Killer_NPC
Killer_NPC
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Money gone to waste ? Did you just buy it and not play it? Look at how many hours of entertainment it provided you and try to compare that price to something else you bought in your life and how long that thing lasted, you also have it "forever" now so you can always come back to it if it becomes fun for you later on. There is much more important stuff in life than some unbalanced "casual but wannabe competitive" game.
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@ukenicky said:
https://forum.deadbydaylight.com/en/discussion/comment/2613374#Comment_2613374
That's a best case scenario but in solo queue the other three don't tend to be that efficient and the killer almost always secures a 2k or more with NOED.
https://forum.deadbydaylight.com/en/discussion/comment/2613363#Comment_2613363
I don't know but would you like to have them? I haven't had a normal match in over a week or two.. I've honestly lost track because I play less and less. The only thing motivating me to try at all is I really want the Plague cosmetic from the rift but I just feel like giving up bcuz idk if it's possible to get it by only doing killer side challenges.
Well you can't blame killers for survivors being bad, and survivors can't wait to blame the killer for facecamping even though the genrush and get the hell outta there is the best play. If you dont punih the facecamp behaviour by a good play then the facecamper gets a W and will continue to do it.
Somehow its easier for people to flame facecamper in chat after game and to open topics on forum crying about facecamping than to acctually make topics on how to deal with facecampers and make it general knowlege which would make more and more facecampers get punished making them look for alternative playstyle...
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If you are bad at survivor and can't loop/evade killer long enough - play swf
If you are bat at killer and cant get get 1,2k before endgame - facecamp tunnel noed
(not talking about strategical camping or tunneling when it is optimal play which most survivors think is a same thing but it's not)
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Facecamping killers take huge punishment if you genrush them , they get 1k and 3 people escape through door so that is -20 MMR, they get Entity Disspleased endscreen so that is -1 pip , and they get under 10k bloodpoints. Wont feel good when it happens to you but they will understand why facecamping is bad idea. BUT SURVIVORS BE LIKE "oH nO wE CaN'T LeT tHe KiLleR geT 1K lEt's gO FoR SaVE anD MakE thIS 1K inTo A 3K , tHaT wiLL TeAcH hiM !!! "
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I was glad it happened since we get all chapter perks for free which was pretty neat
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PC, Steam , EU CEST
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@Xayrlen said:
https://forum.deadbydaylight.com/en/discussion/comment/2611374#Comment_2611374
Imagine playing the game the way, you only do just to ruin other's fun. You are the first representation of community's toxicity.
Hey, if the killer doesnt get a kill after 5 gens are done do you go to him and sacrifice yourself so he can have some fun too or do you teabag and click your flashlight ? Or if the killer chases away one survivor from gen that is 80% completed do you finish it or do you go start a new one? You are the representation of hypocritical entitled survivor wanting fun just for himself.
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Optimization costs money, and noone wants NFTs so no optimization for you.
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@Laurie268 said:
If the devs listened to the killer mains here and on twitch, survivors would have no items or perks to play with anymore. Some people are taking this game way too seriously. This isn’t a competitive game like csgo
"This isn't competitive game like csgo"
Yet in CSGO you can que up casual with many different gamemodes and in this game you are forced to play ranked since booting up the game for first time.
Also this is the reviews they show off on steam page of game.
REVIEWS
“Dead by Daylight has evolved into an unrivalled asymmetrical competitive multiplayer game, and one of the best horror games around.”
9/10 – Gamespot
“Dead by Daylight’s inventive concept for a competitive horror game strikes an incredible balance between two very different styles of play, and makes both compelling.”
9/10 – IGN
Also they hold tournaments and tried to make this game an esports for many years. Too bad devs suck at balancing in general from maps to perks..
Even league of legends which is arguably biggest esport ever doesnt let you play ranked untill you reached lvl 30 playing casual or vs ai games..
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@R2k said:
https://forum.deadbydaylight.com/en/discussion/comment/2611194#Comment_2611194
I would say Green Face and Iri addon (that breaks pallets) if u are going for 4k and anything else for normal game.
green face and iri addon dont work together very well in my experience since duration ussually runs out for me and first hit in frenzy doesnt apply break only the instinct ones so i go for duration extension and i run enduring anyways so i disrespect the pallet hoping for stun to get out ot frenzy much quicker and be on with the chase. But yea if going for 4k then iri face + cold dirt is the best.
I ussually run Thana-Enduring-Pop-BBQ with green face and frenzy duration , i have most fun with that playstyle, in tryhard build i would just replace Enduring and Thana with Corrupt Intervention-Ruin and iri face + cold dirt but i prefer to have some fun with legion since i play him the most, well him and wraith both "trash tier killers" cuz i hate my life ^^
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@D3spair said:
https://forum.deadbydaylight.com/en/discussion/comment/2611194#Comment_2611194
That Green extended duration is just 2.5 Seconds... I don't even feel the extended duration that much.
If you wanna go for feral instinct marked surv in stock feral frenzy the max distance is 12m if they are already moving away , so this extended duration allows you to go for people that are bit more further away and thats why i use it , so i can utilize my green face better and i notice a lot of hits i do are like just before it ends i use the yellow 1.5 sec one since i play him a lot so i dont have much addons at all times.
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Green pin is a must on legion now i wont que the game without it, green pin and frenzy duration..
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To remove the invul frames or to reduce the lunge distance. Lunge distance reduction would probably kill it though so atleast removing invul frames would be nice just to save couple of seconds when people use it to dodge the hit but seeing how they just added hit validation to it i doubt it will happen. #bringbackexhaustedonfloor
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Played a couple of games against her and the audio cue helps out a lot , but she is still such a great killer i think the balance was just right but as people here said , lots of folk overreacted and stoped playing her
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Just hit them , dont panic, dont overthink it , give them a good ol whack across the head and you will be fine.
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Solution to all this is just to ignore it, after the game is over press continue and move on, dont read chat.
Survivors can't stand killer getting 1k even, they do all they can to try to save 1 person and never care about killer's experience of the game so neighter should killers , there is like so many arguments for it out there, here is few:
- If 1 person is repairing the gen and gen is at 70-80% and killer chases the person away, do you go to finish that gen or do you start a new one? Ofcourse you go to finish it same way the killer will go for person that is dead on hook or easier to kill or worst at looping to secure 1k and slow game down since it is much much harder to kill someone than it is to hold m1 on a generator.
- If killer can't get a kill by the endgame did you ever feel the need to go and give yourself as a sacrifice to killer to make him feel better or to make his experience at the game better ? NOPE . you probably felt the need to teabag him at the gate while spaming flashlight and type something among the lines of "ggez baby killer" in the endgame chat so dont expect any mercy on some unwriten survivor rule book.
- How about get better at looping and escaping chases so maybe you can make killer less likely to focus you since you are easy down to counter that tunneling action.
- Facecamping killers take huge punishment if you genrush them , they get 1k and 3 people escape through door so that is -20 MMR, they get Entity Disspleased endscreen so that is -1 pip , and they get under 10k bloodpoints. Wont feel good when it happens to you but they will understand why facecamping is bad idea. BUT SURVIVORS BE LIKE "oH nO wE CaN'T LeT tHe KiLleR geT 1K lEt's gO FoR SaVE anD MakE thIS 1K inTo A 3K , tHaT wiLL TeAcH hiM !!! "
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@Firellius said:
But then likewise, killers need to realise that survivors genrush because otherwise they'll get wiped by tunnellers/campers.
Optimal gameplay from one forces the same from the other.
Dude, in like last 100 games i played with survivor i maybe came across entitled killer once or twice that said ######### like "nice genrush you guys are cringe af, toxic flashlight clickers" which is not what happens when i play killer and even if i don't facecamp or tunnel they still feel that i didnt play the way they wanted me to..
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Demogorgon chase music is my favourite by far.
Actually not by far since the new Spirit music is awesome too , shame that lot less people play her now
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People think survivors are OP and then want to play VHS where survivors literaly hunt and kill the killer LMAO. Good luck guys...
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Dead Hard used just for distance is very strong if not OP, least they could do is to remove the invulnerability frames from it.
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They are not as op in soloq but when good swf use them , its completly busted
It should be one time use only or to disable the usage on a totem that killer snuffed, but infinite uses on any totem and nothing that killer can do about it its too strong especialy if there is like 1 or 2 gens left and killer has to defend his 3 gen / 4 gen but survivors just run to other side of map and heal every time , it gets impossible to win for killer
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@Fuzzels said:
https://forum.deadbydaylight.com/en/discussion/comment/2605335#Comment_2605335
Right, you're gonna tell me you've never ever even once in your entire time of playing DBD or watching videos or streams, seen someone DH into a wall and die 2 secs later? ######### happens all the time my dude, your argument is not a valid one
DH into wall happens if you look at killer but the loop - dead zone- loop part you forgot , also ######### up while not using exhaustion perks like at loops and dh can correct you , no other perk can do that .. you just take 1 part of the argument that you didnt agree and ignore the rest ...
want more proof why its broken ?
https://www.youtube.com/watch?v=Sm0cDlcbyGM go to 2:05 and tell me which other perk can do that ... even if you sprint burst there you die because he started running to late , but nope dh not broken at all ... not even that its that broken its just overpowered perk , if you run any other you are at disadvantage (just pls dont tell me sHe StiLL WeNt DoWN tHouGH , because she didnt drop pallet which was mistake since she didnt realize he has pwyf , but the thing is that perk gave her extra life that she used poorly)
its funny though how many people dissagree with you are try to prove the point and even what person above said , look at every survivor main and killer main at high elo playing game on stream or yt saying that the perk is op and look at high mmr players all running DH-DS-2 changable perks , but everyone at high elo who plays competitivly has DH and DS (and im not talking about meme builds they do for content).
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Killers cant place their hex totems once they are destroyed so neighter should survivors be able to place their boon totems again after they are snuffed
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OTZ did this thing recently where he was testing if items were OP , he played in swf with pretty good survivors without any perks with only items and winrate (3 or more escape) was over 80% in 12 games and winrate without any perks and without items was about 65% in 12 games.
So yea SWF is OP if the group is decent at the game
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@Fuzzels said:
First of all, I'm a killer main. I do play survivor, but mainly killer, and fair spread of them.
I see all the time people complaining about dead hard, and the most common complaint I see is that "it gives an extra health state"
But like.. so does every exhaustion perk?? Just in different scenarios. Sure dead hard is probably the most common, and most available and easiest to get off. But every exhaustion perk is potentially an extra health state the same way DH is.
Personally I use SB with fixated, I can walk away as a killer is coming and with good timing force a whiff while activating SB to make it to whatever structure or loop is around. That's pretty much the same as using DH to do the same thing, the only difference is that I'm not injured first.
Lithe gives you a free sprint after jumping a window, if you time this correctly you can can (maybe not nearly as often but still potentially) force a whiff and a free escape to the next loop/structure.
Balanced is the same in the sense that as a killer seeing someone take a long drop usually makes me think "ok, free hit for me" but if they have BL, it's not. It's a free sprint for them to reach the next loop/structure and the same as lithe, potentially a whiff f the killer prematurely swings while falling.
Smash hit requires a pallet slam sure, but in the sense of it being a free sprint to the next loop, it's the same. Just without causing a whiff, and instead a stun from the pallet and potentially (depending on the safety level of the pallet) forces a pallet break, although this would likely need to be done anyway, making SH probably the weakest of exhaustion perks, but still.
So can anyone explain what exactly makes DH so much worse than the rest of these? They essentially give the same reward and cause the same time loss for killers.
Again, I am a killer main through and through. And I genuinely do not mind DH any more than any other exhaustion perk, and I don't understand the hate.
Also if it matters to anyone, I have 2k+ hours in the game and have played since there was only 3 killers so it's not a matter of being newer or not understanding how things work.
"I see all the time people complaining about dead hard, and the most common complaint I see is that "it gives an extra health state"
But like.. so does every exhaustion perk?? Just in different scenarios."
The thing is , with every other exhastion perk if you mess up, for example run into a wall or do the loop too wide, get stuck on something etc, you will get punished and hit and then you eighter make it to other loop or you die. With dead hard you can mess up pretty much anything and you will still be able to correct yourself or gain extra distance to the other pallet/window. If there is a loop - dead zone - loop , there is no other exhaustion perk that will make you be able to get through the dead zone after being hit besides dead hard and no ther perk will make the same loop doable after being hit. It also works on any map without dissadvantages unlike other exhaustion perks.
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There is a solution to stop both of
@Voodoo101 said:
There has been a lot of talk of how to stop toxic killers camping, and a lot of people moaning about toxic survivors at the gate, but no solutions put forward, so hear goes.
Take away the crouching in and around the gate area, and stop them being able to crawl out. They do it because they know that any killer need two hits and then be able to pick them up. They teabag at the gate because the risk is minimal, the same as when they teabag the other side of a pallet, knowing that the killer has to break the pallet to get them. Take this safety away and see them risk losing the escape just to teabag.
How about acting a little bit grown up and not care about teabaging or camping or tunneling and just que the next game or take a break if it tilts you, ever tough of that ?
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This is still a horror game, but you have to play killer to be scared.
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What is up with people being entitled thinking that killers should play the game so they make it easier or more enjoyable for survivors ?
I never ever saw a survivor that would after knowingly genrush, or playing swf and predroping every pallet untill his friends do all the gens, come to the killer and be like "ok sacrifice me now so you have a good experience too". Instead they would probably teabag the killer at exit gates and type something like "gg, ez, baby killer , l2p lmao" etc.
Killers are your opponents, they want to win, get points, get pips, rank up just as much as you do and just because the other person didn't tunnel or camp or had noed , doesn't mean all other players should.
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Played about 10 games without any issues and now it happened again.
PC , Crossplay On, SoloQ only
- It's not related to maps because it happened on maps that loaded normaly
- It's not boon totem or new survivor because I played a game with new survivor having boon totem and game worked fine
- It's nor related to crossplay , played with it on and off and on both it was sometimes infinite sometimes normal
It may be related to some perk but its hard to tell which one
What I noticed is that when loading screen first appears and the red entity "saving" on mid top appears the game loads normaly , but when it doesnt show that red entity saving thing then it is infinite load. (not before the game starts but right as the loading screen appears, because obviously it always appears right after load is over and game is about to start)
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Was fine for couple of matches, now its infite load again , atleast this one has a nice picture to look at
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Killer Perk
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Balanced State
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[ Slighty / Tremendously / Completly ] reduces chance of being matched with premade groups.
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Also perks like borrowed and dead hard in premade is riduculous , you are forced to hit wrong person or to let them leave.
Its like game doesnt want you to play as killer which i tought was the biggest selling point of the game.
They should atleast get some kind of debuff for being premade , maybe that would be softer way to balance it a bit.
Something like getting exposed for 2 minutes of the game or being revealed for 2 minutes since they dont even need to see my aura to know where i'm at since they are communicating , i mean this is so frustrating its borderline cheating
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Solution 1 is not like that , it should be for SWF , SWF shouldnt be able to que together if they are rank 15 and rank 2, this is handeles in different games like this also , lets say counter strike , you can que with gold nove if you are dmg.
also what is this mm ? : https://imgur.com/a/YuXpEE5 , 2 were premades
What good is instant game if the quality of it is trash , if you wanna cheeze you should wait. I would rather wait as a killer for 5-10 min que than to play against SWF and know im gonna get Brutal Killer at most after i waste 10 minutes of my life ... i would rather waste it waiting for a legit game than to do it like this.
