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LevelSword

LevelSword

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LevelSword
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  • If they want more people to use them, they should make them secret offerings.

  • This has been an issue basically since the game's been out, but it's becoming more prevalent now as the devs are adding more stuff to the game and updating a lot of assets.

  • @Zucker_Schock said:

    https://forum.deadbydaylight.com/en/discussion/182717/does-dropping-off-the-hangman-platform-onto-the-barrel-count-as-an-exploit

    Actually yeah that would count as an exploit, if the other people above me like it or not xD.

    If it isnt intended and u abuse it to get an advantage its an exploit. Even when you dont do it to get an advantage but use it willingly it would count as an exploit.

    Ans getting ontop of objects like this one always has been unintentional in the past.

    For example if you get your teammates willingly stuck in the current hill bug that would be exploiting it.

    Damn, devs even considered using a Perk which was bugged as an exploit, just equipping it counted as exploiting.

    But for small things like these players most of the time will not face any consequences.

    Its exploiting nonetheless.

    I think I remember the devs saying something about how this type of stuff isn't actually considered an exploit. It's only considered an exploit if only one side can get on top of the object, such as old Autohaven rocks where survivors were able to climb on top of them and hold the game hostage. If you can get on top of the object as a killer and pick up the survivor, then it isn't considered an exploit.

  • Sorry I'm late, but to give you actual numbers, I have the same specs and uncapped I usually stay around the 110 - 120fps range on maps that aren't Lery's or Midwich.

  • Oni's definitely, though I may be slightly biased.

  • I would choose the consult the community option, but not everyone in the community knows how to balance a game properly. Also the community is heavily split so a good idea could be scrapped just because of one side's bias.

  • I'd definitely enjoy seeing them remove the bloodpoint cap or heavily increasing it as it doesn't factor into pipping anymore.

  • If we're talking about the current patch, then definitely Doctor. For some reason I've always struggled with knowing when to use shock therapy and how to use it effectively. I did play a bit of PTB Doctor and I am getting the hang of him a little better now, so after the next patch, my worst will probably switch to Pig.

  • @Rivyn said:

    Because map size. By the time I make one rotation around the map, my kids going off to college, graduating, has four kids of her own, and I just retired. When I make it back after chasing a survivor through two loops and a god window, I'm buried and my grandkids had to play the remainder of the match.

    Maps are definitely a significant source of this game's main issues right now. I'd love to see the devs possibly balance the maps in a way that doesn't make them good for specific killers only (and without destroying all of the loops on the map cough Badham cough).

  • @goat10em said:

    https://forum.deadbydaylight.com/en/discussion/117896/what-are-your-reasons-for-running-hex-ruin

    I agree, the ranking system is so jacked that the game will never be competitive. But, I have played this game for 2 years. Killer mostly for over the first year. I don't play killer much anymore. It isn't fun. The game keeps changing to help survivors that are not very good.

    The result is the killers have fun when they go against potato survivors. When they go against good survivors it is a miserable experience because it has been made almost impossible for killers.

    That is very true, with the supposed addition of ranks being removed from the end-game scoreboard, it really makes you think how the importance of rank has decreased over time. A good killer can absolutely dominate potato survivors, but a coordinated 4-man (or just a coordinated solo team at that) can make the experience miserable for killers. Even at that, winning against a really coordinated team doesn't feel good at times because you were required to abuse every tactic in the book just to ensure that you don't de-pip. For this game to be somewhat competitive, both sides need some way to gauge their skill that isn't just running from loop to loop while the three other survivors complete the objective.

  • @Hoodied said:

    To help me learn how to use certain killers, Nurse is a good one as I still suck as her. Another was to help me set up as Demo and Trapper

    That's actually something I didn't think about. Ruin is quite good as a "training wheels" type perk while learning to play a killer.

  • @holywhitetrash said:

    https://forum.deadbydaylight.com/en/discussion/comment/472990#Comment_472990

    i meant when a survivor is sick and gets to the broken state everything they interact with reacts the same way as when plague vomits on it

    but anyway would this really be helpful (with your actual meaning not what i thought you meant) the object vomit only lasts 20 seconds, are you really gonna forget what you vomitted on before 20 seconds?

    Hmm, I always thought it lasted longer. You do have a point though, I guess it would be more of a visual thing than something that actually benefits gameplay.

  • @holywhitetrash said:

    https://forum.deadbydaylight.com/en/discussion/62979/balance-qol-ideas

    the last survivor is meant to have a hard time

    the plague seeing an aura when she vomits on things would allow her to know anytime a broken person touched anything, kind of insane

    would love for trapper daddy to be able to "kick" traps into set position

    activatable beast of prey sounds neat

    no opinion on the rest

    If I'm understanding correctly, do you mean the survivors infecting objects or the Plague? If you mean the survivors infecting objects, then their auras wont be highlighted. I meant for the objects to only be highlighted if the Plague directly infects them.

  • I like the idea of Tampered, but I think Hit the Deck’s numbers should be buffed a little bit. I think somewhere around 10/15/20 seconds would make the perk a little more viable (Seeing as if the max was only four seconds, the killer would have to be right next to you to make it useful).
  • I find The Game the scariest map due to the amount of dead bodies, pigs, and killing machines around the place. I think that on top of being chased by a killer would be scary in a first person situation.