Falcao
Falcao
About
- Username
- Falcao
- Joined
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Comments
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I'd be happy if the knight had more real swords. I don't like most of the skins with him because the swords look impractical and unhistorical.
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Nothing is needed. Just explain to people that the longer the match goes, the more experience they'll get, which means they'll earn shards. Maybe it's time to introduce a "play 15 minutes in a single match" quest? I don't know.
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Didn't you even have time to touch the generator?
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@Nacho99 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4036519#Comment_4036519
I’m not sure why you’re saying that, to be honest. I play both killer and survivor, and as killer I usually have no trouble securing a 4K when I really want to. Sometimes I even let someone go because I’m just trying to enjoy the match. I genuinely don’t have any complaints about playing killer — if anything, there are moments when I get hits that feel a bit unfair, and since I know how frustrating that can be as a survivor, I’ll let them go just that once. Next time, though, no promises, haha.
What I mean is: I don’t think killer is in a bad spot. If you know your power well, you can do really well, and when survivors play smart it actually makes the match more fun and engaging. Things like teabagging or flashlight saves are part of the learning process — getting upset over them doesn’t help anyone. A good killer knows not to pick up a survivor right in front of someone with a flashlight, and there are always walls and camera angles you can use to avoid that.
In the end, it’s all about learning, improving, and keeping the game enjoyable for everyone.Oh, cool, you brought up gameplay and my skills. So maybe you could learn how to use perks against tunneling and camping? It's not that hard.
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Now try 10 matches with one killer before writing this. I came back after the break to try it out and it was like I was in a Formula 1 race.
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trapper just needs to be given all his traps at beginning of the match, and not forced to collect them on the map and look for places where to apply them. The limitation of carrying 2 traps must also be removed, and then it will become strong. I don't remember 6 or 8 traps right now, but the problem is that it can make some part of the map inaccessible to survivors. This will also have to be taken into account, for example, by the radius of the traps, so that 2 traps cannot be placed 8-16 meters apart. don't know
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@Anti051 said:
You can't have invincibility in a bottle. Players riding endurance features to the finish line is game-breaking.
This reminds me of Happy and Blizzard, you can't balance the game based on one good player lol
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@fussy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4030760#Comment_4030760
If you can wait it out as killer, then survivor just used it poorly. If survivor is not stupid, it's just guaranteed 20 meters of distance that you can run to safety with no risk and no counterplay on killer side. You see that there is not enough distance to window/pallet? M2+space, there you go, now it's free.
But yeah, most players use it very bad tbf, just pop it somewhere in open field for no reason. Just another example of average players turns things without counterplay into absolutely useless by his cluelessness.The item simply disappears after using Styptic. You just want to nerf survival for no reason, even though this isn't even unbalanced.
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I read feedback about PTB that said Styptic would be worse than the green addon or something like that. Please, developers, don't change something that hasn't received any complaints and doesn't need changing.
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029870#Comment_4029870
Seems like you are survivor main, thinking that no perk trapper is the most balanced killer.
No, I play for 2 sides. And why trapper if your post is about Bubba?
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I read a few of your posts, and frankly, they should be classified as "off-topic." It's like asking a 5 year kid what they'd like to see in a game so they can always win.
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029468#Comment_4029468
Less than 180 seconds completion > killer strats.
https://us.v-cdn.net/6030815/uploads/IWB0KCDAU08T/gettyimages-1224638137-640x640.jpg
Isn't gens repair literally the only goal of survs? So that's a strategy too.
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@Anti051 said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4029288#Comment_4029288
Do people really need all sorts of second chances when there's no cap on gen speed?
Do people really need perks for generator regression when slugging, tunneling, and camping exist in the game? Ask something else stupid.
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I agree with everything, but the Cenobite addon should still be nerfed. It's bad game design when one addon deprives most perks of a second chance.
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@Royval said:
Instead of players learning how to play against the M1 killer they complain and want nerfs and gutting. Same happened with skull. Glad Kaneki is licensed so he won’t be #########.
Freddie also had a license. He was at the bottom of the tier lists for 5-6 years.
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Should delete map if you played Larry in 1 of 20 matches? No
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I've never been a fan of 2v8, but now I'm hooked. The most varied matches are in this mode. Thanks for removing Legion.
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@Sow said:
Mate that
https://forums.bhvr.com/dead-by-daylight/discussion/comment/4027700#Comment_4027700
I hear this ridiculous illogical comparison every single time. The writing is on the wall and you'd think they would see it but nope. Narrow is the mind.
The fact survivors have to rely on 3 others to play well makes playing survivor harder. If you think survivor is more relaxing than you are rarely playing survivor and you are playing at the lower mmr where most killers are either goofing off or genuinely deranking… You can't tell me versing a sweaty kaneki is "relaxing" lmao.
To win as a survivor you need to play well, not just try. Majority of my games go from 1-2 gens left into a loss and sometimes I don't even see the match get past 4 gens. Why? All because one survivor died or made a mistake. The moment the game becomes a 3v1 the game often spirals into a unhook, heal, rinse and repeat gameplay loop. Sometimes you get some players who still do gens but again, usually in solo queue it's hard to find a teammates that rotate off hook effectively. Literally this happens even if the killer nearly throws the whole match.
Quite literally as a killer you can make several mistakes but if the survivor side makes one blunder… You can still win the game. I mean I don't know what you are calling "nonsense". You can't even point or reference a single thing I said. Your counter argument is not even a counter-argument it's literally the no you thing i predicted. You know why that is, it's cause I am right. lol
Think about it, logically, if you have a team… It appears easier but you gotta remember. There is no communication via comms for most (Majority is solo queue). So you literally are just blind, deaf and dumb to what the others are thinking and just praying they are half decent to last at minimum 30 seconds in a chase. Oh and you hope they wont throw every single pallet under the sun making the game virtually impossible to win in the later phase of the match.
Where as a killer not only has the power of BHVR pushing for a 60% win rate but also you have yourself to rely on. Meaning if you make a mistake, it's on you. You don't have to worry about the rng of another random teammate messing with your strategy… Don't try me lol, I M1 Skullmerchant for fun cause I like her cosmetics and mori. If you want you show me how relaxed you are in your matches. If you want, post it here a recording of your relaxed gameplay. I'd genuinely like to see how good of a looper you are and how competent the killers are in your matches. If I am wrong, I am wrong. Although something tells me you are fronting harder than a man who drives a truck. Brownie points if you actually drive a truck.
If most of your matches end in losses, then you're playing with a low MMR, and judging by the comments, not very well. I've been playing for both teams for a very long time. And if you're the only one on your team trying to win, then you've lost the match from the start.
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@Sow said:
The irony is that it wont kill dbd. I used to be a killer main at the start of dbd. I started a little before Legion came out. Legion was actually my first dlc purchase. My favourite killer even today. Although I use the power more for zoom zoom hardcore parkour fun over the whole injure stuff (cause that aint fun). Although, I quit the game for an actually good reason unlike you. I quit because of new part. Infinite loops was just the icing on the cake lol. I mainly quit because of new part though. Although I am someone that enjoys a bit of challenge when I play a game. Makes me feel like I earned the win. Although upon returning and continuing as a killer main I found it was not only wayyyyy too easy but it was unsatisfying. It's why I main survivor now because I do believe the game still has some fun in it. It's like CSGO, a love hate relationship. More hate but you play for those rare good moments.
Again, In the beginning we had new part and infinite looping. Of course 360s were more effective as well but times have changed. Looping is no longer how it used to be and new part no longer functions remotely similar to what it used to do.
In fact in recent years looping has been so punished a new meta of hold 'w' essentially spawned. Although in my opinion in the later half of 2025 here it's gotten a bit better.
For years killers have gotten not only buffs, smaller maps, reworks, aura on both sides killing stealth and pushing for faster games. I get why, it's to shorten the killer queues. The faster survivors die the faster they requeue and the sooner a killer can get a match. Why are there so many killers… Literally the expression, "Killers play survivor to experience a challenge. Where as Survivors play killer to take a break." There are no truer words than these!
With how win rates work on survivor side, If you only played one survivor and tried to see what kind of win rate you could achieve… You would essentially extremely lucky to get 3+ wins in a row in solo queue. In a SWF with some 'sacrifices…' perhaps slightly higher. Although there is a reason the permadeath cycle is with all the survivors no just one and the highest win rate is around 200. Where as on killer side, the highest win streak is around 2'000. Which was with Blight I believe. The average escape ratio for a survivor is stated to be 4/10.
I find it ironic that you are complaining about this, I just had a discussion revolving around the illogical nature of this thought process regarding Krasue. Y'all (killer mains) complained about the anti-slugging and anti-tunneling to the point it actually got cancelled. Yet I don't see you complaining about the Krasue being released. If you believe, logically, that something is unfair and thus should not be released for instance… Then it stands to reason that the Krasue should of never been released in her current state. Not only did she get released buffed! Bumping her up to S-tier but they removed her only real weakness that wasn't even a real weakness to begin with.
This is why I say openly and with conviction that you killer mains have been pampered for so long it's getting old. All survivors really want is to still be able to play the game. Even in the last PTB where killer mains were showcasing how "absurd" the anti-slugging was… they still won those games with 3-4 gens left! The main complaint wasn't even that it made them lose more. It was that it took them longer to win so it was less fun. Some even said that it was going to be "boring" for survivors. As if getting to continue to participate in a match is "boring" versus bleeding out in a corner until death or the killer finally picks you up…
I don't agree with the speed boosts to gen progression nor do I agree with some of the anti-tunneling stuff of hook. Although, without a doubt! Anti-slugging is a necessary change. I don't care if they scrap anti-tunneling but anti-slugging has been desired for YEARS! We talking YEEEEAAAARRRSSSS survivor mains have been asking, no begging for something… Do you not understand how ironic it is that I am praying that the killer just puts me on hook (even if it's death hook) because that is more enjoyable gameplay than crawling to a corner to see if I bleed out before they find me. All because that killer is desperate to deny hatch. Literally it's all out of desperation to deny hatch and secure that 4k.
Even though if anyone used their brain and did a little research you'd see BHVR actually laid the foundation for win conditions… i.e. Survivors: hatch is a tie and escaping via gate is a win. Of course dying is a loss. Killers: 1 kill is a loss, 2 kills is a (tie) essentially hatch equivalent, 3+ kills is a WIN! woo! That means even if you get a 3k and they survivor gets hatch. All that means is you won and they got a tie, keeping their mmr essentially the same. I get the mori makes y'all thirsty but I can't help but start to feel like all this desperation to block survivors from having an even playing field is because you are worried you wont as easily get your 4k mori.
I read about halfway through this nonsense. On the contrary, playing as a survivor is a way to relax after a stressful match as a killer. LOL. To win as a survivor, your teammates need to at least try. As a killer, you rely only on yourself and hope that the survivors make more mistakes than you.
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Bro, do you want MFT + Hope to be the default without survivor perks?
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Up
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Alife by daylight
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@CompetitifDBD said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997924#Comment_3997924
I just swear I remembered when the war started, DBD stated they wouldn't be updating the game in Russia anymore, which led to alot of people VPNing to play the game still.
the game is simply not sold in Russia. if the game was purchased before the sanctions, you continue to play, but without new paid content and without the ability to replenish aurite coins.
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I counted.
4.6/100*5=0.2
4.6+0.2=4.8
4.4/100*5=0.2
4.4+0.2=4.6
this is not strong, considering that this is a bonus not for camping, but the opposite. -
@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999322#Comment_3999322
What chucky perk are you talking about? To my knowledge there isn't one that gives an effect that's similar to what you describe. You say that it's balanced because the survivor can just unhook and it's 24m so you have to move out of that range, but on a killer like kaneki he can launch himself across the map and benefit from perma 5% haste for 30ish seconds on average.
I'm not suggesting another perk for auras. I'm not suggesting inflated numbers for BASE speed. I'm just suggesting making this perk something useful for slow killers who are already having a hard time. And you're telling me about Kaneki and tunneling. You don't even know what I'm talking about. Suggest something of your own before you criticize.
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@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999322#Comment_3999322
What chucky perk are you talking about? To my knowledge there isn't one that gives an effect that's similar to what you describe. You say that it's balanced because the survivor can just unhook and it's 24m so you have to move out of that range, but on a killer like kaneki he can launch himself across the map and benefit from perma 5% haste for 30ish seconds on average.
Batteries Included
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@angrychuck said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3999304#Comment_3999304
Love the thought that's been put into that but there is no way this could be implemented as it would be simply too powerful, devour hope currently has a similar effect but even that has a timer on the effect.
but once surv is unhooked the effect disappears. that would be worse than chucky's perk. so i don't see any imbalance.
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sorry, i forgot to offer my vision of how it could be. maybe the killer gets a movement speed bonus to his base speed of 3/4/5% when he is more than 24 meters away from the hook?
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@Ghayseckcs said:
I was playing on and off for several years. Seen alot of changes, and played predominantly from surv at the beginning. Then I played almost half a year to 1 year exclusively as killer.
So why did I have a change of heart? Why did i switch from surv to the killer?
- cause no matter how hard and good u play, this game only gives u negative feelings. U struggle and try, eventually u just see how whole team dies, gets slugged, camped, tunneled, etc, by the 4-5 gens yet to be repaired. Statistically it’s 8-9/10 games.Than u might reach the highest rating, iridescent, and stats shifts, cause less idiotic killers are there, they try to follow your new system (despite its not implemented), and they still kill everyone by the 1-2 gens Anyway
So why did i switch to play for ghost face? Why i was so eager to go for a killer and not surv?
Cause killing is easy, even without tunneling, i easily killed everyone at 4-5 gens, every 9/10 games. It’s easy, it’s like u are world champion who beats the 6 years old kid. After that i just from principle never killed whole team, always let someone let go. But it’s not challenging and boring, and it is still like that. If u have skill, without slugging, without tunelling, without camping U CAN KILL EVERYONE AT 4-5 gens. It’s ridiculous.
So why i quit?
- game looks raw, unfinished, even the best streamers see how the game is #########. They just learned to not react. They justify.
- Dbd devs listens to crybabies, that are sad not about the system getting introduced with balance. And why so? They want still to kill everyone at 4-5 gens. They egocentric egomaniacs, and i think game gathers into itself psychopaths and they literally been lying and manipulating so that system that’s fair won’t be implemented.
- playing for surv is disgusting 9/10 games. Even when u leave or loop for 1-2 gens, u don’t feel rewarded, they will camp, slugg, use cheat and kill everyone.
- devs became lost, they don’t see that easy Anti-cheat is #########, it doesn’t work, it creates illusion of anti cheat being present. And u can literally find ######### LIVE STREAMS where ppl use cheats and teach that to others. While easy anti-cheat is BS
- the only way to win 4-6/10 games as survivor, when u go in team of 4 with voice chat. But the game doesn’t encourage that, even though it might be only way to get closer to not suffer playing itSo my recommendation - keep listening to cheaters, to losers that wants to kill at 5 gens, to streamers that lick your butts cause u are their source of income! U will never have stable player base and game will die eventually. Or fix anti-cheat, create balance and have stable not toxic player base that will enrich you and call more ppl in
P.S when ppl ask me about the game i am telling them to stay as far as possible from it. It doesn’t worth a dime. It actually just steals dimes from u
Oh, you know, we're ready to say goodbye to you. Because otherwise, given all the changes, a lot more people would leave the game.
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@Starlesque said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997283#Comment_3997283
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997286#Comment_3997286
https://us.v-cdn.net/6030815/uploads/R4J5OJPI26MX/image.png
From Google:
https://us.v-cdn.net/6030815/uploads/BBFY1ADAKLGT/screenshot-2025-09-05-at-6-44-07-e2-80-afpm.png
Seriously, where my TRYKS fans at? Y’all bringing the rain when I’m tryna throw a parade - mood killer much? We got Debbie Downers in the house! 🤣 Just being silly, it’s all good. Appreciate y’all’s perspective!
you just need a Harley Quinn skin on Sable. Batman on Billy is already there.
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@Foggyguy said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996825#Comment_3996825
Translation: I only want survivors to have medkits and maybe a toolbox but only if it's for gen repairs.
translation: I don't want flashlights and grenades to remove scratchmarks that don't work well in the game anyway.
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@NightAngel said:
Please don't remove the current anti-tunneling system. We survivors suffer a lot from killer tunneling and slugging. Currently, there are many toxic players who tunnel those who have just gotten off the hook (I can speak for myself; every day I play, I get tunneled). I've been avoiding playing Dead by Daylight because of the tunneling. I simply can't stand staying in a match for just 2 or 3 minutes anymore because I was the only survivor hunted and killed during that time.
bro, take the "second chance" perks. watch content makers how to loop a killer. it can't be that the matches ended in 2-3 minutes, i want to watch your matches, otherwise it's a lie
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@Starlesque said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3996934#Comment_3996934
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3997034#Comment_3997034
Thanks for sharing! I see your points, but I think TRYKS as a killer could bring something fresh and unique to DBD - like Harley Quinn, who became a recurring fan favorite (only debuting in the Batman animated series, originally intended for a single episode) after strong reactions. Her twisted personality could inspire new mechanics and interactions.
I also love the idea of her appearing on DBD’s birthday each year. It could be a fun tradition. Whether as a seasonal event, a killer, or a map entity, the key is keeping her twistedly twisted energy alive in the game!
30 voice lines gone to waste, no way!?
Harley Quinn? Harley Quinn is just a person with a mental disorder. And what fans? Every DC movie I can remember with Harley Quinn was a huge flop.
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Trykzz should be on dbd's birthday every year. Please don't make her another Sable.
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stop buffing survivors
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the whole patch wasn't thought through
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Dude I play killers myself. Suggest something adequate, like canceling the upcoming patch
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I even thought that a skin the Securitron for Singularity with a cowboy on the screen would be interesting, but after thinking about it I realized that it was nonsense.
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isn't Lanius the main boss in NV? anyway i'm against it
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@tparadise said:
It's time for DBD to stop gatekeeping old cosmetics from early rifts, specifically ones from Tome 1 to 11. In the past 2 years, cosmetics from fairly recent rifts have been prioritized when adding past rift outfits to the store, while ones from early rifts that people have been waiting years for, continue to be unavailable.
A while ago in an AMA it was stated that old rift recolors would likely not be added back because it would "clutter the store". Except now we're getting 4 deep rift recolors per rift, 8 community contest outfits yearly, and more and more outfit collections every update, which is great, but this excuse just does not hold water anymore. A couple additional outfits per character from these old rifts is not what's going to clutter the store. And frankly, the store having too much clutter is not something any player has ever complained about. It's a non-issue.
I think the real reason they haven't brought these old rift cosmetics back is because they're mostly all lower rarity, therefore less expensive, so they'd rather throw them in FOMO auric cell only bundles to inflate their worth and price. But I think quite enough time has passed now, there are plenty of recent rift cosmetics that can go in those bundles, and zero reason to have this extensive level of FOMO for basic recolors from 6 years ago. Please stop gatekeeping these old cosmetics and release them to the store for newer players who missed out on those early rifts.
https://us.v-cdn.net/6030815/uploads/FR26D6D4F81W/old-rifts.png
The Hag skin is in the store.
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Huntress, Doc
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I don't like it. The idea of zombies is to extract information about the location of survs, not the other way around. And they just get in the way of repairing gens. Maybe they should increase their speed or vision a bit?
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Because of one of your builds, a whole perk needs to be nerfed? No dude
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@Cryptikk said:
the event feels really sided to the killers, with the auto hook and constant exposed status. For whatever is planned next year, can you guys please think though the event effects and balance them accordingly, because its really frustrating trying to play survivor as is.
try to play as a killer at least once in this masquerade
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@Elan said:
https://forums.bhvr.com/dead-by-daylight/discussion/comment/3956644#Comment_3956644
So this is ragebait about losing games? Dude… as a killer you will reach mmr where you simly won't be able to win, same with survivors. Check your stats and you will see that your kill rate is much higher than you think and getting two awfull games isn't that impressive. Anway if you want help…
→ What killer do you play/played?
→ What perks did u use?
→ What map you played on?
this is a proposal to redesign the toolboxes. once upon a time the game didn't have cross platform and only 1500 people on steam, memento could be used without hooks, nurse blinked 5 times and so on. here about toolboxes.
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@Orthane said:
That sounds awful. It should actually be the other way around. Sabo is so unfun to play against. Bringing an item to help you finish the last bit of a gen that needs to be completed is fine.
that sounds great dude. i'm tired of doing 3-6 hooks while playing fairplay without tunneling or camping, and then watching gates being teabagged and reading "ez" in chat, as if survs players did something incredible and didn't just LBM clicks on generators while having toolboxes and a bunch of perks to speed up repairs. this is a bad meta, it's worse than the old dead hard meta