
He needs more stuff like this. It's amazing how one good torso influences how much more I play him. It's also a cute design. Nice holographic shine on the back.4 comments 81 views last activity
-
Now that it's 24 meters, the possibility of using it with Open-Handed in a team, that extends it to 40 (!), revealing the killer's aura, chests, and gens, might really make it GREAT! Especially when you're playing on stealth or before a hook, and don't know what the killer is planning, or when to go for a save, it allows for great info across the map, especially on a coordinated team! Sometime7 comments 371 views last activity
-
Whille I do feel skull merchent is in a much healthier state now than beofre, I still feel like her kit has way to much going on. I don't think she is OP I just think she does way to much, like does she really need like what 5 status efect to her kit? First things first I would get rid of the hindered part of the kit, since I feel hindered isn't really to fun to go against and already too much3 comments 92 views last activity
-
So I'm super excited for 2 v 8 coming, but what about 4 v 16? Now that, that would be gaming!3 comments 81 views last activity
-
won't bother formatting so here you go skull merchant: 1st: drones no longer hinder you whilst claw-trapped. ABSOLUTELY horrible, i'm (not quite) fine with the drones injuring you but hindering you that's lame, simply keep the addon adding 3% hinderance 2nd: successfully hacking a drone removes one tag. self explanatory alien: 1st: crawling through tunnels no longer recharges your power fas15 comments 201 views last activity
-
In this forum I've discussed Skull Merchant with numerous people many times, and it feels like there are quite a few good suggestions lingering around to take her to a place where Skull Merchant can be OK. Not loved, that's a long sailed ship, but generally met with acceptance like our dear boy/girl Legion. She isn't too strong, just people don't like her, so the goal isn't to nerf her, but mak4 comments 111 views last activity
-
A cool sequel modifier would be where everyone's perks Shuffle again halfway through a trial to 4 completely different perks than the 4 random ones that you started with. The devs can decide what to count as halfway. X amount of gen progress, X amount of hooks,a combination of X amount of gen progress and X amount of hooks combined, ect... It would make for some wild comebacks on both sides I0 comments 41 views last activity
-
Hi, Can you please do something for killers who tunnel/camp players please? It's just boring, barely off the hook, the killer returns and chases him even if someone tries to get in his way. Again and again. 90% of the games I play happen like this. The first player found does not play the game, since he cannot do ANYTHING. Which makes a lot of people rage-quit. It's understandable when you j8 comments 161 views last activity
-
Still sight + open handed = 40 yards of on-demand killer aura revealing??? How in the world is this balanced? Survivors that are trying to hide are fine with standing still, because they're hiding instead of trying to work on objectives. Does this mean SWFs can have one person as a "look out", and use voice comms to warn each other where the killer is? So if a SWF sends the killer to a map like28 comments 992 views last activity
-
Firstly they shouldn't even exist, but secondly why can they be brought in different modes like Chaos Shuffle? Getting sent to Badham then spawning in with Beast of Prey, I'm all Ears, Dissolution, and Unrelenting, yeah that's not a game I'm going to have fun with and I would rather just DC because it's just going to be frustrating and unfun. At least if I got Badham through just bad luck it woul9 comments 161 views last activity
-
So I have run into face camping a lot and I've thought of some things that I think would help prevent it. I noticed the bar fills up very slow and I'll often lose a hook state before it even finishes. What if when facecamping hook state doesnt decay either? I notice a lot of face camping at end game as well tho I'm not entirely sure how to fix that with this idea i still dont see it working. Mayb2 comments 51 views last activity
-
The easiest way to solve the DC problem is simple, does not require changing any in game mechanics, and would buff a ton of non meta perks and playstyles. Simply show the killer in lobby to survivors. I know what you are saying but before you form the lynch mob hear me out. Most people will DC because of… problematic killers like Skull Merchant, Nurse, Blight, Spirit (she's a walking accessibi4 comments 92 views last activity
-
Hey everyone, i just thought that it would be nice if you could progress in the tome without collecting the reward for the challenges, kind of saving them up for a new character or whatever. This is already possible for end-nodes or challenges whith multiple paths to them. The second suggestion i had while playing another game: Age of Empires (many different civilizations with different streng0 comments 21 views last activity
-
Huntress is overperforming with 7 hatchets, revert back to 5.14 comments 291 views last activity
-
I've played 2 games today, and 2 idling killers. Both had exclusive cosmetics and perks, so these accounts were far from new. Why can't they be stopped? 1 every now and then is no big deal, take the W and move on. But when it happens all the time it ruins the game.7 comments 111 views last activity
-
Hi there! I'm a survivor main who has played the game since about 2018 and is now starting to play some killer (Skull Merchant and Artist). I got to rank 1 as a survivor before SBMM and regularly played both solo and duos (very rarely 3-4 person SWF) before taking a long break from the game. Even after taking a break, my bf and I both still kept up with the metas and DBD happenings, discussing t27 comments 902 views last activity
-
Very strange change imo, because 3 seconds was absolutely fine. Aura can be helpful sometimes, but not that game changing as absolutely broken 7% Haste for 3 seconds, which even x1,5 stronger than Vecna's addon: Like #########? Another example of BHVR trying to balance game for 4 killers vs 1 survivor or what?9 comments 181 views last activity
-
Sabo could already be tricky to deal with before, but was still in a tolerable place. Buffing it and not reverting it before live is a mistake. The speed I saw in just one video is ridiculous. Denying the killer a hook this easily shouldn't be a thing. Background Player's unnecessary compensation buff also shouldn't go live. While I don't think it will make as much impact as sabo buffs, it still3 comments 132 views last activity
-
Not sure if there is another thread or anything but I just wanted to leave a review because David Kings´ Perks is garbage. Like #########. I was just playing Chaos Shuffle and anytime a survivor got that perk is an automatic debuff, and a sandbag through all the match. Also, its only benefit is a joke, like the killer is going to leave you on the ground until you get up, because 'it isn't o34 comments 751 views last activity
-
https://twitter.com/SlateTwitch/status/1796219551908024633 Let the zombies have elevated attacks to be more unpredictable and chaotic. Like zombies you see in fast-based zombie movies!0 comments 11 views last activity
-
The 90 second cooldown on bardic inspiration? Sadge. I know it also extends the use of the perk to get value but honestly… I don’t care about the actual value. I just wanna be able to serenade the homies in short spurts. Yall can remove all the benefit from the perk if you want, just gimme shorter cooldowns and the ability to play the lute more often. 🤣🤣🤣4 comments 171 views last activity
-
BHVR advertised the bots in custom matches as a way for us to practice using killers, but the fact they can see you coming defeats that purpose. This prevents people from being able to properly practice using stealth killers or stealth perks. Is there any reason why the bots have wall hacks? They cannot be mind gamed which can be frustrating. Even in pubs, I'll down a survivor pretty quickly by m4 comments 171 views last activity
-
Massive gaps in the scratch marks Disappearing completely Or going in the wrong direction completely This is not every game but its happening regularly an seems to be worse on older maps for some reason . I sometimes assume it must be some perk affecting them but there is never a scratch mark related perk. An foot steps sounds seem to be non existent on most maps so tracking has become diffi7 comments 111 views last activity
-
If Chaos Modifier can't stay as a permanent mode, how about keeping the spirit of it alive in the base game by adding a perk challenge bonus modifier, similar to dailys? Throughout each month, the top 20% most used perks are tracked, and every day each killer/survivor gets a random perk from the list of perks not on this list that they can include in their build. If they complete games with thi0 comments 61 views last activity
-
At time of writing I'm currently sitting around 250 hours of play time. To some of you I'm probably still a baby. I'm at a point where I feel comfortable with the game. I know maps at a glance, I can loop decently. I know all the killers and their powers. I'm familiar with the meta perks. And I will say with completely sincerity that the hassle it took to get this far and how awful most of this38 comments 1,053 views last activity
-
The point at 6:14 is why I've stopped playing Hag altogether. It's infuriating. https://www.youtube.com/watch?v=4pGhPp1ZEvE&t=248s24 comments 301 views last activity
-
I'll get right into it. Here's what I'm thinking: When zombies attack a survivor, they lunge forward, giving the attack more effective range and a little extra speed. But, in exchange: Zombie missed attack animation is longer. Survivors can initiate an interaction to knock the zombie to the ground and kill it during the whiff period (possibly using the head-stomp animation from 4 and 5).4 comments 71 views last activity
-
We have the anti-camping where you can get off the hook if they're obviously camping next to or in front of you. But apparently, that doesn't apply with Insidious and I just had a game where they were standing right next to me with it and I didn't have the anti-camping bar so I couldn't even get off hook. If you can't make it work with Insidious, it shouldn't be a perk. Makes me so mad, especia7 comments 161 views last activity
-
I am writing to you all today about something that is near and dear to my heart. I would like to ask the devs to please put in a Breast Cancer Awareness Pink Ribbon Charm this October. The reason why I am wanting to have this in game is because to help support those who have beat it and those who are going through it. The other reason why I want this to happen is my mom had stage 2 breast cancer8 comments 241 views last activity
-
0 comments 31 views last activity
-
Some surviors are just too f-in loud that are literally unplayable without using mute focus + alt tabbing, like Meg or Jane for example. Lower their volume or please let us disable hook screams on options, it causes pain in the ears of a lot of people I'm pretty sure, either if you're playing as them or as killer vs them.3 comments 41 views last activity
-
we finally are able to purchase old charms. i still have to wait for the <1% chance of getting the ones i need but its a start. now we only need the same thing for badges and Profile pictures. i´m still pissed i missed out on april fools day because i was on vacation and now dont have it.1 comments 21 views last activity
-
Bill from left 4 dead has been out for a long time in dbd he had one of the best survivor perks in the game which is unbreakable that is very common. I want them to add Zoey, Francis, or Louis in the game or even add Left 4 dead 2 survivors Rochelle Nick Coach or Ellis. As for killer I would love Tank as a killer2 comments 283 views last activity
-
As we all know, Chaos Shuffle is currently added in as a modifier to Dead by Daylight. It is always nice to get a bit of fresh air, away from all the meta slaving and tryharding. No more Pop/Pain Res combos, no more offensive OTR/DH/DS forcing with bodyblocks. But, I'd like to pull attention to an issue. Doesn't this modifier prove Killers are in desperate need of slowdown? The point I'm trying10 comments 351 views last activity
-
It completely ruins the game. I've been getting them every time I play DBD now. Today I got one in my second match, so I dced and got a 15 minute penalty, only to get THE EXACT SAME KILLER on my first match after the penalty timer. Then I played one match and got the SAME guy again! It's enough to make me consider stopping playing DBD entirely. Kick them after 1 minute of not using multiple input2 comments 161 views last activity
-
Doesn't make any sense for the hatch to spawn if the gates are opened? If closing the hatch activates the gate. Completely unfair.4 comments 113 views last activity
-
Idea for a new killer... The faker Assassin has the ability to copy anything on the map, especially survivors, PERFECTLY, his power comes from his ability to deceive survivors. ● When selecting the Assassin, the number of totems, chests (items) will randomly triple across the map, with only 1/3 being real... •false totem - if the survivor purifies a false totem he will gain the Exposed effect1 comments 31 views last activity
-
Current state of bloodweb and items are simply awful. Bloodweb right now is just "take red addons, then press autolevel up". Half of addons useless or simply never used, because others are superior and there is enough of them to ignore others. I don't remember last time i used grey items. Not only this, but there is also useless addons on flashlight that give you ACCURACY and has no use at all.9 comments 262 views last activity
-
This perk shouldn't even be in the game when the survivors already have 3 chances. All 4 survivors with dead hard isn't fair whatsoever and it shouldn't activate every time they are hooked. That means it is taking 3 hits to down them after each hook. This isn't balanced whatsoever and shouldn't even be a perk. Shouldn't be activated in end game too. Dead hard defeats the purpose of getting 2 hi1 comments 61 views last activity
-
Hi, I love this game! and thank you for bringing icons of horror on this game. May I request "Homelander" from The Boys as killer 😁, hit would be super awesome! I know some players will disagree but please respect. Thank you again.0 comments 141 views last activity
-
0 comments 1 views last activity
