Feedback and Suggestions
Our team will be happy to read these!
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I wanted to link my PS5 progress to my Nintendo Switch, but I have been trying to get past this screen but cannot. Any suggestions besides creating an IT ticket for devs? My main platform is PS5 which is already linked My Nintendo account is already linked I made sure to enable cross-progression0 comments 51 views last activity
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GHOST FACE BASE: 1: When marking a survivor, Ghost Face gains 5% haste for marked survivor for 10 seconds and the Survi are blinded for 5 seconds (This helps Ghost Face be more useful) 2: Breaks pallets and vault windows 4%-6% faster The Pig Base: 1- Increases the transition speed to crouched state by +80% (Pig being a killer with no map control and no chase power this would make h24 comments 310 views last activity
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The bloodpoints should stay, I think they are already a good reason for people to play survivor, but not good enough. But for the next time, consider implementing a queue priority system working something like this: 1. everytime a survivor escapes through the gate or hatch in 2v8(to prevent people from joining queue and dying asap), gain +3 points in 2v8 killer queue. 2. everytime you play ki0 comments 11 views last activity
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Which person in the legion do you think is the most likely would actually spare survivors during the trial lore accurate wise and which survivors0 comments 11 views last activity
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I just went against a cheating Nurse bot that teleported to everyone at the start of the match, downed, hooked and teleported to the exit gates. I personally think they should add a cheat catch, where if a person goes either a speed that is normally impossible, or if they go a speed for too long, they get kicked from the match and banned.0 comments 11 views last activity
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The demanifested visible duration reduced to 1-1.2s (was 1.5s) The lullaby radius, terror radius, threshold of full invisibility in the otherworld is decreased to 18m (was 24m) She keeps her pallet stun immunity, loss of collision and undetectable post manifestation for the lingering flicker duration (which is 4 seconds without the mirror addon). (New, @jasonq500 ) She flickers for 4s after0 comments 81 views last activity
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It's already bad enough when someone rage quits and you're forced to have a bot on your team. Doesn't make much sense to let them miss skill checks when YOU'RE ON IT WITH THEM. They'll just lose gen progress/reveal your location and then run away the moment they hear the TR🤦4 comments 51 views last activity
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QOL request: ability to see survivors as unique characters We currently have games where all 4 survivors will purposely pick that same character, with the same cosmetics, for extra game advantages, because they know it’s purposely confusing for the killer to tell the players apart from each other. There should be a game option, so the killer sees all 4 survivors as unique characters.5 comments 71 views last activity
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I want that blanket from the Harry Potter movie. Balance the blanket by making it so you can’t run with it active.4 comments 41 views last activity
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Immediately after hearing about this I rushed to the forums to give my thanks to the devs… only to find the initiative quite lacking. Can you please please please also add a surrender option to the killer? Please? Condition is simple: There is at least one gate open and all of the survivors are in the vicinity of the open gate(s). It was really nice that you added the original timer, but t5 comments 101 views last activity
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Okay, this might be a contentious idea, but I feel the game would be much more streamlined if the hatch spawned at 2 survivors remaining but with tweaks(of course if one goes through the hatch it closes so the other has to gamble the exit gates), like the killer sees the hatch instantly and it appears near them. this way it give killer agency if they want to either play around the hatch as a kill0 comments 21 views last activity
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It just seems so unfair that one of the weakest killers base game is also the weakest killer in 2v8. All you have to do is giving him Iri Stone so he doesn't have to run 10 miles to reset traps constantly.1 comments 31 views last activity
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Psychological Horror Themes : Both games delve into psychological horror. While DBD focuses on chase and survival, Cry of Fear offers a deeply unsettling and narrative-driven experience. This could introduce a killer and map that elevate the psychological terror in DBD. I conic Killer Designs : Cry of Fear features memorable enemies like the "Sawrunner" or "Carcass," which would fit seamlessly0 comments 21 views last activity
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If you ever bring this absolutely terrible mode ever again, I might actually permanently quit the game. Like it is actually awful. I'd rather work than play 2v8, and I hate my job. I outlined the reasons why I hate it so much in a previous post (https://forums.bhvr.com/dead-by-daylight/discussion/438347/2v8-continues-to-be-the-worst-gamemode-ever-added-to-dbd#latest) but with 400% incentive and o34 comments 502 views last activity
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Why arent daily/event rewards just automatically accepted upon logging in? Before, with events, I could just log in, get the Bloodpoints, and immediately spend them, now I have to click onto the Inbox, click onto the Inbox again (to leave the news feed), and then click accept to get the daily rewards. It's not too overly complicated, of course, but it is annoying, and just adds more unnecessa0 comments 21 views last activity
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I came up with a Killer that I Named The DragonSpawn and yes he's a dragon. He's a much smaller dragon so he would be the Size of the Demogorgon and the Xenomorph. I came up with his Design which can be used or not His Ability Would Yes to breath Fire on Survivors and objects that are Flammable. He must find shrines to recharge his Ability which the surv0 comments 1 views last activity
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Don't require a unanimous vote (still require all Survivors to be in any of the Dying, Hooked, Carried, Sacrificed, Killed states) and have it sacrifice the Forfeiting player via the Entity's EGC sacrifice. Including the Carried state prevents possible Pickup juggling abuse Including the Hooked state sits in line with all 4 Survivors being sacrificed if all unanimously Hooked. This still requ0 comments 21 views last activity
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I feel like there should be a new cosmetic for Myers, especially throughout the years. Especially he’s such an icon to the horror, film series. I think they should add the burnt masks throughout the movies.1 comments 41 views last activity
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https://forums.bhvr.com/dead-by-daylight/discussion/438812/dead-by-daylight-quality-of-life-initiative-2025-phase-1 I would comment on the actual post, but it doesn't allow comments. I would like to share feedback on the surrender part. The post states: "The team has been working on a Surrender feature, which should limit player frustration on both sides. To get it rig9 comments 1,521 views last activity
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The new QoL road-map has reminded me of a suggestion I made around 2 years ago that I want to push back onto the teams potential minds. Currently, being a dedicated DBD player doesn't reward much outside of getting better and general enjoyment, the p100 rewards on the roadmap is a HUGE step forward to letting people show off with some hardcore grinded cosmetics However, there's 80+ characters i0 comments 11 views last activity
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Please add this back. I didn’t get the chance this year due to surgery. Add it back Please 🙏1 comments 31 views last activity
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I haven't seen this being talked about much, but one of the things you mentioned in Phase 1 of your QoL initiative announced yesterday was adding more perk/loadout presets. I know this may seem like a fairly small change compared to some of the other things you have announced on your roadmap, but nevertheless I am super excited about this. One of the things that makes DBD fun and interesting for0 comments 182 views last activity
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Olá, comunidade e desenvolvedores de Dead by Daylight! Tenho uma curiosidade sobre possíveis colaborações futuras com franquias icônicas. Existe alguma chance de vermos elementos de The Walking Dead no DBD? Por exemplo, seria possível que personagens como Rick Grimes e Daryl aparecessem no jogo, seja como skins ou em algum modo especial? Inclusive, vi rumores de que o próprio ator de Carl manif0 comments 21 views last activity
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a pirate that has a long range pistol or short range sword or you can have a pirate that has a little birdy and that bird can inflict scurvy and you have to eat a fruit to fix the scurvy1 comments 11 views last activity
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Think about that for a second. The Lights out, 2v8 colab would go crazy.7 comments 61 views last activity
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Why would someone play a multiplayer game where they're expected to lose most of their matches? Combine it with the fact that solo queue is a massive coinflip with people disconnecting and giving up on hook. There's just no way to enjoy the game if you play solo and actually care about winning. Playing killer became way too easy as well unless you play non-meta killers against a decent premade62 comments 1,413 views last activity
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This map is so unfun I can't stand it. I used to love the map because it's pretty since the graphical update, but it's so killer-sided now. The entire street is just a big open field essentially, and the houses have random openings all over the place making any window vault relatively unsafe unless you play to 100% perfection on survivor and win every mind-game. Even when I load into the map when7 comments 111 views last activity
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We know there's some form of anti-tunnel change/update coming in BHVR's big Quality Of Life Initiative sometime in the back half of the year, and there are two things I'm personally hoping to see there: Basekit Endurance changed to basekit loss of collision off hook. Keep the Haste, that part works perfectly fine, but change the Endurance to simply being entirely intangible for the duration.6 comments 161 views last activity
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I would love to have something like an autism shirt or just a puzzle charm piece to use on a character or a hook? No rush because I know there’s a lot to deal with the future health updates of this game but it’s just an idea for the future.2 comments 31 views last activity
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the QoL changes seems really good but i'm just worried about one thing. let's say for example i get hook for the first time and the killer decide to slug all 3 remaining survivors. can i attempt to 4% to potentially save my team without getting slap by the game thinking i want to go next ?1 comments 21 views last activity
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Since the tutoriel has been outdate for years (Besides adding anti-camp meter) It doesnt really teach the full complexcity of playing survivor ir killer For example, there is no breakable wall at shack and hiding in a locker is probably the worst thing you can do if you run over to it. I was wondering if there might be any discussion with the team about improving the tutoriel for newcomm0 comments 1 views last activity
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I know, we just had another bunch of resident evil cosmetics, in addition to the truckload we already have. But forget that. I think that Mr X as a legendary for nemesis and Krauser as a legendary for wesker would be sick. What do you think?1 comments 32 views last activity
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Slugging for the 4K The last two survivors can pick themself up infinitely Bots despawn when there is only one real survivor player left Survivors can bleed themself out, when they were the final two Blood web A multiplier in the settings to increase the bloodpoints spending speeed or make it instant Add an option to remove the pop up, that occurs every time you finish a level of the blo8 comments 161 views last activity
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Do you really think that the bonus to bp and exp will make people tolerate this? disable Legion and never add it to this mode again. If it had MMR selection and many people knew how to resist it, I would understand. but it's a terrible gaming experience, it shouldn't exist with so many players.39 comments 501 views last activity
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The option to surrender should not be limited to the Survivor's health state alone. There are multiple reasons why a game may need to be forfeited. Recently, I was in a game where the killer became stuck due to a bug during a pickup animation. They refused to disconnect, which would have ended the match for everyone. As a result, each survivor had to disconnect, receiving a penalty, only for the3 comments 131 views last activity
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After watching the QoL initiative video and reading the forum post. I didn't see anything regarding slugging to block the hatch and related cooperation. Assuming the common scenario of 3 uncompleted generators, 2 remaining survivors and one of them in the dying state, the correct solution is to let the dying survivor bleed out, otherwise it's either giving a 4K to the killer and playing against0 comments 1 views last activity
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After watching the QoL initiative video and reading the forum post. I didn't see anything regarding slugging to block the hatch and related cooperation. Assuming the common scenario of 3 uncompleted generators, 2 remaining survivors and one of them in the dying state, the correct solution is to let the dying survivor bleed out, otherwise it's either giving a 4K to the killer and playing against0 comments 22 views last activity
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I play as pyramid a lot and he feels slow wen I’m in case even when I put range add-on it still doesn’t really hit them from long range0 comments 11 views last activity
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I know we're trying to do everything to make Survivor more fun but it feels awful waiting in a 20 minute queue just for gens to all be done in 5 minutes because Killers don't have any regression other than basic kicking. What's worse is the only killer that has any kind of real slowdown is Legion and people are already whining about it so they'll probably be nerfed next go around. Please give may1 comments 31 views last activity
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Thank you for doing so. It will help the game so much.2 comments 31 views last activity
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Would be nice to be able to just surrender when survivors are waiting at gates and they're all safe. Or once you've closed hatch and you don't care if the last survivor gets out or not, or the gates are so close it's basically guaranteed that you stop them and they hide for 2 minutes, etc. That would be very nice. The killer could just be replaced by a bot which simply stays in the trial and sta0 comments 22 views last activity
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My thoughts, opinions, and suggestions on each section: Surrender State - Good ideas, but I'd like it if you expanded the 'all survivors slugged' to include all survivors that are still alive being slugged. The most egregious instance of slugging is when there is only one or two survivors left and the killer goes out of their way to make certain they are trapped in the game until they bleed ou0 comments 21 views last activity
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So as a achivement hunter i can't help but notice this, while most map specific achivements you will just get by playing since its just repair x gen on y map, but 2 don't fit this, hemophobia ok its atlreast only 1 game even with a strict requirement, but outbreak breakout is 20 escapes when you specifically have to open a exit gate so if the game goes well or bad you can easely be denied any pro0 comments 61 views last activity
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Firstly, thank you for finally tackling this. It's certainly been a huge issue for awhile and leads to a lot of grudge on both sides. I recognize that they will not stack, however I'm worried it will still be abusable by SWFs who bring separate map offerings for Autohaven, Eyrie of Crows, Ormond, and and Springfield. Since the killer is only able to bring one offering as opposed to Survivor's f0 comments 283 views last activity
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As a suggestion for the new quest system, can we please design this so that players aren't throwing games to complete the quests? Because the biggest problem with the current tome challenges are things like "cleanse X totems", where a survivor will basically sandbag their entire team by wasting the first 5 minutes of the game walking around looking for totems to cleanse. I wish the quests would1 comments 32 views last activity
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I don't know how hard this would be to implement but I would absolutely love seeing my DBD screenshots as in-game loading screens. It brings me so much joy seeing my screenshots as loading screens in Fallout 76 and makes me wish it was a feature in all games! Please consider adding this feature in the future!0 comments 1 views last activity
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give this perk a new effect. When in chase this perk activates Every time you fast vault cut loose gains a token, up to a maximum of 6 tokens. Press the active ability button to consume all tokens and gain a 12% stackable haste per token for 3 seconds. Maxing out at 72% haste. Once used the perk goes on cooldown for 60 seconds This perk deactivates when injured2 comments 31 views last activity
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Everything you guys listed is a really good improvement to make the game more enjoyable for all and I want to start off by saying I really appreciate that. Now what i’m worried about is the counter to the ‘go next’ epidemic. The punishment is tough but fair but the requirements are iffy. For dying on hook what if its just two survs and the hooked person wants there friend to get hatch? Or what if3 comments 91 views last activity