Avatar

ItWasIDio316

ItWasIDio316

About

Username
ItWasIDio316
Joined
Visits
27
Last Active

Comments

  • @StarstruckFrog said:

    https://forums.bhvr.com/dead-by-daylight/discussion/398265/the-trickster-feedback

    Hello. Trickster main since his release. I've witnessed all his highs and lows.

    This update makes me incredibly sad. I spent almost 3 years with the character, and was comfortable with him never getting major changes. But out of nowhere, he gets a surprise update, that reduces a lot of what made him fun. The update was so bad, I didn't feel a need to purchase the new DLC, and I'm putting a pause on my Trickster P100 journey right at the finish line (Prestige 94.)

    Trickster was always weird, since he had his own unique form of damage with his attacks, and a lot of other very unique mechanics not seen on any other killer (Recoil, An "Ultimate Ability," Throw Rate Growth, etc.) all of which were added very intentionally to discourage players from throwing at maximum speed all the time, but made it incredibly rewarding for those who COULD manage all those mechanics and hit their shots very quickly.

    A lot of that has been taken away, making those previously very satisfying and fast downs impossible now.

    As someone who played the very first iteration of Trickster, this current version feels worse than even that. He shoots too slow, has to hit too many times, and has very little time to follow-up his attacks before Survivors can break away, even if they are running out in the open for several seconds. This is a far cry from the killer I learned to enjoy, it's barely even comparable.

    I find many of the changes completely unnecessary. Many of the new add-ons are impractical, and the ones that were updated to account for the new Main Event are less useful than ever, since the new Main Event is basically worthless! We already tried setting the Laceration meter at 8, and we already tried making the Laceration Decay 10 seconds, and it didn't work. I don't think we should be retreading that ground, while also making him throw knives at the slowest rate possible!

    I honestly suggest going back to many of the previously established numbers and add-ons, and keeping only the mere quality-of-life buffs.

    • Keep the changes to Trickster's Movement Speeds. being 4.6m/s and not slowing down while throwing makes him much more flexible in many tiles.
    • Remove his Lullaby or considerably reduce the distance. / Reduce his Terror Radius back to the Original 24m. Either of these options works. The current Terror Radius + Lullaby makes it way too easy for survivors to run away from him before he has a chance to close the gap, making him more difficult on enclosed maps, where he was already very difficult.
    • REVERT the changes made to Throw Rate, Laceration Meter, and Laceration Meter Decay. The old numbers were perfect, allowing you to very quickly down survivors who made mistakes, while also making it achievable for survivors with good pathing who know how to break line of sight to escape. Additionally, his ammo count was very manageable when it only required 6 Blades to injure, whereas the current number doesn't match very well at all.
    • Set Main Event's throw rate back to the original 6kps, return it's duration to 10 Seconds, and remove the Combo Bonus system. In exchange, rework the activation slightly. I suggest making Main Event require 10 Consecutive Blade hits without missing to activate. This makes it more of a skill-oriented ability that can activate very frequently or infrequently depending on your experience with the character.

    On top of all these Basekit changes, several add-ons of Trickster's still need reworks, reverts, and other new effects that would fill out his kit. So here are my personal suggestions.

    • Death Throes Compilation - Reverted to previous effect.
    • Iridescent Photocard - Maximum haste reduced to 5%, to match the reduced Laceration meter.
    • Trick Blades - New condition: Blades only ricochet if they've travelled less than 12m.
    • Fizz-Spin Soda, Ji-Woon's Autograph - Reverted to previous effects.
    • Ripper Brace - New effect: Apply Hemorrhage status effect to Survivors injured by Blades
    • On Target Single - Increases time before Laceration meter begins decaying by 5s (was 2s)
    • Tequila Moonrock, Inferno Wires - Reverted to previous effects.
    • Memento Blades - New effect: Decreases Blade hits required to activate Main Event by 2.

    I feel like these changes would be enough to make the character feel good to play again, and would increase his current strength by a moderate amount. I really don't think he ever needed major changes, but even though I didn't like the update, I can still appreciate that there was some effort put in to try.

    TL;DR, please consider going back on many of the changes. The old version was extremely fun and I feel very sad that the new version just isn't comparable. Thank you.

    Of every post here, I hope this is the one they follow. Great job.

  • For me, 4.6, 8 knives, no recoil, and a logical addon pass were all he needed to go from "you need to be a master to be a threat" to being better.

    The throwspeed, the main event changes, everything else has made him miserable to play. Absolutely miserable.

    The changes made it so that he can patrol gens better, which is cool I guess, but problematic tiles are more problematic thanks to the nerfed decay and throwspeed. If the goal is to make him Less Sexy Clown--an M1 killer with frustrating anti-loop--then you've done it. But he's not the trickster anymore.

  • I'm going through the same thing, been going back and forth with support for a few days. We've basically just been going through the same motions. I hope we can get to the bottom of it, but so far nothing has really come of it.