Feedback and Suggestions

Our team will be happy to read these!
  • PLEASE stop butchering survivors perks and items. Balanced landing is fine as it is, sure it's strong on badham and haddonfield. But most other maps it is almost useless. Most other maps have only one or so "good" place to use BL. On a side note, with the butchering of medkits, and even the further butchering, from 8 seconds, to 16 seconds. MoM should be restored to it's original setting.
    8 comments 72 views last activity
  • I mean when i try to prestigie 1 killer kfoe example) i play With that one Till i get 1m perfect but Guess What i still have a Lot more addons and offerings (cakes and PS) to waste so why can't i use them all and have more points to prestigie? I shouldn't be forced to waste them in other characters if u don't want to because i don't use it or whatever reason. And With 1m points You do nothing but
    1 comments 52 views last activity
  • So as of now, whenever a player disconnects while loading, the game ends as soon as it starts. The problem with this is that players that did not leave will De-Pip. This is not fair to the remaining players as we took the time to wait for load times and etc. To fix this I would like to see either players do not De-Pip or the game continues with -1 remaining gen X number of players who left. Anot
    3 comments 32 views last activity
  • Finally got enough shards to unlock Ace, and I keep getting tunneled and camped despite playing normally (like I'm not being toxic or anything that i think might be seen as that). Do you guys normally target an Ace if there's one or something?
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  • Is there any way to set the game to 240 hz? My game is locked at 60
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  • Deep wound should really be "deep". My idea is simple, FF hits will apply debuffs on survs after deep wound is mended. Deep wound new debuffs will apply only if surv mended and healed to full. It means you can play game injured or be healed and take a risk to be debuffed harder. First mend - no penalty. Second - action penalty 5%, includes everything, except movement/crouch speed. Third - act
    3 comments 142 views last activity
  • BASIC ATTACK PENALTY Remove the basic attack penalty from legion. I don't understand why you remove 50% of his power gauge when his power can't even kill. FRANK'S MIX TAPE Frank's mix tape is very bad for two reason. 1. He take 4 hits to down someone with it.(5 with the first hit that apply the deep wound status effect). 2. He take 24s to use the power again. (20s of cooldown and 4 second o
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  • This discussion has been moved .
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  • I think it'd be a nice way to give Wraith a much-needed buff, and give him a mindgame similar to Pig's dash around loops: cloak, uncloak and lunge which way you think they're gonna go.
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  • I'd like to have a button when clicked it makes the characters use their in game run animation Just to see how they might look while running around in game. Mock up of how the button might look in the store ^^^ The running animations could just use the ones from the end tally screen
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  • New Spirit REWORK IDEA (by knightmar) 1) Introduction 2) Addons changes
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  • Due to the recent large amount of complaints and there being some people not wanting the Tome Challenges to be changed, I had an idea. As I was commenting on all the complaint threads about it, it came to me... Obviously it can't be incorporated into the current Tome, it's a bit late for that BUT what if for future Tomes there would be two separate challenge pages for each Tome level. Confused?
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  • I personally didn’t have a problem with the current challenges. However, I understand why they needed to be change. I’m curious if it is possible for the devs to implement a system where you can choose your own difficulty for each tome released. Two modes, Normal/Hard. Normal - Like the new challenge Hard - Like the old challenge with a bit more xp Once you select your mode you will not be
    4 comments 82 views last activity
  • So I know the wedding ring was ultra rare at one point before it got changed to very rare, but I have a very simple idea for a good ultra rare addon. Ultra Rare Addon: Bloody Keychain- A stylized keychain that has been soiled by blood and dirt over it's many travels. It seems to have a connection to it's holder, staying with them through thick and thin. You do not lose key and it's addons on dea
    6 comments 62 views last activity
  • the challenge of "last minute hero",which is the level 3 of the current tome, is too difficult. My friend try to complete it. But he spend 2 days (beyond 40 hours) for this challenge.And he still not finish it. I try to help him for 20 hours,but it is not work. And I saw that many players disconnected or stop struggling on the hook. I suspect this phenomenon may have something to do with the ch
    1 comments 352 views last activity
  • On mobile it is so hard to get killer lobby at the rank of 19 and I have the challenges to do. Something needs to happen to stop it.
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  • When you are cleansing a totem, small game keeps chiming and you have to spin your camera around to stop it. I can't think of a reason why it would need to keep going off mid cleanse or whatever. Can it be made to be "disabled" while cleansing a totem so it stops going off every 10 seconds?
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  • I am really happy with it, it solved a lot of issues i had with the game, i feel like the tome gives my actions purpose and brings much needed variation in an otherwise pretty repetitive game. I feel like it changes the way i and the others play the game in a good way. Before the Tome and Rift everyone was trying way to hard to achieve the goal of killing everyone or escaping the trial or get
    3 comments 32 views last activity
  • Seriously? Look at these numbers? That's ridiculous. This is not fun for anyone is it? It adds more a grind to a game with an already ridiculous grind. You may say "it's only cosmetic" but, I personally will never be buying the pass again.
    29 comments 282 views last activity
  • Will in global releasr be able to play on devices who supports only opengl 2?
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  • If we could see our personal escape/kill rates as survivors/killers in the game, that would put an end to many threads questioning the accuracy of the released stats and would make balancing the game easier, because the players would accept balance changes much easier than now. It's not really such a difficult feature to implement.
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  • Currently, No Mither is one of the most underwhelming survivor perks in the game. Not to mention it mostly hinders than helps you. Don't know what No Mither is? If you already know what it does and what the numbers are then please skip to the "$" paragraph. - No Mither is a very rare David King perk that can be unlocked at level 40 (I think) -When equipping this perk you start
    2 comments 72 views last activity
  • It's a consistent pattern with Plague; on virtually any other killer, I can get lots of emblems. On Plague, it's rare for me to even get a Gold emblem in any of the categories unless I 4K. Infections should count as a hit, especially since cleansing counts as a heal.
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  • I know, that you all love this offering, but it's too imbalance If killer take this perk the game for survivors is 100% loose Just leave rare and uncommon memento moris and that's will be good for all Also It's not logical, beacouse killer make the only one animation on all 4 survivors, it's not cool Either make 4 animations for each killer's mori or just delete this ######### offering When
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  • I enjoy learning the lore and rewards yet some of them are downright dumb. The killer ones are frustrating at time and I feel like I must camp to achieve some of them while I have no problems doing the survivor ones. This is coming from a killer main btw
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  • Camping is a severe annoyance, it ruins new players' experiences, and pushes them away. Tunneling doesn't do this as much because by the time they get into the scenarios where tunneling takes place, they've dedicated a long amount of time to it, but it's just as infuriating as camping. Being farmed off the hook is annoying as well. Ebony Moris are completely busted and need to be removed from the
    12 comments 142 views last activity
  • And it's gonna get worse for week 4. This week we have these beautiful challenges. Survivor: 1: get 25 safe unhooks. 2: Fully deplete 8 keys. 3: Escape the trial with spine chill and not get hooked. Killer: 1: damage 40 gens/pallets 2: Catch 5 survivors in bear traps in a single trial/ 3: Put a survivor in the basement when one is already in the basement with monstrous shrine. 4: Inter
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  • Behavior please do not change the rank reset system, you will be making a BIG ERROR, the rank reset as it is, is great! you need no change! I will give examples and why they should not change it. 1st You will make players who reach the red rank, get stuck forever in it, the player reaches rank 4 and will return to 5 ... Let's say a player has 300 hours of play, he doesn't have everyth
    2 comments 72 views last activity
  • I play on Xbox and when I play solo or even duos I find matches pretty quickly <5mins but when I play with anymore friends than that the queues are absolutely horrible. I would say the average time between games is somewhere in the 20 min range. And that’s if for some miracle we all get put into the lobby without getting an unreachable host msg. I hate sitting down to play this game and 2 hour
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  • I d like to notice that matchmaking is totally broken. I am rank 7 now and I am still pushing to the lobbies with other survivors with rank 14, 15, 15, 16. Not only today, yesterday, ...last week. Region: EU My teammates are totally dumb. They dying because they dont know - HAVE TO MEND after borrowed time hit. I am dying because they are walking in the stupid circles in the corner of the map,
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  • Make Ruin like this: Every time survivor makes a perfect skill check ruin is regress generator on 4/6/8% if generator is repairing by two or more survivors the effect will be increased on 1/2/3% by one survivor and if you want you can make that too: if ruin active, generator repairing speed will be regressed on 2% I think it's a pretty good idea, if you think so - like this discussion Today
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  • I imagine people will disagree, but these are far too difficult in my opinion. I struggled enough with the first set of challenges and now that Phase II is out I am really having a hard time. I doubt I will get them all done and I am a huge fan of the game, I will be very frustrated that I won't be able to finish the lore which I am very interested in. At my age my reaction time is just too slow
    6 comments 103 views last activity
  • During tome 2 you could complete everything and have no short videos to see, only lore (whish is awesome) But now in tome 3 you can unlock 3 shorts which seems weird, and I think there should be a better balance throughout the tomes, where the best cutscene is left in the last tome while every tome gets 1 short at least
    0 comments 12 views last activity
  • IDK if this has been suggested before... I was in a twitch chat last night, and we were talking about things we would like to see in the game. And the topic of moris started and the streamer said he wished there were more moris per killer, since seeing the same mori kinda gets "meh" over time.. So I thought that adding new moris you could select - just like you change your skins - wouldn't be a b
    1 comments 12 views last activity
  • Hey there I am writing to address design flaws I believe are present in the Level III of the current tome, point out their ramifications, as well as speculate on the developers incentives for making these design choices. I am aware that this forum is home to a lot of complaints and aggressive demands for changes to the game, and so in light of this I aim to be as articulate as possible. My moti
    3 comments 72 views last activity
  • The hatch spawn wasn't made with the understanding that people would soon be quitting just to either cuck their killer (a favorite pastime for many) or give their friend a free escape (also cucking said killer). Three games in a row (purple) have I experienced the instant hatch escape upon disconnect. Is this honestly not seen as an exploit of in game mechanics? I don't believe this was the inten
    11 comments 232 views last activity
  • Clown has one major downside: no map pressure. One idea to fix that might be to give clown an energy gauge. The gauge would allow the clown to sprint. Once the gauge runs out, it could be refilled by the Clown breathing in the dust from his bottles. In this way, Clown will now have the same gameplay as before, but Clown will be able to traverse the map much more quickly. Any other ideas?
    2 comments 22 views last activity
  • Prologue Okay, I just recently came up with a rework for both perks, and I'm very happy with them. Please take some time to leave me some feedback below if you have any questions or suggestions! 😁🤗 Left Behind You won't give up under impossible odds, you must finish what you started. When you're the sole survivor during the Endgame Collapse, the timer is slown down by 50% and all gene
    14 comments 202 views last activity
  • Idk if you guys get bored with some of the maps, but I was thinking. What if they add environmental obstacles, for example, in the swamp map, they could add mud puddles where the survivors can slip. Or maybe like quicksand where if they step in it, they start sinking and they have to hit skill checks to get out. You guys got any other suggestions?
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  • Nvm they won't change anything on the Archives content and like to make it near-impossible and time-consuming...
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  • Simply put, I have noticed after playing several games lately, that the exit gates are often spawning on the same wall within eye shot of each other. This gives an unfair advantage to the killer, and makes it impossible for a lone survivor to have any chance at opening either of the gates. Please rectify.
    4 comments 42 views last activity
  • Can you do something about this nonsense. 2/3 games basically consist of ILIKETODC JOINS LOBBY "HEY I'mma dc immediately" GAME STARTS ILIKETODC DISCONNECTS or ILIKETO...(insert highly inappropriate,borderline criminal remark) "bleepity bleep bleep bleep" honestly. Freedom of speech has it's limits. People purposefully naming themselves Hex DC, ILIKETODC or some racist, discussing n
    Mod
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  • While i know survivors can have an arsenal of perks such as "Decisive Strike" and actions like blinding a killer, the "Wiggle" feature is majorly lacking. As a somewhat new player to the game, the mechanic is fairly bland. Yes, it makes the killers movement a tad bit harder but the killer can simply add "Agitation" or "Iron Grasp". The distance from hook to hook is small, too small. Yes, you cou
    2 comments 22 views last activity
  • Behavior please do not change the rank reset system, you will be making a BIG ERROR, the rank reset as it is, is great! you need no change! I will give examples and why they should not change it. 1st You will make players who reach the red rank, get stuck forever in it, the player reaches rank 4 and will return to 5 ... Let's say a player has 300 hours of play, he doesn't have everyth
    4 comments 122 views last activity
  • Well yes but actually no, it's not a buff to Blindness . Rather, it's a new Status Effect that will accompany Blindness , but can be a Status Effect on its own as well... Hidden Inspired by Undetectable , Hidden does one thing... A Survivor inflicted with the Hidden Status Effect will not reveal their Aura to other Survivors. This Status Effect will join
    1 comments 32 views last activity
  • The amount of games you're expected to play is unrealistic for people who don't play the game as a full time job. The fragments from challenges are too crucial to progress through the rift. 40 breaks, 10 escapes, 8 keys depleted, 7 obsession kills, 25 unhooks etc..... I understand you need to make money, but do you really value over 200 hours of peoples time at $80?
    2 comments 22 views last activity
  • Seriously. That is not a challenge. Thas is just forcing ######### games. ######### builds or DCs and self kills...
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  • When other survivors get sacrificed, I go deaf for half a minute while the terrible noise destroys my ears. I don't keep my headphones loud because of the heartbeat as it is, but this is killing me. I can't hear anything, or the heartbeat, or the killer approaching or anything else. Can we get this reduced? Even if it was only heard to those in close proximity the volume has to come down. I have
    5 comments 52 views last activity
  • I'm not used to posting discussions as I tend to be more of a responding type. But, I fear that if I don't make discussions about these things they won't be as visible. Us introverts have to speak out! ha I wanted to let the devs know that I think the challenges they've created are well made, and help players take on the perspective of the people whose backstories are being explored. Some chall
    1 comments 22 views last activity
  • ######### is this?! Please explain why tome 3 challenges are unmasked grind or you have to be blessed with luck to get some done. List of Why?: Why challenges rised in difficulty while reward stays the SAME?! Why Premium "Battle pass" owners have no boost in fragments gain. All you had to do is stay on tome 2 level of challenge, and you goofed it.
    4 comments 92 views last activity