Avatar

Pharaoh211

Pharaoh211

About

Username
Pharaoh211
Joined
Visits
803
Last Active

Comments

  • @DoritoHead said:

    https://forum.deadbydaylight.com/en/discussion/comment/2871630#Comment_2871630

    to be fair if you get a kill early on you're in a VERY good spot as killer, and if you get it later then chances are you've already gotten some value from it.

    I agree, it would just be a shame to not be able to fully utilize your kit because someone died. Maybe off the slim chance someone mends and you hit them again you could get it but otherwise you wont be using that function of your kit again in the trial.

  • @Peanits said:

    Yes, even a healthy Survivor (though that would be very unlikely).

    So if a survivor dies or leaves the trial does that 5 hit rule change? Like do you chain 3 hits and the 4th one downs, or is it still 5 hits? I feel like that's gonna make this change vastly weaker once you kill someone if that's the case.

  • @[Deleted User] said:

    https://forum.deadbydaylight.com/en/discussion/comment/994663#Comment_994663

    I doubt it'd work with shock blast.

    Dark Devotion does not transfer your terror radius onto the server. It reduces your terror radius to 0 and gives the survivor a new terror radius which is always 32 meters large.

    Currently Dark Devotion doesn't work with static field, along with perks like Nurses Calling, Unnerving Presence, etc. So I doubt it'd work with static blast.

    In fact right now, if you try to shock therapy a survivor when your terror radius is 0 due to dark devotion, the shock therapy just does nothing. You can't zap anyone.

    Otzdarva proved you actually can, and a dev confirmed they wont be changing it.

    https://clips.twitch.tv/WittyAssiduousRingOpieOP


  • @DeathBeam said:

    https://forum.deadbydaylight.com/en/discussion/comment/970883#Comment_970883

    According to the leaks they're hiding ranks after the match is over as well.

    I actually just read that. There's literally no reason to do that other then to cover up the mess that is current matchmaking. How dissapointing

  • @FearlessHunter said:

    "Newer players trying to help veterans with generator repairs tend to make the situation worse rather than better."

    They shouldn't even be playing with Veterans players. But sadly the Devs don't know how to fix matchmaking so they decide to nerf a perk instead of fixing it.

    LITERALLY this design choice was another patch up bandaid fix because matchmaking's horrendous. It's become a norm now; fixing things without resolving the core issue. It's becoming a pattern man, I mean just look at legion. HUGE YIKES

  • @bjorksnas said:

    Honestly I only play killer because of queue times being fast and if it deteriorates more all you can eventually do as a survivor is queue up and hope you get into a match after a few hours.

    If things like this keep happening it's gonna get even worse i'm afraid.

  • @Hex_KillerMainBTW said:

    Of course it has to cater to the survivors. "Omg almost every killer is using a perk to slow the progression of gens early on so they can actually possibly rank up?"

    It's funny because the less killers there are. the more this game is gonna degrade. This is gonna be a slow brutal death if this keeps up, and no one wants to see that.

  • @Rivyn said:

    Notice the wording in the notes. It's survivor biased. 'Not fun,' and 'frustrating to go against.' Devs are only looking at both Doc and Ruin from a yellow rank survivor perspective.

    Literally and it's so frustrating. I have way more fun playing survivor then killer nowadays. And it sucks that it doesn't matter what's fun for killer . I mean just look at Nurse

  • @Almo said:

    We do play it. To varying degrees on the team, but me personally... I play a lot. The new Ruin is designed to be something that ramps up in power over time. If that totem isn't cleansed by the time there are 3 gens left, the Survivors will be in huge trouble. That's how Hex Perks work.

    How many times do I see a Killer get moris off Devour Hope? Not often. But when it happens... oh boy there's some panic lookin' for that totem. :)

    And that sounds nice and all, but survivors still spawn right by totems. TOTEMS literally do not last long enough to hit late game. It literally doesn't matter how good it is late game because it's just gonna get instantly cleansed. That's the reality of this game right now and it's not being addressed.

  • You know it's coming. The GF has no counterplay posts, it's a vicious cycle it truly is

  • @BenZ0 said:

    @SaintDenisSlasher

    In which world is hag the worst killer #########??

    He was talking about Legion not Hag

  • She's a lot better then people think she is.

    If you wanna learn more about her watch Fungoose on twitch, He has something like 100+ wins straight with plague.

  • Basically when he's detected and brought out of stealth from a survivor an orange blip appears revealing their location to you. This was first introduced on Legion when he applied deep wounds.

  • Why do you ask us for our opinion and ignore us anyway? An overwhelming 88% of the forum community liked these changes but you nerf him anyway? What's the logic? I just dont understand why you can't let a killer be decent.

  • I'm thinking they do the smart thing and address his most glaring issues. Bad for business to have a killer dead on arrival. I'm hanging on to hope; I really like his base stuff and when his power did work properly it was pretty fun. Here's hoping

  • The mori seems a bit much, otherwise I like it.

  • Well constructed polite and undoubtedly the truth. I really hope they take the time to read this, great feedback.

  • @Science_Guy said:

    Talk about an exaggeration.

    2 bad changes are not an entire update. There have been updates, even recently, that made the game totally unplayable, and you think two experimental changes to two specific killer is "the worst". Sure...

    I said this might be one of the worst I didn't say it was, and i'm not exaggerating. The pig Nerf was unwarranted random and makes no sense. Legions power literally doesn't do anything imagine actually thinking that's an exaggeration. This is completely not OK. They buffed exit gate opening speed for gods sake, and then proceeded to Nerf Remember Me??

  • Can Legion actually cross large maps with one Frenzy? It seems you want him to chain his Feral Frenzy hits map wide but can he even get across some of the larger maps like Swamp or The Temple to get to the survivors to spread his damage.

  • I'd make it to where stacking DW actually meant something. So if you hit one survivor they'd have the effect applied, hit a 2nd they'd have DW applied with a portion of the bar gone, hit a third survivor and half or more gone. Hit a 4th in the same frenzy and it down's the survivor hit. It'd actually give you a reason to hit multiple survivors and traverse map wide in one frenzy. It'd also make the penalty of missing a frenzy attack better if that's the reward of flawless execution. Seems thats the way the devs wanted him played, applying the status effect to everyone and downing one person while the rest are recovering. The way I see the power nowit's more annoying than anything. Hope the devs actually listen to us this time.

  • @Kilmeran said:

    @Shad03 The deletion of Frenzy on a missed attack was the only place I drew the line.

    As I've said in other threads already, I have top-of-the-line internet. Survivors in my lobbies are generally all green ping. And in the actual matches, I still have some survivors lagging like all hell. I've missed swings that looked like clear hits because of that crap.

    And now doing so with Legion screws Feral Frenzy?

    I've lost all confidence in this team actually understanding the tech of their own game, even though posts have been made and made about the lag. If I could, I would Steam refund this DLC now. As it stands, I am very reluctant to purchase more from them in the future. I don't care what Perks they include. I already work-around not having all Perks unlocked, I'll keep on doing so.

    If this is how the team fails to understand issues in the game, I have zero confidence in the upcoming Freddy rework.

    I kinda feel like they should increase his lunge range in Frenzy to compensate. I can for sure see some unfortunate outcomes with this new one hit mechanic.

  • I like most of these changes . I really need to see his reworked addons, things like pin were pretty useless and I hope they're more well designed this time around. As someone who loves legion I really hope this is a lot healthier for the game.