Gates spawning within view of each other

Simply put, I have noticed after playing several games lately, that the exit gates are often spawning on the same wall within eye shot of each other. This gives an unfair advantage to the killer, and makes it impossible for a lone survivor to have any chance at opening either of the gates. Please rectify.

Comments

  • Lmao unfair advantage, I know you're not serious with the amount of bs survivors can get away with in a game. Tell you what, if. Behavior can triple the time to do gens then they can do that.


    It's pretty freaking stupid as it is the last survivor gets an opportunity at a free escape when a killer does everything right. In the form of a stupid ######### hatch.

  • It's a dice roll. Sometimes they're close, sometimes they're far.

  • Someone said, 4k should be rare as 0-1k. 2-3k should be common. And I agree with that line, 4k is greedy.

    But one thing I also agree that no matter 0Gen or 5Gen done, the last Survivor still able to access Hatch with the SAME CHANCE, the hatch should only available for the last Survivor if there are at least 2 Gen done. But in the opposite, the more Gen is done, the easier for the last Survivor to access Hatch.

    • 0-1 Gen done: EGC starts right away after the 3rd Survivor is dead, no Hatch/Gate for the last Survivor. (the last Survivor's aura reveal for 15sec)
    • 2 Gen done: as the current game mechanic
    • 3 Gen done: once EGC starts (after Killer closes hatch), a Dull totem is lit and become Hex, after cleanse it, the last Survivor has 100% chance to get a Key in the next chest they open.
    • 4 Gen done: once EGC starts (after Killer closes hatch), the last Survivor has 100% chance to get a Key in the next chest they open.
  • @Stealth_Mode said:

    Simply put, I have noticed after playing several games lately, that the exit gates are often spawning on the same wall within eye shot of each other. This gives an unfair advantage to the killer, and makes it impossible for a lone survivor to have any chance at opening either of the gates. Please rectify.

    How about this?

    The exits remain unchanged or could appear even closer to each other, but there should be real hiding places (not the red cabinets) that almost completely cover the survivor, making it harder to detect him visually. These places shouldn't be too obvious.

    Furthermore, I would at least consider turning off the red scratch marks during ECG.

    At the very least, this should be the case in gradations, the fewer survivors there are left.

    For example:

    All 2-4 survivors are still there: no changes

    1 survivors is still there: no red scratch marks during ECG and more hiding places next to the gates, if they spawn close to each other.