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Sirris

Sirris

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Sirris
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  • The whole "picking and choosing" is really what's irritating/confusing me. Like why this but not that, especially when it's...yknow...literal wallhacks + speed boost for a team that can already have comms.

  • So 3rd party software cheaters tend to avoid bans...a lot. Now we finally have something easy we can do to prevent wall + speedhacks and we're not kill switching it?

    So a bug that can crash your game caused by wake up? Removed it. A hard-to-recreate Nurse bug? Have fun seeing ONLY Blight at high mmr. Grabs are already buggy. I have 400+ hrs on Nurse and have gotten post blink grabs twice. Either the grab wouldn't happen because grabs are garbage or they would...move? I don't disagree with removing her until it was fixed, but some cosistency would be nice. I had played her multiple times just before she was switched off with 0 issues.

    But wall hacks and perma speedboost? Fine. All good. Totally not exploitable and doesn't need fixing. I mean it's not like people who use 3rd party cheats get banned all that often anyways, given that I've gone against the same ones multiple times. I stopped reporting them at this point.

    Infinite on Badham? It's fine. I guess I'll just DC at the offering screen since I'm getting offered there constantly.

    Also delete CoH thanks.

    Once everyone gets bored of Sadako, killer players are gonna drop like flies (again). The one stat they'll never tell us in Q&As is the killer to survivor ratio.

    Eventually I'm gonna get tired of seeing this game collecting dust on my desktop and uninstall but I keep hoping it will get better. Please get better! This game could be so good if it was given some QoL and game health updates rather than focusing on new releases. There is so much going with interesting game mechanics, a neat niche, and licenses for so many horror icons. Please listen to the community and give the game the love it deserves.

  • Vaulting at a T&L as killer (in red ranks)

    I may have been intoxicated ....

  • I'm glad I'm not alone on this aha. I enjoy this map, personally, but I play both Spirit and Nurse so pallets are basically just a social construct :).

    To add to my 2nd possibility of bad survivors getting themselves trapped, it's also easy to turn parts of the map into complete dead zones (specifically up top where it's so open). Based on my experience, you can loop very, very safely and as long as there are people on gens, you will get the gens done and still have pallets to spare.

    I had a game very recently against a Huntress. I thought it would be easy, because it's a particularly bad map for her. I, of course, was the victim of poor matchmaking and my teammates went down in about 5 seconds each. I wish I was exaggerating. I looped her until she gave up and the gens were getting done since my team was at least good at holding m1.

    It's now definitely a survivor-sided map, except for maybe Nurses and Spirits and maybe Freddy? (I mean spam snares = outplayed right?)

  • @TripleSteal said:

    https://forum.deadbydaylight.com/en/discussion/comment/1941011#Comment_1941011

    It means that it tracks data for your mmr calibration, but does not use this mmr as a basis for actual matchmaking (yet).

    That makes sense and is a bit more straightforward. Thank you!

  • 300px-All_Right_Then,_Keep_Your_Secrets.jpg

    active in the background but also not active. Gotcha.

  • This is a blessing for killer mains. The perk ruins stealth killers, trap setting killers, and is generally just used to abuse and taunt. It also helps survivors if going against a talented Nurse, Spirit or even PH since OoO literally just gives them a free chase to get the ball rolling.

  • I play both sides and honestly "anti tunnelling" isn't even accurate considering how many times I hit survivors who DS me almost instantly after they escape and vice versa. This is mostly due to it being yriggeted in open areas where there isn't anything to get between me and the other player (whether as killer or survivor). A haste addition of 3 seconds would make this perk much better for anti tunnelling because the killer would have to dedicate another chase rather than it just being an empty location.

    You could even go as far as giving them 10 secs of endurance (so 5 secs after the stun is over) on top of that. However the conditions would have to change. Maybe if you use it within the first 15 secs you get endurance + haste, first 30 secs you get just haste, first 45 you get just the stun, after that you get a stun but are also mangled/exhausted/show your aura/block gen with most progress/make a random teammate get exposed for x time/show all auras for x secs/some penalty to them or encouragment to go after another teammate.


    TL;DR

    60 secs post unhook

    Used during the 1st 15 secs: survivor gets 3 secs haste and 5 secs endurance

    Used within 30s: s gets 3 secs haste

    Used within 45 secs: s stuns killer for 3 seconds

    After that: 3 second stun but also killer moves 20% faster for 7 seconds as long as they are not chasing the obsession (which the d-striker is) or a pebalty to the d-striker or shows killer the aura of teammates.

  • I play the game so much rn that the rift is a net gain since I earn the cells back.

    I also am quite new to the game (a few months) so it has the "shiny new toy" aspect of it I guess.

    Also why wouldn't I buy hospital gown Mikey? :)

  • @NivlacACE said:

    https://forum.deadbydaylight.com/en/discussion/comment/1725176#Comment_1725176

    Not true actually, no one in the US (and many other places I’m sure) has ever won a lawsuit on the basis that a video game triggered a seizure.

    I believe the legal reasoning is that it’s on the consumer to determine what is safe for them, and you clearly understand the risks involved with playing DBD. There for it would not be Behavior’s fault that something occurred, and instead be your own responsibility to accept the risk that consuming a product known to be capable of triggering seizures in some individuals and continuing to use the product.

    I mean true but both myself and behavior are Canadian where accessibility is taken pretty seriously in the law. Not that I would actually do it since, like you said, I am taking that risk.

    The condition is new to me - I haven’t always had it and this game doesn't typically cause problems.

  • @macrobiology said:

    https://forum.deadbydaylight.com/en/discussion/comment/1725169#Comment_1725169

    people regularly tell each other to 'kiss your self' in end game chat, they really don't care

    I've never had that. Thank god. I'm a survivor (one year ago as of the 7th!) of *that* and actually was considering it another day when I used the game to distract myself and after being hooked in endgame collapse all 3 came back for me (good ol rank 20s lol). I cried and haven’t actually had those thoughts since :)

  • @SnakeSound222 said:

    Unfortunately, the devs are TERRIFIED of adding accessibility options because they could give other players an advantage, so they're likely not going to do this for a while. It's the reason why we still don't have colorblind options after 4+ years.

    Ah okay. Well they better pray I don't break a bone or hit my head whatever after falling out a chair due to a flashlight clicker inducing a seizure in me. Lawsuits tend to fix these issues real quick.

  • @macrobiology said:

    it's funny you think players like that care about your well being

    I think their toxicity would at least chill out if they knew they had the potential to do real harm.

    @Gamegain55 said:

    you should definitely try and get the perk lightborn off of billy, that way flashlights won’t do that screen thing because flashlights won’t be effective, unless it’s the actual light flash from the flashlight itself then yeah I hope it doesn’t set one off, flashlight clickers can be really jerky players

    Hmm yeah the light can set it off. It's actually worse with low quality flashlights if they go to blind but worse with really good ones with addons if they flash. I typically run Franklin's demise when playing during swf most active times

  • I'd highly appreciate this due to the very real possibility of me losing a game to photosensitive epilepsy, but most people don't have photosensitive epilespy and it would deffo affect queue times "/

  • @EverflowingRiver said:

    https://forum.deadbydaylight.com/en/discussion/comment/1664844#Comment_1664844

    Really, you thought that language was violent? I think I need surgery now my eyes rolled so hard.

    And while highly unlikely, maybe the guy was asking OP an honest question.

    You say that they may have been asking me genuinely if I were disabled as if it's okay to do so. Wpuld you walk up to a stranger face to face and ask them if they were disabled?


    Wherever the concept of "censoring free speech" came up...imagine needing to insult minority groups because you are literally unable to use ANY other words. Also this isn't about free speech, which i firmly believe in. This is some person initiating a conversation to insult me by implying i am less skilled than the average human because to them disabled = no skill. I'd like to see them memorize the Periodic table in a day.

  • @EntitledMyersMain said:

    The Shining Chapter

    -Map: The overlook hotel

    (would include some of the interior and some exterior parts as well, maybe some jungle gyms in the maze)

    -Killer: The Caretaker (Jack Torrance)

    -Survivor: Wendy Torrance

    not sure how the power would work though

    Oooh yeah the hotel would make a sick map.

    Could also have Dick as a survivor, if we're going by book canon he lives.

    Maybe Jack's power or perks could have something to do with being undetected, teleporting to certain locations (static, random, or placed by him like the hag traps), being able to slow down survivors within his terror radius or something, breaking pallets/breakable walls in 1 hit (heeeeerrrrreeees Johnny!), even just speeding up like the legion.

    We should have Cujo as a killer lol

  • I had my whole team ditch me against the Trapper in Midwich.

    The Trapper isn't too hard to deal with in the first place, let alone a place where he can't hide traps nearly as effectively.

    It was great, I was in his arms as the 3rd person DCd. I saw more of him than any of my team. :/

  • Bias? I wouldn't say that but there are definitely maps that are weighed much more in favour of survivors (e.g Yamoka estate) and others much more weighted in killer's favour (e.g Hawkin's Lab). But I do find myself at Yamoka much more often than Hawkins for sure (as both killer and survivor) so idk

  • Camping not so much, although I find myself tunneled a lot.

    Actually, I just really suck at chases

  • https://deadbydaylight.com/en/news/the-blight-lore Tous avant la photo

    "Pour comprendre la condition humaine, vous devrez le surmonter. C'était le credo de Talbot Grimes, un chimiste écossais avec une ambition sans limites. En jeunesse, il était un enfant populaire -- il était intelligent, charismatique, et n'avait aucune crainte en disputant l'autorité -- malgré de ses grâces sociales, il était farouchement indépendant. Il s'est occupé la plupart du temps seul en explorant les champs proches à sa ville. Ce qui a commencé comme la curiosité d'un enfant est devenue mortelle après une expérience avec la digitale toxique. Jour après jour, il s'est trouver dans son lit, couvrait en sueur, il vomirait toute la nourriture qu'il touchait. Quand il a récupéré, il n'avait pas peur, il était fasciné. Il pensait que c'était magique, comment une seule fleur pourrait lui affecter fortement. Comme adulte, son ambition développait vite, ainsi que ses méthodes désagréables. Il est allé à l'école pour le médecin à Londres et excellait, malgré a plusieurs réprimandes. Sa volonté de faire ce que les autres trouvent immorales l'avait sécurisés une position avec la compagnie Inde Orientales-Britannique, et après sept ans il est devenu le chef. Là, il a accompli un produit chimique qui augmente la productivité et diminue le besoin de repos. Il était récompensé avec un labo au-dessous une prison à l'île Dyer. Là, au large de l'Inde, les prisonniers de la guerre d'opium sont devenus ses sujets involontairement, après du temps, il a créé une drogue qui permet les soldats a résisté beaucoup de douleur. Bien que la plupart des effets secondaires étaient minimales, il y avait des rumeurs d'une petite bande de soldats qui sont devenus fous. Comme des sauvages, ils massacrent les villages, et, après les avoir poignardés avec les baïonnettes, ils laissaient la populace suspendues aux arbres. Il n'y avait aucune reports officielles sur le sujet, et Talbot a refusé de se blâmer lui-même pour ce qui ne pouvait être que les histoires exagérées de la guerre."


    Français et ma 2ièm langue, donc je m'excuse pour les erreurs

  • @PatWesker said:

    https://forum.deadbydaylight.com/en/discussion/comment/1605778#Comment_1605778

    Ça tellement pas rapport, surtout que DBD est à la base fait au Québec à Montréal, le français devrait être beaucoup plus pris en considération que genre l'allemand.

    Moi je joue en français pis je m'informe sur tous les termes anglais de DBD pour pouvoir en parler dans des groupes ou sur le forum avec les autres anglais.

    Ceux qui veulent jouer en français ont ben beau, c'est pas pire que de jouer en espagnol ou en italien, le français est pas plus rebus que les autres langues qui sont pas l'anglais.

    Tu dois être le genre de puriste qui veut juste écouter les simpsons en anglais pcq c'est la langue "originale" alors que des dessins animés ça a pas de langue originale en soit, parce que ça demeure doublé d'une façon ou d'une autre, et que les simpsons sont doublés pour se rapprocher du public qui l'écoute.

    Je suis en accord, et ils sont situés à Montréal!

    Il y 24 pays qui ont français comme langue officielle et il y a environ 300 000 000 personnes qui le parle globalement.

  • @OldHunterLight said:

    https://forum.deadbydaylight.com/en/discussion/comment/1653451#Comment_1653451

    They added the rank reset bp what? They are giving bp for being rank 1?

    I mean, I don't actually know lol. Haven't gotten that far yet.

  • @Skelemania said:

    https://forum.deadbydaylight.com/en/discussion/comment/1653445#Comment_1653445

    Personally speaking, I felt a big sense of pride & accomplishment the first time I hit rank 1 on both Survivor & Killer & got to unlock the Steam achievements. Now, it might not matter to people with a lot of game time, or people that have already climbed that mountain, but anyone that hasn't gotten there before, I understand why it matters.

    Also, they've added rank reset Bloodpoints rewards now, so getting top rank actually means you get something. A nice little incentive for those that already devote a lot of time to the game.

    If the game has a built-in ranking system & matchmaking using said ranking system, it's not that far fetched to think that people playing the game will continue to pay attention to it as well.

    There's nothing wrong with a self-admitted newer playing wanting to accomplish in-game goals. Admittedly, the whole system does need an overhaul, and no one is claiming it's a true measure of skill, but it's still something for newer players to strive for.

    Well said.

    I didn't know there were bloodpoints in it...I just like watching the numbers change. I know it doesn't really mean too much, and I am fairly good at the game overall but it's a measurable goal that I like to pay attention to.

  • il n'y a pas beaucoup de support pour les joueurs français, je trouve. Vous avez le chapitre de silent hill (ou l'option de l'achèter)? C'était disponible pour les systèmes anglais le 16 juin, je pense. Je ne sais pas combien de temps ça va prendre pour une traduction, mais j'espère que ça vien