Knightenjoyer213
Knightenjoyer213
About
- Username
- Knightenjoyer213
- Joined
- Visits
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Comments
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Wut O_o
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@ElectAlarm said:
I don't think the whispers are Stamper's since he wasn't killed when The Dredge slaughtered The Fold, and hence wasn't incorporated into The Dredge's amalgamation of flesh.
Yeah, but i said it might be reffercing the few minutes before it happened. I never said That Stamper was killed
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I was thinking a few buffs for the knight.
The Assassin and Jailer hunt for 15 secs and carnifex 30 secs to compinsate for there fairly slow movement speed.
To prevent the carnifex from being a god at chasing survivors, he has survivor movement speed.
Nerf Dried horse meat so it increases hunt duration by 2 or 3 secs.
As a cosmetical change, the guard will appear as ghost versions of themselves when they are partrolling, begin materialising when they are floating over to where they spotted a survivor, and fully materialise when they begin hunting the survivor.
I know i've posted basically the same thing on another post, but i wanted to get my idea out :)
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@MilManson said:
Trickster, he literally killed people for no reason.
The knight massacred HUNDREDS for basically no reason
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@Anomalist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299097#Comment_3299097
This is going to sound strange but I had a sudden rising rage because of how raw this comment is. Like, you didn't even try to debate me because you could, but instead acknowledge that I made a good point and ended it there. I'm obviously not angry at you but I think subconsciously the frustration from people talking in circles and simply refusing to understand what I had said has gotten to me lol
Again, absolutely no anger towards you as you've restored some of my faith in people and allowed me to have a little vent. Thank you. Thank you for not repeating the same thing in an attempt to invalidate my point.
lol ur welcome
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@KayAnne13 said:
looking for players who don’t mind having laid back games and just having fun! Cross play on!
just wanna meet cool people in my community, I’ve been playing for about two years but dont mind if you’re new! My PSN is “ MangoGreenTea-_- “ and my discord is “ kayaa0.0#0286 “
feel free to add me and send me a message I’m mostly on during late hours :) voice chat is totally ok with me and ok if you don’t feel comfortable.
Yes i need to get outta soloQ I will add you. No mic btw
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@Blue94 said:
I'm sick and tired of tunnelling and it makes me not want to play, easiest way to fix tunnelling is literally make it so you cant hook the same person twice in a row, wouldn't be something that's hard to implement , still allowing the survivor to go down but not allowing them to be picked up until someone else has been hooked first
Excuse me? O_o
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@Anomalist said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3299088#Comment_3299088
Technically it is the same for the Knight since he has to stop whatever he is doing, use his power, and depending on the distance, path over to it; in some cases you can be too close to the pallet to use your ability. I haven't seen any of the listed Killer opt for breaking the pallets normally rather than their abilities when given the choice. I also think you forget that pallets don't spawn thrown, so the Knight either waits for it to be thrown to use his ability or gets it throw and uses his ability as a zoning tool; then doubling back to break the pallet after getting the down. The only time a pallet break shouldn't count towards Spirit Fury is when it's that Dredge perk that breaks them.
Fair point
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@MudSpit83 said:
Why was this removed? His guards use to help him stack spirit fury when summoned to destroy a pallet. If killers like Leatherface, Hillbilly, Nemesis, Demogorgon, and Oni have powers that help stack Spirit fury then why doesnt knight have it too? Seems unnecessary to nerf him like that. Hopefully this is a glitch or something that could be fixed in the next update.
They have that ability because they have to do it manually and be at the pallet. The knight dosen't
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I would say that the incapacitated effect is OP on eruption, but it last like 25 secs and it activates on downing a survivor, so by the time that the killer hooks the survivor and begins coming over, the effect is over
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"shy guy intensfies"
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When i summon a guard as the knight and the detection zone is 1 micrometer from the survivor
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@BlueRose said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3298563#Comment_3298563
How do I adapt when an swf can completely delete one or more of my perks just bc they are on comms? The other day as a Freddy I was running Euduring, Sprit Fury, Hubris, and Deadlock. Deadlock did hardly anything, shoot I had two gens left and they were able to do those two gens at the same time. Completely countering Deadlock just bc they were able to talk to each other and time it that way. As for the other 3 perks I got one down with them and after that everyone just started pre-dropping pallets and playing things safe. On top of all this, they had CoH and a few green medkits. How do I adapt to this type of party when Im playing a low tier killer and not even running a meta build? Just telling someone to adapt doesn't do anything bc in a lot of cases you can't adapt unless you just want every killer to play a meta nurse or blight just in case they end up in an swf lobby. Then if that happens you just make soloQ lobbies even more painful.
One word: KNIGHT
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@DBDVulture said:
https://forums.bhvr.com/dead-by-daylight/discussion/358719/what-do-you-feel-like-could-be-improved
SWF needs to be limited.
No repeats of any perks, characters, items or offerings inside a SWF. Lock everything but cosmetics when a swf team queues. Give them a UI element so they see what others are bring before they queue up.
This will boost solo que because they can bring anything and SWF is limited.
The perk bit is a little bit over the top, but adding limits to offerings and items would be nice
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How dare you insult my main man Tarhos Kovacs >:(
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I just wanted to point out that some of vittorios cosmetics suggest that there ar MULTIPLE observers and towers
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I was thinking a overall for the knight. My idea is that assassin and jailer hunt for 15 secs and carnifex 30 secs to compinsate for there fairly slow movement speed, but in turn, nerf dried horsemeat to a additional 2 or 3 secs. Also as a cosmetical change, the guards would appear as a green ghost of themselves when they are partroling, then begin materialising when floating over to where they spotted a survivor, and fully materiallise when they begin chasing a survivor.
(forgot to say carnifex should have survivor movement speed)