General Discussions

Open discussions on various topics
  • If the ruin gets nerfed a lot of killers will leave, because survivors already op especially when they are survive with friends, ruin already a perk that is difficult to protect and if it gets nerfed will be a brown rank perk. If you really nerf this, at least you should leave it as not a hex, but a normal perk, like pop goes on the weasel.
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  • they are changing ruin because BHVR is survivor biased and don't like how ruin is NEEDED for killers because gens can go WAY to quick. so with the nerf of ruin killers will have had it. THIS NERF TO RUIN IS THE LAST STRAW. be ready for E moris EVERY GAME, more and MORE camping, tunneling. because that is what will happen. I myself am a kind killer, I wont slug that much. I wont tunnel etc sin
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  • please... please reconsider all these weird changes. the players are obviously extremely upset, and understandably so. not even survivors want this. these changes are going to do more harm than good. people will leave if this game continues down the path its going. its not even with just this change. the past changes and potentially the future ones. i love this game with all my heart, and i can
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  • Can a developer please explain why since about a month there are no purple ranked survivors in europe? In recent days i've played over 30 matches as killer and each and every one of them were against red ranks. Majority of the games were vs EXCLUSIVELY red ranked survivors and over half were against 3 RANK 1s! SWFs were in 2 games. Something is very very wrong with matchmaking in europe at le
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  • They didn't mention anything about Oni in the designer update. I guess that means I can wait another 2 months (or forever) for a better gaming experience with him. He can't turn in his demon dash. It just feels wrong and horrible. The most fun killer turned into a truck simulator. He is currently just a cheap version of billy.. it cannot be that this is intended. Maybe you won't understand this..
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  • I am going to start this off by stating I am nowhere near as good as most people in this game. I've been on and off this game for years though and mostly around rank 3 survivor main who recently started to use killer so I can understand their points of view better. Over the years both sides of the campfire have been nerfed and buffed but you are blind if you cannot see and admit that us survivo
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  • Since Ruin is being nerfed reworked, can we please have it as a normal perk and not a hex one ? It would be (a little bit) less crap than it's going to be after the update.
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  • I have issues with BHVR's REASONS for the change and the way they presented why Ruin is being changed. Not only that but the fact that a major issue they should have addressed and looked into is only brought up, but not expanded on, and it is never stated as being a reason they looked at the perk. TL;DR at the bottom because this is a little longwinded. First I would like to state the follow
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  • "We've noticed almost all killers are using this perk. Rather than looking into why this might be the case or potentially addressing any fundamental issues with our design, we've decided to rework the perk in the hopes of reducing its pickrate. No, we aren't addressing the fact that it's literally the exact same story for Decisive Strike, because survivors are better than you. Enjoy dealing with
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  • Don't hear this much for me lately but THANKS! Thanks for changing Ruin. Might be interesting to see how it plays out with certain perk combos and killers. Specifically Trapper. Gotta make sure to put about 5 traps around that ruin totem. Thanks for the Forum blow ups. I don't feel so bad now when I do mine. Doctor changes sound cool, will be fun to try him out. Is there any b
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  • This discussion has been moved .
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  • As long as the hex is up you always know wich generators are being worked on That amount of information is kinda insane right? The more i think about it, the more the new ruin really doesn't sound that bad
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  • That makes up for completly screwing it over in every other scenario right?! (Actually idk if it works with surge since gens are already regressing i just know thrilling tremors and survelliance).
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  • I'm not trying to justifying the new changes in Hex: Ruin but let's be honest... Ruin was useless. Every fking match I have had totem spawn right next to survivors or right next to gen or right out in open. No pressure at all. At least with Corrupt Intervention we have 2 minutes of advantage and the perk can be paired with whispers to find survivors more easily. Since the devs never admit tha
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  • DS is used in almost every game I play, it allows survivors to make stupid plays straight off of hook . Why not make it to where it deactivates when someone else is hooked ? or if they touch a generator, step in a trap, or cleanse a totem?
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  • AVGN can say it better than I ever could. https://www.youtube.com/watch?v=kmMhzaF7puM
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  • Decisive strike , dead hard, adrenaline Tec are overrated. Git gud. Survivors don't deserve to escape Don't you just hat these kinds of posts? Ones that don't even attempt to see the opposite side of a situation and just think of their own? It's actually infuriating
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  • *disclaimer i play like 90% survivor lol but its good to know both sides* Decisive strike is an issue for most killers since it punishes them for being efficient. A killer can hook survivor A, go and do a whole chase with survivor B, hook survivor B, come back to survivor A, do a whole chase with survivor A, then get decisive striked. It really hurts killer momentum for this to happen especiall
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  • Idk about you but I'd rather have surge work like the new ruin (without the hex totem part). Barely anyone uses Surge and most (at least from what I've seen) don't want Ruin changed so how about changing Surge to this new Ruin? What are your thoughts?
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  • You are all wanting perks and killers to be buffed or nerfed but honestly I think this isn't gonna work without the maps this game needs... Before doing Characters I think we should do maps cause if the killers or perks are still good there then why change them... But yeah I understand perks like up the ante is way to low to even call a perk but perks like Resilence work fine the way they do
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  • Ruin was a perk that, even if only for 25-30 seconds gave you a chance to sway the game in your favor. Now that it's being gutted, nothing is going to prevent survivors from being able to pump out gens in 3 minutes. One could argue that Pop Goes the Weasel is a good alternative. While its a good perk, it won't do much against teams committed to generators, as you won't have enough time to do
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  • I can kinda understand why it needed a change, and i don't want to jump too conclusions before i actually try it out I do have some questions It says "if a Generator is not being worked on, it regresses at [1/1.5/2] times the normal regression rate. " Does this mean i don't need to kick it to regress it? And if not if i do kick it would it regress even faster? I'm also a bit confused about th
    Mod
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  • You will not be forgotten!
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  • Imagine wanting to kill your own game.Unfathomable,I know.But when the choices and decisions made by this dev team go live,I seriously question if they know what they’re doing.The games has been and still is blatantly survivor sided with gen rushes and SWF ruling the world,Now clearly this makes a Ruin nerf completely necessary,right?Keys “aren’t OP”,the hatch is fair,and comms in a game not mean
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  • Will survivors be warned that the new hex ruin is affecting the generators? @Peanits
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  • If it doesn’t notify people that there is hex ruin and there are no visual queues the gen is regressing aside from the pistons it might be ok. Definitely a huge nerf and kills any hope for high rank killer balance, but it’s ok. However if it does notify you, the perk is useless.
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  • Hex:ruin's work is to give the killer the sufficient time to gain momentum and dificult the repair speed by making skillchecks harder. In the patch notes it says: The passive nature of the gameplay pressure it provides means that there is a huge amount of potential with very little effort or risk on behalf of The Killer. There is a risk on behalf of the killer: It's a Hex totem perk. It c
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  • I don’t use Ruin ever just because I never have luck with it, but anyone could see WHY killers relied on it so much. You shouldn’t nerf Ruin without also putting the stomp on genrush tactics. If a single perk is used to such a degree that Ruin was, that’s because there’s an underlying problem with the gameplay itself NOT the perk.
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  • That ruin nerf is a complete survivor bias.You nerfed probably the best gen slowdown perk killers had,and even that wasn't the best against good teams.Lower tier(clown for example) and setup killers(trapper,hag) will struggle even more.You are reworking one of the very few killer sided maps for some reason.Why behavior?Why wouldn't you for example nerf ds,bt,or any other perk?I can bet you more t
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  • I personally have no plans to quit but with the constant changes of killer nerf killer nerf and killer perk nerfs its becoming kinda tiresome to play killer. Now i personally didnt always run ruin but when playing killers like clown i needed the slow to actually do stuff and hope it didnt get destroyed instantly. Now i see no real reason to run it on killers with low map pressure. Ill love it it
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  • Please don't rework a ruin. First make other perks better to be like ruin, and then you can change it 😔 Please don't kill the game. Don't let it happen like for deathgarden.
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  • People picked Ruin because matches are too short. The game doesn't last long enough and ruin was one of the only perks to have a match that lasted a satisfying and fun amount of time. Without it, the game was over in 5-7 minutes.
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  • Sorry survivors, due to this Hex change IF IF IF I play killer I will be forced to slug to keep multiple players off Gens now that is the only way to apply enough gen pressure. And again that is IF, I may just find a new game as @Mcote_BHVR suggested. Enjoy your games... I mean you'll be waiting long enough for them I sure hope you enjoy the 1-2 a day you get to play.
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  • - This perk is dead - Good job devs - If it goes live i'm go na uninstall - The new (insert name) is [BAD WORD]
    Mod
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  • The change to the static field looks nice on paper, you chose when you want the info and it goes well with whispers yay. But if they're in a locker half of his power is completely countered, despite being on a lengthy cool down. And now missing a snap out of it skillcheck isn't as punishing as it should be, and even then unless they make these skill checks harder to hit that's just an outrig
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  • a killers perk slot is being used to slow the insanely fast game down? must be op. its not like gens pop way too fast. its not like 3 survs repairing with prove thyself and toolboxes will end the game in 4 mins. killers dont need old ruin. with new ruin, itll be way more fun. now, if you commit to a chase, you lose. now, you get the super fun experience of constantly abandoning chases to shoo co
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  • Will these 2 work since gens will always regress with new ruin?
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  • this perk needs to no longer be a hex perk. I know it is supposed to be Hag's thing to have hex totems as teachables but this simply is no longer strong enough to be a hex. It is a good perk don't get me wrong but it is designed to be a late game perk (according to the devs own words on the post) yet it is still a hex totem perk meaning that it will almost always be cleansed before it starts work
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  • What’s the point? You do too well, you get punished by the emblem system one way or another. You let them do some gens then they start gen rushing. How do other Red Rank Killers stay motivated? Is this why it’s so dead for us in these ranks?? Just got punished back to back games by the chaser emblem for doing too well btw, not that I needed the pips, but that’s beyond the point. p.s: I love my P
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  • You won’t have to kick gens with new ruin so if you defend your totem, you can have that nice regression. Can’t wait to try it on Huntress.
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  • So apparently anything the survivors find annoying will be killed off from the game and the Killers will pay the price over and over again, what's with the constant killer nerfs recently? Did the rank 15 survivors really complain that much that the devs decided to just make them happy without regarding how this will affect a major role of their game (Killer)? Do the devs not realise that if less
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  • I want to see and show my level on the killer/survivor I'm play as/with/against We all know rank doesn't mean much anymore so why/why not do this also
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  • So you took away Ruin. Okay. Fine. There was an argument that Corrupt was better anyway but still, you took away options from Killers. Newsflash to anyone unaware, gen speeds are bad. I don't care how much gen pressure you claim to have, a solid team of four survivors will rip through gens in no time, even less time with toolboxes. How do you fix gen speeds without altering variables and now that
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  • So yeah, ruins dead. That happened. Seen as the devs know that hex:ruin is used in 80% of all red ranked matches and 40% of all matches as a whole (their own data), surely this indicates that its a somewhat needed perk by killers because gen times are abysmal! But yeah, nerf ruin with no compensation to gen times at ALL and make it once again harder for killers for the convenience sake of the su
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  • Now this perk is intended to be a late game perk, but do you know what the problem is? It is still a Hex perk, and you know what happens with the Hex perks? They're in 90% of the time cleansed at the start of the game, mostly because of poor totem placements on older maps. I don't think this is a good change @Peanits , maybe if this Hex also removed the Great Skill check option, then maybe, bu
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  • Alright. So, you get survivors off a gen, it starts regressing. Best combo I could see with this is possibly surge and thrilling tremors. However, I can't say I'm in love with the fact it is still a totem perk. Which those usually get cleansed quickly UNLESS it spawns in a really nice hidden area. So, why not give it some nice early game pressure by maybe making it hidden or something.
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  • Ruin, ruin, ruin, ruin, ruin, ruin......................................................ruin. It is all i'm seeing rn. I hope they don't go through this change but we'll see in the ptb.
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  • So devs,you finally did it. A full nerf on the only perk a killer relies on to slow the game down,just a little bit. I believe that this shouldn't be a hex and that will not be run by red rank killers. Ruin was a 50/50 on being cleansed the first 10 secs of a match,but it would still waste so valuable time. This update is heavily survivor sided. Because survivors were frustrated by both ruin an
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