Feedback and Suggestions
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The hags ability by itself is ok. But she's too slow. She's easy to outrun and tease around with her teleports. People can easily exploit her abilities against her as well. While add-ons can sometimes help, it clearly isn't enough. By the time the hag teleports to her triggered trap, the survivor is already well out of the hags reach. Just a short jog away and the survivor is home free. Even w19 comments 141 views last activity
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I've been playing this game for about 2 months and love the game BUT there are some issues. I'm rank 10 killer still learning the game and just had a match against 3 rank 1s and a rank 3. Needless to say I was owned, turned into a fool by players WAY more experienced and skilled as myself. THIS is one of the main reasons many new players quit cause matchmaking throws noobs with FULL TEAMS of high0 comments 31 views last activity
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This might be unfair considering 2000+ hours ofc any character/role would become boring but I really hate how the survivor role is lacking in mechanics outside of pushing gens and looping killers. While many game's have been adding sub-modes to test the water's for new mechanics and alternative game modes DBD has had the same static 5 gens 4 perks setup that whilst is for the most part varied and0 comments 11 views last activity
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Urban literally promotes TERIIBLE game play. Allows people to just hide and do nothing all game and yes this happens at rank 1. I have just played 4 games where all 3 Randoms and yes these were different Randoms just URBANED around all game. its terrible and annoying when you are trying to play a game and you die with 3 gens left because you are the only person to have done gens and run the kill30 comments 2,973 views last activity
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Hello everyone, i have returned from the break i took a while ago,when the last Rift closed, and within the few weeks that i have been playing again, i couldnt help but notice some problems that upset me. (sadly most are already well known problems that just never got fixed) This is not a post regarding any balancing issues, so if you were looking for that you are going to be disappointed i fea0 comments 21 views last activity
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Solo queue is rough, right? Killer main or survivor main we’ve all been frustrated playing solo queue survivor at one point or another. You equipped perks that try to help others like prove thyself, borrowed, and/or leader and want to enjoy the game play. You don’t gen rush and you try to cleanse bones and heal teammates and play to the best of your ability all for not because the killer decides13 comments 161 views last activity
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So, I'll use ######### paint pictures and some maps to explain what generation is right now and what I believe it should actually be. Also, I may be forgetting some less important details like the fact whether the truck always spawns in one place in Azarov or ######### like that, but I hope you still get the point. Spoiler S0 comments 41 views last activity
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I'm a rank 15 killer slowly starting to learn this game. However the matchmaking is making 90% of my games against swf rank 1-4 how in the hell are you as a developer okay with stuff like this? How can you allow this to happen? Why would a new player face rank 1 surviviors? A change is needed desperately. New players absolutely have no reason to play because the matchmaking will put them in an un3 comments 51 views last activity
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In your excitement to to start the next trial, you pay little attention to properly building and stabilizing your sacrificial hooks. Survivors on a hook slowly rotate at a rate of 1/2/3 RPM. They can only be rescued from a cone of 180/90/60 degrees in front of them, and their camera view is locked straight ahead.2 comments 21 views last activity
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Kindred is a God-Tier perk and a must-have for Solo Queuers. It's definitely a really good pick overall and not a wasted slot, but... How about making it a base kit feature? I don't really think it would be OverPowered™ and I play both roles equally. What are your thoughts?13 comments 171 views last activity
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Devs, Simply put, can we please make some changes to how The Plague works in regards to scoring post-match as it relates to her ability to pip? The included images are from a match where I had top score by almost 3k bloodpoints, yet I just barely eeked past the black pip, let alone one that could rank me up. In fact, almost all off my matches went extremely well today and yesterday and I never g1 comments 41 views last activity
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I'm totally not biased or anything, but I think this will be the only solution to toxicness, tunneling or camping for example. Make a reputation system for survivors and killers. basically the survivors can see the killer's name, but not his loadout or which killer he/she plays. When the killer/survivor clicks on the name there is a tab with "reputation", when you open it you can see how many +re8 comments 61 views last activity
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Figured I'd play a couple of games with blight without undying yesterday and let me just say it was a nightmare my ruin got found within the first 1 minute in each match then the gens just flew no matter how fast I downed someone I think the longest game I had was 6 minutes then in the mix of things I was getting hit by DS even though I was hooking other people I don't get why people say ruin1 comments 61 views last activity
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STOP. MAKING. CHALLENGES. THAT. RELY. SOLELY. ON. THE. ACTIONS. OF. THE. PLAYER'S. OPPOSITION. I have been trying to get the "Fight Back" challenge for legitimately over 10 matches now but whatever I do, it seems that as long as I have the challenge equipped, all the killers I play against respect pallets. How is anything a challenge if it doesn't rely on your skill but instead relies on the opp24 comments 1,901 views last activity
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Title. Similar to Iridescent Coin on Deathslinger, would Huntress' Iridescent Head be more balanced if it only worked past a certain range? I don't play Deathslinger much, but I've heard this is a pretty bad add-on because of how little range there is for Slinger to actually get that very specific range, but I imagine on Huntress it would be way better. I don't play Huntress much either, so i14 comments 211 views last activity
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I don't know if I'm the first one to say this or if I'm the millionth person but...Jon Robs music is incredibly good and I would seriously consider adding it to the game. If you don't know what I'm talking about: Jon Rob is a youtuber who has a playlist on YouTube and he has custom chase music for each killer and they all sound so unique and incredible. I think this would make the killers less of0 comments 1 views last activity
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So I am just wondering if the Devs or team have mentioned this perk being looked at in the future. I know it is a top tier perk and it is super powerful on movement killers. I have used it too when I first played killer to learn. I know it has counters like hiding lockers or being up close to hook. I'm just wondering cause this perk does a lot with reveling all survivors outside of range even dow35 comments 701 views last activity
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id like to suggest a idea i had for how to change object so it isnt bullying for very neice situations whille keeping its basic princable. ok so instead of it being based on terror radius its a flat 26-o(56/64/72)/(44/56/64) the idea is so that the likes of freddy and tier 2 myers who have low or non existant terror radi are not bulleid by being constantly in vison.0 comments 1 views last activity
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Take in the level of the Characters as well as rank, because this, things like this.... these are just wrong on so many levels. I was playing level 1 Wraith, first time taking him out really, and does this remotely look like a fair match? I could tell right away that two people were really good at looping so knew I wasn't going to win the match, of cours0 comments 1 views last activity
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https://imgur.com/a/U1KHEO7 I tested all of Pyramid Head's reach increase add-ons with a friend and found that Wax Doll while it says "Moderately Increases Reach" give no more extra range than Black Strap which says "Slightly Increases Reach." I have linked an album of screenshots showing all of Pyramid Head's reach increase add-ons and their range. The Pyramid head is0 comments 11 views last activity
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It's funny how in the recent survey there's a question about players wanting to have selective cross platform, and there's already an option to turn off cross platform, due to players feeling disadvantaged before they even get into a match. That's good and all, but how come that logic doesn't carry over to SWF? We've been asking for a SWF disable button way before cross platform was even a concep66 comments 1,041 views last activity
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So I am a green rank killer main and I have 4 killers left to get but not sure about which one to get atm so they are Executioner(Pyramid head) ,Cannibal(Bubba), Nightmare(Freddy) and Ghost face4 comments 11 views last activity
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I hate this realm. I hate the weird filter it has. I hate half of the maps have giant walls breaking the map in half.. I hate how in half of the maps you can see the killer from halfway across the maps. I hate how easy it is to get stuck on things. You are properly wondering what caused this anger. It is because I was sent to sent to this god forsaken realms 3 times in a row. Twice to blood lodg4 comments 72 views last activity
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If not PLEASE let us see who the killer is prematch, like the same guy that's been tunneling and moring me for the last 7 consecutive matches. He can see me and prepare toxic tryhardy builds while I'm SOL left in the dark and having to see his name pop up post game over and over and over. Just give me the option to SEE its him so I can choose to leave the lobby or not. Tonight has just been the3 comments 21 views last activity
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Using whatever is at hand, you stab at your aggressor in an ultimate attempt to escape. After being unhooked or unhooking yourself, Decisive Strike will become active. While Decisive Strike is active, when picked up from the dying state by a killer, succeed a Skill Check to automatically escape the Killer's grasp and stun them for 5 seconds . Succeeding or failing the Skill Check wi7 comments 61 views last activity
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Tofu said he was building on an idea where killers can only equip 1 hex perk. The hex is tied to all totems instead of just one, and it starts out very strong and gets weaker as more totems are cleansed. Pros - Build diversity, 2nd objective, Early-game pressure, reduce the risk-reward paradox. Cons - Hard totem spots/ map RNG, snowball effect My idea for each Hex Perk: OhTofu12 comments 181 views last activity
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An issue I didn't think about until today is that both of these perks turn a generator yellow - and they obviously have very different meanings. One of these perks should turn the generator a different color than yellow.2 comments 21 views last activity
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This is not the first time I notice that this is only to my detriment, the survivors begin to start generators as if with tripled strength. Apparently these offerings are pushing them to this, thanks, but I DO NOT need THIS from these offerings. In addition, I would like to remind you about mori. survivors in half the case, or maybe more, simply disconnect during loading into the game. I can't u3 comments 51 views last activity
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First - mori's only work after a survivor has been hooked, post the survivor you want to mori being unhooked. Mori offerings now spawn a totem upon the survivor being hooked. the totem's aura is shown to all survivors (post the 4th hooked survivor), but not the killer (until the survivor is off the hook.). this totem allows the specific survivor hooked to be mori'ed. once cleansed, the ability to1 comments 11 views last activity
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Introduction Ghost Face is, without a doubt, the best stealth killer in the game. No other killer comes close to the level of stealth that this character is capable of. However, he is plagued by two major problems. The first is the wonky detection system, and the second is his marked stabs do not work as well as they should. Reveal Problems I think that almost all ghost faces can distinctly re0 comments 13 views last activity
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We all know how the Meta is, and how annoying some builds can be. So with that in mind, i came up with an interesting mechanic that would result in a bigger variety of Perks and Add-ons on high ranks, and also balance out some other builds. COMBOS The Combos system will work as a way to buff some old perks by giving the players advantages on matches when they use certain perks. This system is f6 comments 101 views last activity
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Most killers in the game have very similar designs/powers, and I think adding a wendigo just isnt enough to keep people (at least me) interested. Like, the hag literally is a wendigo. She's like the exact same thing. It's so obvious that that's her design, lore, and power inspiration. Adding an ACTUAL wendigo, be it from Until Dawn or not, would be lame as hell in my opinion. It would be Bubba an1 comments 21 views last activity
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If you change the struggle to be skill checks like pyramid head’s cages then it’ll stop intentional and accidental Suicides.2 comments 31 views last activity
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If you don’t give console any kind of chat feature at least let them see what we’re saying like c’mon. Also because console players don’t have a steam profile you should make a dbd profile sort of thing we’re you can put different descriptions like favorite surv/killer and other stuff. That way you can see what some console players are all about and console players can see what Pc players are all0 comments 1 views last activity
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I've played this game from the start and it use to be fun but now all to game is is bad with all the killer face camping in game ive played 10 game today and all of them had face camping killers its just not fun anymore1 comments 11 views last activity
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The Hatch as a concept, make sense. In order to make sure the last survivor does not just give up and hide, the hatch spawns. If you make it there first, you escape. Killer makes it there, he closes, causing endgame collapse. So what is the problem? The problem is, as a killer, being robbed of the final kill can be incredibly frustrating. Combine this with the fact that in order for to get mercil7 comments 51 views last activity
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As much as I want to write a long winded, thorough, swaying post to try and support my argument here? I fully realize the devs don't really listen to players outside of surveys to begin with and even if they did? Some random person nobody's ever heard of posting one thing wouldn't make them act anyway. SO HERE WE GO. The proposition this time around is a request that we /please/ consider loo0 comments 12 views last activity
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...Could be so awesome. I can imagine Lana Winters as survivors, and the monster from Hotel or the Butcher as killer. What do you think about it guys, who would you choose ?9 comments 251 views last activity
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i mean... iron will feels useless VS the plague also... just the cough, not the vomit... so she can still use the aura reading from the vomit.14 comments 221 views last activity
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yellow mori basekit or unchanged green mori unchanged red mori: able to mori any survivor after their second hook is this simple enough to work?1 comments 1 views last activity
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Have it be a ritual sacrifice. When bringing a mori the map will randomly spawn a special ritual area (like a circle surrounded by candles). The ritual area is always illuminated for the killer. After a survivor gets downed after already being hooked, the killer can attempt to get the downed survivor to the sacrificial circle to perform a mori. This gives survivors two counter plays when previou7 comments 21 views last activity
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(First off, apologies for the ######### editing) This probably has to be one of my strangest ideas but please hear me out on this. Let's say hypothetically the devs decided to add a breakable wall here: Now, who is more at an advantage here? if the killer breaks this wall then the survivor will have 2 ways to leave this room instead of one, so if it's4 comments 61 views last activity
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it would be cool if survival have 2 option when want to vault window survival can vault like normal survival can jump thro window to avoids the killer early damage while vaulting although jumping will give the survival an exhaustion effect that last for 10/15 sec and can not recover from exhaustion while running , it's a cool idea and the exhaustion will limit the survival from over doing1 comments 21 views last activity
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I'm a Billy main, *waves to everyone around the campfire* It's becoming more and more frustrating to play Billy, especially on MacMillan Estate maps. One of the issue's I'm having are bumping into things that stick out or don't exist, or shouldn't exist. Here are some examples that I run into constantly. The dreaded branches of doom - They stick out, but even if you're not even hugging or cur5 comments 41 views last activity
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So I started up the game, joined a match, match starting loading... then boom, before the map even loaded in, I was disconnected because EAC said my files were modified. I haven't changed ANYTHING, don't even use custom icons. So, I do the integrity check in Steam and it finds 2 files. Updates those, I open the game back up, and oh look... disco penalty! Granted there was only 1 minute left,1 comments 11 views last activity
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I have trouble seeing red which gets to be a real pain when I'm trying to play as a killer and i sometimes can't see the outlines of the generators and other things that show up in red so was thinking a color blind mode or a way to change the color of the auras of things would be kind of useful.8 comments 1,741 views last activity
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Tbh I think they went a bit overboard with Tinkerer now. Used to be useless and now it's just annoying as hell for all the wrong reasons. However I don't think this perk will ever reach "balance" since buff it more and billy, blight, etc basically become stealth killers on crack and nerf it and slow killers can't even get close to the gen before it pops. Am I alone in thinking it would be bett33 comments 1,071 views last activity