Updated Legion Buff
The biggest problem with Legion is that their power doesn't do anything to injured Survivors, I have a few changes in mind that I want to share with you.
Legion's base stats
- Moves at 4.4 m/s.
- 24m terror radius.
Feral Frenzy
- Moves at 5.2 m/s.
- 32m terror radius.
- 20 seconds cooldown. (Feral Frenzy starts recharging when in fatigue, like Nurse)
- lasts for 9 seconds.
- fatigue lasts for 3 seconds.
- Window fast vault takes 0.9 seconds.
- Pallet vault takes 1.1 seconds.
- Window medium vault takes 1.3 seconds.
Added medium vaults to Legion's power, Legion will must follow the same rules Survivors do with the window vault angles.
- Legion can't down Survivors with DWs but can down injured Survivors without DWs while in FF.
- Hitting a Survivor outside of Feral Frenzy will deplete the entire power gauge. (To prevent spamming Feral Frenzy after the first hit for an easy down)
- Missing an attack, hitting a Survivor with DWs or downing a Survivor in FF will end FF.
- Legion can't see Scratch Marks and Blood Pools while in FF.
- FF is not a basic attack.
I would love to hear some feedback! Thank you for reading. :)
Comments
so if he sees injured survivor he can just use FF to have guaranteed (5.2m/s + faster vaults = it's hard not to hit a survivor) down on him? Is that what you want? Seems kinda strong on first look. Survivors would have to keep healing against him.
I think it will be a good change, just to shape the meta a bit, it will slow down the game for the Killer and made the Survivors want to actually heal against the Legion.
I like it. You know that XD
@Milo Sorry for not telling these sooner. :)
1) Yes they will, but it will only work on healthy Survivors. (To keep it balanced)
2) DWs last? If you mean how long it takes to put a Survivor into the dying state it will be like tier 2 BT so 15 seconds.
3) Yes! I have quite a few!
Every other addon will stay the same.
That's suppose to the point. Survivors are so used to being able to brute force killers because power is so non-exist that whatever negative you put on the survivor, people just objectively ignore it. Killers need some way to enforce map presence that do not involve using a cheese tactic known as slugging. It's large reason to why BVHR has been designing killers with powers that take advantage of health state mechanic. You can just look Plague,Oni, Spirit's designs to see big picture where many of killer powers are being designed to specifically punish survivors for attempting to ignore health states and trying to brute force killers by playing injured. It doesn't help that survivors are also playing with perks like Borrow time(Instant heal perk), DS(Instant heal perk on pick up), Dead hard, Iron will, Adrenaline etc. to escape goat the killer's pressure and minimize the risk of playing injured. The irony is that some player believe that it doesn't happen often and it's just some isolated incident and it is like they're playing different game of killer on daily basis. Legion could very well follow that design. It gives map presence a whole new meaning unless they're expecting everyone to do hillbilly strategies and just slug everyone at 5 generators with 1 shots.