Wraith Inconsistency
So Wraith interacts in 4 ways with other things.
- Uncloaked: How any other regular Killer interacts with other things.
- Cloaked: Can interact with some things, regardless of being cloaked or not.
- Partial uncloak: Only uncloaks a part of himself to interact with it, revealing a 16-meter Terror Radius as well, then recloaks that part.
- Uncloaks: Has to uncloak completely to continue the interaction.
As the title gives away, there's inconsistencies here.
- Searching empty Lockers, hitting Exit Gate Switches & closing Hatches don't require a partial uncloak at all.
- You can grab Survivors from Lockers while cloaked, but you can't grab them from anywhere else while cloaked. (OBVIOUSLY, this would be way too powerful, but that doesn't make it consistent.)
- Wraith can swing his weapon at an Exit Gate Switch without even partially uncloaking, but can't even try to swing his weapon at any other point, whether you'd hit a Survivor or not. (Read the brackets part at #2.)
- Closing the Hatch is done with a pretty powerful-looking stomp, but like mentioned before, it requires no partial uncloak, unlike it does with Pallets & Generators which do require it.
So what would i like? More consistency of course.
- Empty-Locker searches, hitting Exit Gate Switches & Hatch closes require a partial uncloak.
- No grabbing from Generators, Totems etc. while cloaked (I'm not here to break the balance just for consistency), but can we allow picking up a Dying Survivor while cloaked, and then have him do a full uncloak during the pick-up animation? Or is it really that big of a deal to have that be a thing for him?
- Can we also start kill animations while cloaked? And then have him uncloak fully during the first 3 seconds of the animation. (3 seconds being the standard uncloak time.)
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