Feedback and Suggestions

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  • Some killers accept to loose a possible 4K by avoiding to camp, slug or do things that makes the game less fun for their survivors. Then, even if they played very well, were very active and globally good they still black pip even with a 2K which is supposed to be a good result, right? Perhaps capping the chase bp to 10K instead of 8K? Campers don't get much in this category ok it's allowed but
    4 comments 82 views last activity
  • TLDR Summary: For Killers -- Increase dull totems on map to 7, cleansing a totem provides a generator part, each generator part removes a Hex: Ruin effect on 1 generator For Survivors -- Increase hook times ————————- Why do this? For Killers -- Games are extremely stressful because you have very little time to get your objective done. For Survivors -- Being camped and tunneled is extremely
    12 comments 193 views last activity
  • To start of with I am not a Killer main nor am I a Survivor main, I am rank one in both so I would like to think my view is relatively impartial. I will provide a reason why I think each map needs changed. If your opinion differs from mine feel free to let me know, I don't want this to be a one sided discussion. Badham preschool I know they already reworked Badham but that only made the map wor
    0 comments 42 views last activity
  • the demogorgon can teleport and do a huge lunge attack and break pallets faster, when you hear this you would be like wow it's a really good killer but it really isn't and i will explain why, i played him for 20+ games and first let's talk about his lunge attack which seems amazing on paper but in reality i noticed that almost the whole time during the chase you don't even get to use it due to ho
    10 comments 142 views last activity
  • But perhaps we could also show, on the scoreboard screen, what cosmetics everyone was wearing. 🤔 Sometimes i see something and i'm like: Huh, i wanna at least check that out. So seeing the design again, with its name and rarity, on the scoreboard screen would help. The scoreboard screen might become too full if they add that, so maybe hide it behind a slider, like the Archives slider to the
    5 comments 62 views last activity
  • So Wraith interacts in 4 ways with other things. Uncloaked: How any other regular Killer interacts with other things. Cloaked: Can interact with some things, regardless of being cloaked or not. Partial uncloak: Only uncloaks a part of himself to interact with it, revealing a 16-meter Terror Radius as well, then recloaks that part. Uncloaks: Has to uncloak completely to continue the interacti
    0 comments 33 views last activity
  • I've only seen this today: https://forum.deadbydaylight.com/en/discussion/108232/status-update-archives-tome-1-level-3-changes Although i've finished all the challenges yesterday (some with the help of the killers/survivors) and so it doesn't affect me, I'm really glad the DEVs listened to the community and decided to "nerf" the challenges. For that: Thank You!
    0 comments 42 views last activity
  • This is actually something that has been constantly happening to me today in my PS4 account. I have played a few games where I did quite well as a survivor, but this last match's results had me really upset. To run it down: I fixed 3 generators Unhooked 2 people safely and healed them afterwards Escaped the killer twice before getting caught the last time Lasted until the very end of the ma
    3 comments 12 views last activity
  • Would it at all be interesting if you become oblivious in certain rooms in Dead by Daylight? Such as the basement. While inside, you either won't hear the killer's Terror Radius or it is reduced. (With a 32m TR you wouldn't hear it until the killer was within 16m.) A different use would be a map with a big building that wouldn't let you hear the TR unless the killer was in the building with you o
    13 comments 112 views last activity
  • Seeing as everyone's so confident to list how freddy "needs" nerfing or ghostface, or plauge, or event the goddam wraith (all threads I've seen) lets go over some "fair" survivor nerfs Prove thyself : the repair speed thinge has now been decreased by 50%)(10% - > 5%) to promote healthy gameplay *if this ever got concidered then I'm screwed. I love this perk* Dead hard : exhaustion increase
    30 comments 2,302 views last activity
  • Add "Survivors can no longer hear when you are traversing the upside down" to the Red Moss add-on. The objective of this add-on is to give the Demogorgon a stealth advantage, despite the facts that he's loud as hell and his stomps can even be heard from 16m away. Do the survivors really need the loud Roar effect as a heads up warning when he is using Red moss? Adding this to the add-on will cr
    21 comments 252 views last activity
  • For a while now, I have been irritated by how inconsistant bear traps feel. Survivors can either get out of them immediately or stay in them for 3 minutes solely depending on RNG. I think that an interesting way to address this issue would be implementing skill checks. The survivors would have to hit a few tremendously difficult skill checks in a row. The exact numbers would obviously be left to
    1 comments 22 views last activity
  • Is there any way for BHVR to set people with good ping/good internet up with others who do? It's annoying going up against survivors who teleport everywhere. It's annoying to go up against killers that can hit you a mile away. I was wondering if people with high ping or bad internet could go up against people with approximately or close to their ping too. It'd almost, sometimes, guarantee people
    2 comments 32 views last activity
  • Please keep the muted audio while the spirit is phasing. Idc about if the survivors can hear it but please mute the phasing audio for the spirit herself
    0 comments 22 views last activity
  • Can we please get a new rarity/color tier for rift rewards in our cosmetic menus? I can never remember what I got from the rift and what I got from the store. Thanks!
    10 comments 62 views last activity
  • Currently it is quite difficult to pip with the Plague her scoring doesn't quite match up with other killers scoring events. For example i could have a extreamly quick game with Freddy and easily pip but then have a lenthly game with the plague and do alot of work get 4 kills and black pip also I seen a recent video of tru3talent play plague got 8,000 - 8,000 - 6,000 - 7900 points in a game and
    1 comments 22 views last activity
  • An idea I have for the Tome would be to make it start out with easy to somewhat difficult challenges as the levels progress. After completing the level, you have the option to do a more difficult version of it, but get more BP and those blue things I forgot the name of that help you progress through the Rift. Casuals have the option to not do the harder challenges and can progress without much d
    1 comments 22 views last activity
  • 1) She gives no feedback to the survivor, which leaves little reasonable counterplay for the survivor since the survivor basically just has to guess and hope they get it right. There's no skill involved in that. That is not a mind game. There's a mind game when there is TWO-WAY Unknown. Ie. You run at the window on an T wall, the killer doesn't know whether the survivor will vault or fake and t
    34 comments 612 views last activity
  • I just joined in the fog for around 3 months and is still new. I can’t say I am good at looping / gem rush (especially there is ruin), but at least I did study the fundamental skill of the killers by reading the wiki / other gameplay from YouTube. Thus, for those “newbies”, PLEASE DON’T run to rescue someone near the hook when there is a Hag / refresh yourself when there is a Plague and all oth
    2 comments 42 views last activity
  • Everything was fine earlier this week but now i keep getting tunneled or left on the hook. I'm rank 5 (but now 8)! I'm not acting toxic! What the hell! It's been 20 games and I still haven't finished the "repair 15 gens". I don't wanna stop playing this game but I'm about to snap.
    0 comments 12 views last activity
  • Prologue: Was the nerf warranted? Hello, I seen the recent Developer Update and it's pretty interesting to see what they changed with the Spirit. Therefore, this thread will cover the following: Spirit's core problems. Did the nerf fixed her core problems? What the developers could've done differently. Remember, this is my opinion — always take multiple options to get the bigger picture
    9 comments 122 views last activity
  • 30 second cooldown is much more punishing than it needs to be. Ghostface is one of the most add-on reliant killers in the game and that is not good. To solve the issue and make a nice QoL improvement to Ghostface is to reduce his ability's cooldown to 20 seconds base and nerf or rework his cooldown addons so that he wouldn't regain his power in 10 seconds, that would just be silly.
    3 comments 72 views last activity
  • If you have ever played Identity V for mobile. Its kinda like DBD and it has these callout options so you could let your team know things like "focus on repairs" or "killer is near me" i would like something like this in DBD at some point.
    8 comments 1,014 views last activity
  • These comments on this discussion are right, just bring them back
    7 comments 892 views last activity
  • As of right now, Doctor's shock stun isn't working properly. Sometimes it'll register and sometimes it won't. This can be pretty impactful as you'll shock a Survivor when they're at a pallet or window and the game decides to take 30 decades to register that there was a stun, which means that the Survivor is able to continue the loop without getting hit. I had a game today with Doctor where I know
    21 comments 382 views last activity
  • Survivors shouldn't be able to heal a survivor to prevent you from picking them up. The amount of times I've been cucked out of a kill from this is stupid. That is all.
    6 comments 52 views last activity
  • DS, as it is, is not anti-tunnel, but anti-hook in general. I get hit way more by Decisive Strike now than I did pre-rework. It needs conditions. It shouldn't just be a 60 second "I'm immune from being hooked" perk. Honestly, it's the dumbest thing to down and hook someone else, down someone who was unhooked something 45 seconds ago, then get hit by DS for "tunnelling." If someone is downed and
    15 comments 193 views last activity
  • Now: 1000 bp unhook 500 bp secure unhook Suggested: 250 bp un hook 1250 secure unhook
    1 comments 22 views last activity
  • Many killers has problems with the velocity that gens are made, making ruin a mandatory perk unless you are a pro killer. My suggestion is the creation of temptations in the map, that gives the survivors good blood points but make noise and consume their time. It also makes the survivors hate each other. 1) A food and beverage sources like a refrigerator or a fireplace cooking mechanic. The su
    2 comments 32 views last activity
  • I think there are more Threads like that but when I search for them I cant find anyone so I post a new one: The Devs should add a Rankless Game Mode for quicker Matches and non-aggresive Players. I'm currently at Rank 2 on Nintendo Switch and it takes about 20 mins to find a Match as Survivor. When I found one then you only play against the same 3 Players. And thats not funny anymore. Like Rank
    4 comments 33 views last activity
  • Queuing for a long time then you made a small mistake and then used as a bait for other players with no means of communication. Only the killer is having fun with this, and there are lots of these spineless or just want to grief other players here in SEA region. Around 80% of killers I encounter lately just camp and tunnel freshly saved players despite of being safe unhook and other players are d
    6 comments 62 views last activity
  • Just had yet another game that forced me to depip as 3 salty SWF DCed one minute into the game just as I downed the first one. It's not the first time it happens and it certainly won't be the last, since there doesn't seem to be any consequence to people DCing on purpose. It needs to change. Spirit is not "overperforming" because she's broken, she is simply because people instantly DC to her, l
    4 comments 82 views last activity
  • This would add so much personality to each Killer! Here's some fan made examples: https://www.youtube.com/watch?v=MeN6jrWtJ88 https://www.youtube.com/watch?v=HtHUBX5ZwUI https://www.youtube.com/watch?v=UAQnuW8iNm4 https://www.youtube.com/watch?v=30Dvw51JDjA https://www.youtube.com/watch?v=y90A4uYwISc https://www.youtube.com/watch?v=bSzO6bq7VsE https://www.youtube.com/watch?v=
    1 comments 32 views last activity
  • This guy is not known for killing but god would he look good as one! the game (apk) he was previously in is currently not available anymore in android as it wasnt "popular" enough. If you can use his design (with the proper negotiation of course) he even has a killer name to him already!
    2 comments 72 views last activity
  • I have created a discussion about this before but I'm doing it again. BHVR, please can you change or look into the priority of commands. I'm constantly getting annoyed with 'Self-heal' being the first option when I stand in-front of hooked Survivor, and not 'Unhook'. And I'm constantly getting annoyed with 'Vaulting a window' being the first option when standing on a downed Survivor instead of
    21 comments 232 views last activity
  • I rather died on hook than be farmed. Please, this one is low hanging fruit, just a kick or something, I'm so tired of being farmed over and over by people that is trying to get the achievements for the rift.
    9 comments 132 views last activity
  • Ever since the "undetectable status effect update" Myers have been severely nerfed due to this new status effect being slapped on him. Granted, he now has 0 terror radius but can be detected by spine chill 36 meters away. This is causing him to lose all his stealth ability when trying to stalk a survivor. A survivor running spine chill or premonition immediately runs away and looks for him as s
    78 comments 683 views last activity
  • BT - so that endurance can only be applied if survivor has spent at least 20 seconds on the hook. I doubt this perk was intended to be used right in killers face as soon as he hooked a survivor. DS - should no longer activate when grabbed from a locker, totem, chest generator, exit gate or while trying to unhook a survivor.
    10 comments 92 views last activity
  • And before you jump to conclusions, this isn't just about how many recolours we got in tome one. In this tome we got a charm for 1 Feng perk, and 1 Claudette perk. No other perks. Could we PLEASE rework some of the many recolours of "crappy plant icon" and "trapper icon" into a complete set of perks for Claudette and Trapper? The Empathy model already exists, all that would have to happen
    5 comments 92 views last activity
  • Being a Solo Survivor has to be the most irritating thing ever. Nuff' Said
    0 comments 22 views last activity
  • If a gen is finished with an active RBT on it takes away 1 minute of time.
    2 comments 62 views last activity
  • Hello! I feel that the input for wiggling on PS4 (and probably XBone and Switch) should be changed to a button mash instead of rotating/jerking/"shaking"/slamming the analog stick. Or at least make it an option. More than anything I'd like to be able to change some of the key bindings like is, sort of(?), available on PC. I just feel that doing this with the analog stick, at such a rate as is n
    0 comments 62 views last activity
  • The biggest problem with Legion is that their power doesn't do anything to injured Survivors, I have a few changes in mind that I want to share with you. Legion's base stats Moves at 4.4 m/s. 24m terror radius. Feral Frenzy Moves at 5.2 m/s. 32m terror radius. 20 seconds cooldown. (Feral Frenzy starts recharging when in fatigue, like Nurse) lasts for 9 seconds. fatigue lasts for
    6 comments 72 views last activity
  • I know there are plenty who disagree, but from my own experience it is always the map I struggle on as killer. Survivors even without balanced landing can loop those houses for ages. Throw in balanced and you have to choose to either chase them and hope to catch them once most the gems have been repaired, or leave them alone just so they can run back to the same loop when they’re found. If only
    1 comments 42 views last activity
  • Prologue His perks are kinda lackluster in most scenarios, and often don't pack a punch on survivors, especially experienced survivors. My goal is to make the perk better at what it does, not make it a meta perk. 🤗😁 Mindbreaker Your distressing presence drains and weakens your prey. Injured survivors who repair a generator suffer from the following: The Oblivious status effect. The Exha
    8 comments 73 views last activity
  • Freddy- Freddy has no counter-play for any of his powers. You cannot interact with any of his powers in order to give Survivors a way to counter his abilities. When Freddy uses his dream snares he has no cool down or slowdown when putting them down . This almost always guarantees a free hit or down when trying to loop him. Also if you choose o disable the snares he gets a notification an
    146 comments 9,014 views last activity
  • Well. I play as Spirit sometimes, and as survivor aswell. Without the amulet, i easily do 4 kills, every game. I got an average of 2 DC per game. Yeah, remove collisions is a good thing, but it's not the thing that make the killer OP. Litteraly, Spirit is braindead. It breaks all the looping system, because as a survivor, you can't have a single information about where the Spirit is
    15 comments 102 views last activity
  • What if you added mase for the survivors single use blinds the killer twice as long as the flash and maybe narrows their field of view for the rest of the trial you could make it an ultra-rare item maybe even have it act as like dead hard to avoid a hit you could spring the mase that would be pretty cool.
    5 comments 22 views last activity
  • Like...I should be given a pip if anything, it isn't my fault that the killer or one of the survivor quit right at the start of the match. i think killer or survivor should’nt lose their progress due to that
    3 comments 602 views last activity
  • I see this everyday, when a Killer can't kill anyone he sluggs you and waits for the other players to pick you up so he can just slug them too. I know "Unbreakable" is a perk you can use but it shouldnt be a perk you have to use every game just to counter bad or salty killers. So why not make it so you can get up on your own after some time the killer doesnt pick you up or you cant hear the ter
    8 comments 152 views last activity