Feedback and Suggestions

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  • I don't know if its just me but when I'm in an area like a safe loop where I cant really justify using hi spower I;m constantly losing survivors due to not being able to see them in the loop. Or in one case, looking down to dodge a flashlight only to lose the claudette when I turn back because the grass is blocking distant scratch marks. I realised when loading in that Blights lower jaw in his s
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  • Yes, I know that the devs said before that this is a valid strategy but honestly, at this point, I don't care. Lately every single killer that I play against spend the whole game near the hooked survivor until they are dead. And yes, I know that if the team plays right the other 3 can escape but it doesn't matter it suc*s for that one player, it is extremely toxic, and it is the opposite of a fun
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  • Ok so first of all, let me guys tell you why Blight is just badly designed. The most efficient way survivors have to waste the killers time is looping, that's the cool thing in this game, the chases, the thrill, the mindgame, so... The problem with Blight is that his power works like a pinball, so, in order to use it in a chase, Blight has to find something other than the loop itself, hit It,
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  • If you haven't been hooked throughout the whole game, I don't think it seems fair to be instantly killed. Should have your timer go down fast during the first stage to allow for at least one attempt at escaping. Wouldn't expect someone who fights for survival to be like oh killer got me better die. There is a perk that allows you to escape off hook.
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  • The pictures provided below are from a game on the new map, I was playing as Trapper. And I managed to keep them all busy enough, and placed my traps well enough, so that my chases were short. And my traps were trapping survivors for me (even during chases with separate survivors.) By the time it was over. I had killed all 4 of them. AND stopped them from doing a single gen. I was going around da
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  • Just fix moris. You have been talking about it for months but all i see is ######### coming out of your mouths. How long does it take to just press the delete key? At least until you find a way to balance it. Moris are the single thing that make me want to quit this game. Listen to your ######### audience and do what we have been asking for so long. I know you lot wont even read this so im wastin
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  • I don't think anyone likes breakable walls. Added in killer shack and everywhere, they ruin decent loops and as killer, makes you waste time. Why cant you see this was a bad idea, doomed from the beginning, and revert it?? There's absolutely no good sides to breakable walls. I really hate the new maps because of the damned walls. Killer shack for example is mindgameable, doesn't need a breakable
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  • Seriously it isn't fun being hooked or caged and then he just willy nilly tunnels you off either one and suffers no punishment for it. Can we please look into this? This isn't fun at all
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  • I'm still a baby, just passed my 100th hour. I know basically what I'm doing but I'm at the point that I'm clearly not as good as most of the base, and that's okay, I'm learning. I try really hard not to be toxic and say positive things every game and that's really easy to do as a survivor since it feels like I either get mori'd in 3 minutes or win my survivor games with no in between now that I'
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  • So I would like to suggest that hook should have slow progression while the killer is near you or camping, because camping is killing this game. it ain't fun anymore, its silly and ridiculous! Ever wonder why people are disconnecting leaving the game early? because if you can't enjoy the match then what's the point of playing the game, right? Devs should consider this having someone on hook and
    5 comments 61 views last activity
  • There's many comboes with DC. Unbreakable, inner strength, head on... These comboes at least give killer a score. unbreakable deactivates, inner strength deactivates, head on exhausts. They costs. They keep the chase going. But locker? If survivor just enter the locker and do nothing, killer can't do anything until DC ends. Injured survivor infront of killer, but can't do anything. literally i
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  • Ok so we all hate a greifer who just seems to enjoy themselves giving others a hard time. For some reason they get a kick out of it and mostly it's a player playing killer. Yes you have the report option but to be honest I think it's just there to keep everyone happy. I think the game needs an avoid this player option, even if it's only a 30day avoid, at least then whoever is doing the greifing w
    1 comments 11 views last activity
  • Why in the hell is in 95% of my killer games always 3-4 gens left when the last dies? why is the gen speed so slow when i play soloQ? so either people who complain about the gen speed play every single match against the GOD SWF groups or you just chase a single survivor for 5 minutes (means you're bad at chases) sorry but i dont understand the complaints. now imagine the gen speed would take e
    14 comments 231 views last activity
  • Playing with friends, lobbies break after almost every other game and the only fix is to restart the game. How is this an issue that has been going on for over an entire calendar year? Please fix/optimize your game.
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  • Just had a genius idea. What if we assigned each perk a point value, say 1 to 5. Dev assigned, community voted, idk yet. The basic idea being each player can use say 13 points in a build. So obviously high rank meta SURV perks like DS, unbreakable, DH, etc would be 5 points. Also, we remove the 4 perk limit. Unlimited perks, long as you only have 13 points worth. I think this would really make
    11 comments 51 views last activity
  • I dont know if you think this location is acceptable, but I can assure you that without a doubt it's inadequate.
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  • First off, I do want to say that implementing these features would need massive changes in perks and gameplay in general, something that would most likely never happen. So, anyway, this is just a little post for fun. Remove TR, Red Stain, and Chase Music-It seems the only times I’ve seen people be scared is when someone sneaks up on them. I would love to get scared more often. I just feel l
    47 comments 891 views last activity
  • I WAS VERY PSYCHED TO UNLOCK JAKE'S HEAD BUT THEN AFTER CHECKING THE RIFT AGAIN I VIEWED IT ONCE MORE AND NOW IT HAS FACIAL HAIR ? DISGUSTING!! THAT'S UGLY AF! FIRST OF ALL, IDK WHY YOU GUYS THINK JAKE LOOKS GOOD WITH A BEARD WHEN HE DOESN'T. IT IS HORRIFYING AND VERY UGLY TO LOOK AT. I'M SO GLAD I DIDN'T WASTE MY AURIC CELLS ON THE UPCOMING TIERS TO UNLOCK THAT HEAD. CAN YOU GUYS PLEASE REVE
    Mod
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  • It’s so hard to play the game now because of how bad the graphics are I literally bought the game and all the dlc after I sold my PS4 and the game on the switch is just so bad who else agrees?
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  • Clown 1. Throwing the Afterpiece Tonic has a bigger area of effect. 2. Recharging The Afterpiece Tonic takes less time. Legion 1. New perk idea/Harmful Practice - Any survivor with deep wound working on a gen will have their aura revealed to the killer for 7 seconds. 2. Decreased terror radius.
    5 comments 61 views last activity
  • I feel like matchmaking could be better for me as I get paired with average or decent survivors for the most part. As killer I go against either decent survivors, or a very good team but still do very well. How is matchmaking for you? Are you paired with or against good survivors often? What about good killers?
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  • 3 Solutions to make game more fun for killers. Solution 1: Make it so rank colors (brown, yellow, green, purple, red) can only que with same colors. For example: ranks 4-1 can only que with ranks 4-1. Solution 2: Make unranked game mode where premade groups can que and make ranked solo que only. Solution 3: Make option in game similar to cross play, where you can opt-out of getting qu
    3 comments 11 views last activity
  • Let's talk about body blocking. Body blocking, in my opinion, is stupid. I don't think that survivors should not be able to take a hit for each other, that is fine, but when I am trying to down someone I injured but can't because his friend is blocking the path, that is kind of dumb So how does letting survivors push survivors out of the way fix things? Simple. It does not take away the ability t
    10 comments 161 views last activity
  • Freddy can fill up the bar up to 99%, then cancel his power, and after 5 seconds starts teleporting again. And when he commits, after 15 seconds... can teleport again. That's just not ok. Clocks are automatically the farthest ones, he gets no slowdown when placing traps.... At the very least, his teleportation needs a longer cooldown.
    26 comments 821 views last activity
  • in the Xbox store I gave my honest review on the game it said something like Used to be good I'm a rank 16 killer and since the new update I have been put with super low rank survivors almost every game DON'T WASTE YOUR MONEY. I went more in detail in my review but I didn't use any bad words or anything that would make my review get taken down. I even said I would change my review if you fixed
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  • Why is there a mechanic to punish The Hillbilly for using his only power? it doens't quite make sense for me, especially since it's not that strong of a power, most maps have 10 different loops or windows which already makes easy to escape a chainsaw sprint. It just made him unappealing to play.
    4 comments 41 views last activity
  • Once killers have killed two survivors before the last two gens have been repaired, killers most likely can guarantee the last two kills take win they earned. however, it is very common despite the disconnection penalties, one of the last two survivors will disconnect so the other one can escape through the hatch. therefore, I suggest that disconnections for survivors should be reworked in order
    0 comments 21 views last activity
  • It's my third match with Deathslinger, and all I got to say is....🤬. Trying to use a gun in the first person perspective without a reticule is so damn difficult. A first person shooter without a reticule is like a third person action game without a cover system, the two just go hand in hand. And to make it that much more difficult, you're only given one shot before you have to reload. As with al
    7 comments 91 views last activity
  • Although it is most likely a mistake made by the developers, collectors such as myself are very very VERY happy to also recieve cosmetics we'd ususally never be able to recieve anymore. I do understand if you will remove them again in the future but just in case you won't, it'd be really appreciated! As a side note, I can't wait to buy the items I missed from the Archives in the future, I hope
    0 comments 71 views last activity
  • Introduction I'll begin with a rudimentary analysis of the Tomes. Survivor challenges are more varied because the number of possible interactions is much higher. (Within Terror Radius, Escape Chase, Escape, Unhook, Stun, Cleanse, Repair, Protection Hit, Heal, Deplete Items, Drop Pallets, Cooperative Actions, Fall, Open Chests, etc.) Killer challenges are less varied because the number of possi
    4 comments 231 views last activity
  • DBD is in serious trouble if they cant produce new content outside of skins and license characters. The dev should make some modes like offline a.i practice, tournament mode where if you lose with a survivor you can't pick them again gaining perks when you go up the ladder, time trials where you have to survive til daylight make the map lighter as time goes. Also making new perks like focus where
    3 comments 71 views last activity
  • It makes sense right? It would also make it really fun because survivors would practically walking around in darkness.
    9 comments 61 views last activity
  • NEW MECHANIC: "HIDDEN WOUND" (It looks similar to the ghostface stalk meter on the hud) After applying a Deep Wound with your Feral Frenzy to a survivor, he gets 30% of Hidden Wound meter After hitting a Deep Wounded Survivor in Feral Frenzy he gets 20% of Hidden Wound meter. For each second when the Deep Wound timer is going dow
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  • Yeah yeah this might sound like bitching, but it can't be seriously intended for you to lose 8 pips in a row because you either get farmed off hook, get a dc/suicide 5 gens in or get tunneled out of the game early because surprise, looping the killer for 5 gens is not something that should be expected. It's just so luck depended. If you don't get found first: great. If you do, well better be luc
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  • I have 31 clear Reagents I never plan on using. And my character is already completely prestiged. Could we possibly in the future be able to sell the unwanted items? Even for like. 10 bps each?
    1 comments 1 views last activity
  • Because you guys have put in so many invisible walls to get stuck on, made gen kicking a pain in the ass on some of them and windows/holes in the wall harder to vault than they should be. Please rework your rework because should never have been released like this. I'm aware this is a feedback forum and not a bug fix forum. So heres the feedback; y'all did a ######### job and it should never hav
    0 comments 11 views last activity
  • So i was in a round dbd as SUrvivor and we got all gens and we were close to open the Gates but than the killer DCD and the game sayed "The host Disconnected you" so i wanted to go to another round and the game gives me the ban for it when i didnt dcd lol... thats some stupid #########
    0 comments 31 views last activity
  • I've played a lot of DBD. I hate that rock more than any other change ever introduced to this game.
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  • He can slow down survivors, he can teleport. His speed should be reduced, at least slightly to 4.4 m/s.
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  • Twitch Drops: Twitch Drops like the one Pictured above (as a reference) allows for more ways to gift the community for watching your game on Twitch. I would love Twitch shirts to be available to all users who watch the game on Twitch and in return have Streamers gain an Exclusive Twitch Charm like so: It wou
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  • It would be fun if the game allowed for randomized or user selected backgrounds on the startup and character selection screens. The game has a whole bunch of various backgrounds its used related to events and new characters (e.g. the Silent Hill background with the creepy bodies in cages, the Blight background with the pestila flowers, the Halloween event background with the jackolanterns, etc).
    3 comments 31 views last activity
  • If I had to sum up trapper in one sentence, it would be the following: "This should not work, it is not working, and now everyone is somehow dead." Trapper is one of the only killers that can go from "oh no the gens are popping" to "oh no their heads are popping" in less than a second, and it makes him really hard to balance around. I have had games in which it ended in less than three minute
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  • They are far too abusable by being placeable in front of lockers and at vaults. By simply leaving the locker or slow vaulting from standing still, you get tormented - making them unavoidable in many instances.
    5 comments 31 views last activity
  • I know this might never happen, and isn’t important I but eventually I would like to see different moris for each legion member if that is even possible. So they fit the personality, I guess to each character just thought it would be a cool extra thing.
    1 comments 61 views last activity