General Discussions

Open discussions on various topics
  • I've seen people using macros which allows them to flash their flashlight at an extreme speed. It appeared to be many hundreds of flashes per second. If anyone has issues with photosensitivity triggered seizures I advise against playing right now.
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  • can we not have the match end if the killer doesnt move for x amount of time? this would also make it easy to spot people botting to avoid this timer, if the devs really want to make the game fun and enjoyable to play, how about we do something about this? in the last 2-3 days ive encountered 4 of these, sure thats a low number, but thats one person, imagine how many people these guys are ruining
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  • Can someone run the numbers on this? I LOVE SELF CARE T_T
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  • Lightburning allows you to disable certain killers of their abilities. With killers like Nurse and Artist, being able to disable their abilities with a flashlight seems like a weird but good gameplay mechanic, both can are insanely strong when used properly. The main question is focused around Wraith. He has been in the game for a really long time, and even when he was first added, he was a r
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  • I just saw this when I was looking at the new Dev update. MauriceLIVES? (Please bring him back 😥 )
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  • I hope to see the hook timers being reduced from 60 seconds to 45 seconds, so that survivors have to act quicker and have less time to chill on generators, while also giving hooks the Cage of Torment treatment, where if killers are camping too closely(including Victor), the survivor simply gets transported away. This would still allow killers to proxy-camp when neccesary, but both killers and sur
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  • If anything, Self-Care needed more of a buff than a nerf imo. It was strong yes, but not that strong. Like, keed the Item Efficiency on it Self-Care has something going on for it at least. But oh well, I guess I have a reason to run COH over Self-Care now. ALSO! Overcharged is now a better version of Call of Brine :)
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  • JUST USE EVERY SINGLE GEN RUSH PERK THEY ADDED ALWAYS BRING BNP AND JUST LET THAT ONE GUY THE KILLER IS PUTTING ON HOOK DIE WELCOME TO GEN SIM 2.0
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  • BHVR needs to release the actual numbers for the overall playerbase that has been active in the last 30 days, its needed since crossplay is a thing. Yes we have Steamcharts for Steam, but we need an actual overall number of who is actually playing the game. Why? I (and many others) would like to analyze statistics as far as the playerbase dropping off. I posted in a thread just yesterday, statin
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  • Can we please make its auras more consistent? It used to work through gens. Now sound bubbles block all auras and it's the exact same color as a gen making it really inconsistent at actually doing its job. I'm all for removing the bp bonus with the huge grind reduction. But if bbq remains so inconsistent it's probably just going to drop completely.
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  • "Grimmy, CoH isn't in the dev update! No, it's unchanged!" Please wait a moment and let me explain. CoH shares the Self-Care penalty of 50%. When the perk launched, it even had the text "Self-Care" instead of "Circle of Healing." Self-Care is now getting nerfed to have a penalty of 65%. My question is, does this mean that CoH ALSO has the 65% penalty?
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  • Survivors are essentially skins of each other, so there's no real reason beyond personal achievement/personal preference, cosmetic differences, or perhaps pain noises, to actually unlock all perks on all characters. That being the case, there's an INCREASE in grind under certain conditions if you're a player with a lot of hours/progression. Let me explain: I have Cheryl at P3 Lv 50 with every pe
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  • For a little while now, I've started to play some killers without perks nor add-ons. For some reason I find that relaxing (probably something like failure theory or whatever it's called in English) and I believe it helps me improve. This week-end though, I've added one single perk : Franklin's demise. I did it first for a 4 flashlights team, thinking it would be more fair than simply using Light
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  • They all bring the same three perks: Dead Hard, Borrowed Time and Decisive Strike. The fourth slot is usually reserved for Circle of Healing, Unbreakable, Resilience or Spinechill. Sometimes they also bring a rogue perk but that's pretty much it. The foundation of these first three perks is unshakeable, it's maddening to see them every single match. I'm so tired of being ridiculed for picking m
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  • Just noticed this one, but was too slow to snap a screenshot. It's a reference to 'mines' and has a...very familiar killer in mining gear, wielding a pickaxe. For those who don't know, this is a reference to a very iconic Canadian horror/slasher/splatter film, that wound up gaining notoriety for it's amazingly explicit kills which are...quite something uncensored, even today.
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  • I don't normally make posts, however, I just went over all the recent perk changes and some of the perks left me a bit confuzzled. We're Gonna Live Forever: This perk I am quite upset about. Other than the current blood point bonus for each safe unhook or protection hit - the only other thing it offers is a 100% healing bonus to any survivor in the DYING STATE. I personally don't find this
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  • So, the devs promissed healthy changes for the game and a meta shake up, B U T they buff killer with all number changes (breaking pallets faster, genspeed decreased, ds stun reduced) and nerfed the strongest survivor perks, which helps Killer even more. The perk nerfs for killer are a joke, and we will see a tone more of games with 4-5 gens left… you can watch many streamers (and also average
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  • With generators taking longer, and basic successful cooldown taking less time, won't killers be able to down survivors trying to trade and buy more time even better now?
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  • but only 5 seconds, and the most played killer, if im not mistaken is huntress? so do the devs even look at their own stats or play the changes they come up with? heres how itll work (btw, changing the game based on high tier play, or low tier play, isnt something i feel a dev should be doing, thats not game balance) survivor gets unhooked, killer counts to 5, downs the survivor off the hook,
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  • They make it so the unhooked survivor can't just phase through the survivor who unhooked them to take a hit for them. I think this was the biggest issue with BT, I could go directly towards the unhooker and swing at them, but because the unhooked survivor has no hitbox collision for that split second they're unnhooked, they can walk through each other and the survivor with BT active can take the
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  • I can already see Surge be good on her. She is the reason why the other weak killers can’t have nice things
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  • Before speaking, I am a main killer with more than 5.6K hours, and I think that the DS should go back to 5 seconds, on the other hand, add in the deactivation of the perk that getting into a locker deactivates this perk. You cannot reduce from 5 to 3 seconds because it would imply more tunneling, if you really want to penalize the people who tunnel, you must return to a minimum of 5 seconds and
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  • This is not a request - we demand the Princess Heart cosmetic. When's it happening, guys? Also the ability to fire the Sexy Beam at the killer would be pretty cool, too.
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  • For me: Trickster. Really wasn't a fan of him. Hated facing him, didn't like his visual design (forget franchise, he feels like he's from a different genre of game) and just not a fan of ranged killers in general. That said, he's grown on me and now I play a fair bit of Trickster when I want something different. The only thing I really don't like is how many survivors will instantly give up o
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  • and im ngl, even tho some of my fav perks got gutted to certain extends im happy with these changes Overcharge and Call of Brine together are about to become op af for holding down that one gen together just don't eat me because everyone seems to be mad with the current changes (most survivors that is kek)
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  • Note: all this assumes Overcharge's growth will be linear from 100% to 400% and stay at 400% thereafter. Overcharge's gen regression: 100% the moment you kick the generator 200% after 10 seconds 300% after 20 seconds 400% after 30 seconds and thereafter, having so far regressed 11.25 extra charges/18.75 total charges Call of Brine is (I believe) 200% for one minute and 100% thereafter
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  • how many flan you got. i have 243 at the time of this post
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  • I know that there is currently a lot of upheaval because of the meta change and many players of both sides are lamenting the loss of beloved perks or combos, BUT this is exactly what I always advocated for. If an option in a game (in our case perks) sees way, way more usage then other choices, then chances are pretty high that its overtuned and just superior to the other choices. And while you c
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  • So if a m1 killer is camping a hook and if a survivor takes a hit to save will they not have enough time to pull the survivor of the hook now?
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  • Ok it's a video game but for me i love this game, i just want to know about the prestige, i want to know if i need to p3 all killer and survivers for receiving a present or not (i just prestige 3 3 killer ) i stress because i play this game until long time now and i don't want to loose outfit spécial like i miss the bright cosmetics because I played on console. Please please be clarified that ple
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  • Thank you BHVR, now i only have to wait 1 second when i'm in swinging distance instead of 2 to 3 seconds, god bless In all seriousness though, THANK YOU, this change to Dead Hard is perfect, it retains it's primary use while no longer being a obnoxious mistake eraser Keep the proposal as is going forward, please and thank you
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  • I know it is early to assess all the changes yet, but I would like to address some points that I think are important. Hex:Ruin nerf. Now 50/75/100% regression speed, and the hex is automatically destroyed if someone died/ or DC. *** I think the numbers should be 100/125/150 and I don't understand why the totem should break automatically when someone dies or DC Pop goes the weasel nerf
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  • You, yes that's right. YOU are given the chance to brawl with one of dead by daylight's many killers for a shot at glory. You are given a choice of three weapons; A baseball bat, a machete, and a sledgehammer. After making this choice you are then to choose one of the killers to brawl, each will be accompanied by their respective powers. This is a battle to the death. Which weapon do you choo
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  • I was alarmed seeing all the complaints, upon reading the new changes I can conclude the only people concerned should be campers and tunnelers. This is honestly a healthy perk for the game, a more fair and tone downed DS.
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  • BHVR: "It’s clear that [gens] are being powered quicker than we’d like. By slowing them down slightly, we hope to give Killers a bigger window" Also BHVR: Kicking a future 90 seconds generator with current PGTW would always destroy 22.5 seconds (25% x 90s) of gen progress as it is always calculated from the total progress (100%). Kicking it with the fut
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  • It might be a bit early to say, but going off of what I read, I doubt the DH rework will benefit anyone but killers that can hit over vaults, like Nurse, Huntress, Phead, etc., as well as some unique cases like Trapper, whose traps could be dodged by DH. The problem is that if a killer is chasing you to a pallet or window, and they have no way of hitting you once you're on the other side, (which
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  • TL;dr at the bottom. Yeah,I know, the news have been out for less than a few hours and what not, give it time, so dramatic, etc. But if you indulge me for a moment, after 3.2k hours playing everything in this game, I got experience to see what works and what doesn't. And the upcoming update has missed the mark on its declared goals. Details below. KILLER META Perk-wise, it will stay exactl
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  • Now when iron will gets nerfed we will see this again…
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  • Did Botany also lose it's Medkit efficiency buff?
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  • I'm actually excited for this could be a nasty perk to lose tracking on indoor maps
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  • For example: I feel a deep connection with Elodie because she is Black woman with black features (like me), does not scale on the petite/skinny side of the body type spectrum, and has amazing lore. I have a MAJOR attachment to Anna (Huntress) for multiple reason. Major reasons being her lore, the fact that she was my first ever Killer I gravitated towards and mained, and the BIGGEST reas
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  • In the Japanese version, it was announced as "Development Team Update June 2022" I also read the English version, but my English may not be accurate, please forgive me... ----- I will write down what I was interested in in order from the top of the notebook, so please let me know your reaction Shrine of Secrets Unlike before, where The Shrine of Secrets would offer teachable perks that t
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  • Keep in mind that this is about the new PTB 5.5.0, where Dead Man's Switch was buffed to activate by hooking any survivor. It is no longer limited to only the obsession. I tried out this combo on Clown, it seemed really powerful. Gen explodes from Pain Resonance after hooking a survivor, and the gen gets blocked for 45 whole seconds . However, at the same time, it has counterplay, I think? I h
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  • 2.5% how many seconds is that compared to the old kick?
    2 comments 31 views last activity
  • Make Self-Care a one time use perk. Healing speed same/slightly slower as a using a brown med kit but you get ONE use. The new planned changes punishes Solo/ non SWF players dramatically. Nothing is more irritating than watching 2 of your teammates self-care in the corner while you're on hook approaching second stage, while the 4th being chased by the killer. It doesn't matter whether
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  • Botany knowledge, Lightweight, BT, WGLF These are probably the best perks outta rework sadly BT is still a staple if not even stronger now that it has haste
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  • I see a lot of talk about P0-50 but what about P1-P3. Will we gain prestige levels even if we are alread P1, P2, P3? If you're already P3, will you be P6 if enough perks were unlocked? If not then the next 3 prestige levels gain us nothing.
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  • Will this perk still deactivate after 2 minutes if nobody goes down in that time? Or is it being changed to be entirely dependent on a survivor going down before it deactivated? If it’s the latter, then there’s going to be a huge issue with AFK killers.
    2 comments 71 views last activity
  • We probably all agree that it was time to reduce the grind and this is a good solution from the devs. But: all of you who have put many years, hours and bloodpoints into this game and have also prestiged, invested tens of millions of bloodpoints, lost countless items, offerings and addons... and for all this there should now be a special icon in the result screen! This is an absolute insolence
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