General Discussions

Open discussions on various topics
  • Hello there! EAC updated recently with wine specific codepaths, meaning games(more recently Paladins) can be run on Linux even if they are not native. It's up to game developers to use it however. Please, we do not ask a native port, just allow the game to run via Wine and CodeWeavers and the community will do the rest. Thank you
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  • good survivors wouldn't get killed by that. The only thing that is worth anything is closing the hatch as killer (PRAISE THE ENTITY) 3 minutes is a lot of time. I would make it 2 mins after the last gen is repaired. I mean if survivors do there job they earn a win. but I'm not sure how late game killers or weak killer will play with this. Remember me is 30 seconds at tier 3 and blood warden is 60
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  • thank you so much, devs. my tail is wagging so hard right now that my eyeballs have crossed. just before i came to work tonight, i faced the obligatory 4 man terrorist group. i leatherfaced 2 of them at once and they promptly quit. the remaining 2 took it upon themselves to take the game hostage and i ended up leaving my console on as opposed to looking for them. i don't care what anyone say
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  • Does it only start the 3 minute timer after either the hatch is closed or a gate is open? They said the killer can open the gates or close the hatch to trigger the collapse. This doesn't sound very good imo. So do you slug/hope to hook near a gate?... Would be cooler if the survivors had 3 minutes to open the gates while the killer is actually able to defend them. Gen completion should trig
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  • I watched the video twice and it seems like that the survivor will die no matter what once the killer closed the hatch. The killer/survivor could basically go afk cuz there is no point to try right? Tbh, it sounds like a punch into the face for solo survivors again. The idea of McLean back then was much better, cuz it took skill on both sides instead of luck who founds it first. Well, at least
    Dev
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  • WAIT WAIT WAIT! Read before posting this isn't a "Killer OP" thread. So basically here are the games top 5 Killers according to most people (not in a particular order): Nurse Billy Spirit Hag Huntress Between these 5. Nurse and Huntress require a TON of mechanical precision, Hag and Billy require a lot of planning and map awareness, and Spirit requires you to outwit the survivor you are
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  • Somebody explains to me what happens in the time 0:34 seconds where dwigth is running without sense are the 4 survivors alive and 4 generators are missing and the collapse of the final game is activated, as it could be possible that the collapse of the final game is activated? that some moderator is present or someone of you with experience and explain to me that it is happening I would thank you
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  • It's ironic how some killers have no collusion at certain situations because it creates unfair gameplay such as Freddy (so he can't be body blocked by awake survivors that he can't hit) and Myers while stalking (so he can't trap survivors in a corner and stalk) etc, but then the Spirit aka the one with a ghost body still has a collusion while phasing (WAAAAOW!) which first makes no sense and seco
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  • Yes, i'm the guy that quitted dbd around a month ago and drew every killer. I've seen this upcoming Endgame collapse update and i gotta say, i'm pretty impressed. But, apparently, a lot of tilted survivor mains got mad and began crying. Ffs, you have 3 FULL MINUTES, even more if somebody gets downed/hooked. Is it really that important to chase the killer in the endgame and bully him or waiting fo
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  • Because now i have more of a reason to leave my teammates if they are going down like flies and playing like bots. While it may be considered cowardly, i play this game solo and i have been doing so since 2016, and i am sick and tired of getting ranked with people who don't even understand the core mechanics of the game, and somehow manage to go down in a couple of seconds, barely providing any
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  • Is there not going to be some sort of Easter event or anything.
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  • Did they say the hatch opens no matter what when there's 1 survivor left? Can a survivor beat me to the hatch and escape after doing ZERO gens? Somebody pls tell me I heard that wrong or misunderstood it.
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  • These are the end game perks that i believe will either be too strong in endgame collapse, have potential to work better with it, or won't work at all due to its introduction. Tell me if i missed any. *NOED (too strong) *Blood Warden (too strong) *Rancour (too strong) EDIT: Rancour wouldn't be too strong, could just be reworked *Dark Sense (could work better eg. activates when we enter endg
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  • Holy heck who ever did the animation for the entity grabbing and taking the survivors away Fantastic work! This alone is the coolest thing that's been added to DBD in a loooooooong time! Cant wait to see the Endgame in action.
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  • So the Devs posted an update on Legion and the Q&A in it they revealed that Frank's Mixtape will now take away 25% of the Bleedout timer. This is useless, the new Deepwounds is a joke, it won't go down in the TR so you need to leave so it will go down, and it pauses when they Mend, this means there is no situation where the DW timer being shorter is an actual tool or threat, it cannot be used
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  • Wait and try playing with the collapse before you all start complaining.... I think it will be awesome, but how can anyone know... we havent tried it yet!!
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  • Now i'm tired of this... i just played a game against huntress... and head on wont work what so ever, she comes to get hatches, i jump out.. no exhaustion what so ever. and she hits me..... no stun....... happened every time.... I have seen multiple posts about this... and the devs never answer any of them.... Fix ur ######### or else i'm out. I dc's that game, i think disconnecting because the g
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  • Was in a game with a Billy who tunneled off hook and camped 2 hooks for the last generator so he was pretty sweaty already. I decided to gamble and instead of escaping, try to unhook both survivors. Long story short I got one off hook then they got downed and Billy chase me all the way to the door, and along the way I tried to drop a pallet but it didnt render the action so I crouched a couple ti
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  • now that the hatch will open no matter how many gens are left, left behind should get a permanent speed buff when survivors die, not when you are last one
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  • Does the timer start when the last generator is powered or when an exit gate is open? If the timer starts only when the exit gate is open then survivors will just hide until the killer opens the gates.
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  • So in the video the narrator says that after there is 1 survivor alive the hatch will spawn no matter how many generators have been completed. Will this affect the current hatch spawn mechanics? Will it still only spawn early if there have been x+1 amount of generators done(x=amount of survivors alive)? Also how will opening the gate as killer work? Can he instantly open it or are there any prer
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  • Injured survivors are revealed within 64/96/128 meters. Each time a survivor is injured or put into the Dying state within 16 meters of the killer, the killer's aura is revealed to you for 4 seconds.
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  • I just had a match agenst some good survivors I was playing as freddy. They finished all but one Gen left and I got all 4 of em. Soo no killers are not weak at all. Also I was shape and I got 3 of em. Also tell me what match you enjoyed as killer today or yesterday.
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  • Maybe I must’ve missed it or something but I’m a solo player, and sometimes my teammates die way too early causing me to lose as well. I don’t mind losing, but with the new end game I feel like chances of escaping will be much lower, especially with the hatch being able to be closed WITH a timer along. I genuinely do try to help my teammates, I do generators, heal others, hook saves, etc. But I
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  • So I have two main questions with how the Endgame will work in the upcoming update. 1. The gate seems to get fully powered once the Killer closes the hatch, no matter how many gens are left. Will this not present the same problem but a different position? By that I mean instead of Survivors camping the hatch, won't they just camp the exit gate and wait for the Killer to power it up for them i
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  • If someone can enlighten me on this cause I can't find a purpose for this. It's just plain boring. Also why does the cooldown freeze when I dodge a lobby and open the store before the 5 seconds have passed ?
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  • This can be as a killer with NOED, or as a survivor against NOED. I'll start: I was chased by a decent Nurse for 2 gens (im pretty good at juking one), and the gates powered and I was going to attempt a Quick and Quiet locker juke to escape, so I went to let her hit me to do it but I got NOED to the face 🤣🤣🤣🤣🤣. It was so funny because I was so confident with my juke working 😆.
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  • Since I'm getting criticised for only complaining, I'll phrase this as constructive criticism. Formatting is borrowed from @Kaalaxi THE LEGION The Legion’s base movement speed is increased to 4.6m/s Buff counter to 1, this one should be a no-brainer as that has been requested the most ever since the 2.4.0 PTB. The Legion’s Terror Radius is increased to 32m. I see why this woul
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  • im new to nurse i can see where there running circles around the boxes or even a car and i still get looped as nurse? where do i aim? they change direction so i aim a little behind them to hit them. but they end up running forward. so i aim to where there running to they run back lol so i aim at them then it auto aims on to object then it repeats for to long. nurse getting looped ha hah need he
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  • I am a rank 16 survivor/killer (yes, fear me) and have been going after adept achievements lately. 3 done so far. I have all dlc except ash. I haven't played as half of the survivors. Should i really level them all to 10 for this? I have 900k bp, have ruin, and just bought bbq from shrine. I have 4000 shards that I'm saving for nurse's calling & M&A. I would only play killer for the d
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  • I would love this to catch up on all the new content out lately. Does anyone know if the Easter celebration is on this year or not? 🐣
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  • Complaining about Hillbilly, Nurse and Spirit being able to patrol the two exit gates. Meanwhile survivors were never even suppose to be able to escape with the failure to complete two generators to even have access to the hatch. Like, if y’all want free ez escapes just say so like dang. You can literally do nothing and still have 5 gens up and escape. Not to mention if you find the hatch first
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  • A survivor has a Reverse Bear Trap on them during the Endgame as the last survivor? If The Pig closes the hatch, the survivor is nearly guaranteed to die if the Endgame timer isnt slowed down whilst the trap is on. It's up to RNG to save the survivor's life. As a person that plays Pig and a lot of survivor, I am curious how this'll work in practice. I can only assume that the survivor has no cha
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  • I noticed some of my suggestions made it in, however, I never intended for the change that disallows legion to use his power whenever he wants. I know he’s a 115% killer now but still I’m worried. Only time will tell, apologies if I contribute to the slaughtering of my favorite killer to main. I also hope the terror radius halting deep wounds is removed, or at least only applies to the person t
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  • Love the idea of the new endgame, but when it comes to just closing the hatch, isn't there a simpler way they could've done it? They could've done something like the killer closes the hatch, and after a certain timer it respawns in a new location. Is the exit gates being powered by the hatch close really necessary?
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  • With a show of hands... Who is going to try and get the entity to kill off all 4 survivors with the new end game collapse? ✋
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  • Are we getting double bloodpoints for this easter??? 🤔 I think that would make community even more excited.
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  • This was probably Freddy's best perk, and they are tweaking it? Something tells me that they are going to nerf it a bit. I hope I'm wrong. What could they possibly due to this perk? I feel like it is very very balanced as it is.
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  • I mean, he is the only survivor that doesn't looks so self-secure and is suposed to be a leader, so what's the point about looking scared if he's not while in the match?
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  • Ok I got a nice little story here, from my experience yesterday with a Billy, and I'll try to explain why being toxic is very, very bad and can often bite you in the... yeah, you get what I mean... Ok so it started with me in a casual SWF (no mic) playing survivor for the first time in 5 months. I was all the way in rank 14 unfortunately but I didn't bully any killers 😊. So I was in a map, the M
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  • Everyone thinks that its easy to win chases against him, but I always get tunneled when I face them. I lm not bothered by tunneling when I know how to counter a killer, so it really frustrates me as I'm going to be downed fast . How do you guys counter the legion?
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  • Edit: I foresaw the Endgame Collapse two months ago, see thread below. The following issue is not new: One or two exit gates are open and survivors don't leave. They aren't waiting at the exit gates but hiding somewhere on the map just to troll the killer. So a time limit for the survivors is the logical consequence and has been brought up by the community before, I believe. I'd like to
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  • Even though I hate your balance changes around the Legion... I'm so happy with your changes to the end game :) Thank you very much!
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  • Devs listen to their community. God bless the devs. End game collapse was NEEDED and is now finally being worked on to come to live servers. You save a lot of angers, sweat, tears and TIME for all killer players. Btw the end game graphics look great!
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  • With this new killer can close the hatch thing... And the whole catering to the killer these past few months have made this game so unenjoyable... What is the point in having the hatch anymore?? The killer is the sole reason for the stand off. So you keep taking away from the survivors and giving to the killers, your not going to have any survivors left to play. You have officially killed the fun
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  • The timer will pause if Blood Warden activates, right?
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  • So whats the point then? They basically can still sit around and plan their way to save someone. Why make a clock but slow it down for pivotal moments where it would actually help a killer?
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  • It looks really cool I'm soooo hyped!!!!!!!!!
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  • We all know that tunneling is a big problem with the game. Optimal play means that going after one survivor until they die is the best way to reduce gen repair speeds. Solution? Modifiers: Basically I propose the addition of a buff called Urgency and a debuff called Crippled Urgency: Every time a survivor is hooked or reaches a new hook stage besides you, gain a 5% boost to gen repair, healing,
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