Feedback and Suggestions
Our team will be happy to read these!
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just think about it, it makes sense and it would be sort of funny. do it.3 comments 21 views last activity
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I was using a naughty Myers load out to kill healthy or injured survivors. Had a rough game but I caught a Dwight right at the exit past the gate. Animation started. At some point early in after raising him, he disappeared from Myers’ hand. His survivor icon at the bottom changed to escaped. When the animation was over I got the kill bonus. Not a big deal. We both got what we wanted but it’s pret1 comments 11 views last activity
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I hate the black water swamp map, it is terrible, and I think it should be reworked next. What do other people think?6 comments 91 views last activity
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This doesn't have a major effect of most players but I have a friend who cannot play killer due to his colour-blindness (can't see the scratch marks) and the white light of flashlights can trigger seizures in me which kinda goes against my best interest.4 comments 41 views last activity
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Something along the lines of “Breakable walls are walls found in buildings that can be destroyed for easier access to buildings and shortcuts” and when loading as survivor “There are some walls the killer can break to gain easier access to buildings or create shortcuts, make sure to try and make distance while the killer breaks a wall2 comments 31 views last activity
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so i wan to talk about something that could revive the game more then the Stranger Things DLC. And i will explain why he should be in. SPRINGTRAP The Salvaged. i know your gonna say "Oh well fnaf is a kids game". i have a few reasons to say to this Kids got into it cuz of mixed marketing or how the characters look. Kids get into alot of things like GTA, Call of duty, Stranger things just30 comments 481 views last activity
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I've been putting in roughly probably many many many hours solely on Blight lately and love him (though lately been going through a rough patch of games but that's besides the point). He's probably my favorite killer, he's the most interactive killer in the roster and is both a strategic/improvisational killer due to the nature of his power. HOWEVER, he's also, in my humble opinion, in dire need10 comments 201 views last activity
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It takes absolutely NO skill whatsoever to hook someone, tunnel them right down again just to kill them. And yes, I know, keys are OP as well...but at least you have to endure a big portion of the match to even be able to use them. But a Mori? Sorry, but nothing screams small PP more than the brown little offering at the start, that doesn't turn around. So, I completely understand and endorse e19 comments 161 views last activity
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I have come up with a idea of how to fix DS without making it bad and making it fair for both sides here’s how I would change it. After being unhooked or unhooking yourself, Decisive strike will become activated. While Decisive strike is active, when grabbed by the killer, succeed a skill check to automatically escape the killers grasp and stun the killer for 3/4/5 seconds. . Succeeding the35 comments 271 views last activity
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Survivor is still boring. Dont have anything else to do except holding the same button until the gens are done, doesnt even feel rewarding anymore when you win a match. Still no Kindred in basekit for solo survivors. Still no secondary objectives. Still ages to find a match. Killers are a joke. You nerfed billy giving that stupid cooldown bs so you could remove the insta-saw add ons, whic5 comments 171 views last activity
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Just had a game where a swf all ran sprint burst and just wasted time just holding forward every time they saw me I feel that exhausten perks make the chase way longer then it has to be resulting in gens getting done quicker If they had tokens I feel like the chases later on would help the killer down faster and be able to pressure gems more29 comments 401 views last activity
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Now that dbd has so many characters bloodpoints have overall decreased in value, the amount of bloodpoints we earned during bloodhunt is the amount we should be earning by default anyway. Not only that everything in the bloodweb should we 1-2k cheaper. (brown is 1k, yellow 2k, green 3k, purple 4k, pink 5k) considering even after you fully upgrade your character you have to upgrade them another6 comments 81 views last activity
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I think it would look cooler. Right now she smashes the wall with her weapon. Which is okay, but using vomit to break the wall seems more fitting. Just spray it until it breaks.0 comments 11 views last activity
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His fatigue when coming out of feral frenzy is obnoxious. Please make our stabby teens have less fatigue0 comments 11 views last activity
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His mori STINKS right now, And this idea is AMAZING. Stumbled across it in a OhTofu comment section. Petitions, please!8 comments 401 views last activity
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Just BP no pips. Give people the chance to try out new builds, new tactics, new combinations, obnoxious skins and just mess around without the fear of de-piping. If pipping wasn’t a concern, imagine how much more relaxed some of these games could be. Imagine without a pip hanging over your head how less toxic people would be. There would be a mutual understanding that in a non-ranked match people22 comments 211 views last activity
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Im sure this has been said before but (I’m new here) I cannot get past rank 7 due to camping killers! Anyone else think there should be a penalty? It maybe make it to where a killer can’t go near a hook once someone is placed, idk I’m not the dev team but this is taking 100% of the fun out of DbD I’m all for a good killer but when someone like the hag or doctor just sits within striking distance14 comments 121 views last activity
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I'd really like to be thrown into a pool where I don't know whether I'm going to be a killer or survivor, or even which killer or survivor that I would be. This would be fun to force you to play around as different killers and survivors, and seems like it'd be a good reflection of skill as far as ranking is concerned. I'd also like to see more varied objectives beyond just generators for survivo0 comments 11 views last activity
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I honestly don´t understand how you guys could think the dwight charm code was a good idea. Its pretty much impossible for console players to get it even if the streamer saves last 2 digits to reveal later. Why make something so ridiculously hard to get if your´re on console? Yeah there are some lucky ones out there that managed to get it. However majority did not. I just cant understand how you4 comments 61 views last activity
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This proposed change would be available currently on Haddonfield, Springwood, and AutoHaven, but generally it could be placed on most maps. Instead of the typical boring: “car here, pallet here, debris/wall here” loop, I think it’d be cool to have a car survivors and killers could loop THROUGH. Very similar to the fun bus, but half the length with only 2 windows on opposite sides that killers an3 comments 31 views last activity
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Right now you can farm someone off the hook for Deliverance to work. I had a game the other day where two of my teammates were running Deliverance, they got another teammate killed just so they could unhook themselves with Deliverance. I've had multiple games where someone running Deliverance unhooks players in front of the killer just so they can unhook themselves when the time comes. Make Deliv6 comments 71 views last activity
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This happens to me a lot. I'll having some dipshit player teabagging or otherwise acting like an ass in the exit gate area knowing that if I hit him he's still going to be able to crawl through the anti-killer fence even if they've been hit previously and are wounded. Many will actually stand at the fence and do it knowing that if I hit them they'll fall through. It's an excuse for them to act6 comments 31 views last activity
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In another thread there was some talk about Shelter Woods not having any breakable walls, and it made me realize there are no "random" tiles with breakable walls at the moment. All the breakables are in permanent buildings. Thinking through some of the random tiles that appear in various maps, the Jungle Gym tiles in particular might be a good place to have a breakable wall. If the killer opts2 comments 21 views last activity
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Silent Hill is a part of my childhood. Pyramid Head is an absolute icon to the horror genre today. The thing that made it so horrifying wasn't the basic creatures or sexy nurses.. It was the sounds. Akira Yamaoka stated that it was the use of psychology which made the game so terrifying. The noise, the music, THAT'S what made the creatures become nightmares. The siren was the backbone of it all.1 comments 21 views last activity
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Why is there only one entrance to the basement just been camped by a ghost face because he was hiding down there waiting for us all to go for the save killer mains can't expect to be good if they camp in the basement and Devs should fix that by adding another set of stairs going down there otherwise you have this issue!5 comments 181 views last activity
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in open maps survivors can escape from pyramidhead with only straight running. Never i can touched while they only running. After 1 hook 4 gen was completed every matches (if no hex)2 comments 31 views last activity
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So I was talking with my cousin about this and we thought it'd be cool to have a skinwalker killer. In terms of ability, he would be able to transform into a survivor (maybe the last one he hits, or just a certain survivor each trial). While he is in survivor mode, he can "work" on generators but the progress won't go up, and also won't able to attack. Just thought I'd share what we thought wou1 comments 11 views last activity
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After playing I have no idea how many matches (i'm 360 hours in) I'm wondering if we couldn't have some different types of matches to give us some variety. Maybe do more than one killer against eight survivors. Or add in a shotgun item that stuns the killer and makes him drop a survivor he's carrying. Maybe give the killer a McGuffin (like the key from Demon Knight) he needs to retrieve for lik0 comments 1 views last activity
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Just a few ideas. Not sure if anyone else has thought of these already. These may not be great but have been on my mind for a while. Score- I watched youtube video a while back and the guy was talking about "how to fix" DBD. Basically it talked about the psychology of players seeing a score board. The idea would be that we could have 4 icons (possibly removed in options menu) the icons would2 comments 1 views last activity
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Not sure how possible (or even how annoying it would be) but instead of just holding down M1 or whatever to fix a gen is it possible to make some sort of engine fixing/suturing a wound minigame? Maybe iterate through a few of them? Like drag this wire over here... tighten down this bolt... purge the coolant in this line....suture this cut over here... apply a bandage to this wound to stop the0 comments 11 views last activity
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Ghostface needed rework. He has useless and poorly power. Tip: Just make survivors in chase reveal him. He has enormous potential.2 comments 31 views last activity
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After you hook all survivors at least once, you can kill all survivors by your hand. Basically, it's an ebony, but instead of having to hook 1 person to be able to kill them, you'll have to hook all 4, then you can kill anyone. Meh, just an idea.4 comments 41 views last activity
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Ok so I've played this game on and off for years now,long before console. The killers have it way to easy now and move ridiculously fast compared to where they once were. It was so satisfying once when as killer you'd get all 4, now it's too easy.2 comments 41 views last activity
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At the end of it, they always will say... "SO WHAT, DO YOU NOT KNOW HOW THIS GAME WORKS? THE DEVS DO NOTHING" ----- and i'm.... sort of... starting to believe them. No punishments are given out, even for people telling others to "Kill themselves". It's just getting to a point that's sickening. They continue on their merry-way of abusing others, with not even the slightest slap on the wrist? W24 comments 401 views last activity
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What happened to the flashlights??? I took a couple month break and I used to flashlight save all the time, now I try it and it seems like every killer has lighborn. Are they trash now or is there something different.4 comments 21 views last activity
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Is that a thing now? Because I just had some survivors run over a bunch of rocks at a pallet. I'll see if I can get a screen shot but seems like that's bad.2 comments 11 views last activity
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what are y’all’s opinions on breakable walls? personally, i find them to be a very boring gameplay mechanic (or at least the way they’re going with them is very boring) as it seems like the only purpose for them is to create pseudo infinites until the wall is broken, which really just isn’t engaging for either side for instance, new suffocation pit. theres a chance for the old infinite to spawn4 comments 21 views last activity
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Vigil- Recovery rate should be increased up to 40%, in it's current state it is not worth running. Pharmacy- The received medkit should come with the gel dressings add-on, the given medkit let's you heal up only once, it's not much viable. Wake Up- Opening speed should be increased up to 30% or maybe 25%. The current Wake Up saves you only 3 seconds.3 comments 21 views last activity
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It's frustrating to lose survivors because I can't hear them anymore because I got some trumpets or a hard riff pounding away at my eardrums when I'm trying to listen to survivors breathing. Footstep sounds are also non existent in the first place, so that doesn't help either.0 comments 21 views last activity
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Object of obsession is by far, the most broken perk in the game. BY far. It promotes tunneling, it creates an unfair playing field with swf abusing it, and otherwise its a borderline useless perk on solo survivors that would be better off being made into something else. Why has this perk not been reworked when we already have reworked maps, reworked killers, and reworked offerings. This is such a2 comments 21 views last activity
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This killer very over power, can use skill and attack survivor more than 1 player in 1 time and cooldown for skill too short. Should be nerf this killer.7 comments 211 views last activity
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Almost everyone knows when you start up a match and an obsession is created, it means: "This one person can *probably* go stabby on me after first hook." But that's all it reveals. DS increases your chances of being the obsession at the start of the game, but what if it said instead: "Once per game, you become the obsession." And you just put changing obsessions to a 5 second internal cooldown.12 comments 61 views last activity
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Please. If the devs are trying to steer away from "synergy" please make a fix for this. It's boring, im stuck in animation and cant look away and your rewarding players for it.13 comments 371 views last activity
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Since I believe the event is now over as of today I wanted to review and go over the eternal hallow event and my thoughts on the whole event from when it started to right now. If I did miss someting while in the discussion please let me know in the comments. So first off when the event began we were graciously given some new skins that were added to the shop starting with survivors: Feng, Yui,0 comments 101 views last activity
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It's 2020 and we still have many offerings that just feel like a waste of bloodpoints in the huge grind that the game offers. Luck offerings like vigo's jar of salty lips cost 6k bloodpoints for a useless 3% luck increase and i see one of those offerings used maybe 1/100 games. The shrouds are wrong for each side. Shroud of binding should be a killer's offering while shroud of separation should12 comments 131 views last activity
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More for new players here but I noticed on one of the hint splash screens, when we load into a match, there was a statement about cleansing hex totems. This statement talked about totems and hex's and that cleansing a Hex Totem would remove the associated hex. This text should be updated to reflect Hex: Undying as it is not always true anymore. Suggest that it be reworded to help provide clarity0 comments 1 views last activity
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We all need to lighten up, stop calling each other names and stop teabagging and talking crap and hating people for no reason, I get hate almost every day and it's some nasty stuff. And I think we should be able to get more blood points each day because only getting a certain amount sucks, and also I think things need to go free once in a good while because I've already spent millions of dollars0 comments 11 views last activity
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As a killer main I feel as the ds duration is too long. I feel this when I play survivor too with the perk on. The 60 second duration gives survivors time to do too many things. They can get healed, do a totem, and depending on the heal time work on like 20 % of a gen. We all know about the change they made to pop where it was 60 seconds and they turned it down to 45 seconds. Why can't this4 comments 61 views last activity
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Undying + Ruin seems to be a popular topic, so here's an idea I got for changing Undying. Hex: Undying A Hex which maintains the vile powers that flow throughout the Trial. When another Hex Totem is cleansed, that Hex transfers to an available Dull Totem after 40/35/30 seconds. This effect always activates as long as another Hex Totem was cleansed while Hex:Undying was standing, even if Hex:4 comments 71 views last activity
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Having played through Blood Harvest event again in a long time. It really cemented the fact for me that Dead by Daylight is TOO Grindy! My Suggestion is to remove tiers from perks and just change it that all perks should have their final perk value. Like what is even the purpose of having like a weaker perk because bloodweb RNG won't give it to you? like most players wont even use tier 1 perks25 comments 231 views last activity