General Discussions

Open discussions on various topics
  • Do you guys remember the first time going against a ruin? I remember mine. I was prepared for that day and when I tried to hit a great skill check....I failed and the gen exploded. Then I gen tapped The game ended in 5 minutes because nobody could find the totem. Ruin in ranks from 20/12 is op. The survivors don't know how to hit great skillchecks,so the game goes tremendously slow. Now,in re
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  • I was thinking since were going to have to pressure people off gens you should run hag. This nerf effects many killers but now that ruin isn't wasting a perk slot what can you run? Think about the build or meme builds if your not going to take BHVR seriously since I've lost respect for them since they did this. But hey I suggest your run something along the lines of this: Make your choice, Devour
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  • Since Ruin is getting gutted maybe we can buff Surge to effect the entire map instead of a radius based.
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  • Pls read everything i think my point is more clear forwards the end. If there is anything you dont agree with. im allways open for a civilised discussion. The new patch notes show that the devs only see the coin form one side. The side of a beginner mosty from a survivor side. (no offence. we know you do your best) This of course makes sense from a buisiness standpoint since you want to keep th
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  • A few weeks ago i predicted that the Devs would keep nerfing the killers which will result in the death of DbD. I have never seen developers who are so stupid. Their IQ has to be below 50. Otherwise they wouldn't make this decision. Even EA is better. Even if they don't nerf ruin. They will eventually try to nerf one of the few other things that help the killers..
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  • Being that i have yet to play with the new ruin i reserve judgement on it until i can actually test it, should it go live. That being said these are just my initial impressions. 1) Hex Ruin is hard to deal with as a beginning survivor. But so is the rest of the game. On both sides. Yet, everybody who plays the game deals with it. In fact, ruin making people good at skill checks is a good thing.
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  • Devs: We're going to nerf Hex:Ruin because it's too frustrating to play against for survivor's Killers: But...but what about our fun? Devs: Nah... Survivors:
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  • Since Ruin is going to help us late game now. 🤣 I'm leaning towards third seal or knockout.
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  • EndGameCollapse. is the worst thing on dbd. (rework that please)If the killer closes The hatch, you can't do anything, because he's going to camp the gates and you can't escape. Huntress Hatchets hitboxes, oni's power hitboxes, spirit and freddy hitboxes need a review. freddy's hitboxes is larger than hillbilly hammer. the oni's power hit you trought the tree. huntress hatchets have a bad hitbo
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  • So the Doctor change is interesting and gatekeeper may be a good thing depending. But the Ruin change is a surprise and I have questions. Since it no longer slows the game down(Just a little bit) and instead regresses all gens at 1/1.5/2 speed. Won't Behaviour have to change the game so that when ruin is in effect all gens that are not being worked are regressing whether they have been kicked o
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  • I came up this clown rework considering his current play style, his strengths, his lore, game balance and most importantly, FUN to play and to play against. First of all, the idea below is to add a new ability upon the current version of clown. His original base kit of bottle throwing would remain the same. Kenneth Chase, the Clown Once he found the best, he would cut it from their hand a
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  • Every time I play this game, I slowly realize how unbalanced it is everyday. Every time I play Killer, there are 2 things that happen: Gen-Rushed so fast I couldn't even react to it. Even with anti-generator perks like Ruin, Pop, Dying Light... oh wait I forgot all the anti-generator perks suck. They only work if you play with potato or decent survivors. Loops, every single pallet always has
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  • *** I want to start this off by saying I will try the changes, and if they are different than how they currently look I'll change my thoughts. I'm not going to be hard headed to never accept change. However, if they turn out to be how people expect, then what I say here will still hold true*** I have a simple solution to the pile of you know what you've just left on the carpet that has everyone
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  • So ehm the new map… Yeah its great for legion https://gyazo.com/2de1c536a9aeaa254a29135f2429e298
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  • 'The perk will be strong late game' Good luck keeping the totem around for late game. 80% of the time a totem will be cleansed within the first 2 mins. This is pretty much a slightly better version of Surge but as a hex. Don't even know why they bother with a PTB because they aren't going to revert the changes. 'We tested it with external players' I'm guessing they were survivor mains and t
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  • DBD is to much stress let's sit together and watch the cookie crumble! The nuke it's coming and don't worry the explosion won't kill you if your chilling! I quit dbd what about you? Imma be in the background and just be a critic and see how all of this goes down. You can be in that nuke and die KABOOM! Or you can sit back and watch it all go down. I suggest numero 2 not uno but that's your decisi
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  • The devs think it's ######### fun to use Ruin. It isn't. If there was a more interactive perk which helped with early game slowdown then people would use it but there is currently NO WAY to prevent 3 gens from popping the first 2 minutes of the match. Imagine supporting a game for more than 2 and a half years only to get spoonfed ######### from the dev team. This is so sad. Can't even play su
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  • Console player here. With the controversial changes to Hex: Ruin coming up, I have a favor to ask PC players who will be playing the upcoming PTB (sounds like starting tomorrow): Sweat your [BAD WORD] off. Both sides. A lot of people are angry that Ruin is being changed, but feel that Gen speeds are the real issue that need to be addressed. So use this opportunity as an experiment to see how w
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  • Since the Rift is ending soon, I will put my feedback on it. While I enjoyed most of it, theres some parts that forced me to go through it without having fun. Some challenges required to play the game in such a way that didn't appealed fun to the other side like those challenges that requires you to do them in one game (hook your obsession, basement hooks, basement 4k, unhook teammates). Some
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  • After reading the patch notes, like most I feel that this nerf was harsh and unnecessary on a perk that seemed like a necessity to killers. One of the stats shown was that 80% of killers use it in red ranks, and although I do agree it can be a game changing perk if it stays alive long enough, often the perk would render useless due to poor/unlucky spawn locations. So, are there any stats
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  • I don't agree with the Ruin changes, but I'm not here to complain about that or anything. Instead I'm just offering a a simple suggestion for this NEW Ruin. Allow the killer to still kick a gen. It should automatically regress at x1/1.5/2, and if kicked it doubles the effect. This means if a killer kicks a gen it regresses at the same rate it progresses for tier 3. This at least gives killer
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  • The change isn't even tested or live yet and it's already expected to Ruin the Killer experience, Ruin the Survivor queue, Ruin the Ruin perk, Ruin the fun in playing DBD in general. Clearly this Ruin change is an OP buff that is overperforming and needs to be looked into and actually nerf'd.
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  • Killers are in a bad position on this game. •Takes 3 hours to join a lobby with all survivors rank 1 while u on rank 12 •Survivors have infinite loops •Almost all the maps are good only for survivors •Survivors can talk one with another •Almost all the perks that I see being nerfed are the killers perks •Killers perks, if they are good, are totems that can be destroyed •Killer need a way m
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  • I seem to notice that mostly survivor perks are of discussion, the one thing that survivors have to rely to try to have a slight edge, and killer power, the one thing that differs one killer from one another. The only killer perk that is of constant killer discussion is NOED, but I refuse to start an argument in a meeting discussion.
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  • With the upcoming Ruin 'changes', Surge becomes basically the worse Ruin. Yes, Surge is not a hex, so it can't be cleansed. Regardless, the limited range, the cooldown, the basic-hit condition and the lack of synergy with other slowdown perks (including the new Ruin) make it the worst of the lot. I suggest removing the basic-hit condition and buffing the cooldown to 40/30/20. Just my 2 cents.
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  • Disclaimer: There's way too many threads already about how it's effect isn't good enough for hex or how this was a bad idea etc... this isn't the thread for that. I have just one question that I can't find an answer to. By behaviours own admission, ruin was used to slow down gen progression in the early game. Quote: "Beyond the obvious desire to slow down generator repair, Hex: Ruin functio
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  • Ah damnit I'm on the wrong forum ain't I
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  • The devs have consistently not listened to community’s desires and it’s getting ridiculous the fact that ruin 80% used is because how many people have had a game where the gems are done before you’ve done hardly anything as killer ? We didn’t want miss piggy nerfed you still nerfed a average killer ? We didn’t want oni to be nerfed you still again did it! We want gens to be slower period we want
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  • ""As Shock Therapy and Static Blast are now linked to separate inputs, we've removed the different Treatment and Punishment stances to improve the gameplay flow. The Doctor's base movement speed is still 4.6 m/s (the "regular" movement speed for most Killers) , but he can now use Shock Therapy more easily as he doesn't have to switch stances to gain access to it. So we've added a brief pause a
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  • At this point just make killers smart AI that survivors can endlessly loop because thats what killer will be after this. Player controlled AI....
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  • 2019+ Goals yall, happy 2020, many more imbalances and microtransactions to come #DoingSkillchecksIsTooHardLetsNerfRuinBecauseIDon'tHaveTheSkillForIt #WhatIsProveThyselfAndToolboxes #WhatIsNot3GenningMyTeam #KillerIsn'tStupidAndKeepsFindingMeGoingBackToTheSameGenImmaDcAndCallThemAGenCamper #ITouchedTheGenAndItHadRuinSoImmaDc #KillerIsGaurdingRuinBecauseAll4OfMyTeamKeepsTryingToCleanseItLikeBabyS
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  • A great deal of the balance changes we get are things to help survivors. I'll rephrase that, things to make the game so easy for survivors that eventually, they will que and beat killers by default. So I just saw the patch notes and it's more "this isn't fun to play against". Gens aren't fun for killers, the game isn't fun for killers. How do you make a horror game where the killer is sweating
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  • People are saying to stop complaining that killers are bots without ruin. We're not bots it's called they nerfed the perk, and turned it to complete sh!t now what are supposed to do for genrushing nothing right? Hag is are best bet being the only pressure killer that can be everywhere at once.
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  • Hey devs, i have a nice idea for you, it will totally help out new survivors in the game and it is really easy to do. Can you please make something like this for looping? New survivors do struggle when they are in a chase, so you make that just for them to loop efficiently. Maybe make the line green as long as it is fine to keep running, make it go re
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  • Title. It's really upsetting to see how the game is going. Powerful maps, perks (both ends), keys, moris, etc. Mostly, the killer nerfs are just.. Why? The developers seem to be away from slowing down gen speed, as it's a really frustrating experience. It's tiring to see real issues being ignored since the start. To me, after the Archives, it just made me stray away from the game further. The
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  • https://youtu.be/WWh3AxhMAGU Has to be the most unbiased review I’ve seen so far
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  • I mean this Video is Perfekt to all the Nerfs in the next update
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  • It's hard to play this game when the sound bugs are so rampant, and easily exploitable. A good example of this is the chase music being to loud. When you combine this with cornfields, you cant see or hear the survivor during the chase. So it's no wonder I keep seeing the heart locket offering in most of my games now. Then there's the hag going deaf for about a second every time she puts a tra
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  • He should be able to cloak or uncloak while vaulting windows. What do you guys think about that? Kind regards
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  • I dont see why they can just extend the amount of time it takes to fix a generator based on the size of maps and/or map layout no point in keeping ruin a hex thanatophobia does a better job at slowing gens now anyway
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  • If anyone needs another body for a SWF, hit me up. What a horrible change. I'm laughing my ass off.
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  • So there nerfing ruin... (Someone coughing in the background) This was no surprise to anyone that they would nerf ruin eventually. So now we need "pressure" survivors off a gen? THAT'S LITTERALLY WHAT YOU ALREADY DOOOOOO! Ruin may be a powerful but it wasn't OP on red ranks it's popped the first 4 minutes only in rare conditions, does it stay up. And now while people are off gens they regress but
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  • So I read the developer notes and wow, how ######### biased this post is just honestly amazes me. First the doctor Changes After seeing these changes they have somehow made doctor even worse than he already is. The excuse that they have given is that h
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  • Instead of balancing their game to NOT make the survivor the power role, instead of nerfing things like GOD WINDOWS. safe pallet to safe pallet to safe pallet loops etc. they nerfed RUIN. if you ever thought that BHVR is killer sided. it is OBVIOUS that they are still survivor biased. I had thought they had changed their way since 2016. but it seems that I am wrong.
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  • With this nerf coming it's going to be NOED city so stuff like "Unhook a 3 survivors during end game collapse without getting hooked the entire game." This is a obvious joke though I see them doing this, challenges for killers and survivors is going to get hella hard when everyone is going to now be tryhards :/
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  • To be honest, the devs literally don’t give a ######### to this point. All they’re doing is making the game even more easier for survivors to win (as if it wasn’t easy enough). They ruin RUIN because they new survivors struggle with it? And something with a ######### emblem?? Are you serious? Sure there’s other perk builds in this game, but between the fact that killers can only get ONE hook by t
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  • Problem is that it will kill all the low tier killers.You won't be able to play with them,unless you get potato survivors.Clown,legion,etc all don't have good map pressure and relied on that. I never ran it on good killers,but it's gonna kill all the low tier ones. I hope the devs compensate for it by actually buffing killers instead of making them more fun to face for survivors.
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  • Their update notes just confirm to me what I already knew, the devs don't understand their own game. I want to give a quote that I just found astonishing. They say in their notes, "we felt it was time to revisit his kit with an eye to making it less frustrating." Umm, okay? What about the doc players who've had to deal with this killer being consistently in the bottom 3 worst killers in the game
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  • if you are going to make changes to hexes fix totem spawns first i swear the amount of times i spawn next to the hex is ridiculous and even if i don't spawn next to it i know where all the totem spawn locations are on almost every map excluding hawkins lab but i do know where some of them are and will eventually learn them all. (mini rant incoming) shure the changes you made are to help all th
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