a simple idea for addressing dragged out matches in 2v1 scenarios.
Okay, this might be a contentious idea, but I feel the game would be much more streamlined if the hatch spawned at 2 survivors remaining but with tweaks(of course if one goes through the hatch it closes so the other has to gamble the exit gates), like the killer sees the hatch instantly and it appears near them. this way it give killer agency if they want to either play around the hatch as a kill option or close it instantly for starting the end game timer so survivors can't hide for 30minutes after the match has already gone into its final notes.
I think the biggest thing in a 2 survivor scenario is its a hatch game already, putting it instantly in that phase both cuts out the slog parts and gives a player a slim chance to try and get out in a stressful crunch time situation.
If it sounds too much id say give killers a brief aura read on both survivors after closing the hatch, but i feel perks like no way out give a lot for that already.
all in all, this idea is just to fix that 'rat game' playstyle and encourage engagement with the match.
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