General Discussions
Open discussions on various topics
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In its current state, it is almost needed on many killers because of how horrific map design is for killers. If 80% of your killer players use the perk, shouldn't it signify an underlying issue to the mechanics of the game? What's a killer like Huntress going to do on Red Forest now? This change would be entirely fine if maps weren't designed so poorly, and made survivor-killer chases rely on0 comments 31 views last activity
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boy oh boy, you know something isn't right when ya boy himself steps out of his forever hiatus from the forums to make a discussion about the 3.5.0 changes. let me just skip everything about it and jump to the ruin changes. With the 3.5.0 patch Ruin will now always apply a regress on gens that aren't being worked on and increasing the overall regress for up to 2 times the normal regress speed.16 comments 271 views last activity
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Now that Ruin isn't strong enough to be a Hex perk make it a normal perk. Something similar happened in the past when NoED was deemed too powerful and became a hex perk to balance that power. Ruin should no longer be a hex now that it has been nerfed to such a degree.5 comments 111 views last activity
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You're sayin' that if a survivor spawns on top of your totem is not a risk? You're sayin' that if i have a perk that i can loose it's slot at anytime and being useless? Isn't hex perks mean't to be high risk high reward? Then why nerf Hex:Ruin then? If you're gotta nerf Hex:Ruin, why not see the stats how long the perk lasts?1 comments 31 views last activity
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In the patch notes the devs noted that you would no longer be able to see anyone's ranks on the scoreboard. So now you won't be able to see ranks at all. Which is a band aid fix to get the community to stop complaining how your rank1 solo survivor aS$ just played with three ranks 20's and a rank 15 killer. Like i just played a solo game at rank 3... My team was all red rank but the killer was a r2 comments 41 views last activity
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Balanced landing, insta heals, ds and all the other nerfs helping killers as usual. Not only that but killers have camping, tunneling, noed, and overpowered killers. This game is so killer sided35 comments 2,752 views last activity
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Hi, so the forums are on ######### fire at the moment because of this Ruin change. I honestly don't think it's that bad, especially if it applies Surveillance (which I honestly think would be a good idea, if it's staying as a hex perk). There's just one thing I think should be changed: I do not believe this new Ruin should be a hex perk anymore. I get that all of Hag's perks are meant to b6 comments 151 views last activity
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And I don't mean like for a couple of days or a week I mean like completely stop playing dbd? Especially if you got some new games over Christmas. It's funny, first week into Christmas break I was just playing dbd only, then second week came and I stopped playing it and played r6s instead and remember how fun that game is, more fun then dbd. 3rd to 4th week in and I got ark survival and cod mw68 comments 2,302 views last activity
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I don't know how you test new perks and decide things. To be sure of one thing I feel as all dev's are survivor mains. They barley play killer and when they do they suffer like the rest of us. They just don't do anything about it because they don't either know how or care to do it. They finally fix D-strike after it being out for months. When a survivor has a issue though it's patched in a hotfix0 comments 391 views last activity
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I'd like to point out that the leaked tome challenges include Key escapes. Who's still going to purchase the next battlepass with all of this "balance" going on?9 comments 161 views last activity
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I'm cool with Doc and Gatekeeper, but what did ruin do to you? This isn't even Hex worthy anymore, most hexes don't last till a few generators anyways, but now if I reach even rank 6 I won't play killer even if I was payed. I never knew how much I needed to play Billy till now JUST to find survivors, I used ruin so I could get some hits in at the start and atleast slow the game down just a li29 comments 731 views last activity
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Have you ever wondered why you always hit the hooked person instead of unhooker? Auto aim? - No. Just played a huntress game where I watched twice my hatchets go through the back of 2 different unhookers as soon as unhook animation started. There was no dead hard, lag or crouching - the hatchets went right through their backs at the beginning of the animation(which they didn't cancel) and hit a h0 comments 71 views last activity
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*using Make Your Choice as a timer for DS* *realizes I can use Make Your Choice as a timer to know when someone whose Reverse Bear Trap activated on the hook is down to 1m30s (or 1m00s with Tampered Timer)* This is a development I am pleased with.0 comments 1 views last activity
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Brief pause after Shock Therapy so you can't deny a pallet/vault and attack immediately. Also, Snap Out of It nerf is O_O32 comments 481 views last activity
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So I watched the movie "the midnight man" (2018) and I thought he would be an interesting killer since his whole thing is being part of a game already This is what I came.up with, (I'm aware parts of it are kinda broken but this was just off the top of my head) Midnight man Is invisible until he sees a survivor for a certain amount of time (like ghostface ability but it activates passivel13 comments 112 views last activity
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In light of the recent ruin changes announced, the devs have said it will be useful for later game however ruin will usually be destroyed early game making it completely useless. So my suggestion is it only activates when 2-3 gens are completed. I think this would help a lot and have ruin be actually useful0 comments 11 views last activity
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I like seeing a pre game lobby ready up in 10 seconds I don't like seeing Insidious 3peat on bloodwebs4 comments 31 views last activity
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Come on, I can’t be the only one. This is possibly one of my favorite killer hexes just cause I enjoy hearing people fail generators, even sounds like a musical I call it musical gens12 comments 71 views last activity
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So you acknowledge that ruin is "used in 80% of red rank games", and "45% in the entire userbase". So instead of thinking huh maybe games are going to quick, MAYBE that's why it's used so much let's address that and add something to extend the games so both sides can be happy. Nah guys lets nerf ruin instead and ignore the giant generator shaped elephant in the room. BECAUSE and i quote "Its puni17 comments 191 views last activity
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Ok so like honestly it doesn't matter whether I'm a killer or survivor main. I am a killer main at heart, but play survivor more because I can't play killer with my friends without needing at least 3 more of them for a kyf lobby. As a survivor I definitely found it annoying to face ruin almost every game, and as a killer I hated that I had to use it every game or risk getting rushed. At this0 comments 101 views last activity
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I feel like the biggest issue with the current proposed notes and the cause of so much outrage is the language of the developers notes. It references only the survivor side and is very much from a survivors point of view. I'm not attempting to accuse of survivor bias but the notes really come off badly. Doctors issues are not mentioned a single time in his own rework notes, Only how much1 comments 41 views last activity
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There's really nothing more too it. Im mostly bored of the game. I've seen the new challenges and they're lame just as the last set. New killers are always lesser verisons of previously designed killers in game. The community makes my stomach hurt sometimes... Literally reading stuff you people say to others or myself can be sickening. The devs also lack a decent track record. I'm not leaving due20 comments 301 views last activity
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Obviously, the recent changes announced to Hex: Ruin have caused an uproar among a lot of community members, so it got me thinking, what are the inherent problems of Dead By Daylight's design? Some believe that simply increasing generator repair times will fix issues with generators being done too fast, but that doesn't account for the other issue, the fun factor of the game. In my personal opini16 comments 111 views last activity
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Hi all, Like many that have been voicing concerns as to recent changes I, too, have a few comments, concerns and criticisms that I care to voice about a game that we, as a community, care about. To give a brief background: I'm a relatively new DBD player (having owned the game for around three months) that just hit the century-and-a-half marker in total hours played. Since joining the playerbas0 comments 101 views last activity
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Matchmaking. I’ve been sitting in a lobby with two buddies trying to play for 15 min. This is nightly. As killer I get instant lobbies. This sucks. Why isn’t this a bigger priority than the stupid doctor and hex ruin?0 comments 21 views last activity
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They are not benefits at all my ass. "Survivors who are working on generators are unaffected as the perk no longer affects Skill Checks." This is just stupid, so instead of a learning curve to learn how to hit hex skill checks, you're just baby sitting every survivor? "Killers must be active in pushing Survivors off generators to get value from it." Okay just put more pressure and stress onto k0 comments 31 views last activity
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Ok, ok, we will check all changes on PTB etc. But in theory - killer needs some time to start regression (damage genarator) and survivor can instantly stop it by tap. I think, it would be honest at least add some time for repair action just to stop regression. Especially this problem will be very ANNOYING for killers who will use nerfed Ruin.9 comments 81 views last activity
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I am just going to put this out.. I have noticed matchmaking get worse as a survivor long que times. As a killer I constantly get matchmaked with red ranks all the time regardless of my rank. (been learning oni been depiping like crazy) I know personally alot of killer mains that have uninstalled dbd also around the oni release. This new change to ruin will make matches go faster there in0 comments 21 views last activity
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The devs continue to nerf killers relentlessly and pretty much have the killer players like. . .0 comments 11 views last activity
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Who cares about ruin? Against good competitors it's a worth less perk either way. Some groups don't even bother hitting the totem, they just quad tool box their way to a 3 minute game. Let's be honest. Not many new people want to wait 10 minutes or more to be a killer, so they choose survivor! Meaning... why would dev's not cater to the survivors if they're the ones bringing in the new money?0 comments 11 views last activity
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The worst part is that he's not getting changed because of his low viability at higher level gameplay but because survivors dont have a good time playing against him. People complain about him being able to easily track survivors when that only happens if they get their madness up, surprisingly its really easy to tell if your madness is going up looking at the right side of the screen, then deci1 comments 31 views last activity
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Before this I would have suggested a secondary objective to balance gen times. But since that obviously isn't happening, there needs to be a change to gen speed to balance the loss of Ruin. Even another 10 seconds per gen might be acceptable. I'm fine with nerfing Ruin, but with the unreliable nature of Hexes (a.k.a. lasting 30 seconds), you may as well have deleted it from the game. It was only1 comments 21 views last activity
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Here we have the graphs over the years baed on nerfs/buffs. Its missing the last year but the tendency its basically the same. So, my question is, how can you say game is Killer or Survivor sided, when it seems clearly they seem aware of the balance of the game and are trying to improve it? Also people sayin9 comments 91 views last activity
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Hello all! I am a disgusting survivor main, here to share my thoughts on the ruin changes. So.. i get why they may have wanted to change the perk, since it would have been amazingly unfun as a new player. Also it required very little thought or effort from the killer. The perk just kinda existed and the killer would get stonks. The new Ruin makes it so that survivor will want to make sure th3 comments 71 views last activity
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This discussion has been moved .0 comments 1 views last activity
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just a question for the peeps on the forums4 comments 41 views last activity
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So in the last dev stream, it was mentioned and confirmed that the new ability, Static Blast, would incur an entire tier of madness. In the recent dev post, it was worded to suggest this is no longer the case (less than 1 tier of madness for a SB). Was this changed? If so why? @not_Queen @Janick @Peanits4 comments 61 views last activity
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Each rework or balance change opens the discussion about the ammount of frustration and challenge that makes the game fun. Fun and frustration are both subjective emotions biased by personal experience and therefore the discussion never truly ends. To make things even more complicated, the game is supposed to be asymetric and terrifying, with surviving being something to be proud about. But if t0 comments 21 views last activity
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I don't understand what devs are thinking. Aren't killers using that perk to slow down the game due to how fast the game can be over without it? Personally, i don't care about the emblem, pip and rank since they are all broken (both survivors and killers), and i believe many people here feel the same. So how come they came out with this conclusion? Assuming killers using certain perks just for18 comments 201 views last activity
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You can't stop to take feedback from your community at least one time. Is it so hard to see that you are balancing to much around survivors and not giving the killer side of your game any attention? Something needs to change maybe testing changes a lot of people suggest like rule set No. 2 base on pig you do have a test server so use it more!6 comments 91 views last activity
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I'm no "OG" player since I started this game in august but I've noticed THERE'S NEVER BEEN A FLASH, TOOLBOX, OR KEY nerf and though i'm glad they nerfed insta heals. Gen progress never has been nerfed, not a single perk as been nerfed except for borrowed and DS, and now ruin has been nerfed but this isn't a rant about ruin, It's about how I haven't seen a nerf besides insta heals since I've star5 comments 61 views last activity
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The feedback...The Salt...The genuine posts...The troll posts... It's gonna be better than Suzie's soaps!17 comments 151 views last activity
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without a doubt the killer community is extremely toxic and bullying towards devs. there are 2 sides to this game and i don't see survivors bullying devs like this . its disgusting. devs should not even pay attention to these kind of players25 comments 261 views last activity
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You are creating problem where there is none and here is my opinion why. I am playing your game since last summer so i am fairly new to it but i have years of experience on a countless other games and thats why i think that my opinion is somehow valid since i fit in the category that you are trying to "help" with this change. I mostly play killer but have been playing a lot of survivor too whic0 comments 21 views last activity
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Now, I've seen a lot of controversy surrounding the updated Hex: Ruin. I'd like to give my opinion on the matter without the use of excessive all-caps and insults towards the devs. I truly understand why they want to change Ruin, but the way they did it baffles me. Now, I'll focus on what they did right. Non-Skillcheck Based - This is a great change. It's now more consistent, while not bri1 comments 61 views last activity
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Being honest, the perk did need nerfed. But their nerf was the equivalent of chopping someones arm off when only the finger needed to be amputated. There were better ways to handle the perk, but the passive regression is a solid idea. The issue with the perk now is that it remains a Hex. As they said, it will be useful in the late game, but how many lit totems, let alone any totems survive2 comments 21 views last activity
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The official kill rate in red ranks is almost 70%. The game is killer sided, yet so many baby killers complain about ruin being nerfed. Just stop, you are winning way too many games already. You don't deserve 4k every game. And if you can't get 3k on average, you are just bad, because judging by stats most other killers can. Practice more and stop acting like babies.15 comments 251 views last activity
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Ok, i calmed down (after a bit) and started thinking about this ruin nerf. I see many ppl wanting to start mori, slug, facecamp... lets just say "being mean" to survivors during the ptb. Now, devs do PTB to see if the changes they made are ok and working. First, i'm pretty sure that a barrage of 4k after the ruin nerf wont make the devs think "well, yes, this nerf is too much, we should rev6 comments 71 views last activity
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ruin Really helps the lower tier killers by taking ruin away not only will games go by faster but all killers will suffer especially trapper among others..,looks like I’m maiming spirit and slugging now ..not my favorite way of playing but at least I stand a chance4 comments 71 views last activity
