Lentoro
Lentoro
About
- Username
- Lentoro
- Joined
- Visits
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Comments
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Bumping this up. It's been so long and it's still not fixed for some reason
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How is this still not fixed? Bumping this u
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I pray the dreaded second trickster rework fixes these issues
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I cross progressed some time ago and it seemed to have reset my stats too. I have 6k hours but my stats say that I have only played around 300. Hopefully it gets fixed and we won't get stuck with these stats
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Such a shame because she is such a cool and underappreciated killer
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Well I guess technically it's steam, not smoke
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@Mat_Sella said:
Weapons cost screen real estate, the less the weapon is in view the better it is for your gameplay. This truly could not be better for a killer.
If you're ultra sweaty then yes. I play for fun and I would like to see a little bit more of my weapon
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@RonMan32 said:
https://forum.deadbydaylight.com/en/discussion/comment/3174435#Comment_3174435
I thought so at first as well. I'm just used to it now so I kind of don't want them to change it for that reason alone. If it is unintentional you could almost call that a bug and I'd imagine they'd fix it in that case.
Have a look
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@RonMan32 said:
https://forum.deadbydaylight.com/en/discussion/comment/3174435#Comment_3174435
I thought so at first as well. I'm just used to it now so I kind of don't want them to change it for that reason alone. If it is unintentional you could almost call that a bug and I'd imagine they'd fix it in that case.
I get what you're saying but me and many others are really annoyed that we bought a skin for Wesker and barely get to look at the weapon. The screenshot I provided is the default skin and does not show how bat it is on his STARS outfit. Not to mention that this got even worse after today's hotfix. I'll hop in a game and try to showcase how bad it looks
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@RonMan32 said:
I don't think it is a bug to be honest. Just an odd view model. It probably should be tweaked a tad so at least the top of the handle/knife guard is always visible. But I doubt "bug" is accurate in this case. Hardly a big deal imo but yeah I noticed that too.
it's so wierd that it almost looks like a bug but if it is a design decision I think it's pretty wierd and should be reconsidered
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@StarLost said:
https://forum.deadbydaylight.com/en/discussion/302352/wierd-problem-with-dbd
Since the Christmas patch, I've been having fps issues and have had to turn on the auto adjuster. No idea what causes it, but I suspect it's the new Nvidia drivers.
Does turning the auto adjuster help? I tried lowering my graphic settings and it doesn't help the situation at all.
Really hope they will fix this issue ASAP because it's extremely annoying and can make the game borderline unplayable
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@GoodBoyKaru said:
Memory leak. Only real fix is to quit and reload the game every 5 or so games, or lock yourself to 60.
Is my software or hardware the issue here or is it the game?
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@Marigoria said:
https://forum.deadbydaylight.com/en/discussion/comment/2691471#Comment_2691471
PC. I like my sweaty matches lol.
Good for you my man. I just don't like versing 4 slowdowns nurses and blights. Sometimes when I'm playing with my friends we like to get out big boy pants on and go play on crossplay off just for the hell of it. Sometimes we manage to win, most of the time we are completely demolished lol
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@Marigoria said:
Not alone, but I'm on crossplay off. Since the event started I noticed queue times taking way longer for both sides.
It used to be instant for me on the survivor side during the day, and instant for killer at night.
Are you on console or PC? Because pc crossplay off is hell on earth.
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Yeah it's so bad. For me the killer queues are between 5 and 10 minutes. The game has 60k concurrent players and it takes THAT long to find me some noobs who just bought the game while I have 4k hours. That's just sad
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@bogwitch69 said:
All of the killers’ positions in lobby were shifted to the right when Nemesis was released, presumably in order to make room for the big guy. It’s sad that we can no longer see Trickster’s signature wink, though. :(
I still wonder why they didn't just move Nemesis then? Why move the whole killer roster to the right when it's just one killer who's problematic. Wierd
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It's been more than half a year and there is still no fix to this issue. Bumping it up so it gets noticed by the devs
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Acknowledged since May but still not fixed. Bumping it up so it can get fixed soon
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The issue is still present so this deserves a bump
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So this has been acknowledged for a long time but still hasn't been fixed. I get it, making games is hard but it's such a small thing. Why even bother acknowledging it if it's not getting fixed any time soon?
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Still not fixed but at least acknowledged. Hope it gets fixed soon
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Like, look at this. No way this is intended
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Here's one more picture. See how the knife is way too high? The knife needs to be lower for her to hold it properly
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Take a look at susie's knife. I mean who holds a knife like that? All their other knifes are fine but the new ones are for sure bugged
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lol never noticed that
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@646432 said:
This bug has not been fixed yet. Version 5.0.2
Not only was it not fixed, it was actually made to be worse than before
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It seems to only happen when using the Melodious Murder add-on aka the USB stick
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Twins and Trickster. Yeah, I am THAT guy. Well at least I don't play spirit
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So it got even worse
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ummmmm
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Once a survivor already queued an action it can no longer bhe prevented by the shock. He was spamming space bar and the game registered it before the shock connected. If this is happening consistently, this might be a ping related issue.
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Ghostface also has 2 power icons
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@Ivaldi said:
Not sure if they have Customer Service jobs there but...
Jobs & Career Opportunities | Behaviour Interactive (bhvr.com)
thanks a lot anyway!
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@Trickstaaaaa said:
https://forum.deadbydaylight.com/en/discussion/comment/2180442#Comment_2180442
I don't think he is annoying. I find the trickster the easiest to counter just go into the shack, or a jungle gym. But if they would to do something like that, it would solve his biggest problem not being able to have a lasting pressure. If it took 4 knifes to injure someone he would able to pressure quicker. And it would still take 8 knifes to down someone. They could reduce his knife base kit to 50, to make up for the fact he would be able to injure quicker. But yeah 7 knifes is too much at times to injure someone at certain loops. But think about ii all other 110% killers are able to injure survivors with one hit, the trickster needs 8 hits, with 4 it would be more reasonable to injure a survivor.
Other ranged killers have a punishment for missing their ranged attack. Trickster does not. That's the problem. Trickster is extremely oppressive on open maps and extremely bad on closed ones. These are the real problems with this killer
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@Trickstaaaaa said:
I would like that they made it 4 knifes to injure someone, and 8 to down someone. That way he could be able to injure multiple people in a low amount of time, thus creating pressure. Or they make it so laceration only goes down to 4 knifes. And with the main event maybe make it so that he is quicker when using it, and being able to hold it so he uses it when he needs it. And they could make it so main event gives an automatic reload after you use it.
This would make him way more opressive. Imagine this killer at a low autoheaven loop lol. I wanted to make this killer both strong and not annoying to play against with this rework. Making it require 4 knives for an injure is way too low. Sometimes I feel like 7 knives is too much and too strong
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@Seraphor said:
https://forum.deadbydaylight.com/en/discussion/comment/2180365#Comment_2180365
Main Event is his weakest part, so just about anything would be an improvement tbh.
Some of your points are good, but I notice again, Killer Instinct, giving his power another similarity to Legion.
I honestly have no idea what to do about Main Event, and I don't think the devs do either.
My changes to Trickster would include:
Giving every laceration a 1% decrease in sprint speed on that survivor. Meaning capping out at 7 lacerations would decrease the survivors speed by 7%. Closing the gap without needing to increase the Tricksters movement speed. It's a catch up mechanic that rewards the use of his power, instead of invalidating it.
Secondly, just make it so lacerations don't drop off when within his TR. They can drop off normally when out of his TR.
That doesn't solve his issues. He would still be annoying as hell (even more so with these changes) and he would still be looped to hell and back around jungle gyms. Killer instinct is not a "Legion mechanic", It's a game mechanic that plenty of killers use and I thought it would be neat if trickster had some tracking with his ultimate ability
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@TeabaggingGhostface said:
Give the knives a whoosh sound like his bat
https://www.youtube.com/watch?v=apCxT6G-NgU&t=1326s Listen closely at 20:05
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@TeabaggingGhostface said:
Give the knives a whoosh sound like his bat
They already have a similar sound
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@Seraphor said:
"Increased movement speed to 4.6m/s ???"
Ah.. nope. Not the best start. Making him a 115% killer just turns him into an M1 killer with a useless power.
"To deplete a laceration bar for a single charge survivors need to complete a "Pull Out Blade" action."
He's a ranged Legion, got it.
I'm more curious to know your opinion on the new main event. Most of my creative energy went into reworking that ability
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@Seraphor said:
"Increased movement speed to 4.6m/s ???"
Ah.. nope. Not the best start. Making him a 115% killer just turns him into an M1 killer with a useless power.
"To deplete a laceration bar for a single charge survivors need to complete a "Pull Out Blade" action."
He's a ranged Legion, got it.
Yeah, I kinda got that making him 115 wasn't a good idea. And he's not quite legion. Pulling blades out takes MUCH less time than mending
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https://www.youtube.com/watch?v=CG3tZiz1NAI set the play speed at 0.25 turn off the volume and notice at 1:01 the animation starts before the progress bar starts filling up and at the end of the animation there is a moment in which the animation is finished but you can't do anything. It might not be a bug but I and many others would appreciate it being looked at. This tiny little detail keeps me personally from playing this otherwise awesome killer
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Also the progress bar appears a moment after the animation has already started so the progress bar and the reload animation are desynced thus causing a stutter
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@WeenieDog said:
it's only for killers that get a rework. Sadly, her's is just an addon comb through.
She got new addons tho. It's a sad day. I was so excited for new chase music. Oh well...
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https://www.youtube.com/watch?v=nX7DhjO3NOY
Listen closely and you'll hear it.
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https://www.youtube.com/watch?v=S7PXPOnRuaU&t=122s
If you are referring to 1:44
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It's the sound survivors make after being shot through the mouth in the Deathslinger's mori
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What do you mean? You can already unlock them. Are you playing on console?
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Not bad but DEFINITELY not good.
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@Endstille said:
https://forum.deadbydaylight.com/en/discussion/comment/1608534#Comment_1608534
Yes. A team of survivors that does split up and each do a diffrent gen is a problem for legion, but to be fair for what killer isn't that a problem?
True.
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@humanbeing1704 said:
Yes I love his look and everything about him
Same here. Love everything about the guy. The looks, the voice, the perks.




