Feedback and Suggestions

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  • In summary, just different rule sets for those two game modes. There have been a lot of threads about making two game modes in dbd, I'm sure. Let me talk about the idea I had, how to let loose of a lot of toxicity, you know. Killers complaining about gen rushers, or lots of saves in one game. And then they switch to meta perks and better killers next game. Survivors complaining about sweaty kil
    4 comments 51 views last activity
  • This skill is so powerfull on most pallet loops and you can do nothing about it if you dont have the %7 haste thing equiped . This needs a nerf
    4 comments 51 views last activity
  • I believe a rank mode will solve the 2 problems the community has right now. 1 separating players that want competitive vs people that don’t want competitive that would end that argument. 2 quitters wouldn’t be playing rank or else you would lose your rank plus a heavy ban that stacks up the more you quit making it over all better for players quality wise. There’s a lot of different ways to make
    25 comments 421 views last activity
  • instead of dropping an item, I wanna have the option to switch my flashbang to a different item. This should only apply to one base item and a perk item/ killer item if that makes sense.
    0 comments 11 views last activity
  • In a match, Deliverance can happen 2, or even 3 times. (Deliverance is too strong, but that's another matter). If you're running a build where there's Devour Hope, or Make Your Choice, or Floods of Rage, self unhooking completely counters them. This should not happen: after the first unhook, before you get to even 3 stacks of Devour Hope, instead of 3 hooks, you need 5 hooks! On top of this, y
    11 comments 221 views last activity
  • The Cannibal | Base Kit Changes adjusted acceleration time to 0.8 seconds always ( was 1.5 seconds and dependend on Add-Ons ). increased Chainsaw Sweep movement speed to 5.4 m/s ( was 5.35 m/s ). increased movement speed during the Chainsaw's cooldown to 1.84 m/s ( was 1.38 m/s ). decreased time required to trigger a Tantrum while Revving to 3 seconds within 8 meters away from hooked
    0 comments 41 views last activity
  • Killer: Midas Power: Golden Torment Midas hurls a golden orb that, upon hitting a survivor, covers them in gold. The survivor becomes slower and unable to repair generators, heal themselves, or heal other survivors for 8 seconds. After using Golden Torment, Midas's terror radius increases by 25% for 10 seconds. Duration of effect: 8 seconds Terror radius increase: +25% for 10 seconds
    1 comments 41 views last activity
  • As an Executioner main I think the basement of the map having so many drops, and stairs is unfair for survivors. The punishment of the dammed becomes useless because it can't go up or down.
    2 comments 61 views last activity
  • why have the online severs been down for over a week. When I boot up the game and press start it says “cannot connect to online services. Please try again later, error code 8,001” why is this happening and plz fix it. 🙏
    0 comments 11 views last activity
  • With Patch 8.0.0 The Cannibal received nice buffs. He is much better, but still I really would like to suggest some changes to add in upcoming Bug Fixes. His Acceleration Code needs to be changed. With base kit duration buff his acceleration is much heavier than before. Especially with Carburetor Tuning Guide and Chili Add-Ons. Many of his Add-Ons are useless or too weak and need some reworks
    5 comments 91 views last activity
  • So personally i think after the recent update to chucky he is in a good spot but there are some changes i'd like to see. Chucky is my favourite killer and has been since last year. Base Kit : After scampering you can turn a lot similar to hillbilly. Environmental collision of slice and dice slighty reduced First change is to make scamper a more viable option. At the moment it only seems t
    1 comments 171 views last activity
  • My friend group and I request that Elodie deserves a bootylicious outfit. She deserves it! She's hot too. There are the shorts with fishnets, but they ain't even booty shorts. And the kaki shorts are dirty with dirty legs. Do her better.
    0 comments 21 views last activity
  • I recently got this perk, before I was using bamboozle a lot. It was good but when a survivor realizes that I have it they will just run to the next tile. However survivors dont expect this perk and I get free downs or hits. I think I like this better than bamboozle. Have not tried superior anatomy yet. Though it is countered by distortion I dont think all survivors will run it. Maybe if youre up
    8 comments 211 views last activity
  • Since the perk is almost useless give this perk a 3 second window of double hit endurance. This will make it worth it since killers tend to hit right after the hook making its endurance effect useless. This would make it worthy to trade hook against killers like bubba and executioner.
    35 comments 491 views last activity
  • The other day I suggested some QoL changes to Freddy himself and have now thought of some addon changes that may help too. Outdoor Rope. Increases Snare hinder duration by 1 second. Prototype Claws. Start the trial with 8 Dream Pallets. The Auras of Survivors interacting with Dream Pallets are revealed to you for 4 seconds. Jump Rope. Increases Snare hinder duration by 1.5 seconds. Paint T
    0 comments 11 views last activity
  • https://forums.bhvr.com/dead-by-daylight/discussion/415169/receive-banners-based-on-the-years-you-have-played
    0 comments 11 views last activity
  • Hey there, I just started to port some really cool games, i never thought would run, on my mac using the Apple Game Porting Toolkit. This allows me to run x86 Windows applications on Mac. One of the few games that I don't get to play is Dead by Daylight. The startup and everything is super fast and smooth, so I think it would run easily! The only thing holding me back from playing is the Anti
    1 comments 631 views last activity
  • https://forums.bhvr.com/dead-by-daylight/discussion/416687/devs-know-that-scratch-marks-have-been-bugged-for-3-months
    0 comments 31 views last activity
  • Please bring back the old orange/brown tint the lobby had, or make it an option to switch between it and the blue look at least. It was just far nicer looking and nostalgic. Thank you.
    1 comments 11 views last activity
  • It's been some times since the map released and I have, unfortunately, played on this map a lot since. Gameplay is extremely tedious on both sides and a lot of DBD fundamentals are outright broken. Portals The worst aspect of the new map is definitely the existence of portals. They make chases extremely tedious. You can easily get 3-4 loops around the portals before a killer downs you without
    7 comments 1,441 views last activity
  • Hi, I'm one of those who find, even a year later, that the radius terror modified during the live release just doesn't fit Alien at all. When I listen to it, at least that of the chase as a killer as well as a survivor, I don't feel the sensation of being chased by a xenomorph. I feel like I'm being chased by a resident evil monster. I am the first to salute the work of F.April, he has created
    0 comments 21 views last activity
  • This may be a dumb question but… Do these baiters (survivors who will walk a good amount of distance to hide, not do anything, not even help to unhook) really get banned or something? Does reporting them really does something? I'm glad DBD has some good amount of players now but at the same time, these players ruin the game by just baiting other survivors not carrying if the game will last for a
    1 comments 51 views last activity
  • Hi, I'm one of those who find, even a year later, that the radius terror modified during the live release just doesn't fit Alien at all. When I listen to it, at least that of the chase as a killer as well as a survivor, I don't feel the sensation of being chased by a xenomorph. I feel like I'm being chased by a resident evil monster. I am the first to salute the work of F.April, he ha
    0 comments 23 views last activity
  • After watching Nightmare on Elm Street again, I wanted to share an idea that I got. Freddy is at his strongest within the dream world, that's obvious, yet what we have now in the game doesn't really reflect that. You don't feel like you're playing Freddy, most of the mechanics of his power being passive. His chase power is so so, being a trap power that's inferior to similar powers like Hags tr
    0 comments 61 views last activity
  • First, you try to deafen and gut your players' hearing with all the utterly unnecessary loud noises, such as character screams and so on, then you take a red as hell map and make it so dark that the only thing you can discern is the damn moon. I don't even want to imagine how horrendous it will be to play against Dredge on this map. It's having chronic Lights Out.
    15 comments 241 views last activity
  • Can we get it so walls and grass textures etc… aren't visible during mori's I want to mori on the fly and not have to reposition a survivor to get a decent mori animation. Would really be cool if there was a way to just be able to mori and not have 1000 things blocking the animation, especially when some mori's have different POV's and it's impossible to tell whether a mori will be obstructed.
    0 comments 2 views last activity
  • There are times where I run deliverance and sometimes I get hooked first and after that the perk is useless now. I think deliverance should be given a second chance in case you didn’t go for the unhook for whoever was hooked first. I believe deliverance should be used as a second chance in second phase just in case you get hooked first? But it only can work and activate if you unhook someone
    22 comments 391 views last activity
  • This is something I've suggested before and, while the suggestion has faced some resistance from the community, I truly believe this change could buff and nerf several things that need it. One of the problems about this game is the massive gap between solo queue and optimized 4-man parties: When a killer faces an optimized 4-man party, oftentimes generators pop a little bit too quick, the worst
    3 comments 91 views last activity
  • Hello Everyone, My names kai been playing dbd for about 4 years now or nearing that time (2020-2024) there's a few points I would like to really get across you probably might not see this but here goes… Solo Q This is something I really wanna strongly get this across, simple as solo q survivors need more info where as if its giving survivors, teammates perk info, or as in such a little bit of
    18 comments 421 views last activity
  • In an older patch, grabbing a survivor out of the locker (using space) would give the killer blindness immunity to flashlights. And that was a great change, after all you were locked into an animation, without being able to look around before picking up. The problem is that using flashbangs and items of the same type gets around this, making this change pointless in those cases. As a solution th
    9 comments 211 views last activity
  • This is a serious problem and it needs a solution. Yesterday, my friend and I were playing against Rin. We lost, and she slugged us, the last two survivors, stomped on us, and nodded her head for no reason. We hadn't shown any toxicity. But the point is that we couldn't do anything, just slowly bleed out and watch the killer's gloating. The person just wasted as much of our time as possible. Why,
    12 comments 181 views last activity
  • Trapper's basekit trap carry limit increased by 1. When opening a locker with an available trap slot, Trapper will grab a trap out of locker. The furthest trap from Trapper will despawn the furthest unset trap/furthest set trap from Trapper. This ability then goes on cooldown for 30s. While setting a trap, Trapper can spend an additional 1 second setting the trap to rig the trap. Setting a tr
    7 comments 121 views last activity
  • This is for the Devs and Community. Hello everyone, DZM here (Chucky Main). To my knowledge Chucky wasn't changed because of the Scamper into SnD, y'all (BHVR) actually encourage using SnD more. States that he was changed because of the Scamper into basic (M1). Which wasn't an actual thing, all the survivor needs to do is run back around the pallet and they don't get hit by an M1, only way it's
    22 comments 431 views last activity
  • Chaos Shuffle should stay, or at least add a random perk button on normal match perk selection. It's the most fun i've had in a long time as a veteran player.
    11 comments 221 views last activity
  • Finally, a female character with a male body. I guess this is progress? I mean just looking at her induces some dysphoria. She was cute in the video.
    3 comments 101 views last activity
  • Vecna feels quite balanced as is, his main counterplay is in the form of magic items NOT in gameplay elements like losing LOS or being able to hold W and chain loops. That is something I feel like the community has not yet realized. His most problematic power at the moment is probably Mage Hand due to the bug with enduring, this is obviously not intended so its fair it is being removed, however,
    0 comments 111 views last activity
  • how would the community feel about Ryan Reynolds becoming a licensed survivor he could have funny voice lines and unique possibly game changing perks or troll perks like Nicholas cage and I mean he made it I was just wondering what the community would think or feel about that
    1 comments 21 views last activity
  • I mean I’m open to the community for implementing cool Perk ideas and Perk buffs feel free to add your own unique ideas I can only think of two at the moment but one would be for killer and we can call it hasty vengeance or something like that Hasty vengeance:Killers have a permanent tier 1 bloodlust speed boost but pallet stuns and blindness last 20-35% longer or even longer if needed and you
    1 comments 22 views last activity
  • After the release of the new update I have notice several problems that I wpuld like to highligh here: - The Cannibal's trantum has been reduced to 3 seconds now and with that, a new annoying bug has appeared. When revving up the chainsaw, the heat or trantum meter increase so fast that you cannot hold up the chainsaw too much and thats even worse when you bring addons that increase the revving
    3 comments 51 views last activity
  • 1 comments 31 views last activity
  • Bubba feels great to play as now (though I do think his sweep speed should still be bumped up a little more and he could use an add-on pass) but there's something that felt off whenever I played as him. I was maximizing the tantrum meter far, far more often. Prior to 8.0.0 I basically never hit that meter. And it turns out the tantrum meter activation was lowered to 3 seconds for an absolutely un
    5 comments 91 views last activity
  • Much like the key that prevents other players from healing you (especially when used as a griefing tactic to keep you in place while the killer approaches), give us the ability to prevent other players from unhooking us, regardless of phase. This could be for a number of reasons, not least of which is hook farming (e.g. pulling us off so the killer can immediately tunnel us, et.al.). Make it th
    0 comments 21 views last activity
  • The ability just needs to be reworked In its current state, it's either going to be useless after the Nerf or nothing's going to change (I'm leaning towards useless) the ability could function like knights guards I would change the cooldown to like 20–25 seconds Allow gens to be damaged with it, Preferably through walls and from a good distance Make it break downed pallets instead of lifti
    1 comments 41 views last activity
  • some of his skills are way too overpowered despite having those treasure chests. For example, he can use mage hand and then use Flight of the damned, yeah you can crouch, but this isn't helpful if he's close to you. Also, his dispelling sphere is overpowered, it reveals our aura and removes the magical item we need, meaning we can't see where he's coming from, and he can use multiple of his skill
    2 comments 301 views last activity
  • It's pretty simple, I think Pop was way over nerfed and pain res didn't need it at all. These perks where finally healthy after we went from Ruin Undying Meta to the HORRIBLE gen kick meta with old eruption overcharge call of brine. Those perks required to do nothing but push of gens and not actually chase but pop and pain res actually rewarded chases. It just feels like low tier killers have
    16 comments 291 views last activity
  • I know killer players will be ENRAGED but it's a little ridiculous how frequently a killer can see us on the map. Just now I went against a killer with Lethal, Darkness Revealed, and Barb/Chili. Now all of the killer mains will come in here and be like "Run distortion then" Yeah I was actually. All 3 tokens got taken immediately after the first chase the killer had. Solution: Group perk
    76 comments 1,481 views last activity
  • Chaos Shuffle proved many things, mostly that the meta is stale and there's so many perks that could be good both sides, but just don't do anything worthwhile to warrant running them. Let's be honest, after a point nobody uses perks like Predator, Bloodhound, Beast of Prey, etc. Why couldn't they rework perks like these the way they reworked Shadowborne after the FoV slider was added to give has
    8 comments 71 views last activity
  • From DBD Japan twitter account: We already know what the Mage Hand nerfs are, but I'm concerned that Flight of the Damned will be getting nerfed too. Right now, pretty much no survivor with knowledge on Vecna will ever get hit by the skeletons, it only really serves as a knowledge check and an ok zoning tool at the moment. The entire ability is shut dow
    33 comments 492 views last activity
  • I used to run the game just fine but now i sincerely cant run the game above 15 fps. What changed in this update? can they care about people on older (mx550) hardware? At least give me the option so i can play a game that ive played for a 1000 hours?
    0 comments 22 views last activity
  • BHVR’s newsletter system has not sent an email to a lot of people for the Alchemy Lab Banner. Support is denying me and many other the banner despite proof that I was subscribed before June 3rd. You shouldn’t make these rewards available if you don’t have a working system that will give it to everyone
    10 comments 181 views last activity
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