General Discussions
Open discussions on various topics
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https://twitter.com/DeadByBHVR/status/1538899547098841095?s=20&t=EY2Ww9GAT8Qis7PHgYSndw Gotta say I'm not too big of a fan of the look of it, but it's very nice that we can finally see the survivor players' characters in the tally screen108 comments 4,441 views last activity
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On not screwing up this update. Although I think the dead hard "nerf" was a bit disappointing all things considered this patch looks very good and is only going to help the game. I'm excited to see it play out on the PTB0 comments 51 views last activity
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I think they did a pretty good job so far ! Keep in mind that this is just what we will get on the ptb next week (if there is not a last minute change) and they will ajust according to the feedback. So continue to give feedbacks ! But let's be honest, those who are complaining cause "boohoo I cannot use DS anymore, boohoo, BT changed", we all know you will use Off The Record. I mean 80 seconds on0 comments 31 views last activity
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So as most of you have probably already seen, gens now take 90 seconds instead of 80. This is how long gens currently take with multiple survivors: And these are the new numbers: To calculate this you need to take the combined repair speed of the survivors (eg. 2c/s for 2 survivors without prove thyself, or 2.3c1 comments 41 views last activity
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I’m so happy this is getting fixed and addressed I think I’ll be coming back after these killer changes😊5 comments 91 views last activity
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Because with how it is right now and even how it seems it will be with the new changes. There's zero positives to getting multiple hooks on multiple survivors. It's just a big waste of time and will usually lead to a loss, but if you don't you get berated and yelled at for "tunneling". All the positives exist for tunneling and yet there are ZERO positives to me getting 5 hooks - 8 hooks witho0 comments 21 views last activity
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I know that in theory it looks nerfed and maybe it is a little but I think people underestimate how long one second is. This perk is still going to be a third health state when used properly. There are a lot of times where you are one second away from making or not making a pallet or a window. Running Dead Hard? Congrats you get a third health state and/or make a pallet you otherwise wouldn’t h1 comments 51 views last activity
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Strengthening of the camping and tunnel. The only perk from the tunnel is the Decisive Blow buried in the ground. The basic borrowed time is useless, the killer will just count to 5. Very fun gameplay as a survivor, sit for 90 seconds over the generator, given the killer's slowdown and regression perks, you'll need to sit over the generator for ages. Not an opportunity to escape to the next0 comments 51 views last activity
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The biggest problem with Borrowed time (from killers perspective) was that even is killer didnt want to tunnel survivour could just easily take hit for their unhooker which is rly annoying if u play fair. Please do something like taking protection hit would negate effect of the perk.1 comments 41 views last activity
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I didn’t see it mention anything of it. I just want to make sure, I don’t want to see this perk + Sprint Burst in play1 comments 51 views last activity
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Curious with the event going on and the announcement. How many levels to get p3 upon the July update?0 comments 21 views last activity
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How exactly is this going to work with babysitter/guardian? Is it doubling the timer? Or will it just not work anymore7 comments 91 views last activity
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While it was always a high usage perk, no one brings it at the top level because it wastes way too much time to heal off of it. Now, new survivors will be spending around 40-45 seconds healing. Solo survivor is a pain as it is, I don't want more reason for my teammates to do nothing all match.7 comments 221 views last activity
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I knew some people complained about it being active during end game... but reducing the stun from 5 to 3 seconds... what gives?32 comments 401 views last activity
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There's some characters I don't main but occasionally use to change things up. I like prestiging them for the bloody cosmetics when I can, but now thats going to be levels 4, 5, 6 instead of 1, 2, 3? Basically double the BP grind? This is severely punishing for the those of us who just want the bloody cosmetic..0 comments 21 views last activity
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Off the record and overcharge might be the two strongest perks in the game now lmao The killer buffs too, especially against holding W <3 Loving this update already31 comments 1,811 views last activity
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I cannot find the masks because it's too hard to find. Has anyone else cannot find it either because of it?10 comments 122 views last activity
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This discussion has been moved .0 comments 1 views last activity
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Because killers are the weak ones... not survivors. Killer is the role that's struggling in this game... not survivor. I don't get what is so hard to understand. Killers are the one that need the buffs because quite genuinely, it's a painful experience to play killer. Unless you're playing nurse. It's just a constant trend of getting rocked every single game. Like I don't know what ya'll wanted1 comments 101 views last activity
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Will the PTB next week show us what the perk tier to prestige conversion is like? If not, can we get some information on the conversion rate? Basically if I'm ~a perk tier or two off of getting a prestige level it'd be nice to maximize that prior to the release.3 comments 111 views last activity
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Generators: The time it takes to complete a generator has been increased to 90 seconds. Kicking a generator as a Killer will remove 2.5% of progress. Killer: Breaking pallets, walls, and kicking generators are now 10% quicker. The basic attack cooldown is reduced by 10%, and Survivor’s speed boost upon being hit is also reduced by 10%. Bloodlust tiers will now activate after 15/25/35 seconds.16 comments 331 views last activity
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Previously, a new player could buy Bubba, get BBQ and then use that to gradually build out their roster. Now, while us longer time players will have the benefits of many perks unlocked via prestige, it's going to take much longer for newer players to fill things out. Or am I missing something obvious here?9 comments 121 views last activity
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So it becomes absolutely useless perk? Becuz it gives no benefit according devs description. Screenshot_20220622-172611_Chrome.jpg6 comments 161 views last activity
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Extending the Endurance-Effect AND the Haste-Effect makes it very toxic for killers vs. SWFs. Bodyblocks for the wins. Or do I understand it wrong? Invincible unhooked survivors. Id love to see them on RPD staying in the corridor behind the unhooked survivor....2 comments 61 views last activity
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Quicker weapon clean and less survivor injured distance. Im not the best at math but im sure it will be a noticable buff? What you guys think?3 comments 81 views last activity
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Here's Jake's perks rework (before PTB of course): Nerf : Iron Will : Grunts of pain reduced to 25/50/75%, desactivates when exhausted. This perk is used to lose the killer in chase, aka when you're exhausted, even if you believe 75% noise reduciton is enough (it's not, literally no ones runs iron will a T1 & T2 bc it's only good when it's 100%), the perk will be absolutely useless now12 comments 172 views last activity
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It's currently 8% but it says that it's gonna be doubled, so does that mean it's gonna be 16%? I feel like I'm misreading it cause that seems like quite a lot.4 comments 81 views last activity
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I havent found a discussion-thread around a Killer, so I think its not the worst idea to have a Thread for discussions around one specific killer. As a Freddy-Main, Ive decided to open this discussion, especially for discussions about his addons.... In my opinion, Freddys Basekit is really good (for an M1-Killer). He has a little Anti-Loop-Technique and a decent Map Pressure thanks to his - in m52 comments 1,032 views last activity
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Massive update in the killer”s favor. The nerfed perks on killer side are hardly nerfs, while survivor perks get hard nerfed. Killer perk improvements are very good, while survivor perks changes are so-so at best. They really do hate survivors.19 comments 251 views last activity
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Can you still perform vaults, pallet drops, etc when its active for that one second? If so the issue with the perk isnt really fixed, instead just made more situational.2 comments 81 views last activity
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Okay. I've got Myers completely maxed out - he has all the perks in the game. So I'll have his perks unlocked at T3 for everyone. But let's say I've got Onryo with 2/3 of the perks in the game. Does that give me P1, so level 1 CoB for everyone, or is that enough for p2? P3? Does anyone know the breakpoints on this? Just want to know where to stuff my BP before the changes.1 comments 21 views last activity
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It was already a bad perk for the team in the hands of poor survivors And now its speed is nerfed Now those bad teammates will waste EVEN MORE time Please just completely rework it, make it something to do with medkits or something please i beg.0 comments 21 views last activity
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What happens if you don’t down a survivor at all??? Will the gens be blocked forever?4 comments 81 views last activity
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At higher skill games, this perk is basically glued to your build so that you can have a leg up on first chase without having to worry about generators popping. Even with all of the newly announced changes, I still don't see this perk coming off of my build because I still need it for that early game pressure and to force survivors deeper into the map. I think a mini corrupt intervention should0 comments 21 views last activity
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Just make surv intangible till he do one of those Conspicuous Action? So it actually fix the problem like camping bubba that hit you with chainsaw on the borrowed and then hit you again and also the pesky bodyblocking now surv can cover their friend for 5 secs to reach a pallet.0 comments 21 views last activity
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Anyone noticed how this update adds several new ways of increasing movement speed? Hope also got it's duration removed. Do you all think movement speed builds might actually be a silent meta now that vault speed build has been nerfed and base game changes are now a thing?2 comments 71 views last activity
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Is there a map offering for garden of joy? I havent gotten to play on it yet. It just popped up but the killer dc'd immediately.10 comments 691 views last activity
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I'm still reading through the notes, but: General Killer Improvements The average kill rates (how many Survivors are killed each trial, on average) are a little lower than we’d like – a sentiment echoed by many community members . _________________________________ Oh man, Imma copy and pasta the crap out of this anytime it becomes relevant in a thread. That is all. Share your favorite fre7 comments 181 views last activity
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I can see the anti-tunnel is strong with this one. Many of the changes are interesting and understandable. However I'm not sure how Dead Hard is better. The way I see it, survivors have a bigger window to activate it and will sill get a speed boost if the killer dares to hit during that one second window he has to guess. If there is no indication of Dead Hard being activated, it may very we4 comments 71 views last activity
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Moved: The New Perk/Gameplay Changes...Mostly Good, Some Potential Huge Issues. Comprehensive Feedb…This discussion has been moved .0 comments 1 views last activity
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